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Jack VII
post Nov 3 2014, 03:11 PM
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For some reason, I was under the impression Rhex had 8 points of Non-Structural Damage. He just took a bullet to his drone brain, from what I remember, rather than falling out of the sky.
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Lobo0705
post Nov 3 2014, 03:13 PM
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QUOTE (Jack VII @ Nov 3 2014, 09:59 AM) *
Stupid double post... I guess we need to iron out what Skillwire addiction is. The book only lists the Rating and Threshold, rather than the type of addiction. I would obviously prefer Physiological, but could see it as a Psychological as well (and with that rationalization, it could be both).


It is interesting, in that it probably is more than likely Psychological rather than Physiological, in that there aren't any drugs or chemicals that your body is taking in. Honestly not sure why they are addictive, unless it is a feeling of superiority and just being "better" than you are without them.

That being said, you don't have an addiction, which means that there is no craving to use them during downtime. That means that if you don't use them during the downtime, then you shouldn't even have to make a test, as the threshold will drop to 0 rather easily.

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Lobo0705
post Nov 3 2014, 03:20 PM
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QUOTE (Jack VII @ Nov 3 2014, 10:09 AM) *
Unless I am missing something, Grease only has 5 dice to roll against addiction for either Physiological or Psychological. One reason I don't like the addiction rules, particularly the no edge ruling. For someone like Grease, it's pretty much a death sentence.


Crap, you are correct - somehow I had his Willpower as 3, not 2.

Fortunately, looking back at the dice rolls, it only affects one roll, and that was the one where he needed 2 hits and got 3, so losing the extra die didn't hurt him.

While it may be a death sentence for Grease eventually, it isn't that unrealistic for someone with that low of a Willpower (IMG:style_emoticons/default/wink.gif)
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Jack VII
post Nov 3 2014, 03:21 PM
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QUOTE (Lobo0705 @ Nov 3 2014, 09:13 AM) *
It is interesting, in that it probably is more than likely Psychological rather than Physiological, in that there aren't any drugs or chemicals that your body is taking in. Honestly not sure why they are addictive, unless it is a feeling of superiority and just being "better" than you are without them.

Considering how not awesome they are, I don't get why they are addictive either from a balance perspective. I can see the psychological addiction that could be caused by having your actions/thoughts overwritten. There's probably a dopamine/endorphin effect in there somewhere, but that would almost lead me to thinking it could be physiological. I'm good with just saying its psychological and hope I never run into a situation where I can't avoid using them for the necessary period.

QUOTE (Lobo0705 @ Nov 3 2014, 09:13 AM) *
That being said, you don't have an addiction, which means that there is no craving to use them during downtime. That means that if you don't use them during the downtime, then you shouldn't even have to make a test, as the threshold will drop to 0 rather easily.


OK, so, by your reading, once the Threshold hits 0, the need for a test is void? I have seen it viewed two ways: the test goes away entirely once the Threshold hits 0 or the Threshold stays at 0 unless you use again before the Addiction Test would be required (which would reset the Threshold). I'm happy with the former!
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Lobo0705
post Nov 3 2014, 03:25 PM
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QUOTE (Jack VII @ Nov 3 2014, 10:11 AM) *
For some reason, I was under the impression Rhex had 8 points of Non-Structural Damage. He just took a bullet to his drone brain, from what I remember, rather than falling out of the sky.



Correct:

Post #3153 shows the Rotodrone as having 4 structural and 1 non structural damage on it. Rhex has 8 boxes of non-structural damage.

So, here are the rules to fix them:

Physical Damage.

All physical damage is categorized as two types: Structural and Non-Structural.

Non-structural damage would be bullets, electric shock, anything that leaves the structural integrity of the drone intact.
Structural damage includes explosives, fire, and crashes - damage which will destroy the chassis itself and force you to replace wholesale sections of the drone.

Cost:
Non-Structural damage costs 1% of the cost of the drone to repair per box.
Structural damage costs 5% of the cost of the drone to repair per box.

Difficulty:
To repair something with 7 or more boxes of damage, every 3 hits repairs 1 box.
To repair something with 4-6 boxes of damage, every 2 hits repairs 1 box.
To repair something with 1-3 boxes of damage, every hit repairs 1 box.

Structural damage increases the difficulty by 1 hit per box.

Example:

Grease has a Rotodrone that has 4 boxes of structural damage, and 4 boxes of nonstructural damage. To repair the first box of non-structural damage, it takes 2 hits. To repair the last 3 boxes of damage, it takes 1 hit per box.

To repair the structural damage, the first box takes 3 hits, and then the last 3 boxes take 2 hits each.

Time:
Non Structural Damage has a base time of 30 minutes
Structural Damage has a base time of 1 hour.

Required Tools
Non-Structural Damage of up to 6 boxes may be done at no penalty with a tool kit.
Non-Structural Damage of 7 or more boxes must be done with a shop, or suffer a -4 dice pool penalty.

Structural Damage of up to 6 boxes may be done at no penalty with a shop.
Structural Damage of 7 or more boxes must be done at a facility or suffer a -4 dice pool penalty.

Glitches and Critical Glitches

If you critically glitch on the roll to repair your device,
that’s it. The device is permanently destroyed.

If you glitch, the device can be restored to
functionality, but it becomes a bit glitchy (the gamemaster
will tell you how at an appropriate moment).
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Lobo0705
post Nov 3 2014, 03:29 PM
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So, assuming you buy the shop, and you want to fix Rhex, it looks like this (this is a sample, not the actual rolls).

Logic + Skill =6 dice.

Since you have the shop, you don't take the 4 dice penalty.

6d6.hits(5)=1

You spend 30 minutes, and heal one box of damage.

Trying again,
5d6.hits(5)=0

You spend another 30 minutes and get nowhere.

Trying again
4d6.hits(5)=0

You fail again (narrowly missing critically glitching)

You can either try again using only 3 dice, or wait 24 hours and start again with all 6 dice.

You will have spent 1 and a half hours and 1%, or 50 (IMG:style_emoticons/default/nuyen.gif)
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Jack VII
post Nov 3 2014, 03:32 PM
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I assume he can stop after a certain number of rolls and start up again after a certain threshold of time with a full dice pool, correct? That 4d6 was danger-close to a critical glitch.

ETA: How much would AR schematics cost? That would give him a +2 dice pool. Wouldn't be a bad idea to get schematics for the BMW, the Ford, the Doberman, or the Roto-Drone.
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Lobo0705
post Nov 3 2014, 03:40 PM
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Of course they don't provide a cost (IMG:style_emoticons/default/frown.gif)

Plans give you a +1
AR Enhanced gives you a +2

Hmm, 10% of the cost of the vehicle/drone for Plans, 20% for AR Enhanced sound fair?

They would be reusable, of course, so if he spent the 1,000 (IMG:style_emoticons/default/nuyen.gif) for the AR Enhanced plans for a Doberman, it would help him each time he attempted to fix Rhex (or any other Doberman).

Yes - I think the thing to do would be to tell me the minimum number of dice he would roll before he quit for the day.
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Jack VII
post Nov 3 2014, 03:47 PM
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Unless vehicle repair manuals have changed significantly over the decades, I'm thinking it should probably be a flat cost regardless of vehicle type (Plans: 500, AR Enhanced Plans: 1,000) with Availability = Item Availability, so it's more difficult to find repair aids for a T-Bird versus an Americar. While a +2 dice pool is significant, the plans only help with one specific use of the B/R skill. To be really realistic, it should be tied to the model year, but I don't think anyone wants to deal with that...
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DrZaius
post Nov 3 2014, 03:49 PM
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oh- great! That makes it a lot easier.

Grease's shopping list (all items include COLA):
  • Berwick Suit. (IMG:style_emoticons/default/nuyen.gif) 2,990, availability 9. Armor 9, custom fit, +1 to social limit, -2 to concealability. Wireless: +1 to social tests. Category: Armor
  • White Noise Generator, Rating 6. (IMG:style_emoticons/default/nuyen.gif) 255, availability 6. Built into Berwick Suit. Category: Surveillance Countermeasures.
  • Tag Eraser, (IMG:style_emoticons/default/nuyen.gif) 382.5:, availability 6. Built into Berwick suit. Category: Surveillance Countermeasures.
  • Bug Scanner, Rating 6. (IMG:style_emoticons/default/nuyen.gif) 510, availability 6R. Built into Berwick suit. Category: Surveillance Countermeasures.
  • Vehicle Repair Shop. (IMG:style_emoticons/default/nuyen.gif) 5,000, availability 8. No category?
  • Rent, (IMG:style_emoticons/default/nuyen.gif) 3000. Low lifestyle with special work area.
  • Rotodrone Manuevering Autosoft, Rating 2. (IMG:style_emoticons/default/nuyen.gif) 2,250, availability 4. Category: Programs, etc.
  • Rotodrone Stealth Autosoft, Rating 2. (IMG:style_emoticons/default/nuyen.gif) 2,250, availability 4. Category: Programs, etc.
  • Novacoke, 5 doses. (IMG:style_emoticons/default/nuyen.gif) 50, availability 2R. No category?
  • Cram, 5 doses. :nuyen : 50, availability 2R. No category?
  • Concealable Holster, :nuyen : 187.5, availability 2. Category: Firearms accessories
  • AR plans for Doberman, :nuyen : 1,100. Availability 4. Category: Drones
  • Fixing Rhex. 400 nuyen.
  • 196 regular ammo, 490 nuyen. Category: Ammunition
  • Contact lenses with flare compensation, smartlink. 3,445 nuyen, Availability 11R. Category: Vision Enhancers.
  • Lunch with Chapel, 200 nuyen.
  • Repairing Rotodrone, 1,480 nuyen.

Total cost: :nuyen : 24,040. Remaining: :nuyen : 2,513.

I have posted more emoticons than the board allows, apparently.
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Lobo0705
post Nov 3 2014, 03:50 PM
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QUOTE (Jack VII @ Nov 3 2014, 10:47 AM) *
Unless vehicle repair manuals have changed significantly over the decades, I'm thinking it should probably be a flat cost regardless of vehicle type (Plans: 500, AR Enhanced Plans: 1,000) with Availability = Item Availability, so it's more difficult to find repair aids for a T-Bird versus an Americar. While a +2 dice pool is significant, the plans only help with one specific use of the B/R skill. To be really realistic, it should be tied to the model year, but I don't think anyone wants to deal with that...



I'm totally fine with that, I'll add it to the Vehicle Repair rules.

Plans: 500 (IMG:style_emoticons/default/nuyen.gif)
AR Enhanced 1000 (IMG:style_emoticons/default/nuyen.gif)

Availability = Availability of Vehicle/Drone (in this case 4)
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DrZaius
post Nov 3 2014, 03:52 PM
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I just wanted to get that list out there before I responded to your post.

Speaking of your point, wouldn't I only be 1/3rd of the way towards repairing damage, since "To repair something with 7 or more boxes of damage, every 3 hits repairs 1 box."?
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Lobo0705
post Nov 3 2014, 03:55 PM
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QUOTE (DrZaius @ Nov 3 2014, 10:49 AM) *
oh- great! That makes it a lot easier.

Grease's shopping list (all items include COLA):

Total cost: :nuyen : 17,325. Remaining: :nuyen : 9,228.

I have posted more emoticons than the board allows, apparently.



This is all good - you are correct, some of them have no categories and so have no markup.

ETA - did you want to buy the vehicle plans? They will have the same markup as their associated vehicle.

QUOTE (DrZaius @ Nov 3 2014, 10:49 AM) *
Speaking of your point, wouldn't I only be 1/3rd of the way towards repairing damage, since "To repair something with 7 or more boxes of damage, every 3 hits repairs 1 box."?


Yes - my bad on that one. (IMG:style_emoticons/default/frown.gif)

So, assuming you want to fix Rhex and the Rotodrone, what is the minimum number of dice that you want to roll before waiting a day and starting the pool over again?
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Jack VII
post Nov 3 2014, 04:00 PM
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Just to be clear, those hits carry over, right? So if he gets 6 hits over the course of three or four rolls, that would be two boxes of damage repaired.
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DrZaius
post Nov 3 2014, 04:02 PM
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I think 4 is probably the low end. I'd want to wait until I had the shop and plans, obviously. I'll get AR plans for both the doberman and the rotodrone (Lord knows I'll be repairing those often enough). I will update my previous post with my purchases in a moment.

Per repairing, I presume these tests are subject to edge. I think what I would like is for the 1st test of a day for repairing Rhex, I'd want to "push the limit" and use my edge. I'd keep 1 edge in reserve in case I needed to reroll failures on one of my tests (or I suppose, I could just save it and prevent a critical glitch, right?)

I'd probably want to repair them sequentially, since I don't want my edge to be used up when I could potentially need it to prevent breaking the thing entirely.

ETA: I added the AR plans to my list, but got rid of the price of repairing Rhex. we can update that after I'm done, presuming I don't break either of them.
ETA2: After I edge my 1st roll, would it make sense for me to just buy 1 hit until I get down to 4 dice? I'd prefer not to break these things, and I have all the time in the world.
ETA3: I'll take those rolls, though! I updated my list to reflect fixing Rhex.
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Lobo0705
post Nov 3 2014, 04:02 PM
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QUOTE (Jack VII @ Nov 3 2014, 11:00 AM) *
Just to be clear, those hits carry over, right? So if he gets 6 hits over the course of three or four rolls, that would be two boxes of damage repaired.


Correct - it isn't a threshold of 3, it is cumulative hits.
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Chrome Head
post Nov 3 2014, 04:12 PM
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I somehow forgot about the reagents.

What price can she get on them? 27 a piece?

I probably have to go back on buying that SIN for Sam =/

In the meantime, she can encourage her to watch a lot of AR educational videos targeted at her age-group.

ETA: About Edge during downtime, I don't mind if we can't do it, but it will affect Amy's summoning attempts. She intends to bind a powerful spirit, and spend probably both edge points on the necessary tests.
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Lobo0705
post Nov 3 2014, 04:14 PM
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QUOTE (DrZaius @ Nov 3 2014, 11:02 AM) *
I think 4 is probably the low end. I'd want to wait until I had the shop and plans, obviously. I'll get AR plans for both the doberman and the rotodrone (Lord knows I'll be repairing those often enough). I will update my previous post with my purchases in a moment.

Per repairing, I presume these tests are subject to edge. I think what I would like is for the 1st test of a day for repairing Rhex, I'd want to "push the limit" and use my edge. I'd keep 1 edge in reserve in case I needed to reroll failures on one of my tests (or I suppose, I could just save it and prevent a critical glitch, right?)

I'd probably want to repair them sequentially, since I don't want my edge to be used up when I could potentially need it to prevent breaking the thing entirely.


So - using Edge during downtime is a no go, too powerful with no downsides.

Grease takes the day to work on Rhex, rolling 8 dice (including the +2 for the AR Enhanced plans) (these are the actual rolls now)
8d6.hits(5)=3

He gets 3 hits, so repairs one box of damage.

That takes 30 minutes, and he tries again.

Down to 7 boxes now:
7d6.hits(5)=3

3 more hits, repairing another box of damage.

Now it is down to 6 boxes:

Six dice
6d6.hits(5)=3

Fixing another box with 1 extra hit.

5 Dice
5d6.hits(5)=3

Wow - Grease is KILLING it today (IMG:style_emoticons/default/smile.gif)

So those 3 hits, including the 1 extra hit from before, heals 2 more boxes, bringing it down to 3 boxes.

Last roll of the day
4d6.hits(5)=3

Holy CRAP!

Those 3 hits fix all 3 remaining boxes.

Total time elapsed, 2.5 hours, total repair costs, 400 (IMG:style_emoticons/default/nuyen.gif)
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Lobo0705
post Nov 3 2014, 04:14 PM
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QUOTE (Chrome Head @ Nov 3 2014, 11:12 AM) *
I somehow forgot about the reagents.

What price can she get on them? 27 a piece?

I probably have to go back on buying that SIN for Sam =/

In the meantime, she can encourage her to watch a lot of AR educational videos targeted at her age-group.


27 (IMG:style_emoticons/default/nuyen.gif) each is correct.
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Lobo0705
post Nov 3 2014, 04:15 PM
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The problem with the Rotodrone is that you require a different type of shop to (as it is not a Ground Vehicle).

Did you want to by a 2nd shop?

Also, your Vehicle Repair kit on your character sheet I assume is a Ground Vehicle, not Aeronautic, so you would need to buy a separate kit to fix the Rotodrone)
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Chrome Head
post Nov 3 2014, 04:16 PM
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Because I edited this in late:

About Edge during downtime, I don't mind if we can't do it, but it will affect Amy's summoning attempts. She intends to bind a powerful spirit, and spend probably both edge points on the necessary tests.
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DrZaius
post Nov 3 2014, 04:18 PM
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As an aside, are we keeping this as the main OOC thread, or are you planning on starting a new one when we start "Best Served Cold"?
-DrZ

EDIT: I'd *really* prefer not to have to buy another shop. What are my penalties without one?
ETA2: Aeronautics mechanic 2, Logic 3, AR plans 2, Edge 2 = 9 dice, -4 for no shop? 5 dice?
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Lobo0705
post Nov 3 2014, 04:23 PM
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QUOTE (DrZaius @ Nov 3 2014, 11:18 AM) *
As an aside, are we keeping this as the main OOC thread, or are you planning on starting a new one when we start "Best Served Cold"?
-DrZ

EDIT: I'd *really* prefer not to have to buy another shop. What are my penalties without one?
ETA2: Aeronautics mechanic 2, Logic 3, AR plans 2, Edge 2 = 9 dice, -4 for no shop? 5 dice?


Again - Edge during downtime is a no go, too powerful otherwise.

As far as fixing the Rotodrone, you can fix the Non-Structural Damage with just a kit (since it only has 1 box of non-structural damage) - for the Structural Damage, you NEED the shop. You can always bring it to someone to fix, will be much cheaper than buying a new shop.

I will be starting a new IC and OOC thread once the adventure starts. All purchases and upgrades will be done here, and then we'll start fresh with your upgraded characters on the new OOC thread.
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Jack VII
post Nov 3 2014, 04:26 PM
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I think the intent is that you can't repair structural damage without a shop. You may need to find someone with a repair shop somewhere, probably out near the airport. I think one of the uses of contacts is putting you in touch with other contacts.

QUOTE (Lobo0705 @ Nov 3 2014, 10:23 AM) *
I will be starting a new IC and OOC thread once the adventure starts. All purchases and upgrades will be done here, and then we'll start fresh with your upgraded characters on the new OOC thread.


This is how I am going to handle the Resource Tracker too. Once we get a final confirmation on money spent, I'll deduct that from the total, wipe out all of the revenue/expenses, and start fresh. Same thing with the ammo and reagents.
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Lobo0705
post Nov 3 2014, 04:27 PM
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QUOTE (Jack VII @ Nov 3 2014, 11:26 AM) *
I think the intent is that you can't repair structural damage without a shop. You may need to find someone with a repair shop somewhere, probably out near the airport. I think one of the uses of contacts is putting you in touch with other contacts.



Exactly correct (IMG:style_emoticons/default/smile.gif)
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