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> Cheating in close combat., Theorycraft
Stahlseele
post Sep 17 2013, 04:45 PM
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Because it does not work in SR.
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X-Kalibur
post Sep 17 2013, 05:44 PM
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It sort of could... scoring at least 1 net hit on an unarmed test causes the shell to fire. It wouldn't be so different from hitting with a dart really, except they'd still get armor and body to resist the shotgun, they just couldn't dodge it at that point.

Edit - this could be aweomse with a cyber arm with an implanted shotgun.
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Stahlseele
post Sep 17 2013, 05:48 PM
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No, they could still dodge.
And you'd have to attack using the exotic fire-arms skill.
SR has no rules for coup de gras weapons or point blank shot or so as far as i know.
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binarywraith
post Sep 17 2013, 06:29 PM
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Other than the shotgun spread chart.
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ShadowDragon8685
post Sep 17 2013, 06:46 PM
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QUOTE (Stahlseele @ Sep 17 2013, 01:48 PM) *
No, they could still dodge.
And you'd have to attack using the exotic fire-arms skill.
SR has no rules for coup de gras weapons or point blank shot or so as far as i know.


I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.
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X-Kalibur
post Sep 17 2013, 07:04 PM
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QUOTE (ShadowDragon8685 @ Sep 17 2013, 11:46 AM) *
I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.


Si.
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grid.samurai
post Sep 18 2013, 08:11 AM
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QUOTE (ShadowDragon8685 @ Sep 17 2013, 10:46 AM) *
I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.


So, why not add a poison injection, take a sample of their blood during the exchange for ritual sorcery later, and leave a sticky grenade on them as a part of the add-on effects? (IMG:style_emoticons/default/biggrin.gif)
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DrZaius
post Sep 18 2013, 06:19 PM
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QUOTE (grid.samurai @ Sep 17 2013, 02:43 AM) *
I had a razor once with strobe lights on his shoulders. Worked out pretty well.


That is awesomely pink mohawk, and well worth stealing.
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Sendaz
post Sep 18 2013, 06:21 PM
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QUOTE (DrZaius @ Sep 18 2013, 01:19 PM) *
That is awesomely pink mohawk, and well worth stealing.

Throw some speakers in and on slow days between runs can hire himself out to raves. (IMG:style_emoticons/default/nyahnyah.gif)
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Umidori
post Sep 18 2013, 07:17 PM
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Nuke it from orbit. It's the only way to be sure.

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Rubic
post Sep 19 2013, 12:27 AM
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QUOTE (grid.samurai @ Sep 18 2013, 04:11 AM) *
So, why not add a poison injection, take a sample of their blood during the exchange for ritual sorcery later, and leave a sticky grenade on them as a part of the add-on effects? (IMG:style_emoticons/default/biggrin.gif)

Too many moving parts to do all of that.

You could either inject a poison (requires at least enough hits to penetrate armor), or draw blood (the same), sticky grenade is hazardous to the user...

... OR you could simply say that successful contact triggers the shotgun shell to fire off, dealing more damage that, while soakable by armor, is not going to be dodged. It also helps you conserve ammunition (if you're just doing it to be a cheapskate.

On the plus side, for a GM, if you glitch it'd likely blow off your own hand, or break your wrist/dislocate your forearm.
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Rad
post Sep 19 2013, 02:23 AM
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QUOTE (ShadowDragon8685 @ Sep 17 2013, 11:46 AM) *
I think the point would be that the shotgun damage and effect is an extra added to the melee attack - they don't get to dodge the shotgun blast because they already failed to dodge the fist.


My first shadowrun character had something like this. Twin handguns modified using the rules in arsenal: custom grips, skinlink, trigger removal, melee hardening, internal smartlink, and the drone system upgrade. Basically the grip was moved to the front of the gun so that you held it like a tonfa with the barrel extending back along your forearm, and the dogbrain was programmed to fire automatically if the hand holding it connected with a punch...

...optionally you could fire via a signal from your PAN, order the drone to acquire targets and fire at them on it's own, or to fire at the conclusion of a punching motion without checking for physical contact...

...basically it was just a cheat to get me out of having to invest in the firearms skill, but it worked pretty well and was completely rules-legal. Granted, these were based on light pistols and not shotguns, but they still added some "umpf" to those close-in strikes.

God I loved the 4th-ed Arsenal rulebook. (IMG:style_emoticons/default/biggrin.gif)
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Udoshi
post Sep 22 2013, 11:51 AM
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QUOTE (X-Kalibur @ Sep 17 2013, 10:44 AM) *
It sort of could... scoring at least 1 net hit on an unarmed test causes the shell to fire. It wouldn't be so different from hitting with a dart really, except they'd still get armor and body to resist the shotgun, they just couldn't dodge it at that point.

Edit - this could be aweomse with a cyber arm with an implanted shotgun.


As far as I recall, a technique like this exists in CGL Battletech: a maneuver called Fist Fire, which lets a mechwarrior make a punch(normally mutually exclusive with firing weapons in that arm), and then pull the trigger as/after you connect to hit the same location.


You could replicate the feature in SR4, by using a cybershotgun upgraded with a Pilot Upgrade modification(they can't take accessories, but they can take mods, and pilot upgrade takes no slots in any case), running script that tells it to fire during punches.

Mechanically, I would replicate the feat with a targeting 4 autosoft, and having the Pilot use its action to fire when you throw punches, using the options for interrupt actions. Maybe with a situational bonus (point blank), or possibly using a called shot to bypass armor.

QUOTE (Rubic @ Sep 18 2013, 05:27 PM) *
sticky grenade is hazardous to the user...


This is actually pretty doable in SR4. Gecko tips for weapons are cheap, and the section on grenades says all/most are wi-fi enabled, so you can use that to time/control the detonation and, essentially, turn grenades into impromptu remote explosives.
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Rubic
post Sep 22 2013, 05:30 PM
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QUOTE (Udoshi @ Sep 22 2013, 06:51 AM) *
This is actually pretty doable in SR4. Gecko tips for weapons are cheap, and the section on grenades says all/most are wi-fi enabled, so you can use that to time/control the detonation and, essentially, turn grenades into impromptu remote explosives.

Let me put it this way...

"MUNGO LIEK NEW FACE THINGY!! MUNGO GIVE YOU BIG HUGZIEZ!!"
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X-Kalibur
post Sep 22 2013, 06:47 PM
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"What is that thing?"
"What thing?"
"There's something on your head."
"What? Is it a spider? Get it off!"
"No, it's not a spider. It's like a blue thing."
"What? Like a blue spider? Get it off!"
"It's not a spider! Calm down. It's like a fuzzy, pulsing thing."
"That doesn't sound much better than a spider."
"Does it hurt? Maybe we should try and take it off?"
"Well, someone needs to get it off, it might be dangerous*BOOM*
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Sendaz
post Sep 22 2013, 06:56 PM
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QUOTE (X-Kalibur @ Sep 22 2013, 02:47 PM) *
"What is that thing?"
"What thing?"
"There's something on your head."
"What? Is it a spider? Get it off!"
"No, it's not a spider. It's like a blue thing."
"What? Like a blue spider? Get it off!"
"It's not a spider! Calm down. It's like a fuzzy, pulsing thing."
"That doesn't sound much better than a spider."
"Does it hurt? Maybe we should try and take it off?"
"Well, someone needs to get it off, it might be dangerous*BOOM*

omg.. (IMG:style_emoticons/default/rotfl.gif)

Worse part is I can totally see that happening....
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FuelDrop
post Sep 22 2013, 11:37 PM
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QUOTE (Sendaz @ Sep 23 2013, 02:56 AM) *
omg.. (IMG:style_emoticons/default/rotfl.gif)

Worse part is I can totally see that happening....

It was a quote from red vs blue.
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Angelone
post Sep 23 2013, 12:03 AM
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Red vs Blue is canon btw.
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WhiskeyJohnny
post Sep 23 2013, 01:12 AM
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QUOTE (Angelone @ Sep 22 2013, 05:03 PM) *
Red vs Blue is canon btw.


In Shadowrun?
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Angelone
post Sep 23 2013, 01:15 AM
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Totally, it's a long running matrix show, Fastjack's favorite from what I hear.
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FuelDrop
post Sep 23 2013, 01:15 AM
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QUOTE (WhiskeyJohnny @ Sep 23 2013, 09:12 AM) *
In Shadowrun?

In everything.

It gets a little hard to reconcile in LotR, but, well, it's Canon. What you going to do?
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Nows7
post Sep 25 2013, 05:20 AM
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QUOTE (Sendaz @ Sep 18 2013, 06:21 PM) *
Throw some speakers in and on slow days between runs can hire himself out to raves. (IMG:style_emoticons/default/nyahnyah.gif)



Oh, This is now stolen.

The rest of the party seems to be working at our Face's strip club; now my troll will get a job as a disco-ball. Craft check to glue tiny mirrors to the trolls helmet?
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Sendaz
post Sep 25 2013, 06:56 AM
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QUOTE (Nows7 @ Sep 25 2013, 12:20 AM) *
Oh, This is now stolen.

The rest of the party seems to be working at our Face's strip club; now my troll will get a job as a disco-ball. Craft check to glue tiny mirrors to the trolls helmet?

Why stop at the helmet when you can do THIS? (IMG:style_emoticons/default/nyahnyah.gif)
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FuelDrop
post Sep 25 2013, 08:54 AM
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Concussion Vambraces: The inside of these titanium-steel Vambraces is lined with gel pads and shock-absorbing foam. On the outside is a reinforced steel cone with a detonator housing in the center. This cone is filled with commercial explosives, which are detonated by wireless command in order to blast a 90 degree arc with a concussive shockwave. See rules for explosives (Shaped Charges) to determine damage. Each Vambrace can be fired once before reloading.

Wireless bonus: Activates either dampener ear-ware or smart earplugs just prior to detonation, reducing hearing damage.
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Tanegar
post Sep 25 2013, 07:32 PM
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QUOTE (FuelDrop @ Sep 25 2013, 03:54 AM) *
Concussion Vambraces: The inside of these titanium-steel Vambraces is lined with gel pads and shock-absorbing foam. On the outside is a reinforced steel cone with a detonator housing in the center. This cone is filled with commercial explosives, which are detonated by wireless command in order to blast a 90 degree arc with a concussive shockwave and break every bone in the user's arm. See rules for explosives (Shaped Charges) to determine damage. Each Vambrace can be fired once before reloading requiring immediate medical attention.

Wireless bonus: Activates either dampener ear-ware or smart earplugs just prior to detonation, reducing hearing damage.

Fixed that for ya.
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