Civ 5 DLCs, educate me in 5 minutes |
Civ 5 DLCs, educate me in 5 minutes |
Nov 6 2013, 01:37 PM
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#1
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
I just upgraded my Civ 5 to include the two major DLCs, Brave New World and Gods and Kings.
Honestly, I barely know what they include. I had time to play for like an hour and saw Civ attributes changed, there are religions and there are trade routes. Plus tourism, or something. So, what do I need to know here. What's important that I do differently? Is it like Civ 4 where you rush to get religions and spread it like herpes to everyone? |
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Nov 6 2013, 02:58 PM
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#2
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
There are new victory conditions too.
Cultural Victory and Political Victory i think. Religion is a nice to have thing, but not a must have. In and off itself, even if yours is the only religion still alive, it won't do you any good. But it will help with production of food, gold and science, which means with the important stuff. Gods and Kings adds in religion and Spycraft and also expands on the Diplomacy and City-State-System. Also does something to the combat system. Brave New World adds Politics, Autokracy/Fascism, Freedom/Democracy, Order/Communism. These are treated like late game religion with stuff to add to it. Additionally, new scenarios, buildings, units, wonders to build and new civilizations to play as. |
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Nov 6 2013, 06:19 PM
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#3
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Interesting. What changed in diplomacy? I noticed 2 things so far: Embassies, and capturing cities (even in cases of "self defence" (IMG:style_emoticons/default/smile.gif) ) make you a "warmongerer". Is this just a clarification on what was already happening or are there new mechanics?
Regarding trade routes, these seem more important. Should I be maxing these out as soon as possible? |
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Nov 6 2013, 07:25 PM
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#4
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Trade Routes can be a major part of your economy, or a minor part, depending on the Civ. Deciding if you are going to spend the resources on Caravans or Cargo Ships can be a big decision.
If you're just breaking even or have a little wealth increase, I'd say it was worth it. Even if you only trade to City States to prevent precious Science going to other Civs. Then again, my typical strategy is to be a techmonger. |
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Nov 6 2013, 07:28 PM
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#5
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Runner Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
Trade Routes can be a major part of your economy, or a minor part, depending on the Civ. Deciding if you are going to spend the resources on Caravans or Cargo Ships can be a big decision. If you're just breaking even or have a little wealth increase, I'd say it was worth it. Even if you only trade to City States to prevent precious Science going to other Civs. Then again, my typical strategy is to be a techmonger. Or just be the Greeks. |
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Nov 6 2013, 07:49 PM
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#6
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Trade-Routes suffer greatly from Barbarians.
To me, usually, it's simply not worth it . . Early-Game, yeah, for getting monies maybe. Middle-Game? Hell no. Never. Late-Game? For spreading your Religion? Yes. |
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Nov 8 2013, 02:34 PM
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#7
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Ah, managed to get more gaming in last night. Trade Routes indeed seem to be a "nice to have" than really useful. I got a good look at religion so I see how that is beneficial. Depends on the bonus you takes, and it clearly states what you're going to get, so that's cool. I'm in the weirdest game ever where nobody has ever declared was on anybody, so while this particular game is a tad boring, I'm using it as a kind of tutorial to get a good look at diplomacy, culture stuff, etc. Getting a good grip on all the new stuff.
Thanks guys! |
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Nov 8 2013, 02:44 PM
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#8
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Tourism is the major thing that has interested me. I've lead more successful Civs through sheer museums and Wonders than I have any other way.
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Nov 8 2013, 03:23 PM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
The Problem is, that since Civ1, the best winning strategy is still the same:
Tech up, build as many wonders as you can, then get gold up, buy an army of 2010 standards in the 1500's and roflstomp one civ after the other. |
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Nov 8 2013, 05:31 PM
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#10
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Even using that strategy, I find it difficult to win a military campaign. Just can't work with the mindset somehow.
I've done it, but it is very hard for me. |
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Nov 8 2013, 06:00 PM
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#11
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
remember, Artillery is your friend.
As soon as you have artillery, you are basically invincible untill the others figure it out. Warships especially are nice. They can get up to 4 hex fields of weapons reach to boot. i'd really like to play a round or two with you folks, but seeing how we are mostly on different continents and have conflicting schedules AND the fact that a civ5 round, even single player, can take up to a week to play out, i guess this won't work. |
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Nov 12 2013, 03:23 PM
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#12
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Ain Soph Aur Group: Dumpshocked Posts: 3,477 Joined: 26-February 02 From: Montreal, Canada Member No.: 600 |
Bwaha, vistory is mine!
After a difficult battle with my neighbour, I ended up reaching a breakaway point where, due to my size and efficiency, ended up ecplising all other civs. In the interest of hastening thing - as I was going to win by culture due to tourism, but that was going to take a little while - I decided to capture the capital of all civs and win by conquest. This was made easier by the fact most of them had their capitals by the sea... So I built a fleet of a dozen Battleships and shitloads of Marines. While my conventional land forces invaded through the border and killing everything in sight (Hussar vs Modern Armor), the sea-based assault bombarded the capitals while the Marines, screaming "'MURICA, FUCK YEAH" flooded in and captured the cities. Then I tried playing that Airship & Steam power mod and got destroyed in 10 turns. Guess I'll need to give that another shot... |
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Nov 13 2013, 08:12 PM
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#13
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I"ve been reading a lot about the USSR and the ongoing cold war politics about the competition for control over scads of tiny countries in hopes of denying assets, or even politically unsetting competing nations. Are there any games which better represent the political/economics side? Civ has never really addressed it, and my understanding is that Civ5's nationstates mechanics partially replicate it, but that overall the game has shifted to more tactical viewpoint.
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Nov 13 2013, 08:36 PM
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#14
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Immortal Elf Group: Dumpshocked Posts: 14,358 Joined: 2-December 07 From: Winnipeg, Manitoba, Canada Member No.: 14,465 |
Yeah, the game is called "It belongs to the Peoples, f*** you."
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Nov 22 2013, 09:35 AM
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#15
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Moving Target Group: Members Posts: 135 Joined: 3-November 09 Member No.: 17,838 |
I"ve been reading a lot about the USSR and the ongoing cold war politics about the competition for control over scads of tiny countries in hopes of denying assets, or even politically unsetting competing nations. Are there any games which better represent the political/economics side? Civ has never really addressed it, and my understanding is that Civ5's nationstates mechanics partially replicate it, but that overall the game has shifted to more tactical viewpoint. Crusader kings is very much like that. The downside is that you are playing with lots and lots of tables due to all of the information. As for Civ 5, I greatly enjoy everything they have added to the game with the expansions. Another benefit of trade routes is it seems to greatly affect diplomacy as well. If another country's income is dependent on trade routes with you, it makes them much less likely to declare war, or vote to shut down your luxuries or embargo you. Thinking of picking up the Civ boardgame this Christmas as well. |
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Nov 22 2013, 09:56 PM
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#16
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
I've heard a few people recommend Europa Universalis as well. I'm just picky and want my modern, Cold War setting (IMG:style_emoticons/default/nyahnyah.gif) I recognize I'm a fringe market, and the best chance of my getting it is to program it myself. Maybe one day I'll just go ahead and do that.
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Apr 12 2014, 07:38 PM
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#17
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
https://www.youtube.com/watch?v=v2grKk4Fv0k&noredirect=1
*fap fap fap fap* |
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Apr 12 2014, 09:40 PM
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#18
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Douche Group: Banned Posts: 1,584 Joined: 2-March 11 Member No.: 23,135 |
EUIV is frankly amazing. The stories that game generates are epic. It does have a lot of nuance to learn though.
CKII even more so. Paradox was making a Cold War game in that style but apparently it was boring and they canned it late in development. |
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Apr 13 2014, 09:34 AM
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#19
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
That video depressed the fuck outta me. There's just so much wrong with the mentality of "Shit's fucked up on Earth? Oh well! We're hopelessly inured to a policy of disposable consumption, so we'll just embark on more expansionist imperialistic colonization efforts rather than work to fix things!" Okay, yeah, I realize that there's not much inherent conflict present to drive a game narrative if humans aren't leaving Earth because of a crisis, but goddamn it, it's so damaging to our future to keep telling ourselves these little stories and innocent white lies about being able to get off this rock. The reality is that it isn't feasible, not now, not in fifty years, not in two centuries. Physics itself denies us. Even putting aside the absurd distances to other star systems, the centuries that would be needed to cross those distances with technologies even as yet only theoretical, the logistics of researching and developing those hypothetical technologies, the logistics of putting it all into use to build, supply, and launch ark ships, the logistics of successfully living inside those ark ships for the aforementioned centuries of transit... there's still the simple matter of numbers. There is simply is no way to get humanity off this planet in any substantial numbers. We could perhaps seed another planet. But we're talking sending handfuls of people. Hundreds or thousands. Tens or hundreds of thousands would be a stretch. A million would be absurd. Meanwhile, billions will always, necessarily remain behind. They will NEVER leave this rock. Their children will never leave, nor their grandchildren, nor any descendants. Some lucky few might seed yet another, different planet - or more accurately seed the ship that would seed the planet centuries later. To surrender the fate of the Earth just to launch a fraction of humanity into space, dooming the rest to squalor and ruin because we believed, in our blindness, that we could simply up and leave the earth once we wasted it? Yeah, depressing. At least the game looks like it might be good, though? (IMG:style_emoticons/default/frown.gif) ~Umi |
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Apr 13 2014, 10:42 AM
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#20
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Moving Target Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
...I'm go on a limb and assumed you never liked the sci-fi plot trope of colonizing other worlds due to the planet not being as sustainable.
In a fictional work. And a video game. That was never a 100% realistic simulation of running a country. (Nvm that the interview on the details of the premise suggests that the game takes place a lot longer then two centuries from now) (...and that you will meet aliens...who are supposed to be the equivalent of the barbarian tribes from previous Civ games...and where the next planet that can maintain all three states of water is supposed to be quite a bit aways from Earth...and that the idea of non-carbon based life forms is pretty far fetched...yeah man; work of fiction) |
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Apr 13 2014, 02:43 PM
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#21
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
So the aliens you will meet are the equivalent of a cockroaches to be exterminated, offering no meaningful interactions and existing only to make your life hell until you wipe them off the face of the planet, is essentially what you're saying.
My complaint isn't the colonization of other worlds, specifically. There's plenty of imaginative adventure to be had with the concept of striking out into the uncharted mysteries of the universe, and the harsh struggle for suvival on a foreign planet. My complaint isn't even the dystopia of a ruined earth, even. Shadowrun itself is pretty damn dystopian, and if it weren't for the fact that The Awakening allowed Mother Nature to start violently fighting back against the destruction of humanity, the Earth would be a much more dead and lifeless place. (And even despite that, it's certainly on the fast-track for ruination if things continue as they are.) Stories about how horrible life will become if we don't take care of the planet serve as cautionary tales, if nothing else. No, my complaint is with the bizarre "We Will Overcome" heroic mentality of this trailer, and other works like it. It paints a bleak landscape of humanity having destroyed their homeworld, but then plasters over that with triumphal grandeur of "The Human Spirit!" - how despite being so monumentally stupid as to destroy the cradle of not just civilization but even life as we know it, we're still "Adaptable" and "Intelligent" and "Hard Working" and "[Insert Positive Quality Associated With Humans Here]" enough to tough it out and not just survive, but even thrive! Stories like these are all about the Indomitable Will of Humanity to do whatever we set our minds to - how even in the face of great adversity, we shall overcome with perserverance. Except they take it too far, and the boasts they make are too big. They distract us from the reality of our situation by giving us a superficially reassuring fantasy that even if we fuck up our planet, It's Okay because we can totally just go find a new one! We'll get to explore strange uncharted worlds (of frozen lifeless rocks) and perhaps even encounter advanced alien life (which we will promptly kill or subjugate, somehow despite it being advanced)! It'll be tough, but fun! (And not actually absolutely cataclysmic and horrible!) Because we're Humanity! We can do anything, which justifies us choosing not to maintain our own homeworld! Moral imperatives? Pfft! Please! We're a fucking virus! We arrive, consume until we've exhausted all resources, and move on! We must always expand! We must always conquer more territory! Because that's definitely never stopped working for us in an apocalyptic manner previously, amirite? I totally get the appeal of stories about space travel. Hell, I even get the appeal of stories about the complete lack of appeal of fucking our planet over. What I don't get the appeal of is stories that glorify and aggrandize what in reality would be the equivalent of crimes against the Universe. ~Umi |
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Apr 13 2014, 02:47 PM
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#22
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Incertum est quo loco te mors expectet; Group: Dumpshocked Posts: 6,546 Joined: 24-October 03 From: DeeCee, U.S. Member No.: 5,760 |
Colonization is only a no-go if you hold the a priori assumption that 'people' are the meat we wear.
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Apr 13 2014, 02:48 PM
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#23
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Please note, none is the above post is to say that I think the game will be bad. As a game, it might be amazing - and I'm actually interested in seeing more and playing it.
But as a concept and as a narrative that I find destructive for our culture to tell itself, I found the trailer for the game to be incredibly despressing. Since I doubt that was part of their marketing strategy, I figured I'd express this unexpected response and try to explain why I had it with a little self analysis of my own personal viewpoint. ~Umi |
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Apr 13 2014, 02:51 PM
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#24
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Colonization is only a no-go if you hold the a priori assumption that 'people' are the meat we wear. I'm not sure, but this statement seems to me to suggest that you're either a Singularist or a Theist. In my opinion, both philosophies operate off of extreme degrees of delusion. (IMG:style_emoticons/default/frown.gif) ~Umi |
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Apr 13 2014, 07:08 PM
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#25
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Moving Target Group: Members Posts: 525 Joined: 20-December 12 Member No.: 66,005 |
So the aliens you will meet are the equivalent of a cockroaches to be exterminated, offering no meaningful interactions and existing only to make your life hell until you wipe them off the face of the planet, is essentially what you're saying. No; actually, when you read the press release, they're going to be more like a fusion between the barbarians and city-states from previous Civ games. ... You did not see anything else of the game apart from the trailer, didn't you? |
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