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> Shadowrun 5th Edition Errata Released, For the doubters
Patrick Goodman
post Feb 9 2014, 02:13 AM
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Check it out here.
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Shortstraw
post Feb 9 2014, 02:24 AM
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Yay now adepts with Astral perception cannot take the assensing skill.
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Fatum
post Feb 9 2014, 02:30 AM
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Yaaaay! And only half a year has passed!

p.172 - the damage code that Wombat is getting is still wrong.
p.205 - glad to see a tank's armour is still no protection to the crew against a missile.
Still can't run Common programs on a commlink, the only correction to the wireless bonuses is fixing the periscope.
Impressive! Ggggodlike!
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Mantis
post Feb 9 2014, 02:37 AM
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Thanks Patrick. I know you've been working hard to get this to be a thing.
The change to recoil, doesn't that basically make recoil just like it was in 4th edition unless you are taking either SA bursts or full auto bursts (the only ones which require a complex action)? Because for all other fire modes you are just using a simple action and you always have two of those available. I guess it works but I just wondered if that was the intention.
Also, yeah as Shortstraw pointed out, no assensing for adepts with astral perception? Huh?
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CanRay
post Feb 9 2014, 02:58 AM
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QUOTE (Fatum @ Feb 8 2014, 10:30 PM) *
Yaaaay! And only half a year has passed!
Rather it never come out at all? (IMG:style_emoticons/default/nyahnyah.gif)
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Fatum
post Feb 9 2014, 03:11 AM
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QUOTE (CanRay @ Feb 9 2014, 06:58 AM) *
Rather it never come out at all? (IMG:style_emoticons/default/nyahnyah.gif)
No, of course I am ecstatic to get an errata. Finally! I've waited long sleepless nights for it! And now, all the issues with the fifth are fixed! I will be moving over my campaign starting today!
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CanRay
post Feb 9 2014, 03:26 AM
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QUOTE (Fatum @ Feb 8 2014, 11:11 PM) *
No, of course I am ecstatic to get an errata. Finally! I've waited long sleepless nights for it! And now, all the issues with the fifth are fixed! I will be moving over my campaign starting today!
Hey, better than no errata at all, neh?
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Fatum
post Feb 9 2014, 04:01 AM
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Certainly, I've never said otherwise. It's good to see CGL improving quality control - it is of critical importance in a core book of a new edition, after all. Hooray to errata!
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CloisterCobra
post Feb 9 2014, 04:56 AM
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QUOTE (CanRay @ Feb 9 2014, 03:58 PM) *
Rather it never come out at all? (IMG:style_emoticons/default/nyahnyah.gif)


Actually, I thought six months was pretty quick, time to find out what the issues are, time for obscure things to start to come out and time for layout etc. Putting it out earlier would mean that you would have to put out several errata as new things come out.

Edit: Not to say that there won't be more, of course there will be.
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Jack VII
post Feb 9 2014, 05:45 AM
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QUOTE (Shortstraw @ Feb 8 2014, 08:24 PM) *
Yay now adepts with Astral perception cannot take the assensing skill.

Probably need additional errata explaining that "magic-specific" skills mean "Magic Attribute linked" skills.

Otherwise, an Adept could never Initiate.

ETA: I guess you could look at the Magic Skills section in the Magic section for clarification, but that really needs to be in the skills section.
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Glyph
post Feb 9 2014, 07:12 AM
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Well, SR4 had about eight or so errata, and then SR4A, so I wouldn't expect the first errata for SR5 to fix everything. I still have a lot of issues with SR5, but I applaud them for going back to putting out errata again. It's a step in the right direction.
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SpellBinder
post Feb 9 2014, 07:32 AM
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One step of many, I hope.

Or one of a few really big steps.
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Shortstraw
post Feb 9 2014, 08:08 AM
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QUOTE (SpellBinder @ Feb 9 2014, 05:32 PM) *
One step of many, I hope.

Well the errata thread had 535 posts and there were 38 sections in the errata document.
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Smash
post Feb 9 2014, 08:51 AM
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QUOTE (Mantis @ Feb 9 2014, 01:37 PM) *
Thanks Patrick. I know you've been working hard to get this to be a thing.
The change to recoil, doesn't that basically make recoil just like it was in 4th edition unless you are taking either SA bursts or full auto bursts (the only ones which require a complex action)? Because for all other fire modes you are just using a simple action and you always have two of those available. I guess it works but I just wondered if that was the intention.


It reads that way but I doubt it. Most pistols would then have a fairly pointless recoil statistic.
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tasti man LH
post Feb 9 2014, 09:22 AM
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QUOTE (Shortstraw @ Feb 9 2014, 12:08 AM) *
Well the errata thread had 535 posts and there were 38 sections in the errata document.

Which also included numerous spelling, grammatical, and page reference errors. Which the document even states that they aren't going to directly address until they add the errata to the PDF of the core book.
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Fatum
post Feb 9 2014, 09:33 AM
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QUOTE (CloisterCobra @ Feb 9 2014, 08:56 AM) *
Actually, I thought six months was pretty quick, time to find out what the issues are, time for obscure things to start to come out and time for layout etc. Putting it out earlier would mean that you would have to put out several errata as new things come out.
I'll just notice that all the large stuff fixed was spotted in, like, the first day because it was never supposed to go into the print version to begin with.
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Samoth
post Feb 9 2014, 12:30 PM
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QUOTE (Glyph @ Feb 9 2014, 07:12 AM) *
Well, SR4 had about eight or so errata, and then SR4A, so I wouldn't expect the first errata for SR5 to fix everything. I still have a lot of issues with SR5, but I applaud them for going back to putting out errata again. It's a step in the right direction.

I would expect it to fix everything since it took 6 months to produce and we had tomes of errors collected here with provided fixes that they completely ignored. It's a nice gesture but really more insulting than releasing nothing considering they broke more stuff with this release anyway.
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Shortstraw
post Feb 9 2014, 01:04 PM
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I just want them all fixed so my group can give it a fair shake and see if it is worth switching editions.
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DrZaius
post Feb 9 2014, 04:29 PM
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I am thinking about this like Triage. While I'm sure they wanted to fix every little thing, I think it's good that they're releasing this version of errata for stuff they're sure they want to fix / change. My guess is that a lot of the minor stuff (grammatical errors, page reference misdirects, etc.) will be covered by the 2nd printing without having an errata document released.


-DrZ
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BishopMcQ
post Feb 9 2014, 04:56 PM
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Play nicely with each other. If you have feedback, make sure that it's constructive. Whining and complaining alienates those who have worked hard to help you out.

Thanks Patrick for pushing this through. I know it's been a struggle on many levels. Like others, I hope that this is the first step and that now the boulder is rolling down the hill, it will be easier to keep it going and get other errata posted.

For my two cents, I will also weigh in that I don't care about the "Add a comma" and "delete this hyphen" editing stuff. The big rules changes and clarifications are more important to me and my group.
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Sengir
post Feb 9 2014, 05:03 PM
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Quite sparse, but one thing that I'd definitely see more often:
QUOTE
The document is a layered PDF, meaning you can print it without all the background material to save you some printer ink.

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Sponge
post Feb 9 2014, 06:11 PM
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Huzzah, finally. Hopefully this is the beginning of an ongoing process and the next revision of errata will not take quite as long (IMG:style_emoticons/default/smile.gif)

One problem I've noticed in the errata so far:

QUOTE (SR5-Errata)
REGISTERING SPRITE LIMIT (P. 256,
REGISTERING A SPRITE, PARAGRAPH 2)
After this sentence: “Your registered sprite will stay with
you as long as it still owes you at least one task.” Add: “You
can register a number of sprites equal to or less than your
Logic attribute.”


Using Logic to limit the # of Registered Sprites contradicts the "Additional Purchases & Restrictions" table on p98, which at the bottom reads "Can only have a number of Registered Sprites equal to the character's Charisma."
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Fatum
post Feb 9 2014, 09:11 PM
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QUOTE (BishopMcQ @ Feb 9 2014, 08:56 PM) *
For my two cents, I will also weigh in that I don't care about the "Add a comma" and "delete this hyphen" editing stuff. The big rules changes and clarifications are more important to me and my group.
Agreed. That's completely excessive, especially minding that the errata itself has (at a cursory glance) an unclosed parentheses and an unclosed quotation.
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Prime Mover
post Feb 9 2014, 10:05 PM
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A "BIG THANKS" to the errata crew !
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hermit
post Feb 9 2014, 10:39 PM
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Well. I never thought I'd see the day. Congrats, Patrick, and a step in the right direction for CGL as a whole.

QUOTE
Hopefully this is the beginning of an ongoing process and the next revision of errata will not take quite as long

To be fair, 6 months is not THAT long. Better than "when hell freezes over", anyway.

QUOTE
Using Logic to limit the # of Registered Sprites contradicts the "Additional Purchases & Restrictions" table on p98, which at the bottom reads "Can only have a number of Registered Sprites equal to the character's Charisma."

Because mancers who like sprites don't need to be just pretty, they also need to be smart. I'd rule both apply. No contradiction, but another leg iron.
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