My Assistant
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Jan 23 2014, 11:14 AM
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#1
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Target ![]() Group: Members Posts: 9 Joined: 19-December 13 Member No.: 185,681 |
I have read the rulebook almost completely, but I don't really understand anything in "The Wireless World"-chapter.
My group has a rigger and a decker. I'm not really interested in what the decker is doing, but the rigger is rolling large handfuls of dice for everything he does with his drones, sometimes even more than people specialized in that thing roll. Can someone please tell me how and what a rigger rolls when, for example, he tries to sneak his drone to a small house with guards in it? Or when he tries to attack one of them with 4 different attack drones? |
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Jan 23 2014, 06:47 PM
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#2
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Moving Target ![]() ![]() Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
4th or 5th ed?
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Jan 23 2014, 06:50 PM
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#3
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Target ![]() Group: Members Posts: 9 Joined: 19-December 13 Member No.: 185,681 |
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Jan 23 2014, 07:26 PM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
4th, like the topic marker says (IMG:style_emoticons/default/smile.gif) Assuming legal max ratings in software/hardware, corresponding cyberware etc. Drone controlling itself (Pilot-Software) Initiative: Pilot Software 6 + Response 6 (assuming a security or military drone, a civilian drone can only have response 5) + Response Enhancer 6 from Unwired = 18 + 18d6 Ranged Attack: Pilot 6 + Targeting Autosoft 4 +2 fuzzy logic Maneuvering: Pilot 6 + Maneuver Autosoft 4 +2 fuzzy logic + handling of drones Perception: Sensor 6 (camera 6 or radar 6) + Clearsight Autosoft 4 + 2 fuzzy logic Drone controlled by a jumped in rigger, German edition (due to the errate CGL never put out) Initiative: Intuition 6 + response 6 + response enhancer 6 +1 hotsim = 19 + 19d6 Ranged Attack: Sensor 6 + Gunnery 6 +2 Specialisation +2 Control rig +3 Control rigger nanites (German errata) +2 smartlink +2 hotsim Maneuvering: response 6 + vehicle skill 6 + handling +2 hotsim + 2 specialisation +2 control rig +3 control rigger nanites Perception: Sensor 6 + perception 6 +2 hotsim +3 visual enhancement +2 specialisation (visual) (in the case of radar or micro these bonuses drop) +x tacnet for attack/defense/perception and perhaps maneuver, if the GM approves. 3 phases for the drone, 5 for the rigger (assuming simsense enhancer and simsense , donīt forget that a rigger needs one action to control the drones when they are moving) QUOTE Can someone please tell me how and what a rigger rolls when, for example, he tries to sneak his drone to a small house with guards in it? SR 4A p247 Jumped-In Rigger Dice Pool Infiltration Response + Infiltration => 6 Response of the drone 6 Skill of the rigger 2 specialisation of the rigger 2 hotsim of the rigger ----------- 16d6 for the infiltration test Note that the guards perception can be modified by the size of the drone (see Arsenal, -2 to -6) chameleon coating (-4) and magic concealment (- rating of the spirit). QUOTE Or when he tries to attack one of them with 4 different attack drones? Jumped-In Rigger Dice Pool Attack# Sensor + Gunnery (+ active/passive targeting rules) Note, that gunnery is a vehicle skill and can be boosted by the control rig and and the control rig nanites in Augmentation. If you are new to SR4 and if you have a new rigger, have him only 1 attack drone at the same time, like any pet/summoner class you must know the rules fluently before you use multiple attack drones if you donīt want to drag down the gameplay for all other characters/players. SYL |
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Jan 23 2014, 08:48 PM
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#5
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Programs and Hardware stats could go to Rating 10 Max Legal, not just 6. (IMG:style_emoticons/default/smile.gif)
Autosofts were still limited to 4 IIRC. (IMG:style_emoticons/default/smile.gif) |
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Jan 23 2014, 09:03 PM
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#6
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Programs above rating 6 degraded at a pretty rapid rate, though, and cost an exorbitant amount.
Also, civilian drones can go above 5 on their hardware matrix stats, but need to spend a customization slot on Modular Electronics to do so. (SR4A Changes document) -k |
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Jan 23 2014, 10:30 PM
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#7
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Prime Runner Ascendant ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
Programs above rating 6 degraded at a pretty rapid rate, though, and cost an exorbitant amount. Also, civilian drones can go above 5 on their hardware matrix stats, but need to spend a customization slot on Modular Electronics to do so. (SR4A Changes document) -k True... Though that degradation rate was not all that big an issue in the long run (and implementing Patching rules would fix that fairly easily - No real reason they could not be patched, like normal programs).... The price, on the other hand, definitely was... (IMG:style_emoticons/default/smile.gif) Though I do not think that Modular Electronics made it into actual Print in any Book... Could be wrong though. |
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Jan 24 2014, 06:49 AM
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
Drone controlling itself (Pilot-Software) Initiative: Pilot Software 6 + Response 6 (assuming a security or military drone, a civilian drone can only have response 5) + Response Enhancer 6 Note, that gunnery is a vehicle skill and can be boosted by the control rig and and the control rig nanites in Augmentation. Just thought I'd pop in and correct some misnomers here. Note that response enhancers affect initiative not response, and control rig nanites suck and do not work as advertised - they boost the Pilot skill only. If you're going to use german errata though, please post a link to such. Its definitely not the default for most of the system. In general riggers get scary when they operate things directly, because hotsim/control rig/specialization is a 6 extra dice to any test, and you can easily get 10 dice on Command checks before you even look at adding Skill into the pool. Honestly, it sounds like you should post your Rigger players sheet and we can audit it. |
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Jan 24 2014, 11:18 AM
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#9
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Yes, the response enhancer do increase initiative, thats the reason why they are listed under initiative for drones and rigger.
Regarding the control rig nanites, please note that I mentioned the German errata - which was not released from CGL due to SR5, but was incorporated into the German edition (just like ... every other errata as it seems *sigh* SR5 *sigh*). In the German errata for the nanites, they do not only affect piloting skills, but *vehicle skills"*, just like the control rig implant. Which means piloting skills and gunnery. Unfortunately I cannot link a print book and I donīt have a scanner. I will see if I can get a scan or a photo. QUOTE +3 Control rigger nanites => (German errata) <= SYL |
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Jan 24 2014, 12:45 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
http://postimg.org/image/uvicli8xp/
Riggernanites in the German Bodytech/Augmentation. Another change is, that the nanites are compatible with the simsense cyberware for an additional initiative phase. SYL |
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Jan 24 2014, 12:48 PM
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#11
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Ranged Attack: Sensor 6 + Gunnery 6 +2 Specialisation +2 Control rig +3 Control rigger nanites (German errata) +2 smartlink +2 hotsim The default for vehicle attacks is Response + Gunnery (Gunnery is linked to Agility, Agility gets replaced by the drone's Response when jumped in). Sensor only comes into play when using sensor targeting (->vehicle combat chapter), in which case you'll also have to take into account signature modifiers (like -3 for metahuman-sized). Yes, the table at the end of the matrix chapter proclaims Sensor + Gunnery as the default. Obvious error is obvious. |
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Jan 24 2014, 02:10 PM
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#12
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
I was always under the impression that you always use passive or active targeting, no chance for something else. Because its the same in Unwired, Arsenal, Augmentation and in both basic books. I cannot find any references to response + gunnery.
If you mean QUOTE Any tests are made using the rigger’s skills and the drone’s attributes (substituting Response for Agility and Reaction and Sensor for Intuition). I do not think that this counts for gunnery tests, since a gunnery test is always an active or passive sensor test. It would count for other drone agility tests. SYL |
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Jan 24 2014, 02:59 PM
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#13
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
Because its the same in Unwired, Arsenal, Augmentation and in both basic books. I cannot find any references to response + gunnery. The BBB says the following on Gunnery: P. 128: GUNNERY (AGILITY) P. 245: JUMPING IN ... A drone controlled in this manner acts on the rigger’s Initiative— the rigger and the drone are treated as a single unit. Any tests are made using the rigger’s skills and the drone’s attributes (substituting Response for Agility and Reaction and Sensor for Intuition). The only place where the rules talk about the Sensor stat in conjunction with Gunnery is on p. 171: SENSOR TARGETING Characters can use the vehicle’s Sensor Attribute to help with Gunnery. Therefore, the table (which first appeared in UW and was the copied into 4A) is obviously wrong. Sensor + Gunnery can be used, but the default is Agility...and signature modifiers make sensor targeting a poor choice except when fighting large vehicles. |
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Jan 24 2014, 03:11 PM
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#14
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
With your interpretation, passive targeting wouldnt make any sense.
SYL |
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Jan 24 2014, 05:38 PM
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#15
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
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Jan 25 2014, 12:54 AM
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#16
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
But why should you use it (except for attacking trains and zeppelin)?
SYL |
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Jan 25 2014, 05:47 AM
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#17
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
I do not think that this counts for gunnery tests, since a gunnery test is always an active or passive sensor test. It would count for other drone agility tests. This is a false premise that only applies if a vehicle has a sensor rating, and then only if you choose to use it. Old vehicles with non-electronic turrets, for example, are Agility+Gunnery. This is The Default. Another -option- is Sensor + gunnery Yet another action is Sensor+Perception as a simple action, the hits of which aid one of the other rolls A third option is Command + gunnery, because command replaces the attribute portion of rolls. The fourth and final option, which you seemed to have missed because it is SPECIFIC to JumpIn, is substituting Response for all Agility and Reaction based tests, making Agility+gunnery become Response+Gunnery. Its especially confusing in the case of Autonomously running drones, because there are two stat-swaps in place. First, pilot for Agility(as the common rolls for riggers table would have me believe) and then autosoft for skill. This is still the Stat+Skill format, just with two swaps. Do note that the Common Rolls for Riggers table is awful and wrong sometimes. It assumes the Jumped Rigged in rigger is using Sensor Targeting, and at the same time, the Autonomous drone is NOT. Rigging is simple, really, once you get the rules of thumbs for What Statswaps What. |
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Jan 25 2014, 11:34 AM
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#18
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Moving Target ![]() ![]() Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Another -option- is Sensor + gunnery But that is only for manually using a gun (like a soldier using a mounted HMG). The moment you use onboard fire electronic (from the current TV screen in an Abrams or Leopard 2 MBT to the hot sim VR reality of a 2070 drone the only thing mentioned besides manual gunnery is sensor gunnery, starting with passive sensor gunnery (it doesnt cost an action. QUOTE Yet another action is Sensor+Perception as a simple action, the hits of which aid one of the other rolls That is active sensor gunnery, yes SYL |
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Jan 25 2014, 05:48 PM
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#19
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,051 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 |
But that is only for manually using a gun (like a soldier using a mounted HMG). The moment you use onboard fire electronic (from the current TV screen in an Abrams or Leopard 2 MBT to the hot sim VR reality of a 2070 drone the only thing mentioned besides manual gunnery is sensor gunnery, starting with passive sensor gunnery [citation needed] I already quoted the section on sensor targeting, it specifically denotes it as an option. The default is to use the skill + linked attribute, which for Gunnery undeniably is Agility, replaced by Response when jumped in. |
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Jan 26 2014, 02:01 AM
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#20
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,782 Joined: 28-August 09 Member No.: 17,566 |
[citation needed] I already quoted the section on sensor targeting, it specifically denotes it as an option So much this. Apple, the thing you're not getting is that sensor targeting is not mandatory(any flavor of it, passive or active). You're not forced to use it, ever. Seriously. Even autonomous drones that can only deal with the world via the dogbrain pilot and sensors aren't forced to use it. They use Pilot. Which, you guessed it, swaps in for Agility, just like jumping riggers swap in response. |
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