SRV, V stands for Verisimilitude |
SRV, V stands for Verisimilitude |
Oct 25 2013, 11:07 AM
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#26
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
QUOTE and decided that what you wanted most of all was a minimum of complaint on Dumpshock about the plausibility of the ruleset. HAHAHAHAHAHA |
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Oct 25 2013, 03:00 PM
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#27
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
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Oct 25 2013, 03:09 PM
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#28
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Shooting Target Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 |
Except that they have nothing to do with Magic. Except the part where their abilities are physically impossible unless they're magic, given the physics and metaphysics of the setting. This is the 'V' portion of the thread title. If you can't explain something in a way that makes sense in the context of the setting, then it breaks suspension of disbelief. I'm still on a grail-quest to figure out a way to make a non-game-breaking version of some kind of Emergence-type character that doesn't suffer Res loss when getting cyber. It just seems so...perfectly fitting. Someone who interacts with tech on a much deeper level than normal people should be able to interact with tech in their own bodies the same or better as well. AI with a body made of a neural network running inside of a floating nanite cloud ala Transmetropolitian. (IMG:style_emoticons/default/biggrin.gif) But that's getting really transhumanist and a long ways from cyberpunk's roots, or anything that's remotely like the setting. |
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Oct 25 2013, 03:30 PM
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#29
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Neophyte Runner Group: Members Posts: 2,113 Joined: 24-January 13 From: Here to Eternity Member No.: 70,521 |
AI with a body made of a neural network running inside of a floating nanite cloud ala Transmetropolitian. (IMG:style_emoticons/default/biggrin.gif) But that's getting really transhumanist and a long ways from cyberpunk's roots, or anything that's remotely like the setting. So, no one ever played CYBERMAGE ? the reason I spent a fortune in pocket money to upgrade my first PC's VRAM to 8MB !! |
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Oct 25 2013, 04:10 PM
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#30
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
I'm still on a grail-quest to figure out a way to make a non-game-breaking version of some kind of Emergence-type character that doesn't suffer Res loss when getting cyber. It just seems so...perfectly fitting. Someone who interacts with tech on a much deeper level than normal people should be able to interact with tech in their own bodies the same or better as well. I would not take away Res loss for essence loss completely, you are afterall a biological machine losing chunks of your system for artificial bits. Yes the artificial bits sort of mesh with your abilities but not completely. I would maybe consider reducing the Res loss for Ess by half so you could take up to 2 Ess in gear and still only suffer 1 Res loss. Course then you would get some scary Cyborg style TM's who are literally man&machine combined and might probably outcyber a Street Sammy in gear so that may not be the wisest course. Unless you want a StreetSammy/TM combo wrecking havoc online and in the real world, neon pink Mohawk style. |
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Oct 25 2013, 04:22 PM
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#31
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
I think the better solution is to have specific essence cost reductions.
"Sure you can get Enhanced Ephacedronadhfsidjf* for half essence, that makes sense. But no, you cannot have a cyberarm with a shotgun in it." *I actually don't know how to spell this word. |
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Oct 25 2013, 04:22 PM
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#32
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Shooting Target Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Except the part where their abilities are physically impossible unless they're magic, given the physics and metaphysics of the setting. This is the 'V' portion of the thread title. If you can't explain something in a way that makes sense in the context of the setting, then it breaks suspension of disbelief. That there is presently no explanation offered does not mean there cannot be one. That said, I need to clarify: Are you talking about Magic, as a proper noun referring to the source for Awakened abilities, or magic, as a normal noun referring to the fact that we don't really know how it works? Because if it's the former, your argument doesn't work - but it needs to be the former for Magic/tech incompatibility to be relevant. |
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Oct 25 2013, 05:30 PM
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#33
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Moving Target Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
Correct me if I'm wrong but we don't currently know why TM's tick? Right?
So it is entirely plausable that somewhere down the line the Dev's will release a splat that says "yeah, actually TM's were Magic the whole time, just twisted by some cyber-thing-a-magigger (Deus probably) so, yeah, TMs are Mages." Pseudo-techno-toxic shamans. Unlikely but lets not make assumptions while telling others not to make assumptions. |
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Oct 25 2013, 05:45 PM
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#34
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Shooting Target Group: Members Posts: 1,962 Joined: 27-February 13 Member No.: 76,875 |
Pretty much one of the only things we know is that they're not Magic. They don't show up as Awakened in any way, Resonance and Magic are entirely incompatible, and so on.
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Oct 25 2013, 06:16 PM
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#35
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Course then you would get some scary Cyborg style TM's who are literally man&machine combined and might probably outcyber a Street Sammy in gear so that may not be the wisest course. Unless you want a StreetSammy/TM combo wrecking havoc online and in the real world, neon pink Mohawk style. Sounds a lot like an episode of Babylon 5 I watched. |
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Oct 25 2013, 06:17 PM
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#36
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Pretty much one of the only things we know is that they're not Magic. They don't show up as Awakened in any way, Resonance and Magic are entirely incompatible, and so on. Indeed... It is hard to get around that particular factoid. (IMG:style_emoticons/default/smile.gif) |
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Oct 25 2013, 06:19 PM
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#37
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Moving Target Group: Members Posts: 239 Joined: 20-August 08 Member No.: 16,261 |
Pretty much one of the only things we know is that they're not Magic. They don't show up as Awakened in any way, Resonance and Magic are entirely incompatible, and so on. Ah, right, forgot about that. Well then, you're correct. Unless they all have really, really high natural masking. Crap, maybe all Technomancers are really Great Dragons in disguise! |
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Oct 25 2013, 06:26 PM
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#38
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
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Oct 25 2013, 06:40 PM
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#39
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Sensors should get 6 + 2*Rating in dice to perceive stuff. Highly specialized sensors ("Heat sensor" or "motion sensor" but not "microphone" or "camera") count as having a specialization in whatever they pick up.
It makes no sense that a rating 1 sensor will critically fail its perception check 17% of the time. |
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Oct 25 2013, 06:54 PM
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#40
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Sensors should get 6 + 2*Rating in dice to perceive stuff. Highly specialized sensors ("Heat sensor" or "motion sensor" but not "microphone" or "camera") count as having a specialization in whatever they pick up. It makes no sense that a rating 1 sensor will critically fail its perception check 17% of the time. In that vein, watcher spirits always count as "actively looking" (+4 Perception dice). Still not difficult to evade, but at least now their average hits is greater than 1. |
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Oct 25 2013, 07:00 PM
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#41
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Immortal Elf Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
In that vein, watcher spirits always count as "actively looking" (+4 Perception dice). Still not difficult to evade, but at least now their average hits is greater than 1. Actually I'd like to take Watcher spirits back to 3rd edition. They had a unique power that no other spirit got and was guaranteed to find the target (the harder they were to find, the longer it took, it was merely a matter of "did you summon the spirit for long enough?"). Other spirits had a different power that could eventually fail. |
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Oct 25 2013, 08:00 PM
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#42
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Neophyte Runner Group: Members Posts: 2,256 Joined: 19-May 12 From: Seattle area Member No.: 52,483 |
I tend to agree that technomancers fail the verisimilitude test. Somehow their bodies are protocol-compliant communications relays? I don't buy that.
The expressions of their abilities are also a little too unlike the way computers work, even for the Matrix, so I think it is a bad rule fit as well. |
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Oct 25 2013, 08:48 PM
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#43
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Shooting Target Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 |
That there is presently no explanation offered does not mean there cannot be one. That said, I need to clarify: Are you talking about Magic, as a proper noun referring to the source for Awakened abilities, or magic, as a normal noun referring to the fact that we don't really know how it works? Because if it's the former, your argument doesn't work - but it needs to be the former for Magic/tech incompatibility to be relevant. That there has been no explanation of how Otaku/TMs work that fits in-universe without being magic in the barely under 20 years since they showed up in the Denver boxed set followed by VR2.0 says that if there is one, several sets of very talented developers and writers couldn't come up with it. That leans me towards there not being any such answer given the constraints of the setting. |
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Oct 25 2013, 08:52 PM
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#44
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Shooting Target Group: Members Posts: 1,757 Joined: 11-December 02 From: France Member No.: 3,723 |
Well, to put it another way, technomancers are "magic", just not "astral magic".
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Oct 25 2013, 11:05 PM
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#45
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
That there has been no explanation of how Otaku/TMs work that fits in-universe without being magic in the barely under 20 years since they showed up in the Denver boxed set followed by VR2.0 says that if there is one, several sets of very talented developers and writers couldn't come up with it. That leans me towards there not being any such answer given the constraints of the setting. Otaku were more sci-fi, while technomancers are more nascent techno-magic fusion. I would've really dug it if they either went back down the sci-fi otaku path, or gone whole-hog technomagic and been able to conjure Matrix into meatspace, instead of riding the line of magic-but-only-online. |
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Oct 26 2013, 01:37 AM
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#46
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Neophyte Runner Group: Members Posts: 2,256 Joined: 19-May 12 From: Seattle area Member No.: 52,483 |
Otaku were more sci-fi, while technomancers are more nascent techno-magic fusion. I would've really dug it if they either went back down the sci-fi otaku path, or gone whole-hog technomagic and been able to conjure Matrix into meatspace, instead of riding the line of magic-but-only-online. Cool? Sure. But low on verisimilitude. A ferrari-made pegacorn in fire engine red might be cool, too, but... I think that at heart, Shadowrun asks the question of, what would happen if technology developed, along some broadly cyberpunk-predicted lines, but magic came back in a cyclic universe? Nothing about that suggests that technomagic would be simple, easy or inherent. |
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Oct 26 2013, 02:11 AM
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#47
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
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Oct 26 2013, 02:29 AM
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#48
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Neophyte Runner Group: Members Posts: 2,256 Joined: 19-May 12 From: Seattle area Member No.: 52,483 |
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Oct 26 2013, 02:55 AM
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#49
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Runner Group: Members Posts: 2,654 Joined: 29-October 06 Member No.: 9,731 |
Join the Herd, Koekepan. We'll take good care of you.
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Oct 26 2013, 03:28 AM
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#50
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Neophyte Runner Group: Members Posts: 2,256 Joined: 19-May 12 From: Seattle area Member No.: 52,483 |
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