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> A Question of History...
FuelDrop
post Sep 30 2013, 10:40 PM
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QUOTE (Sendaz @ Oct 1 2013, 12:07 AM) *
Then you may want to look into a little spell we're working on, Phoenix Cure[Nanite].

It's sort of a modification of the Cure Disease spell, but set to locate nanites and for the curing part I figure microapplications of fire can never go wrong.

Ideally once perfected this should destroy a nanite infestation, fusing their tiny bits into inert particles for the body to eventually reabsorb or flush out.

As there are a wide range of different forms of nanites, each version of the spell is specific to one 'build', so typically a sample of the type of nanite to be targeted will be required to design the final spell for it.

So far in our testing, soft nanites have proven fairly easy to destroy without causing much too collateral damage to the host body, imagine having a spike fever of 105, while destroying hard nanites usually requires a bit more Force put into it and there is usually a bit of healing up afterwards required.

How are you getting around object resistance/LOS?
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grid.samurai
post Oct 1 2013, 01:22 AM
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QUOTE (FuelDrop @ Sep 30 2013, 03:40 PM) *
How are you getting around object resistance/LOS?


You don't need to see a disease to cast a spell to remove the disease. A mage casts it on the diseased individual. Same would work for this spell, I imagine. The nanites would be a mechanical (vs. biological) abnormal condition.
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