My Assistant
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Sep 11 2013, 01:42 PM
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#76
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Deep Breath, FuelDrop... Deep Breath.
SR5 had some good ideas (and some really bad ones)... and really, REALLY poor implementation. Just do like me... Stay with SR4A. (IMG:style_emoticons/default/smile.gif) |
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Sep 11 2013, 01:42 PM
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#77
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Rather than trying to alter the Double Post, which is impossible, one must instead realize the truth... There is no Double Post. (IMG:style_emoticons/default/eek.gif)
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Sep 11 2013, 01:51 PM
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#78
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
That's like Mages being vulnerable to SPELLCASTING ADDICTION! While there aren't any solid rules for it, one of the list of addictions has spell preparations on it, so Alchemists get screwed for some reason. Why the Hell is everything addictive now? Why not summoning addiction? Compiling addiction? Shooting a gun addiction? ...and then there's Skillwires. My skillwire-focused, not-all-that-powerful-due-to-chargen-limitations ork merc has joined my TM in the corner, both crying their eyes out. |
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Sep 11 2013, 02:34 PM
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#79
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Moving Target ![]() ![]() Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
HOLD EVERYTHING! Priority C Technomancers get resonance 3 and one complex form, while Mages and Mystic adepts of the same priority get 5 SPELLS?!? What is even the (Editors note: text continued for 15 pages of raving gibberish connecting this discrepancy to the Dunkelzahn assassination, Aztechnology, Deus, the price of miniature marshmallows in the middle east from 2055 to 2063, and the universal brotherhood. Be glad you didn't have to read it. Don't worry, he's had his meds now.) The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer. Priority B is only slightly less unbalanced, with 2 CF (8 Karma) versus 7 Spells (35 Karma), making the mighty and game breaking TM cost a measly 27 more Karma at creation, with 2 free rating 4 skills that may be applied to your choice of 3 skills, as opposed to the Mage, who may only advance the same 2 free rating 4 skills from his choice of 12 skills. Priority A is possibly the best balance, with 5 CF (20 Karma) versus 10 Spells (50 Karma), costing the clearly superior Technomancer a mere 30 Karma more. The Mage still must choose from among 12 skills for his 2 rating 5 skills, leaving 11 skills that must be absolutely necessary for his class, that must be raised by spending skill priority or Karma. The TM clearly gets a pass with his 2 rating 5 skills as he only has a choice of 3 skills to spend them in and obviously doesn't rely heavily on any other skills in the game. |
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Sep 11 2013, 02:39 PM
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#80
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer. Priority B is only slightly less unbalanced, with 2 CF (8 Karma) versus 7 Spells (35 Karma), making the mighty and game breaking TM cost a measly 27 more Karma at creation, with 2 free rating 4 skills that may be applied to your choice of 3 skills, as opposed to the Mage, who may only advance the same 2 free rating 4 skills from his choice of 12 skills. Priority A is possibly the best balance, with 5 CF (20 Karma) versus 10 Spells (50 Karma), costing the clearly superior Technomancer a mere 30 Karma more. The Mage still must choose from among 12 skills for his 2 rating 5 skills, leaving 11 skills that must be absolutely necessary for his class, that must be raised by spending skill priority or Karma. The TM clearly gets a pass with his 2 rating 5 skills as he only has a choice of 3 skills to spend them in and obviously doesn't rely heavily on any other skills in the game. God, the sarcasm here is so thick and rich I could drizzle it on pancakes. (IMG:style_emoticons/default/love.gif) |
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Sep 11 2013, 02:40 PM
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#81
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
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Sep 11 2013, 02:41 PM
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#82
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
I believe that is called sarcasm.
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Sep 11 2013, 10:32 PM
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#83
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
The 1 CF (4 Karma value) versus the 5 spells (25 Karma value) is actually a good deal, costing only 21 more Karma for the immensely overpowered Technomancer. Priority B is only slightly less unbalanced, with 2 CF (8 Karma) versus 7 Spells (35 Karma), making the mighty and game breaking TM cost a measly 27 more Karma at creation, with 2 free rating 4 skills that may be applied to your choice of 3 skills, as opposed to the Mage, who may only advance the same 2 free rating 4 skills from his choice of 12 skills. Priority A is possibly the best balance, with 5 CF (20 Karma) versus 10 Spells (50 Karma), costing the clearly superior Technomancer a mere 30 Karma more. The Mage still must choose from among 12 skills for his 2 rating 5 skills, leaving 11 skills that must be absolutely necessary for his class, that must be raised by spending skill priority or Karma. The TM clearly gets a pass with his 2 rating 5 skills as he only has a choice of 3 skills to spend them in and obviously doesn't rely heavily on any other skills in the game. The sarcasm! It's mmm... delicious! Painful though it is to have to pull away from the pure beauty that is that post, I have to ask: What noise reduction options (beyond a single complex form that reduced nose from distance)? |
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Sep 11 2013, 10:41 PM
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#84
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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Sep 11 2013, 11:43 PM
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#85
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
I have severe BREATHING ADDICTION! Do you have any idea how hard people like you make it to quit a basic biological function?!? (IMG:style_emoticons/default/smile.gif) My Apologies... Carry on then. (IMG:style_emoticons/default/eek.gif) |
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Sep 12 2013, 12:04 AM
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#86
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,038 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
I have severe BREATHING ADDICTION! Do you have any idea how hard people like you make it to quit a basic biological function?!? Have you tried the Breathing Patch? *Shows a big fluffy pillow* Just one of these administered by our trained staff after you go to sleep helps break that addiction in no time! |
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Sep 12 2013, 12:25 AM
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#87
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Skillwire Savant ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Painful though it is to have to pull away from the pure beauty that is that post, I have to ask: What noise reduction options (beyond a single complex form that reduced nose from distance)? You can submerge for an echo that emulates Signal Scrub (+2 NR) I guess invest in a quality directional jammer and jam them before they can jam you? Good luck trying that against "society" in a spam zone. Now that you've pointed out this additional issue, I think an RCC echo would be even better if it gave you all of the awesome noise reduction capabilities RCCs have. |
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Sep 12 2013, 01:14 AM
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#88
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
honestly, i think they should just erase the entire technomancer section and try again. what they decided to do the first time obviously didn't work very well.
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Sep 12 2013, 01:22 AM
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#89
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,038 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
honestly, i think they should just erase the entire technomancer section and try again. what they decided to do the first time obviously didn't work very well. So you are wanting a techno remix? (IMG:style_emoticons/default/nyahnyah.gif) |
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Sep 12 2013, 01:38 AM
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#90
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
honestly, i think they should just erase the entire technomancer section and try again. what they decided to do the first time obviously didn't work very well. That really seems like the only real fix... And somewhere in there, they should probably switch them around to using Resonance or their Fading Attribute for most Matrix actions, simply because otherwise inter-stream balance will be truly and utterly screwed. |
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Sep 12 2013, 01:52 AM
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#91
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
Something that occurred to me about sprites running up OS and giving your location away when they hit 40 and go "pop": so what? I mean, should the authorities necessarily do anything about it?
Summoning a sprite in itself isn't an illegal action, so what's GOD going to do after convergence with your location? Does convergence actually give GOD a list of things you did wrong, or does everyone just get the same blanket treatment? |
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Sep 12 2013, 01:56 AM
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#92
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,038 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
*points to the sign*
NO MATRIX LOITERING |
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Sep 12 2013, 01:59 AM
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#93
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Something that occurred to me about sprites running up OS and giving your location away when they hit 40 and go "pop": so what? I mean, should the authorities necessarily do anything about it? Summoning a sprite in itself isn't an illegal action, so what's GOD going to do after convergence with your location? Does convergence actually give GOD a list of things you did wrong, or does everyone just get the same blanket treatment? Regardless of how little sense it makes, the mechanics are pretty clear on that point. |
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Sep 12 2013, 03:10 AM
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#94
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
So you are wanting a techno remix? (IMG:style_emoticons/default/nyahnyah.gif) Yep... I was right... No shame whatsoever. (IMG:style_emoticons/default/eek.gif) |
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Sep 12 2013, 06:16 AM
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#95
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
on a side note, i do have to say i'm enjoying going through all these technomancer threads where people suddenly pop in and are like "hey wait, you guys weren't making this up... technomancers really got screwed in 5th edition".
but yes, i would like a techno remix (IMG:style_emoticons/default/nyahnyah.gif) |
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Sep 12 2013, 06:45 AM
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#96
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Moving Target ![]() ![]() Group: Members Posts: 277 Joined: 19-November 06 From: Wagontown, PA Member No.: 9,903 |
The sarcasm! It's mmm... delicious! Painful though it is to have to pull away from the pure beauty that is that post, I have to ask: What noise reduction options (beyond a single complex form that reduced nose from distance)? :bows: You can always suck up the essence loss and use the wireless enabled ability of your direct connection enabling datajack for -1 noise. (IMG:style_emoticons/default/ohplease.gif) Also, as mentioned by Jack VII QUOTE You can submerge for an echo that emulates Signal Scrub (+2 NR)
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Sep 12 2013, 07:11 AM
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#97
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Moving Target ![]() ![]() Group: Members Posts: 129 Joined: 3-July 08 Member No.: 16,112 |
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Sep 12 2013, 09:06 AM
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#98
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
A quick and simple change which would make technomancers slightly less sucky would be swapping their number of complex forms with the Mystic Adept's number of spells.
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Sep 12 2013, 09:47 PM
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#99
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Moving Target ![]() ![]() Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
I've belatedly realized that our Elven technomancer assassin also needs to make a spirit pact to obtain the regeneration power so that he can essentially ignore all Matrix damage (street name - Chumbawamba). The pain editor/platelet factory combo is a crutch.
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Sep 12 2013, 10:33 PM
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#100
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
no good.
"Magical damage from weapon foci, combat spells, most critter or adept powers, or Drain likewise can’t be healed by Regeneration." if it won't work on drain, it's pretty much a shoe-in that it won't work for fading. |
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Lo-Fi Version | Time is now: 13th April 2022 - 12:13 AM |
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