Lock and Load [SR5] recruitment, 2075 Persistent World Game Thread |
Lock and Load [SR5] recruitment, 2075 Persistent World Game Thread |
Mar 4 2014, 12:31 AM
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#26
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Moving Target Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 |
1. choice C, though could likely be closer to A (especially if it is a hate group of any kind)
2. Pro-meta, anti prejudice groups (let's kill all the haters (IMG:style_emoticons/default/biggrin.gif) ) 3. don't care - will take orders |
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Mar 4 2014, 03:06 AM
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#27
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
Due to a player dropping out due to time restraints we have another player opening!
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Mar 4 2014, 06:24 AM
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#28
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Bit brief, hate typing on my phone:
1.C 2.neutral probably 3.B or C |
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Mar 4 2014, 07:06 AM
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#29
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
Haha since I do this all at work usually I do it all on my phone. You get use to it, an note apps are your friend (plus I smartened up and saved shortcuts for all the [] tags (IMG:style_emoticons/default/smile.gif) )
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Mar 4 2014, 02:22 PM
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#30
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Target Group: Members Posts: 7 Joined: 27-February 14 From: Colorado Springs, CO Member No.: 187,603 |
Here are my choices..
1, I choose C. My character has done questionable things in the past, but she wont kill civilians. Oh, what is TM anyway? 2, I don't have a preference. Just no Humanis Groups... for obvious reasons (IMG:style_emoticons/default/biggrin.gif) 3, C |
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Mar 4 2014, 08:10 PM
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#31
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Moving Target Group: Members Posts: 755 Joined: 8-August 12 From: Geogia Member No.: 53,120 |
I am going to make a melee adept, proficient in blades, staves and archery. as well as sneaking, and tracking.
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Mar 11 2014, 05:37 PM
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#32
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
Here are my choices.. 1, I choose C. My character has done questionable things in the past, but she wont kill civilians. Oh, what is TM anyway? 2, I don't have a preference. Just no Humanis Groups... for obvious reasons (IMG:style_emoticons/default/biggrin.gif) 3, C TM stands for Technomancer. And how's everyone chargen going? |
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Mar 12 2014, 11:54 AM
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#33
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Sorry, mine stalled a bit, would you believe I was trying to wrap my head around not having enough skill points with option A skills?!? Get back on it soon!
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Mar 12 2014, 01:43 PM
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#34
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Moving Target Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 |
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Mar 12 2014, 07:20 PM
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#35
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
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Mar 12 2014, 07:41 PM
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#36
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Moving Target Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 |
@Drace:
Hey, just a thought, but could you use an NPC Medic for the team? I had a former Docwagon Medic (who is coincidentally on the run from Ares) I was making for Tribes. Could slip in the mix, if you could use a guided voice on the crew. Plus he would be a simple character who could fade into the background whenever he is not needed. |
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Mar 12 2014, 10:28 PM
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#37
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Moving Target Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 |
I'll have Joke finished soon. Any feedback on the stats already provided?
Feedback welcome... Character is a female cyber Orc w/gun (Shelby Jackson, AKA Joke, as in I don't take jokes against/on me very well) Here are some of her details; more later in a clean sheet. NOT FINAL YET! I still have 20 Karma to use, not sure if will use for attributes or skills. Meta-B, Attributes-C, Magic-E, Skills-D, Resources A Body 6, Agility 7, Reaction 7, Strength 5, Willpower 4, Logic 3, Intuition 4, Charisma 2, Edge 4 Athletic group 2, Outdoor group 1 Automatics 4, specialization assault rifles Blades 2, specialization knives Heavy Weapons 2, specialization grenade launchers Perception 2 Pistols 3, specialization semi-autos Sneaking 2 Unarmed Combat 3 Knowledge Skills English N Japanese 1 Or'zet 2 Combat Tactics 2 Gunsmith 2 Megacorporations Security 1, specialization Ares Macrotechnology Mercenary Groups 2 Sports 1 SWAT Team Tactics 2 |
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Mar 13 2014, 01:21 PM
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#38
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
Still a WIP, got 20K resources or so to spend on weapons etc, and I haven't listed the freebies either and I've got another contact or two to buy...
Anyway, comments very welcome! <<Requiem>> |
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Mar 13 2014, 04:11 PM
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#39
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Moving Target Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 |
@Aria: Nice build for the Heavy, should be interesting seeing him in action.
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Mar 13 2014, 04:25 PM
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#40
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Moving Target Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 |
@justkelly: I would probably bump up your Assault Rifles a point or 2, as it looks like it will be your primary weapon, and it will be much more expensive to improve after chargen.
Gymnastics can be vital for dodging, you could add a specialization for it to your Athletics Skillgroup. A little extra Perception couldn't hurt either. Where get the points? You could take a point out of Pistols, its your backup piece anyways. Being a merc I doubt you will have to worry about not being able to carry your Assault Rifle on mission. You also have strong ratings in both Blades (with your spec.) and Unarmed Combat. This isn't in any way a bad combo to have, but if you were looking for an extra point or two to move around you could borrow from one of those areas and work on them as your progress. |
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Mar 13 2014, 07:33 PM
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#41
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
@Just Kelly
Looked it over and liking what I see. I agree that a bit more in the Automatics skill may be useful since it is cheaper in chargen to have a high skill than it is to upgrade during gameplay. But then again her Agi 7 does give her a good dice pool, plus Smartlink etc, so its definitely good as it stands if you don wan to change it. As for gymnastics, like AO said, it has some good uses, but if it doesn't fit in point wise then just make sure to take advantageous use of cover. @Aria Looks good to me, not sure if the rules for some of gear will be out that you have (the R coating, pirated software etc) anytime soon, but everything you have and there are rules for is good by me. @Overkill Replied to the PM! @All Welcome Always Overkill as Co-GM!! |
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Mar 13 2014, 11:03 PM
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#42
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Moving Target Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 |
@justkelly: I would probably bump up your Assault Rifles a point or 2, as it looks like it will be your primary weapon, and it will be much more expensive to improve after chargen. Gymnastics can be vital for dodging, you could add a specialization for it to your Athletics Skillgroup. A little extra Perception couldn't hurt either. Where get the points? You could take a point out of Pistols, its your backup piece anyways. Being a merc I doubt you will have to worry about not being able to carry your Assault Rifle on mission. You also have strong ratings in both Blades (with your spec.) and Unarmed Combat. This isn't in any way a bad combo to have, but if you were looking for an extra point or two to move around you could borrow from one of those areas and work on them as your progress. Good points all, including the followup comments from Drace. I'll apply them as best possible. Your suggestion of specialization of gymnastics for Athletic skillgroup is not allowed [p89 2nd full paragraph]. Also, you can't break skill groups at character gen - only during game play [p88 1st column 1st paragraph]. So, I'll look at how I've distributed my groups and skills to see if I can take this suggestion now, or perhaps make it a priority later. And welcome to our new co-GM. Any idea of when you want to begin the IC? @Aria - Joke is a former KE trooper - any chance Requiem would have been a leader/instructor for her in the last 5-7 years? She's mid to early 20s (haven't settled on a specific age yet, so any connection/crossing with Requiem could help determine it.) |
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Mar 13 2014, 11:07 PM
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#43
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
Good points all, including the followup comments from Drace. I'll apply them as best possible. Your suggestion of specialization of gymnastics for Athletic skillgroup is not allowed [p89 2nd full paragraph]. Also, you can't break skill groups at character gen - only during game play [p88 1st column 1st paragraph]. So, I'll look at how I've distributed my groups and skills to see if I can take this suggestion now, or perhaps make it a priority later. And welcome to our new co-GM. Any idea of when you want to begin the IC? @Aria - Joke is a former KE trooper - any chance Requiem would have been a leader/instructor for her in the last 5-7 years? She's mid to early 20s (haven't settled on a specific age yet, so any connection/crossing with Requiem could help determine it.) @just Kelly I was thinking the splitting would be a good idea for just after chargen. Didn't state that though my bad. What I get for writing on the tiny phone screen in my hand that barely scrolls lol. As for IC I'm hoping in a week to get it runnin as we await the last char sheets |
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Mar 14 2014, 04:48 AM
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#44
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Moving Target Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 |
I updated details of my character - in the original post up top. I'll attach an accountability sheet later. I dropped pistols completely since the crusader uses automatics. Added quality to augment gymnastics and running skill tests +2 without adding extra skill rating now. Great compromise I think.
Feedback is still welcome. Thanks everyone - looking forward to this game. |
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Mar 14 2014, 12:50 PM
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#45
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Dragon Group: Dumpshocked Posts: 4,258 Joined: 9-March 10 From: The Citadel Member No.: 18,267 |
@Aria Looks good to me, not sure if the rules for some of gear will be out that you have (the R coating, pirated software etc) anytime soon, but everything you have and there are rules for is good by me. @All Welcome Always Overkill as Co-GM!! Welcome Always! And Drace, I think you might be looking at the wrong tab on Requiem's sheet?!? He had an SR4 version but I've done a complete re-write for SR5 (should be the first tab) which is core rulebook only. Let me know if there's a problem seeing it and I will make a stand alone version. @Aria - Joke is a former KE trooper - any chance Requiem would have been a leader/instructor for her in the last 5-7 years? She's mid to early 20s (haven't settled on a specific age yet, so any connection/crossing with Requiem could help determine it.) You've probably heard of him rather than met him directly. He got screwed up by events in Chi Town and left Ares for the shadows a while back. He was instrumental in the creation of Ares' Firefight martial art... at least in my version of SR (IMG:style_emoticons/default/nyahnyah.gif) His background is the third tab on the character sheet (at least until '72 when he was last played), feel free to read (IMG:style_emoticons/default/biggrin.gif) |
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Mar 14 2014, 07:14 PM
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#46
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Moving Target Group: Members Posts: 504 Joined: 8-November 05 From: North Vancouver, BC Member No.: 7,936 |
@Aria
At line 95 and down their is a gear listing and karma expenditure list that is SR4, I looked an it looks like it came from the sr4 sheet. I was actually tallying up the costs when you mentioned everything was SR5 so I realized that those most have been an accidental carry over @Just Kelly Sounds good! |
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Mar 14 2014, 07:57 PM
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#47
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Moving Target Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 |
@Drace: Clutch, the team's Rigger/Dragon Pilot, is coming along well, and I should have his sheet in the next day or two. You can add him the roster if you'd like (IMG:style_emoticons/default/wink.gif)
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Mar 17 2014, 07:13 AM
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#48
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Moving Target Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 |
Accountability sheet for Shelby is now included in the original post as well as here...
https://skydrive.live.com/redir?page=view&a...AKu8JyKW5pHc8lg |
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Mar 17 2014, 02:01 PM
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#49
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Moving Target Group: Members Posts: 972 Joined: 15-December 13 From: Detroit, MI, UCAS Member No.: 184,586 |
Still working on Clutch's sheet, Riggers are complicated...
Soon though |
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Mar 17 2014, 11:43 PM
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#50
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Moving Target Group: Members Posts: 154 Joined: 14-December 13 From: St. Louis, MO Member No.: 184,358 |
@Always - you are creating a rigger character and going to co-GM, that's lots of work. (IMG:style_emoticons/default/wink.gif) |
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