"Spirit Collector" rules?, 5th Ed. Shaman |
"Spirit Collector" rules?, 5th Ed. Shaman |
Mar 17 2014, 05:35 PM
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#1
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
Hey folks, I am working on 5th ed. Shaman that "collects" evil spirits and binds them into foci.
I know that the binding rules take hours and materials, but isn't there some way to temporarily control that spirit until I can bind it? I'd like to be able to show up at a disturbance, encounter a nasty spirit and stick it in a jar instead of killing it. Is that kind of thing possible? |
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Mar 17 2014, 05:47 PM
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#2
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Target Group: Dumpshocked Posts: 62 Joined: 26-September 12 Member No.: 56,301 |
If you use Banishing on a spirit that's not yours, once you drop its owed services to zero it will depart on its next action. If you can act again before it does, you can attempt to "summon" that spirit and get it to owe you some services. (SR5, pg 301). Those services will last until used up or until the next sunrise/sunset (whichever comes first, as per normal unbound spirit rules).
I'm not sure if you can then "trap" it into an object, though. I was just reading over the spirit rules in preparation for a game tonight and I don't recall seeing anything about trapping spirits or binding them to anything but you. Theoretically I don't see why you couldn't create a special enchanted item to do this (like a soul jar or something), with some creative applications of an Astral Barrier spell, but even that wouldn't be a permanent solution because eventually it would run out of Potency (and there's no way I can see to extend that or make it permanent). |
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Mar 17 2014, 08:38 PM
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#3
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Target Group: Members Posts: 30 Joined: 20-September 11 Member No.: 38,390 |
Hey folks, I am working on 5th ed. Shaman that "collects" evil spirits and binds them into foci. I know that the binding rules take hours and materials, but isn't there some way to temporarily control that spirit until I can bind it? I'd like to be able to show up at a disturbance, encounter a nasty spirit and stick it in a jar instead of killing it. Is that kind of thing possible? I believe that sort of thing requires an unlicensed nuclear accelerator on your back (IMG:style_emoticons/default/smile.gif) |
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Mar 17 2014, 09:00 PM
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#4
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Runner Group: Members Posts: 2,575 Joined: 5-February 10 Member No.: 18,115 |
Is it weird that my first thought wasn't Ghostbusters, but was instead japanese Onmyoji or "exorcists"? (IMG:style_emoticons/default/nyahnyah.gif)
~Umi |
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Mar 17 2014, 09:03 PM
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#5
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
I'd like to be able to show up at a disturbance, encounter a nasty spirit and stick it in a jar instead of killing it. First, you have to remember when you defeat a spirit via damage, it's not dead. It's connection to this plane is disrupted and it is forced back to it's own plane.Is that kind of thing possible? Now some spirits are big and bad enough that maybe flat out destroying that connection might not be feasible or it's got enough hooks that it wont stay away long, so containment may be a preferable option as along term option. However, keep in mind which do YOU think will piss off the spirit more, disruption and banishment or Containment/imprisonment? It's been done before in the fluff/novels, but the practices are fairly obscure and can not imagine they would be easy as you are sort of messing with planar forces. This could be an interesting metamagic based on the possession traditions, though some other traditions might also look at this as containing evil forces. |
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Mar 17 2014, 09:53 PM
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#6
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Moving Target Group: Members Posts: 352 Joined: 10-August 10 From: Madison, WI Member No.: 18,916 |
On a side note...what spell is closest to Fear?
I'm looking at: Control Actions Control Thoughts Influence |
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Mar 17 2014, 09:57 PM
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#7
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
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