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> Unstoppable Elven Technomancer Assassin!
Tymeaus Jalynsfe...
post Sep 11 2013, 01:42 PM
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Deep Breath, FuelDrop... Deep Breath.
SR5 had some good ideas (and some really bad ones)... and really, REALLY poor implementation.
Just do like me... Stay with SR4A. (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Sep 11 2013, 01:42 PM
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Rather than trying to alter the Double Post, which is impossible, one must instead realize the truth... There is no Double Post. (IMG:style_emoticons/default/eek.gif)
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Jack VII
post Sep 11 2013, 01:51 PM
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QUOTE (FuelDrop @ Sep 11 2013, 05:48 AM) *
That's like Mages being vulnerable to SPELLCASTING ADDICTION!

While there aren't any solid rules for it, one of the list of addictions has spell preparations on it, so Alchemists get screwed for some reason. Why the Hell is everything addictive now? Why not summoning addiction? Compiling addiction? Shooting a gun addiction?

...and then there's Skillwires. My skillwire-focused, not-all-that-powerful-due-to-chargen-limitations ork merc has joined my TM in the corner, both crying their eyes out.
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Dantic
post Sep 11 2013, 02:34 PM
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QUOTE (FuelDrop @ Sep 11 2013, 05:06 AM) *
HOLD EVERYTHING!

Priority C Technomancers get resonance 3 and one complex form, while Mages and Mystic adepts of the same priority get 5 SPELLS?!?

What is even the (Editors note: text continued for 15 pages of raving gibberish connecting this discrepancy to the Dunkelzahn assassination, Aztechnology, Deus, the price of miniature marshmallows in the middle east from 2055 to 2063, and the universal brotherhood. Be glad you didn't have to read it. Don't worry, he's had his meds now.)


The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer.

Priority B is only slightly less unbalanced, with 2 CF (8 Karma) versus 7 Spells (35 Karma), making the mighty and game breaking TM cost a measly 27 more Karma at creation, with 2 free rating 4 skills that may be applied to your choice of 3 skills, as opposed to the Mage, who may only advance the same 2 free rating 4 skills from his choice of 12 skills.

Priority A is possibly the best balance, with 5 CF (20 Karma) versus 10 Spells (50 Karma), costing the clearly superior Technomancer a mere 30 Karma more. The Mage still must choose from among 12 skills for his 2 rating 5 skills, leaving 11 skills that must be absolutely necessary for his class, that must be raised by spending skill priority or Karma. The TM clearly gets a pass with his 2 rating 5 skills as he only has a choice of 3 skills to spend them in and obviously doesn't rely heavily on any other skills in the game.
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Abschalten
post Sep 11 2013, 02:39 PM
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QUOTE (Dantic @ Sep 11 2013, 10:34 AM) *
The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer.

Priority B is only slightly less unbalanced, with 2 CF (8 Karma) versus 7 Spells (35 Karma), making the mighty and game breaking TM cost a measly 27 more Karma at creation, with 2 free rating 4 skills that may be applied to your choice of 3 skills, as opposed to the Mage, who may only advance the same 2 free rating 4 skills from his choice of 12 skills.

Priority A is possibly the best balance, with 5 CF (20 Karma) versus 10 Spells (50 Karma), costing the clearly superior Technomancer a mere 30 Karma more. The Mage still must choose from among 12 skills for his 2 rating 5 skills, leaving 11 skills that must be absolutely necessary for his class, that must be raised by spending skill priority or Karma. The TM clearly gets a pass with his 2 rating 5 skills as he only has a choice of 3 skills to spend them in and obviously doesn't rely heavily on any other skills in the game.


God, the sarcasm here is so thick and rich I could drizzle it on pancakes. (IMG:style_emoticons/default/love.gif)
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RHat
post Sep 11 2013, 02:40 PM
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QUOTE (Dantic @ Sep 11 2013, 07:34 AM) *
The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer.


I do hope you're being sarcastic here.
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Jack VII
post Sep 11 2013, 02:41 PM
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I believe that is called sarcasm.
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FuelDrop
post Sep 11 2013, 10:32 PM
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QUOTE (Dantic @ Sep 11 2013, 10:34 PM) *
The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer.

Priority B is only slightly less unbalanced, with 2 CF (8 Karma) versus 7 Spells (35 Karma), making the mighty and game breaking TM cost a measly 27 more Karma at creation, with 2 free rating 4 skills that may be applied to your choice of 3 skills, as opposed to the Mage, who may only advance the same 2 free rating 4 skills from his choice of 12 skills.

Priority A is possibly the best balance, with 5 CF (20 Karma) versus 10 Spells (50 Karma), costing the clearly superior Technomancer a mere 30 Karma more. The Mage still must choose from among 12 skills for his 2 rating 5 skills, leaving 11 skills that must be absolutely necessary for his class, that must be raised by spending skill priority or Karma. The TM clearly gets a pass with his 2 rating 5 skills as he only has a choice of 3 skills to spend them in and obviously doesn't rely heavily on any other skills in the game.

The sarcasm! It's mmm... delicious!

Painful though it is to have to pull away from the pure beauty that is that post, I have to ask: What noise reduction options (beyond a single complex form that reduced nose from distance)?
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FuelDrop
post Sep 11 2013, 10:41 PM
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QUOTE (Tymeaus Jalynsfein @ Sep 11 2013, 09:42 PM) *
Deep Breath, FuelDrop... Deep Breath.

I have severe BREATHING ADDICTION! Do you have any idea how hard people like you make it to quit a basic biological function?!?
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Tymeaus Jalynsfe...
post Sep 11 2013, 11:43 PM
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QUOTE (FuelDrop @ Sep 11 2013, 03:41 PM) *
I have severe BREATHING ADDICTION! Do you have any idea how hard people like you make it to quit a basic biological function?!?


(IMG:style_emoticons/default/smile.gif) My Apologies... Carry on then. (IMG:style_emoticons/default/eek.gif)
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Sendaz
post Sep 12 2013, 12:04 AM
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QUOTE (FuelDrop @ Sep 11 2013, 06:41 PM) *
I have severe BREATHING ADDICTION! Do you have any idea how hard people like you make it to quit a basic biological function?!?

Have you tried the Breathing Patch?

*Shows a big fluffy pillow*

Just one of these administered by our trained staff after you go to sleep helps break that addiction in no time!
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Jack VII
post Sep 12 2013, 12:25 AM
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QUOTE (FuelDrop @ Sep 11 2013, 04:32 PM) *
Painful though it is to have to pull away from the pure beauty that is that post, I have to ask: What noise reduction options (beyond a single complex form that reduced nose from distance)?

You can submerge for an echo that emulates Signal Scrub (+2 NR)

I guess invest in a quality directional jammer and jam them before they can jam you? Good luck trying that against "society" in a spam zone.

Now that you've pointed out this additional issue, I think an RCC echo would be even better if it gave you all of the awesome noise reduction capabilities RCCs have.
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Jaid
post Sep 12 2013, 01:14 AM
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honestly, i think they should just erase the entire technomancer section and try again. what they decided to do the first time obviously didn't work very well.
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Sendaz
post Sep 12 2013, 01:22 AM
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QUOTE (Jaid @ Sep 11 2013, 09:14 PM) *
honestly, i think they should just erase the entire technomancer section and try again. what they decided to do the first time obviously didn't work very well.

So you are wanting a techno remix? (IMG:style_emoticons/default/nyahnyah.gif)
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RHat
post Sep 12 2013, 01:38 AM
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QUOTE (Jaid @ Sep 11 2013, 06:14 PM) *
honestly, i think they should just erase the entire technomancer section and try again. what they decided to do the first time obviously didn't work very well.


That really seems like the only real fix... And somewhere in there, they should probably switch them around to using Resonance or their Fading Attribute for most Matrix actions, simply because otherwise inter-stream balance will be truly and utterly screwed.
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Slithery D
post Sep 12 2013, 01:52 AM
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Something that occurred to me about sprites running up OS and giving your location away when they hit 40 and go "pop": so what? I mean, should the authorities necessarily do anything about it?

Summoning a sprite in itself isn't an illegal action, so what's GOD going to do after convergence with your location? Does convergence actually give GOD a list of things you did wrong, or does everyone just get the same blanket treatment?
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Sendaz
post Sep 12 2013, 01:56 AM
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*points to the sign*

NO MATRIX LOITERING

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RHat
post Sep 12 2013, 01:59 AM
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QUOTE (Slithery D @ Sep 11 2013, 06:52 PM) *
Something that occurred to me about sprites running up OS and giving your location away when they hit 40 and go "pop": so what? I mean, should the authorities necessarily do anything about it?

Summoning a sprite in itself isn't an illegal action, so what's GOD going to do after convergence with your location? Does convergence actually give GOD a list of things you did wrong, or does everyone just get the same blanket treatment?


Regardless of how little sense it makes, the mechanics are pretty clear on that point.
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Tymeaus Jalynsfe...
post Sep 12 2013, 03:10 AM
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QUOTE (Sendaz @ Sep 11 2013, 06:22 PM) *
So you are wanting a techno remix? (IMG:style_emoticons/default/nyahnyah.gif)


Yep... I was right... No shame whatsoever. (IMG:style_emoticons/default/eek.gif)
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Jaid
post Sep 12 2013, 06:16 AM
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on a side note, i do have to say i'm enjoying going through all these technomancer threads where people suddenly pop in and are like "hey wait, you guys weren't making this up... technomancers really got screwed in 5th edition".

but yes, i would like a techno remix (IMG:style_emoticons/default/nyahnyah.gif)
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Dantic
post Sep 12 2013, 06:45 AM
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QUOTE (FuelDrop @ Sep 11 2013, 05:32 PM) *
The sarcasm! It's mmm... delicious!

Painful though it is to have to pull away from the pure beauty that is that post, I have to ask: What noise reduction options (beyond a single complex form that reduced nose from distance)?

:bows:

You can always suck up the essence loss and use the wireless enabled ability of your direct connection enabling datajack for -1 noise. (IMG:style_emoticons/default/ohplease.gif)
Also, as mentioned by Jack VII
QUOTE
You can submerge for an echo that emulates Signal Scrub (+2 NR)
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xsansara
post Sep 12 2013, 07:11 AM
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QUOTE (Sendaz @ Sep 12 2013, 01:22 AM) *
So you are wanting a techno remix? (IMG:style_emoticons/default/nyahnyah.gif)


Second that.
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FuelDrop
post Sep 12 2013, 09:06 AM
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A quick and simple change which would make technomancers slightly less sucky would be swapping their number of complex forms with the Mystic Adept's number of spells.
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Slithery D
post Sep 12 2013, 09:47 PM
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I've belatedly realized that our Elven technomancer assassin also needs to make a spirit pact to obtain the regeneration power so that he can essentially ignore all Matrix damage (street name - Chumbawamba). The pain editor/platelet factory combo is a crutch.
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Jaid
post Sep 12 2013, 10:33 PM
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no good.

"Magical damage from
weapon foci, combat spells, most critter or adept powers,
or Drain likewise can’t be healed by Regeneration."

if it won't work on drain, it's pretty much a shoe-in that it won't work for fading.
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