IPB

Welcome Guest ( Log In | Register )

5 Pages V  < 1 2 3 4 > »   
Reply to this topicStart new topic
> Assaults Rifles vs. Machine Guns
mister__joshua
post Oct 7 2013, 10:59 AM
Post #26


Running Target
***

Group: Members
Posts: 1,229
Joined: 20-December 10
From: Land of the Oatcakes
Member No.: 19,241



QUOTE (Jaid @ Oct 7 2013, 07:39 AM) *
exactly. it doesn't matter if the security corp payed full price or not. the simple fact is, it's worth that much to sell to everyone else (well, everyone else who isn't a megacorp anyways). obviously, you won't get full price for it (although you're getting full value if you wanted a set of skillwires yourself), but it still sells for quite a bit.

then add in the fact that it's a rent-a-cop, and can reasonably expect to be making the sort of people who are low on morals angry (ie the sort of people who are reasonably likely to kill you for the cyberware you've got implanted) on a semi-regular basis, well... i for one wouldn't want to be the manager who made that choice (IMG:style_emoticons/default/nyahnyah.gif)

(although that said, i wouldn't take this sort of thing to a generic fence... this is the sort of thing that you really want an organlegger contact for).


How would someone know that the rent-a-cop had skillwires and a chipped heavy though? I would think that the level of opponent who can figure that out (by scanning or matrix or visual perception or whatever) isn't the sort of opponent who's going to rip cyberware out of a corpse. You know, the professional level. Street level runners are much more likely to, but much less likely to know it's there in the first place. Especially if obtaining said cyberware means storming a machinegun nest, which I think was the scenario we were going with.
Go to the top of the page
 
+Quote Post
Shemhazai
post Oct 7 2013, 12:09 PM
Post #27


Moving Target
**

Group: Members
Posts: 598
Joined: 12-October 05
Member No.: 7,835



"This is a machine gun. We're going to teach you how to use it."
Go to the top of the page
 
+Quote Post
FuelDrop
post Oct 7 2013, 12:16 PM
Post #28


Neophyte Runner
*****

Group: Members
Posts: 2,389
Joined: 20-August 12
From: Bunbury, western australia
Member No.: 53,300



QUOTE (Shemhazai @ Oct 7 2013, 08:09 PM) *
"This is a machine gun. We're going to teach you how to use it."

Occam's razor. A philosophy seldom appreciated these days.
Go to the top of the page
 
+Quote Post
thorya
post Oct 7 2013, 12:37 PM
Post #29


Moving Target
**

Group: Members
Posts: 664
Joined: 26-September 11
Member No.: 39,030



I prefer the Descartes Dualing Sword. Higher base damage than the razor, even if it has lower AP.
Go to the top of the page
 
+Quote Post
Sendaz
post Oct 7 2013, 12:52 PM
Post #30


Runner
******

Group: Dumpshocked
Posts: 3,039
Joined: 23-March 05
From: The heart of Rywfol Emwolb Industries
Member No.: 7,216



QUOTE (Jaid @ Oct 7 2013, 01:39 AM) *
exactly. it doesn't matter if the security corp payed full price or not. the simple fact is, it's worth that much to sell to everyone else (well, everyone else who isn't a megacorp anyways). obviously, you won't get full price for it (although you're getting full value if you wanted a set of skillwires yourself), but it still sells for quite a bit.

then add in the fact that it's a rent-a-cop, and can reasonably expect to be making the sort of people who are low on morals angry (ie the sort of people who are reasonably likely to kill you for the cyberware you've got implanted) on a semi-regular basis, well... i for one wouldn't want to be the manager who made that choice (IMG:style_emoticons/default/nyahnyah.gif)

(although that said, i wouldn't take this sort of thing to a generic fence... this is the sort of thing that you really want an organlegger contact for).

Also if you do go down this route, please take the time to run a tag eraser over the goodies and power down/remove any backup power cells they may have.

You would be surprised at the number of gangers who have decided to play 'chop the cop' and are caught with the still bloody parts in the trunk of their ride because it was still transmitting it's ID.

Go to the top of the page
 
+Quote Post
DWC
post Oct 7 2013, 01:32 PM
Post #31


Shooting Target
****

Group: Members
Posts: 1,973
Joined: 3-October 07
From: Fairfax, VA
Member No.: 13,526



One other problem with suppressive fire. The penalty is to skill checks. Not being hit isn't a skill check, so the suppressive fire penalty doesn't apply.

Beyond that, machineguns are completely terrible. My Missions character is humping around an M202 and I've gotten disgusted that firing it is so completely a waste of time and nuyen. 10P with an AP of -2 is going to moderately wound a random mook in an armored jacket. To step up to a round that actually hurts (APDS or explosive) means you're spending 160 to 240 nuyen per action of suppressive fire. For 300Y, a semi-auto burst from an MGL-12 will put 20S with an AP of -4 into everyone in an area much larger than the suppression zone, with none of them getting any sort of defense test at all.

Buy a Crockett for range, and MGL-12 for engaging large numbers of targets, and put your MG on the shelf. Even in a vehicle mount, the superior damage code of assault rifles like the Alpha and Raiden mean you come out ahead.
Go to the top of the page
 
+Quote Post
DrZaius
post Oct 7 2013, 02:21 PM
Post #32


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



QUOTE (DWC @ Oct 7 2013, 08:32 AM) *
One other problem with suppressive fire. The penalty is to skill checks. Not being hit isn't a skill check, so the suppressive fire penalty doesn't apply.

Beyond that, machineguns are completely terrible. My Missions character is humping around an M202 and I've gotten disgusted that firing it is so completely a waste of time and nuyen. 10P with an AP of -2 is going to moderately wound a random mook in an armored jacket. To step up to a round that actually hurts (APDS or explosive) means you're spending 160 to 240 nuyen per action of suppressive fire. For 300Y, a semi-auto burst from an MGL-12 will put 20S with an AP of -4 into everyone in an area much larger than the suppression zone, with none of them getting any sort of defense test at all.

Buy a Crockett for range, and MGL-12 for engaging large numbers of targets, and put your MG on the shelf. Even in a vehicle mount, the superior damage code of assault rifles like the Alpha and Raiden mean you come out ahead.


I think it comes down to ammo usage, though. I'd imagine with a belt-fed weapon you'd be more willing to throw down more long bursts or full auto actions- making your weapon more effective than it's limited ammo alternative. So it's a trade off- slightly higher damage, or a weapon that won't run out of ammo? Time spent reloading your Ares Alpha is time you aren't putting lead downrange, and I don't believe 100% of all encounters are completed in 1 box of ammo.

Don't get me wrong- machine guns are pretty awful. But I can see their usefulness, at least in limited circumstances.
Go to the top of the page
 
+Quote Post
toturi
post Oct 7 2013, 02:31 PM
Post #33


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (mister__joshua @ Oct 7 2013, 06:59 PM) *
How would someone know that the rent-a-cop had skillwires and a chipped heavy though? I would think that the level of opponent who can figure that out (by scanning or matrix or visual perception or whatever) isn't the sort of opponent who's going to rip cyberware out of a corpse. You know, the professional level. Street level runners are much more likely to, but much less likely to know it's there in the first place. Especially if obtaining said cyberware means storming a machinegun nest, which I think was the scenario we were going with.

It really depends on the definition of "professional". It is not as if there is a code of conduct for people who do illegal things for other people who cannot be linked to such illegal carrying-ons. A more sensible approach would be to ask if such a highly skilled person would earn more if he did so than if he did not.
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 7 2013, 03:30 PM
Post #34


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (Slide @ Oct 6 2013, 07:51 PM) *
At the moment the Ares alpha is better than most MGs at being an MG. I'm sure after the Arsenal equivalent is out you would be able to mod it to being belt fed. And those that say blah blah blah that's not realistic there is an M-16 mod kit out there that makes it a better SAW than the SAW is.

MGs should be horrifying, unfortunately right now they just aren't.


I heavily disagree that an M16 converted to FA and Belt Feed would make a better SAW than the SAW... I really liked my M16A2... I LOVED my SAW...
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 7 2013, 04:11 PM
Post #35


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



QUOTE (DrZaius @ Oct 7 2013, 07:21 AM) *
I think it comes down to ammo usage, though. I'd imagine with a belt-fed weapon you'd be more willing to throw down more long bursts or full auto actions- making your weapon more effective than it's limited ammo alternative. So it's a trade off- slightly higher damage, or a weapon that won't run out of ammo? Time spent reloading your Ares Alpha is time you aren't putting lead downrange, and I don't believe 100% of all encounters are completed in 1 box of ammo.

Don't get me wrong- machine guns are pretty awful. But I can see their usefulness, at least in limited circumstances.


This discussion is a disconnect, though, from Reality to Game. In reality, very few people are willing to risk getting dead by operating in a suppressive fire zone. In the game, hoewver, all it takes is the decision to do so (since no one really dies), and a character with a semi-competant design to almost completely ignore the ramifications of the Suppresion zone. Unfortunately, the mechanics do not support the reality. Suppressive fire from fully automatic weapons designed for sustained fire is a devastating thing. Suppressive fire from fully automatic weapons using grenades is truly horrifying.
Go to the top of the page
 
+Quote Post
Jaid
post Oct 7 2013, 05:48 PM
Post #36


Great Dragon
*********

Group: Members
Posts: 7,089
Joined: 4-October 05
Member No.: 7,813



QUOTE (mister__joshua @ Oct 7 2013, 06:59 AM) *
How would someone know that the rent-a-cop had skillwires and a chipped heavy though? I would think that the level of opponent who can figure that out (by scanning or matrix or visual perception or whatever) isn't the sort of opponent who's going to rip cyberware out of a corpse. You know, the professional level. Street level runners are much more likely to, but much less likely to know it's there in the first place. Especially if obtaining said cyberware means storming a machinegun nest, which I think was the scenario we were going with.


because they broadcast their existence. it's a basic matrix perception test, and it doesn't take a heavy investment to make said test successfully (and there is significant motivation to find out in advance whether the cop in question is augmented or not). furthermore, unless you're wiring *all* employees, you're stuck in the same situation as before; your one guy who is (essentially) "trained" to be your heavy weapons specialist gets taken out, and there goes any value your heavy weapons were bringing to the security force. which means you need to chip the whole force (now, they may not know he's running a heavy weapons skillsoft, but the skillwires and skilljack, well, those have to be wireless enabled if you want them to work well).

in SR4, chipping your employees made a lot of sense. it was cheap (quite likely far cheaper than training), it was fast (almost definitely far faster than training), and it meant that the employee was both in debt to you and had no actual skills to take elsewhere; it would be cheaper for someone to wire up their own personnel rather than extracting yours, and the benefit was significant because you could basically have a small workforce that can instantly change their skillset to emulate a very broad range of training.

in SR5, rating 4 skillwires + skilljack represents a 160,000 nuyen value in the person that receives it. 120,000 if you consider that once you've ripped them out, they will undoubtedly count as used cyberware i suppose. that's a pretty significant investment, and i don't care how you look at it, with the level of brutal competition the megas have against each other, even the price for themselves isn't going to be chump change (otherwise someone would offer them at a lower price to take over the market, until they reach roughly the point where the value is correct, since this is basically a luxury item that people can just choose to not buy anyways; 160,000 will buy you an awful lot of education, so it's not like there's a huge market of people getting them implanted as a replacement to education at those costs).
Go to the top of the page
 
+Quote Post
Tymeaus Jalynsfe...
post Oct 7 2013, 06:04 PM
Post #37


Prime Runner Ascendant
**********

Group: Members
Posts: 17,568
Joined: 26-March 09
From: Aurora, Colorado
Member No.: 17,022



I have said it before, and I will say it again. ANY security/Military/Govenrment Agent, etc. that advertises their 'ware via activated wireless enabled capabilities deserves to be shot. That is about as dumb as you can get... Anyone in the industry would NEVER have such glaring security holes enabled.
Go to the top of the page
 
+Quote Post
SpellBinder
post Oct 7 2013, 06:23 PM
Post #38


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



QUOTE (Tymeaus Jalynsfein @ Oct 7 2013, 11:04 AM) *
I have said it before, and I will say it again. ANY security/Military/Govenrment Agent, etc. that advertises their 'ware via activated wireless enabled capabilities deserves to be shot. That is about as dumb as you can get... Anyone in the industry would NEVER have such glaring security holes enabled.
And yet that still seems to be one of the foundations of this edition of Deckerrun; everything wireless with some kind of [bad] enticement to make you want to run wireless for [mostly] peanuts in benefits.
Go to the top of the page
 
+Quote Post
Epicedion
post Oct 7 2013, 06:29 PM
Post #39


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



QUOTE (Tymeaus Jalynsfein @ Oct 7 2013, 01:04 PM) *
I have said it before, and I will say it again. ANY security/Military/Govenrment Agent, etc. that advertises their 'ware via activated wireless enabled capabilities deserves to be shot. That is about as dumb as you can get... Anyone in the industry would NEVER have such glaring security holes enabled.


And a bank would never put any money in an ATM, where just anyone could come by and steal it.
Go to the top of the page
 
+Quote Post
DrZaius
post Oct 7 2013, 07:06 PM
Post #40


Shooting Target
****

Group: Members
Posts: 1,856
Joined: 25-July 07
Member No.: 12,360



QUOTE (Jaid @ Oct 7 2013, 12:48 PM) *
in SR5, rating 4 skillwires + skilljack represents a 160,000 nuyen value in the person that receives it. 120,000 if you consider that once you've ripped them out, they will undoubtedly count as used cyberware i suppose. that's a pretty significant investment, and i don't care how you look at it, with the level of brutal competition the megas have against each other, even the price for themselves isn't going to be chump change (otherwise someone would offer them at a lower price to take over the market, until they reach roughly the point where the value is correct, since this is basically a luxury item that people can just choose to not buy anyways; 160,000 will buy you an awful lot of education, so it's not like there's a huge market of people getting them implanted as a replacement to education at those costs).


Those are retail prices. If you wanted to fudge it, you could say that megas (in particular, those that are known for software/cyber) could produce / implant their operators at cost- in this case, an out-patient procedure and a 5 nuyen chip.

-DrZ
Go to the top of the page
 
+Quote Post
RHat
post Oct 7 2013, 07:28 PM
Post #41


Shooting Target
****

Group: Members
Posts: 1,962
Joined: 27-February 13
Member No.: 76,875



Well, let's consider the actual fencing value for a second...

At Rating 4, retail is 160000. Modify by x0.75 because it qualifies now as used. Now apply the x0.25 modifier for the base fencing value, and that's only 30000 for some very hot 'ware. The PR1 Ganger Lieutenant can just BARELY find a buyer, and he damn well best hope he doesn't glitch. Then he gets to default on negotiation against the closest thing he knows to a Fixer - the book's sample Bartender. He gets to put 3 Negotiation dice against the Bartender's 9, meaning that the Bartender gets to reduce the price modifier to x0.15. That leaves 18000 to split between everyone involved in getting this stuff. And in order to get it, they take a big ass risk and then have to try to hock some seriously hot merch. Frankly, I'd apply a further price reduction based on how much heat is on this stuff.

And then, in response, a Corp team comes along and wipes out their gang, because that crap is bad for business and productivi- I mean morale. And always remember two things: The corp that put it in there didn't pay retail, and they mean to recycle the whole thing once they're done with that guard.
Go to the top of the page
 
+Quote Post
SpellBinder
post Oct 7 2013, 07:50 PM
Post #42


Neophyte Runner
*****

Group: Members
Posts: 2,351
Joined: 19-September 09
From: Behind the shadows of the Resonance
Member No.: 17,653



Something that also came to mind. How skilled at removing said wires will any of these gangers be? Certainly wouldn't be like removing a cyberarm where you could rip it off and leave fleshy bits on the chrome.
Go to the top of the page
 
+Quote Post
DMK
post Oct 7 2013, 08:22 PM
Post #43


Target
*

Group: Members
Posts: 81
Joined: 11-March 08
Member No.: 15,761



Not to mention the time involved. Or how much dead weight dragging around the whole body would be. Not to mention the DocWagon style biomonitor that's telling HRT exactly where the dead employee is. Just not worth it, imho.

Heck, were I GM'ing things I'd probably give a high chance that the 'ware was ruined by whatever killed the guy... *shrug*
Go to the top of the page
 
+Quote Post
Emil Barr
post Oct 7 2013, 09:36 PM
Post #44


Target
*

Group: Members
Posts: 37
Joined: 24-July 13
Member No.: 132,306



QUOTE (DMK @ Oct 7 2013, 09:22 PM) *
Not to mention the time involved. Or how much dead weight dragging around the whole body would be. Not to mention the DocWagon style biomonitor that's telling HRT exactly where the dead employee is. Just not worth it, imho.

Heck, were I GM'ing things I'd probably give a high chance that the 'ware was ruined by whatever killed the guy... *shrug*


Thats why Jesus invemted Flesh to Goop. Or is that not in the new edition?
Go to the top of the page
 
+Quote Post
CanRay
post Oct 7 2013, 10:10 PM
Post #45


Immortal Elf
**********

Group: Dumpshocked
Posts: 14,358
Joined: 2-December 07
From: Winnipeg, Manitoba, Canada
Member No.: 14,465



QUOTE (Emil Barr @ Oct 7 2013, 04:36 PM) *
Thats why Jesus invemted Flesh to Goop. Or is that not in the new edition?
Flesh-To-Goo was invented by Aztechnology?

Actually, that makes a lot of sick, twisted sense!
Go to the top of the page
 
+Quote Post
RHat
post Oct 7 2013, 10:13 PM
Post #46


Shooting Target
****

Group: Members
Posts: 1,962
Joined: 27-February 13
Member No.: 76,875



QUOTE (Emil Barr @ Oct 7 2013, 03:36 PM) *
Thats why Jesus invemted Flesh to Goop. Or is that not in the new edition?


No Turn To Goo yet - and the addition of a mage to do that takes us well beyond the simple, basic, common threat that was being suggested as making this such a bad idea, especially giving that spells are resisted with two Attributes rather than one in SR5, so the roll would become harder to win (demanding a decent Spellcasting+Magic and a reasonable Force).
Go to the top of the page
 
+Quote Post
Epicedion
post Oct 7 2013, 10:20 PM
Post #47


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



Yeah, removing skillwires wouldn't be a simple task. It's a complex system of dozens of parts, and if you break anything the wires would be ruined. You'd need a full cybersurgery shop and expertise to do it, even if you didn't care to keep the subject alive.
Go to the top of the page
 
+Quote Post
Epicedion
post Oct 7 2013, 10:20 PM
Post #48


Douche
****

Group: Banned
Posts: 1,584
Joined: 2-March 11
Member No.: 23,135



Double post. Stupid phone.
Go to the top of the page
 
+Quote Post
Slithery D
post Oct 7 2013, 11:03 PM
Post #49


Moving Target
**

Group: Members
Posts: 750
Joined: 9-August 06
Member No.: 9,059



A reasonable (but not fair) extension of the Not Enough Bullets rule for Suppressive Fire suggests you only need to fire two bullets per 1m wide zone, so if you want to go super crazy let your players suppress a 2m hallway with 4 bullets per Combat Turn.
Go to the top of the page
 
+Quote Post
toturi
post Oct 8 2013, 06:53 AM
Post #50


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



QUOTE (Tymeaus Jalynsfein @ Oct 7 2013, 11:30 PM) *
I heavily disagree that an M16 converted to FA and Belt Feed would make a better SAW than the SAW... I really liked my M16A2... I LOVED my SAW...

I am not too sure about that. I was an automatic weapons gunner too, except I was trained on the Ultimax instead of the American SAW. And I must say that apart from the ability to put more rounds in the air in a short period of time, I don't really like my SAW as compared to my M-16. Any burst more than 3 rounds almost always saw the rest of the rounds flying off some place else other than the target/s. And if I wanted to suppress, multiple 3 round bursts from my 16 worked better. Maybe if I was using drum mags for my SAW, it would be better, but I really doubt it. In any case, I was issued magazines with same ammo capacity as the M-16's.
Go to the top of the page
 
+Quote Post

5 Pages V  < 1 2 3 4 > » 
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 25th July 2025 - 10:02 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.