My Assistant
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Sep 16 2013, 01:19 PM
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#1
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
So me and my friends love Zombies. Love The Walking Dead, love Zombicide, everything zombie.
We also, as a matter of course, do a 'zombie' mission in every system we play. It's usually a break from setting, one use character, survival of the fittest thing. When it was suggested last week though that it's time we did a Shadowrun zombie mission I got thinking. Maybe, for the first time, zombies could be explainable in-setting? With that in mind I set about creating the following: Zombie (Homo sapiens zomoviridae) Metahumans afflicted by a species of HMHVV III-Z become Zombies. Common traits to all those afflicted with this virus are the development of filmy cataracts over the eyes, a pallid complexion made up of dead flesh and rotting skin, a slow shuffling gait and animalistic instincts. Zombies are exclusively carnivorous and cannibalistic. Metatype Zombie BOD N+2 AGI N-1 REA N-2 STR N+3 CHA N-5 INT N-3 LOG N-3 WIL N Powers: Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Bite: DV Str/2+1P, AP 0, –1 Reach), Hard to Kill* *Zombies never fall unconscious, and do not die from overflow. They accumulate wound penalties for every 3 damage past the end of their damage track. Only called shots to the head that take the Zombie into overflow, or area attacks that engulf the head (fire, explosives) can kill a zombie. Weaknesses: Dietary Requirement (Metahuman Flesh), and Reduced Senses (Visual; –3 dice modifier to all tests involving purely physical sight). HMHVV III-Z (Ghilani Zomoviridae) Vector: Contact Speed: 1 day (10) Penetration: –6 Power: 8 Nature: Retroviral Effect: Pain, nausea, Essence loss, transformation HMHVV III-Z is responsible for the creation of zombies, and is usually spread by unprotected contact with those creatures or their bodily fluids, typically through bites. Unlike the cases of other retroviruses in this genus, the subject is usually awake and aware during the metamorphosis. Every time the character fails the Disease Resistance Test, he loses 0.1 points of Essence. If his Essence falls to 0 or below, he dies. The character should keep track of how many points of Essence he loses every time he is infected with HMHVV III. After losing 1.0 points of Essence in this fashion, the disease halts (if still ongoing). The character loses all Resonance and technomancer abilities and gains the Infected (Zombie) Quality and a Magic attribute of 1 (or retains his own Magic attribute, if higher). Revitalization gene therapy cannot recover Essence lost to HMHVV III-Z infection. Critter: Zombie BOD 5 AGI 2 REA 2 STR 6 CHA 1 INT 1 LOG 1 WIL 3 Movement 2/5 Skills Assensing 1, Perception 1, Unarmed Combat 3 Powers: Dual Natured, Enhanced Senses (Hearing, Smell), Natural Weapon (Bite: DV Str/2+1P, AP 0, –1 Reach),Hard to Kill* Weaknesses: Dietary Requirement (Metahuman Flesh), and Reduced Senses (Visual; –3 dice modifier to all tests involving purely physical sight). Notes: Stats are for average human metatype zombie. Other metatypes will vary according to the template. Zombies who retain a logic of above 1 after modification may act with simple intelligence, using tools and simple devices. Any thoughts or comments appreciated (IMG:style_emoticons/default/biggrin.gif) Thanks Josh |
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Sep 16 2013, 01:42 PM
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
So . . normal Ghoulapocalypse not good enough for you anymore?
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Sep 16 2013, 01:58 PM
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#3
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
Ghouls just aren't 'cool' man....
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Sep 16 2013, 02:26 PM
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#4
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
So . . Shedim aren't good enough for you then?
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Sep 16 2013, 02:48 PM
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#5
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
Haha.
I think really a Ghoulpocalypse is quite a bit scarier than the Zombies statted out above. The point is they're classic zombie, slow and useless but relentless and somehow very troublesome. I can't fathom a Shedimpocalypse I may increase the power of the virus so it spreads faster. |
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Sep 16 2013, 03:16 PM
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#6
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Shedim are basically the Voodoo Kind of Zombie.
Slow, rotten looking, dead, motivated by evil spirits. No Problems with Sunlight. Kill so more evil Spirits can have Bodies again, not for sustenance. Ghouls are the 28 days later Zombies. Fast, kinda normal looking aside from being a bit on the flabby pale side. Dead eyes, grey skin, long teeth and claws, no hair at all . . Don't like sunlight, kill for sustenance. And technically, the Ghoul-Virus should spread fragging fast. It might be a 1 Month incubation time or so, but it's close to impossible to resist. |
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Sep 16 2013, 04:59 PM
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#7
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Sep 16 2013, 05:19 PM
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#8
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,526 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yeah, only immediate high level medicare and magitech treatment right at the beginning has a chance to help.
And then you need to repeat that untill it's all over. |
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Sep 16 2013, 09:45 PM
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#9
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,229 Joined: 20-December 10 From: Land of the Oatcakes Member No.: 19,241 |
Well I've just started watching The Walking Dead series 2 so I'll no doubt revisit this soon (IMG:style_emoticons/default/biggrin.gif)
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Sep 27 2013, 05:24 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 976 Joined: 16-September 04 From: Near my daughters, Lansdale PA Member No.: 6,668 |
Instead of the Romero infecting zombies think back to the earlier zombies-animated dead people, slaves to evil wizards.
there was an old b/w movie "white zombie" set in the tropics where a local 'doctor' uses a formula to turn bodies into zombies and if a living person drinks it, they are caught too. He sets his sights on a local beauty and... |
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Sep 27 2013, 05:30 PM
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
... gets eaten by chinchillas?
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Sep 27 2013, 05:41 PM
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#12
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
There already are Zombies in Shadowrun.
We just call them Wageslaves. (IMG:style_emoticons/default/biggrin.gif) |
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Sep 27 2013, 05:41 PM
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#13
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
Just go with a ghoulpocalypse. Someone actually carries through on the Shadowrun thought experiment terrorism, and gets a bunch of ghouls, liquifies them and crop-dusts them downtown.
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Sep 27 2013, 08:17 PM
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#14
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The back-up plan ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 8,423 Joined: 15-January 03 From: San Diego Member No.: 3,910 |
I ran a game years ago where a corporation was working on a cure for VITAS, and researching HMHVV to determine what aspects of the retrovirus granted immunity, so that they could engineer a vaccine. Lead researcher got infected, went a little crazy and falsified records to push the vaccine into testing early.
He then released an aerosolized version of VITAS into the subways during rush hour exposing tens of thousands, and secondary infection would spread from there. His company offered a vaccine to the public, leading to riots because there wasn't enough for everyone who had been exposed. Meanwhile the runners were trying to get all the vaccine destroyed to avoid what they thought was an impending ghoulpocalypse. |
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Sep 27 2013, 08:51 PM
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#15
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Moving Target ![]() ![]() Group: Members Posts: 993 Joined: 26-February 02 Member No.: 313 |
there was a CMP written a couple of summers ago when a group of shedim are using a small cove as a base. Basically they found some hanta virus infected bodies and are feeding them into wood chippers to slowly infect the town. Every night they rise and grind the bodies so the wind blowing of the sea spread the virus over the town.
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Sep 27 2013, 08:55 PM
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#16
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,286 Joined: 24-May 05 From: A 10x10 room with an orc and a treasure chest Member No.: 7,409 |
Yeah that was a nasty one. It was released recently in Sprawl Wilds.
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Sep 28 2013, 06:47 AM
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#17
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Moving Target ![]() ![]() Group: Members Posts: 102 Joined: 28-January 13 From: Tir Tairngire Member No.: 71,172 |
there was a CMP written a couple of summers ago when a group of shedim are using a small cove as a base. Basically they found some hanta virus infected bodies and are feeding them into wood chippers to slowly infect the town. Every night they rise and grind the bodies so the wind blowing of the sea spread the virus over the town. I haven't read this, but just in reading what you wrote, this sounds very Cthulhuish to me. Maybe because of the sea winds, but nonetheless.. creepy. |
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Sep 28 2013, 11:17 PM
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#18
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Wasn't there a thread a long while back where someone wanted to put a bunch of ghouls into a wood-chipper, throw the results in some cropduster drones, then fly said drones through a population centers?
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Sep 28 2013, 11:36 PM
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#19
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Sep 29 2013, 02:49 PM
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#20
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Horror ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
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Sep 30 2013, 03:43 AM
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#21
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,537 Joined: 27-August 06 From: Albuquerque NM Member No.: 9,234 |
The combined influenza and modified rabies virus in Under a Graveyard Sky is an interesting approach. They are still alive, but functionally it's the same.
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Sep 30 2013, 05:59 AM
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#22
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
The problem with classic "Walker" zombies in Shadowrun is this: combat slows to a crawl.
When your enemy of choice is only a threat in massive numbers, that means combat turns become massive slogfests. Get ready to roll those dice over and over and over... ~Umi |
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Sep 30 2013, 06:17 AM
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#23
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
The problem with classic "Walker" zombies in Shadowrun is this: combat slows to a crawl. When your enemy of choice is only a threat in massive numbers, that means combat turns become massive slogfests. Get ready to roll those dice over and over and over... ~Umi This is why flamethrowers are good. They have special rules that let them hit lots of targets at once, can be used for suppression fire, and are very effective at cutting through most supernatural resistances. |
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Sep 30 2013, 06:29 AM
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#24
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Then you have flaming zombies. That doesn't help you.
~Umi |
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Sep 30 2013, 06:42 AM
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#25
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Neophyte Runner ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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