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> Number of available spirits, How many can one mage have?
DMiller
post Sep 6 2013, 12:28 AM
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Sorry if this has been brought up before, my search-fu is failing me.

In SR5 how many spirits can a summoner have at one time? Can someone point me to a passage in the book? In SR4 it was Charisma bound plus one Unbound, in earlier editions it was Charisma in total spirits with at most one unbound. But I can’t seem to find any limit in SR5. I probably just missed it; at least that is my hope.

Thanks

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Sendaz
post Sep 6 2013, 12:36 AM
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Page 300: You can only summon
one spirit at a time, and it only hangs around for
a limited time—a summoned spirit will return to wherever
it was when you called it when it’s either through
with all of the services it owes you or when the sun
rises or sets (whichever comes first).


Page 301: A magician can bind up to his Charisma
attribute in spirits.

So Cha in bound spirits, plus one Unbound running around.

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DMiller
post Sep 6 2013, 12:49 AM
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Thanks, I guess I was just missing it as I read.
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Sendaz
post Sep 6 2013, 01:00 AM
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Rumours persist of the La Grande Risqué, a casino/ menagerie of sorts that moves from time to time, always to places where the veil between worlds is thinnest.
Here Spirits of all shapes, obscure or legendary Awakened and Infected meet to indulge a wide range of vices, both of the earthly and astral realm.
But the coin spent here is nothing as simple as gold or nuyen.
Karma, Blood, Essence and Services are all wagered alike across the velvet topped tables here.
Those willing to wager a bit of their soul can win themselves Services to be rendered at a later time, not unlike those offered by a bound spirit, usually through a token bestowed by the entity owing.
Nor does one have to be Awakened themselves, one tale speaks of one particular Sammie who won 3 services of a powerful Fire Lord, what most in the wiz biz would call a Great Form Spirit, in rather intense Poker game earning himself a ring carved of an unknown blood red stone that is always warm to the touch.
Twice the Sammie did call on the Fire Lord, raining fire and death on those who beheld it, before the Sammie himself disappeared on a particularly nasty run.
How or even if the last task was ever used remains unknown....Though if you should find such a ring, I know certain parties who would be most interested....
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grid.samurai
post Sep 6 2013, 03:14 AM
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QUOTE (Sendaz @ Sep 5 2013, 05:00 PM) *
Rumours persist of the La Grande Risqué, a casino/ menagerie of sorts that moves from time to time, always to places where the veil between worlds is thinnest.
Here Spirits of all shapes, obscure or legendary Awakened and Infected meet to indulge a wide range of vices, both of the earthly and astral realm.
But the coin spent here is nothing as simple as gold or nuyen.
Karma, Blood, Essence and Services are all wagered alike across the velvet topped tables here.
Those willing to wager a bit of their soul can win themselves Services to be rendered at a later time, not unlike those offered by a bound spirit, usually through a token bestowed by the entity owing.
Nor does one have to be Awakened themselves, one tale speaks of one particular Sammie who won 3 services of a powerful Fire Lord, what most in the wiz biz would call a Great Form Spirit, in rather intense Poker game earning himself a ring carved of an unknown blood red stone that is always warm to the touch.
Twice the Sammie did call on the Fire Lord, raining fire and death on those who beheld it, before the Sammie himself disappeared on a particularly nasty run.
How or even if the last task was ever used remains unknown....Though if you should find such a ring, I know certain parties who would be most interested....


^^^ Not sure what this is from or if you made this up, but I'm lifting this and transplanting this into my game. The level of dopeness this idea is possessed of, is off the charts.
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DMiller
post Sep 6 2013, 03:15 AM
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QUOTE (Sendaz @ Sep 6 2013, 10:00 AM) *
Rumours persist of the La Grande Risqué, a casino/ menagerie of sorts that moves from time to time, always to places where the veil between worlds is thinnest.
Here Spirits of all shapes, obscure or legendary Awakened and Infected meet to indulge a wide range of vices, both of the earthly and astral realm.
But the coin spent here is nothing as simple as gold or nuyen.
Karma, Blood, Essence and Services are all wagered alike across the velvet topped tables here.
Those willing to wager a bit of their soul can win themselves Services to be rendered at a later time, not unlike those offered by a bound spirit, usually through a token bestowed by the entity owing.
Nor does one have to be Awakened themselves, one tale speaks of one particular Sammie who won 3 services of a powerful Fire Lord, what most in the wiz biz would call a Great Form Spirit, in rather intense Poker game earning himself a ring carved of an unknown blood red stone that is always warm to the touch.
Twice the Sammie did call on the Fire Lord, raining fire and death on those who beheld it, before the Sammie himself disappeared on a particularly nasty run.
How or even if the last task was ever used remains unknown....Though if you should find such a ring, I know certain parties who would be most interested....

Awesome!
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Sendaz
post Sep 6 2013, 07:55 AM
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QUOTE (grid.samurai @ Sep 5 2013, 10:14 PM) *
^^^ Not sure what this is from or if you made this up, but I'm lifting this and transplanting this into my game. The level of dopeness this idea is possessed of, is off the charts.

I can neither confirm nor deny the truth of the tale as while I have searched for it, I have never gained access to it myself.

Just be careful as the door swings both ways in this, an overcocky runner could end up a few pints dry or even sporting a new essence hole if unlucky, or worse bound in service to another.

I recall a tale of one such gambler who ended up paying a rather large debt by letting the spirit usurp his body from one new moon until the next. He returned to his body to find it while intact definitely a bit worse for wear and sporting quite a few new addictions along with a shiny new Criminal SIN to go with the very curvy and enthusiastic if very young new wife and a briefcase full of certified credsticks. Or so he claims when asked how this all happened.

Now this raises many questions as normally one can not reside outside their body for so long without some sort of assistance or perhaps he was merely asleep while his body was otherwise occupied.

Still there is a lesson there for any who may wish to try their luck.
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Medicineman
post Sep 6 2013, 10:03 AM
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is Pokemancery (Gotta have 'em all) still possible in SR5 ?

with a spiritual Dance
Medicineman
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Tymeaus Jalynsfe...
post Sep 6 2013, 02:24 PM
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QUOTE (Medicineman @ Sep 6 2013, 03:03 AM) *
is Pokemancery (Gotta have 'em all) still possible in SR5 ?

with a spiritual Dance
Medicineman


Not yet, but I imagine it will make a comeback. (IMG:style_emoticons/default/wink.gif)
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Sendaz
post Sep 6 2013, 02:50 PM
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Query

Pokemancery?

I know of Pokeman, but what concept in SR does it hold?

Unless you have some sort of spirit catching apparatus...
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Tymeaus Jalynsfe...
post Sep 6 2013, 04:24 PM
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QUOTE (Sendaz @ Sep 6 2013, 07:50 AM) *
Query

Pokemancery?

I know of Pokeman, but what concept in SR does it hold?

Unless you have some sort of spirit catching apparatus...


Technomancers had an Echo that let them gain access to another Sprite Type. With 5 or so Submersions, you could have all the Sprite Types available.
Gotta have them all. (IMG:style_emoticons/default/smile.gif)
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Medicineman
post Sep 6 2013, 04:25 PM
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in SR4A you could collect Spirits from other traditions .
If Your Mage encounters such a Spirit, he first banishes said Spirit,then he can summon exactly this spirit (even though he is not from Your Tradition)

with a traditional Dance
Medicineman
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Tymeaus Jalynsfe...
post Sep 6 2013, 05:11 PM
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QUOTE (Medicineman @ Sep 6 2013, 09:25 AM) *
in SR4A you could collect Spirits from other traditions .
If Your Mage encounters such a Spirit, he first banishes said Spirit,then he can summon exactly this spirit (even though he is not from Your Tradition)

with a traditional Dance
Medicineman


That too... Forgot about that one... (IMG:style_emoticons/default/frown.gif)
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Slithery D
post Sep 7 2013, 12:30 AM
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Yeah, you can still do the banish-steal-bind (if you time it right vs. day/night) trick to have spirits you can't normally summon.
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