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> Initiative Die and Augmentations
RHat
post Feb 14 2014, 12:56 AM
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QUOTE (Jack VII @ Feb 13 2014, 11:59 AM) *
ETA: Hmmm... an adept could probably go higher. Make Intuition 8, Reaction 5, then take 5 ranks of Improved Physical Attribute (Reaction) and you would have 18 + 1d6. Granted, that seems like a total waste, but...


Besides the augmented max issue, how the hell is the Adept getting Intuition 8?
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Jack VII
post Feb 14 2014, 01:14 AM
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Sorry, was supposed to be Intuition 7 per the original cyberguy. Augmented max for a human is 10, right? (6+4) Or did we decide it was your current attribute + 4.

OK, just checked, so that would be capped at 5+4 (whee! a free PP to spend somewhere else). So sorry, 16+1D6
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Chrome Head
post Feb 14 2014, 01:29 AM
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Yeah, 16 would be the max without magic or druges afaik.

I actually built as an exercise a very powerful human adept who has 15 +4D6 init, 22 dice in his defense pool (assuming you can initiate during chargen), which goes up to 27 for the full turn when on full defense, 32 and rules of 6 with edge thrown in. He can nearly never be surprised, being always allowed a perception roll, for which he rolls 13 dice (15 if specialization applies). And he's still useful enough with 16 dice to pilot wheeled ground craft, 13 dice plus modifiers for shooting an assault rifle and for slashing with swords. A very min maxed dodger that can still do some other stuff decently enough. I call him Stuntman Mike as an homage to Tarantino.
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Drace
post Feb 14 2014, 04:50 AM
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Couldn't you just max out your PPs in increased attribute (Reaction) and Increased attribute (Intuition)? Or is there something I am missing here?
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Jack VII
post Feb 14 2014, 04:55 AM
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QUOTE (Drace @ Feb 13 2014, 10:50 PM) *
Couldn't you just max out your PPs in increased attribute (Reaction) and Increased attribute (Intuition)? Or is there something I am missing here?

Improved Physical Attribute (the permanent adept power) only works on physical attributes.
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Chrome Head
post Feb 14 2014, 05:48 AM
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QUOTE (Drace @ Feb 13 2014, 11:50 PM) *
Couldn't you just max out your PPs in increased attribute (Reaction) and Increased attribute (Intuition)? Or is there something I am missing here?

You can't raise intuition at chargen without drugs or magic in any way that I know of.

In the above example, I could switch a few points around to get an extra reaction and reaching the 16 + 4D6 without too much trouble. For instance, by sacrificing one net die in the defense pool by decreasing combat sense by 2, and taking improved physical attribute: Reaction at 1 instead. I think overall it's actually better, and more min-maxed (IMG:style_emoticons/default/nyahnyah.gif)

For reference, with an init of 4d6+16, you have 99.9% odds of getting 3+ passes, and 44.4% to get 4 passes,
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RHat
post Feb 14 2014, 05:54 AM
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QUOTE (Drace @ Feb 13 2014, 09:50 PM) *
Couldn't you just max out your PPs in increased attribute (Reaction) and Increased attribute (Intuition)? Or is there something I am missing here?


There is no Adept power for raising a Mental attribute.
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SpellBinder
post Feb 14 2014, 06:23 AM
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Well, in SR5 that's true (currently). In SR4 you have Creative Eye available to adepts of The Artist's Way and Keen Wits available to adepts of The Artisan's Way that improve Intuition and Logic (respectively), but the ways would have to be houseruled into SR5 since a lot of quality costs changed. Otherwise those powers would work just the same as Improve Physical Attribute.
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Tymeaus Jalynsfe...
post Feb 14 2014, 03:05 PM
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QUOTE (RHat @ Feb 13 2014, 10:54 PM) *
There is no Adept power for raising a Mental attribute.


Until the Magic Book comes out, then there will likely be a Metamagic, like in SR4A. (IMG:style_emoticons/default/smile.gif)
Or the Adept Ways, as was mentioned above.
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Drace
post Feb 17 2014, 09:19 PM
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Ahh k thanks all. Felt like I was missing something obvious, and I was (IMG:style_emoticons/default/smile.gif)
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Medicineman
post Feb 18 2014, 06:27 AM
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QUOTE
What's the max base initiative anybody can feasibly get?

a dedicated Mage can reach a base Ini of 30 easily and a dedicated mystic Adept can even top a base Ini of 40
so if they roll a max with their 5d6 Ini they can get 60 or even 70

with a superfast Dance
Medicineman
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Chrome Head
post Feb 19 2014, 12:41 AM
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QUOTE (Medicineman @ Feb 18 2014, 02:27 AM) *
a dedicated Mage can reach a base Ini of 30 easily and a dedicated mystic Adept can even top a base Ini of 40
so if they roll a max with their 5d6 Ini they can get 60 or even 70

with a superfast Dance
Medicineman

I believe this is correct with some spells, reagents, perfect casting rolls, and perhaps even drugs on top, assuming they stack. Stretching it to the maximum, you might be able to reach the unbelievable 71 init with a starting character, in theory.

Is there a limit to the number of initiative passes a character (or NPC/other) can have? 8 sounds like a whole lot.
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Medicineman
post Feb 19 2014, 05:55 AM
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QUOTE
Is there a limit to the number of initiative passes a character (or NPC/other) can have? 8 sounds like a whole lot.

Nope !
in 4A there is the Cap of 4 IPs in Meatspace and 5 in the Matrix but I couldn't find any in SR5

QUOTE
Stretching it to the maximum, you might be able to reach the unbelievable 71 init with a starting character, in theory.

Not for a starting Char .
You'd need at least 2 Sustaining Foci of force 5 (and you need to roll 5 6' s with your Iniroll)
but 50+ Ini (or even 60+ with an above average Diceroll) can be reached after about 40-50 Karma.

QUOTE
and perhaps even drugs on top,

Uoopps, I forgot Drugs !
...I didn't calculate any Drugs only Magic and Adept Powers. If Drugs stack than max Ini might even be 80+ ? (IMG:style_emoticons/default/eek.gif)



with an incredible fast Dance
Medicineman
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SpellBinder
post Feb 19 2014, 06:24 AM
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In skimming this thread more than once I've pondered exploding dice for initiative, but I think you can only spend Edge to get 5d6 on Initiative and nothing more.

Too focused on an SR4a based story, so really not inclined to research that.
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