APDS vs Explosive rounds |
APDS vs Explosive rounds |
Oct 1 2013, 01:28 AM
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#1
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Now that both APDS and explosive rounds are Chargen available, lets compare the two and find out if either of them is mechanically superior to the other.
Let's start with how hard they are to get. APDS is 12F to EX rounds 9F. This means that EX rounds are significantly easier to acquire (25% easier, to be precise). APDS cost 120 nuyen per ten, to EX's 80 nuyen per ten. that means you get 50% more EX rounds for the same price. Already, EX is looking better for suppression fire and automatic weapons purposes. If you're going to be firing a lot of them, the cheaper and easier to get ammunition has an advantage. Now both of these rounds are noticeably more expensive and harder to get than regular rounds. Is the advantage they offer worth the extra price and hassle? Well, EX rounds give +1 damage and -1 AP, while APDS simply gives -4 AP. Now on the surface those two sets of numbers come out as about the same against most targets. Right? Let's look at some common targets to end up downrange of runners. For these tests we'll be using an Ares Predator heavy pistol, something almost every runner has or can get without much difficulty. Base damage is 8p, base AP is -1. Target number 1: guard dog. The guard dog has no armour, making all armour penetration modifiers redundant. as such, Explosive rounds win this one hands down. Technically Flechette rounds are superior to both in this instance, but that's beyond the scope of this thread. Target number 2: Doberman Drone. A standard Doberman drone comes with 4 points of armour. The APDS rounds are punching right through that and are in fact over-penetrating due to the power of the pistol. That means that our bullets are wasting some of their potential. Explosive rounds, on the other hand, are hitting with full oomph and not wasting anything, making them superior in this situation. Target number 3: Corpsec with Armour Vest. At armour 9 both rounds are doing physical damage if they hit, neither round is overpenetrating... both rounds are fairly even in this instance. Target number 4: Ganger with Helmet and Armoured Jacket. Our target has an armour value of 14. For our Explosive rounds to deal lethal damage the shooter needs to get at least 3 net hits. Not exactly a tall order, but still necessitating at least a bit of skill behind it. APDS on the other hand will punch right through if you get even a single net hit. This one depends on how your GM runs grunts (Note: with the mowing them down optional rules special ammunition is a waste of money), and from that whether dealing physical damage instead of stun makes any difference. Target number 5: Ares Roadmaster. An Ares Roadmaster has 18 points of armour and is immune to stun. EX rounds need 7 hits to have a chance of doing damage (capping the weapon's accuracy), while the APDS needs a mere 5 hits. Either way the soak pool is large enough to make your attack into scratch damage, but the APDS is superior in this instance. Target number 6: force 6 spirit. 12 points of hardened armour. Now with a single hit both of these rounds will be dealing damage, but lets break it down: EX: 10 damage, -2 armour. Hardened armour 10 automatically gets 5 hits, reducing the damage by half before soak is even rolled. With something like 16 dice to soak the remaining 5 damage, on average our spirit no-sells the hit. APDS: 9 damage, -5 armour. 7 hardened armour auto-soaks 4, leaving 5 points again. The spirit now has 13 dice to soak with, leaving an average of 1 damage. In this instance, APDS is superior. Results: Against lightly armoured targets Explosive rounds are superior. When you start reaching medium armour the two ammunition types are about even in effect. Against heavily and hardened armour targets APDS rounds pull ahead. IE: Against armoured targets the anti-armour ammunition is more effective. Who'd have thought it? |
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Oct 1 2013, 02:59 AM
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#2
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Shooting Target Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Do remember the risk of Ex-Ex exploding in the clip.
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Oct 1 2013, 03:21 AM
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#3
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
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Oct 1 2013, 06:05 AM
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#4
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
QUOTE And the fact that silencing a weapon filled with explosive ammunition is a waste of time. not for a Sniper who's hiding 1/2 a Mile away with a silent Dance Medicineman |
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Oct 1 2013, 07:45 AM
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#5
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Moving Target Group: Members Posts: 651 Joined: 20-July 12 From: Arizona Member No.: 53,066 |
its actually very useful for a sniper, you just hear an explosion assuming you're not dead.
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Oct 1 2013, 09:00 AM
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#6
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Moving Target Group: Members Posts: 212 Joined: 17-January 10 From: Sweden Member No.: 18,046 |
Well done general analysis. IT shows a subtle difference between the two ammo types that show a good designed choice of ammo that isn't just "one is simply better in 99% of the cases" (like SnS in SR4 vs everything but mechanical targets).
To add flechette rounds to your list. In a very general case -AP is 1/3 as effective compared to +damage (and vice versa) Expected effect of ammo vs "normal" targets (they wear some armour) AODS; +1 1/3 damage, almost always physical Explosive: +1 1/3 damage, only better than APDS vs light/no armour Flechette rounds: +1/3 damage (+2 damage -1 2/3 extra damage resist). Good stun ammo LEGAL Gel rounds: -1/3 damage, guaranteed stun Hollow points: +1/3 damage no real use, flechette do same job cheaper and isn't Forbidden! Regular ammo: +0 LEGAL , cheaper (only really matters for auto), easy to get Stick'n'Shock: -1/3 damage. Guaranteed stun, much better than Gel rounds but more expensive. Still Legal. Only Hollow Point come out as completely useless but then again, it is a very old tech that is surpassed by the far more modern ammo types. If you want to spend extra cash on old useless stupid ammo, go ahead. (IMG:style_emoticons/default/smile.gif) The effect of APDS/ vs Explosive is detailed extremely well in the OP and the slight overall advantage of APDS against general targets is well offset by the higher cost and availability making all ammo choices interesting and all have their niche (even if hollow point have the niche of being old, expensive but slightly easier to get than it's better competitor) |
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Oct 1 2013, 10:36 AM
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#7
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Great Dragon Group: Members Posts: 6,640 Joined: 6-June 04 Member No.: 6,383 |
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Oct 1 2013, 11:38 AM
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#8
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
Well done general analysis. IT shows a subtle difference between the two ammo types that show a good designed choice of ammo that isn't just "one is simply better in 99% of the cases" (like SnS in SR4 vs everything but mechanical targets). To add flechette rounds to your list. In a very general case -AP is 1/3 as effective compared to +damage (and vice versa) Expected effect of ammo vs "normal" targets (they wear some armour) AODS; +1 1/3 damage, almost always physical Explosive: +1 1/3 damage, only better than APDS vs light/no armour Flechette rounds: +1/3 damage (+2 damage -1 2/3 extra damage resist). Good stun ammo LEGAL Gel rounds: -1/3 damage, guaranteed stun Hollow points: +1/3 damage no real use, flechette do same job cheaper and isn't Forbidden! Regular ammo: +0 LEGAL , cheaper (only really matters for auto), easy to get Stick'n'Shock: -1/3 damage. Guaranteed stun, much better than Gel rounds but more expensive. Still Legal. Only Hollow Point come out as completely useless but then again, it is a very old tech that is surpassed by the far more modern ammo types. If you want to spend extra cash on old useless stupid ammo, go ahead. (IMG:style_emoticons/default/smile.gif) The effect of APDS/ vs Explosive is detailed extremely well in the OP and the slight overall advantage of APDS against general targets is well offset by the higher cost and availability making all ammo choices interesting and all have their niche (even if hollow point have the niche of being old, expensive but slightly easier to get than it's better competitor) Stick and shock is in fact worse than Gel against living targets if the gun has an AP value, unless you're relying on the secondary electrical effect. |
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Oct 1 2013, 12:18 PM
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#9
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Moving Target Group: Members Posts: 212 Joined: 17-January 10 From: Sweden Member No.: 18,046 |
You are right, the SnS is par with Gel rounds on AP0 weapons only. I missed that it didn't stack with AP like other ammo do. It is still an excellent SMG choice since SMGs lack AP.
The -1 on stuff debuff and the (stacking?) -5 Initative on targets makes it a good ammo and on anything SMG or smaller don't loose AP from SnS. Most heavy pistols and Assault rifles see -2/3 to -1 damage from switching to SnS, possibly still a very good trade in for the obliteration of initiative that it brings with it. Will be fun to use it now when SnS is "usable" and not on the "Retarded Design, instant ban"-shelf like it has been for the entire duration of SR4 in all my gaming groups. |
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Oct 1 2013, 12:22 PM
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#10
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Neophyte Runner Group: Members Posts: 2,389 Joined: 20-August 12 From: Bunbury, western australia Member No.: 53,300 |
You are right, the SnS is par with Gel rounds on AP0 weapons only. I missed that it didn't stack with AP like other ammo do. It is still an excellent SMG choice since SMGs lack AP. The -1 on stuff debuff and the (stacking?) -5 Initative on targets makes it a good ammo and on anything SMG or smaller don't loose AP from SnS. Most heavy pistols and Assault rifles see -2/3 to -1 damage from switching to SnS, possibly still a very good trade in for the obliteration of initiative that it brings with it. Will be fun to use it now when SnS is "usable" and not on the "Retarded Design, instant ban"-shelf like it has been for the entire duration of SR4 in all my gaming groups. Remember that Gel helps knockdown, which robs foes of actions rather than just reducing their initiative. Not sure which is superior, honestly. |
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Oct 1 2013, 01:26 PM
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#11
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Old Man Jones Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
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Oct 2 2013, 12:14 AM
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#12
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Shooting Target Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Remember that Gel helps knockdown, which robs foes of actions rather than just reducing their initiative. Not sure which is superior, honestly. Add in the fact that SnS is highly effective against drones and vehicles while gel rounds aren't at all effective against those targets, and I'd say SnS comes out on top. |
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Oct 2 2013, 02:47 AM
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#13
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Magazine? in the future, they are called clips. sorry (IMG:style_emoticons/default/nyahnyah.gif) (no really, there's actually a comment in the core book that says something to the effect of "look, it's become common slang now, everyone calls them clips, to the point where it's become official"). which is actually quite believable. in fact, realistically, apart from gun enthusiasts, that pretty much already has happened in the english language. i'm sure there will continue to be hold-outs, but the truth is, that's how the english language (and probably any living language, really) works. even those who don't like it and disagree with it know exactly what people mean when they say it. |
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Oct 2 2013, 04:46 AM
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#14
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
in the future, they are called clips. sorry (IMG:style_emoticons/default/nyahnyah.gif) (no really, there's actually a comment in the core book that says something to the effect of "look, it's become common slang now, everyone calls them clips, to the point where it's become official"). which is actually quite believable. in fact, realistically, apart from gun enthusiasts, that pretty much already has happened in the english language. i'm sure there will continue to be hold-outs, but the truth is, that's how the english language (and probably any living language, really) works. even those who don't like it and disagree with it know exactly what people mean when they say it. Actually where I come from, most people will look puzzled if you say clip while most of the male population will understand when you say magazine. |
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Oct 2 2013, 08:59 AM
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#15
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Running Target Group: Members Posts: 1,404 Joined: 23-February 04 From: Honolulu, HI Member No.: 6,099 |
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Oct 2 2013, 12:55 PM
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#16
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Actually where I come from, most people will look puzzled if you say clip while most of the male population will understand when you say magazine. That is because most Males have been reading Magazines since they were 8 (when they find their Father's Stash)... How many kids read Clips (clippings) that have been snipped? (IMG:style_emoticons/default/smile.gif) |
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Oct 2 2013, 01:29 PM
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#17
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Moving Target Group: Members Posts: 664 Joined: 26-September 11 Member No.: 39,030 |
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Oct 3 2013, 12:46 AM
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#18
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Moving Target Group: Members Posts: 213 Joined: 19-August 10 Member No.: 18,949 |
You have to call it a clip because magazines are scarybadevil. Like "the shoulder thing that goes up."
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Oct 3 2013, 01:51 AM
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#19
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Moving Target Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
I twitch each time I hear or read "clip".
Then again, some people I know get kinda glaze eyed when I continually refer to them as detachable box magazines. So mag works best for me. |
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Oct 3 2013, 02:23 AM
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#20
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Moving Target Group: Dumpshocked Posts: 681 Joined: 23-March 10 From: Japan Member No.: 18,343 |
Shadowrun Definition:
CLIP: Contains Live Interchangeable Projectiles (IMG:style_emoticons/default/cool.gif) |
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Oct 3 2013, 01:27 PM
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#21
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Shooting Target Group: Members Posts: 1,856 Joined: 25-July 07 Member No.: 12,360 |
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Oct 3 2013, 01:50 PM
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#22
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
You have to call it a clip because magazines are scarybadevil. Like "the shoulder thing that goes up." Actually it's to avoid confusion with the weaponized magazines you can find in SR now at select newsstands. I am particularly fond of Ninja Origami Monthly, from dikoted pages with special premade crease lines for fold-up throwing stars , rice paper pull outs to practice your traceless walk to waxed pages for making everything from a breathing tube to an improvised blowgun for use with the tearout explosive spitwads (chew quickly and shoot!) on page 43 with even a fold out centrefold using wire meshed pages so you can fold it into a mini faraday cage for containing some small signalling devices, it's the perfect gift for your running buddies. |
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Oct 3 2013, 07:15 PM
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#23
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Moving Target Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
I always have liked Demolition Quarterly. Not sure if the pages even open, I never get past the red button on the cover.
Makes for great distractions or doorways. Just remember that 10 second fuse really is only a 5 second fuse (if you're lucky) and plan accordingly. |
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Oct 3 2013, 07:21 PM
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#24
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Well done general analysis. IT shows a subtle difference between the two ammo types that show a good designed choice of ammo that isn't just "one is simply better in 99% of the cases" (like SnS in SR4 vs everything but mechanical targets). You missed the part where METAL ARMOR doesn't help against SnS didn't you. (IMG:style_emoticons/default/wink.gif) SnS is fantastic against drones, as it hits them with a jolt of electricity they can't resist and causes them to be unable to act for several rounds. (IMG:style_emoticons/default/biggrin.gif) |
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Oct 3 2013, 09:59 PM
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#25
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
You missed the part where METAL ARMOR doesn't help against SnS didn't you. (IMG:style_emoticons/default/wink.gif) SnS is fantastic against drones, as it hits them with a jolt of electricity they can't resist and causes them to be unable to act for several rounds. (IMG:style_emoticons/default/biggrin.gif) Which is why GOOD drone design uses Ceramic Armor and not Metal. (IMG:style_emoticons/default/smile.gif) |
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