Rate this PQ |
Rate this PQ |
Sep 19 2013, 09:44 PM
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#1
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Strong Will: 4 karma
Through abnormally strong will or strict training you have developed a resistance to mental attacks. You gain +2 dice to resist Mana Illusions and Mental Manipulations, and +2 dice on psychological addiction checks. |
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Sep 19 2013, 09:46 PM
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#2
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
for the number of benefits I'd increase the cost a small amount.
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Sep 19 2013, 09:52 PM
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#3
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Moving Target Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
You might want a different name to avoid confusion with the Willpower attribute.
Maybe, Unbending or Resolution or Iron Minded or Mental Defense. Though it's probably not a big deal. If this was available, I would probably take this on every character which to me says, maybe too powerful. Though somethings you'll need to clarify are: Does this apply to spirit powers? Does this add dice to psychological torture/brain washing? |
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Sep 19 2013, 09:53 PM
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#4
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Has anyone made an attempt to deciper PQ and NQ pricing? I have no clue if the devs just pulled it out of the air or said +2 Dice is a minimum cost of X.
Considering the number of Psychological or Psychological & Physiological Drugs, that feels like a 7 or 8 karma power at chargen. I mean, it would be money for a drug-using combat monster. |
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Sep 19 2013, 09:57 PM
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#5
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Horror Group: Members Posts: 5,322 Joined: 15-June 05 From: BumFuck, New Jersey Member No.: 7,445 |
FD's OP said psychological addiction, not chemical addiction.
So it would help you resist, say, simsense addiction, astral projection addiction, etcetera, but not Kamikaze Addiction. I'd say that you should leave off the addiction resistance and add dice to resisting being mentally influenced normally - things like seduction, intimidation, fast-talking, etcetera. |
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Sep 19 2013, 10:00 PM
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#6
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
I also feel like turning this into an ongoing thread. Here's mine:
MagiTech Harmony (4 or 12) Due to their close work in both the fields of magic and technology, the character has learned to overcome some of the inherent barriers between the two. 4 Points: Divide the penalty for using magical spells in the Health category on low Essence targets by half. 12 Points: As above, but also reduce by one the Object Resistance category of a given object, to a minimum of "Natural Objects" |
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Sep 19 2013, 10:02 PM
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#7
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
FD's OP said psychological addiction, not chemical addiction. So it would help you resist, say, simsense addiction, astral projection addiction, etcetera, but not Kamikaze Addiction. I'd say that you should leave off the addiction resistance and add dice to resisting being mentally influenced normally - things like seduction, intimidation, fast-talking, etcetera. Drug addictions are defined as Physiological or Psychological. Kamikaze is one of the only Physiological Only Drugs. Almost all of the others are Psycholigcal if not both. If it isn't intended to affect checmical drugs that cause Psychological addictions, a lot more clarifying text is required. |
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Sep 19 2013, 10:09 PM
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#8
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Based on the feedback I've recieved:
Resolute: 8 karma Through abnormally strong will or strict training you have developed a resistance to mental influences. You gain +2 dice to resist Mana Illusions and Mental Manipulations, and +2 dice on opposed checks to resist Con. Finally, you gain +2 dice to Logic+Willpower tests to resist critter powers. |
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Sep 19 2013, 10:26 PM
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#9
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Looks good. Even though it is fluff, I would change "mental attacks" to "mental influence" so it better covers Con.
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Sep 19 2013, 10:29 PM
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#10
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Looks good. Even though it is fluff, I would change "mental attacks" to "mental influence" so it better covers Con. Done. (IMG:style_emoticons/default/smile.gif) |
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Sep 19 2013, 10:50 PM
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#11
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
Much better cost:benefit ratio
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Sep 20 2013, 11:29 PM
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#12
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Moving Target Group: Members Posts: 598 Joined: 12-October 05 Member No.: 7,835 |
At this price, starting characters won't be able to get it at chargen along with rating 3 Magic Resistance. (6 + 6 + 6 + 8 = 26)
Would this be available for awakened characters? Then it could stack with Counterspelling, Shielding, and the Spell Resistance adept power. |
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Sep 20 2013, 11:34 PM
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#13
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Would this be available for awakened characters? Then it could stack with Counterspelling, Shielding, and the Spell Resistance adept power. I don't see any reason why awakened characters would be unable to train themselves to resist mind control, though since they have more options for defending against all magic it's probably a bit too focused to compete against the more general defenses. 16 karma isn't that much, just pick it up during play. |
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Sep 21 2013, 01:01 AM
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#14
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Moving Target Group: Members Posts: 750 Joined: 9-August 06 Member No.: 9,059 |
32 karma during play is a lot.
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Sep 21 2013, 01:02 AM
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#15
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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Sep 21 2013, 01:29 AM
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#16
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
8 during creation, 16 during play
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Sep 21 2013, 01:46 AM
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#17
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Or take this one instead of Magic Resistance 3 and pick that one up during play for 12 (Based on the example given)
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Sep 21 2013, 01:48 AM
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#18
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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Sep 21 2013, 01:50 AM
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#19
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
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Sep 21 2013, 01:54 AM
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#20
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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Sep 21 2013, 01:55 AM
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#21
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Sorry, I wasn't clear.
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Sep 21 2013, 01:57 AM
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#22
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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