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> Indirect area affect spells, No dodge?
Shinobi Killfist
post Sep 2 2013, 06:35 PM
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QUOTE (Sendaz @ Sep 2 2013, 01:12 PM) *
So something like a Blood Bowl Ball with spikes along it make it stick maybe? (IMG:style_emoticons/default/nyahnyah.gif)


I was thinking more the missile mastery adept power that will most likely come out in the magic supplement. But any blood bowl reference works for me as well.
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Surukai
post Sep 3 2013, 06:35 AM
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The way motion sensor is written suggests a missile mastery adept will have amazing firepower but at least that is defendable against (it is still OP and broken since it gives a massive increase in efficency for virtually zero drawbacks). I'll just ban motions sensor and debuff microgrenades (Ares stupid Alpha I'm glaring at YOU!) to SR4-levels of inescapable lesser injury.

That leaves airburst but a Jambot drone can negate that (A drone with Electronic Warfare and Clearsight autosofts and the standing order 'if someone fires a grenade, interrupt and jam signals') , and it is a fun target for hackers.
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Sendaz
post Sep 4 2013, 12:50 AM
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So looking at the options people have suggested I think I will probably go with the following for trying to use dodge vs Aoe effects.

Must use the Dodge Interrupt Action (-5 init) or Full Defense (-10 init),the Dodge roll at -2 dice.

Each hit allows you to move 1m further away from ground zero, but may face other problems (like leaving cover or reaching limits of movement if you were already moving, limited by space of area/exit) depending on circumstance.

This will work for grenades to possibly reduce some of the damage.

Versus spells it only really helps if it takes you out of the AoE.

Alternatively a character may use the Hit the Dirt Interrupt Action (-5 Init) to go prone.

Vs. grenades it will halve the DV (less of the body being hammered).

It's perhaps not entirely realistic vs an airburst grenade, but want to keep it simple so one rule for 'nades, insert bit o hand waving here....

It is a tough call on magic, and still not entirely happy with any one solution yet, but after some thought I figure if your prone half the body is pressed against the ground so your only getting toastied on one side so there should be some mitigation, but will it really be enough? Still running some numbers to see how this may work out.

Going prone does have some advantages in immediate survival but getting back up takes a simple action and may keep you from dong other things if you needed to be upright for them, which means you can make yourself vulnerable by laying down like that. So it does come at a cost.

The players will have to weigh the risks themselves....
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