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> Players who NEVER learn?!?!?!?!
Noctum
post May 4 2004, 09:32 PM
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8) Welcome Ladies and Gents, Today I have a story of Foolishness and Luck that makes my head hurt. So I decided to share with you.

"The Rush Job" - An Extraction and Counter-Assassination.

Extraction Target - Ares Arms Weapon Designer, Currently Assigned to Knight Errent Weapons Testing Facillity Tacoma Wa.

Counter-Assassination Mark - An Unknown by the name of "X".

The runners are given a complete Dosier on thier extraction target and a pair of pictures of X. They are informed that they have reason to believe that "X" has been contracted to remove "The Weapons Designer." The Job is to make the extraction and remove the Assassin from his chosen line of work forever. The Catch (they have 24 hours before X has guarenteed Her death).

Characters :

1. Cinder : Human Female Str. Sam
2. Sinclair : Human Male Professional Thief
3. Max Karnage : Human Str Mage (Added to the Run late)

So Where was I? oh so after meeting with the Johnson, Cinder and Sinclair decide to just waltz their way into the Corp Housing Building in Tacoma, can you say AA Security. They drive past the place and decide its going to be tough so they call a Contact : Decker named Angelica and ask to have her mess with the system and help them get inside. I know what your thinking... That wasn't so bad actually pretty smart... but it gets alot worse from here. so after managing to bluff their way past the gaurds and passing Retinal and Thumb print scan thanks to Angelica thye are inside. So taking the Elevator to the fourth floor they bypass the Locking and Alarm on the Door and Shazzam they are inside the Weapon designers High lifestyle Apartment. After realizing she's not home they decide to trash the place looking for info or anything of value. That when Cinder finds the Colt Manhunter in the sock Drawer... HMMMMM any alarm bells or Red flags going off in your head? well not in theirs they just think great anouther gun for the Collection. After about two hours of rifling through the Apartment they decide that there is nothing more of Value and Decide to just wait for her to come home. Now mind you its 2:30 AM at this point, and they have noticed that there is not alot in the way of personal Effects in the apartment just close take out food and a Tooth brush... (Corp Lady is busy and almost never home).

So during there time trashing her apartment they decide to call anouther contact and ask his assistance... ENTER Mage... They tell him that they are registared to room 412 even though they are in 414, because the decker set them up as residence of 412 even though some old woman lives there. So the mage shows up on the door step of the Building and tells security he is here to See the resident of 412 the guards don't recognize him so they ring 412... The old woman answers and says she doesn't know him and the guards make him leave... So Max calls the other runners and asked them "what the DREK?" So Cinder walks down to the front lobby and escorts him up... Now the Knight Errent Guys watching the door are not exactly Dumb... So I rool a perception test to see if they remember her from earlier... and NOPE I BOTCH THE ROLL. So now there are Three of them in an Apartment in AA security Waiting for a Corp Weapons Designer to come home.

3:15 AM The Corp comes home and walks into her apartment to find the group waiting for her. Cinder pulls her Predator 3 that she somehow managed to slip past security and tells her to freeze. Meanwhile Sinclair and Max argue over what to do with her....

Cinder decides to have her sit quietly with her hands in her lap... Corp lady makes defaulted Stealth roll to activate her wristphone and call the security desk.
Meenwhile they are trying to decide how to get her out of the building. Cinder realizes after a few seconds what is going on and takes the phone and destroys it. But when security checks the number in their records they realize it is the number for the resident of 414... "hey hasn't there been alot of movement on the fourth floor tonight?" "yea now that you mention it" , and so security pulls up the cameras for the Fourth Floor just in time to See Cinder pushing the corp lady into the Elevator. They scramble a squad of four Guys in light security aromor to the Parking structure and force the elevator to skip all floors and go directly there. Meanwhile Sinclair and Max have walked out the front door easy as pie due to not having been seen on Camera and the fact that the door guards have changed shift and are paying more attention to keeping people out then keeping them in.

Now I know what your thinking... security in light Armor with Assualt rifles equals one dead SAM... Yea you would thinks right. NOPE did I mention that they had managed to get through security with 2 Grenades and a Predator 3... I couldn't beleive their luck. So security has an ugly suprise when the elevator opens... going first cinder thrown the grenade under the patrol car and covers the corp womans body with hers. BOOM, Lots of injured Security guys lying on the ground around the remains of the Vehicle they used. Cinder takes a moderate wound in the blast and walks casually over to her Motercycle which is parked in the structure.. Climbing on her Aurora she tosses her other grenage at the gate and rides out free and clear... Lone star resonse was 3 rounds and she was gone in 2 so no pursuit... however her face is all over the internal security monitors...

I shook my head and called it quits for the night and now I'm waiting to see what they will do next...



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Smiley
post May 4 2004, 09:38 PM
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Hey, if they got away with it, it doesn't seem quite so foolish. And what didn't they learn?
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Zazen
post May 4 2004, 09:47 PM
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I don't really see the big deal. I think I'd have given it to the target straight ("we're here to protect you" and all that), but otherwise what's the big deal?
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TinkerGnome
post May 4 2004, 10:02 PM
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I've seen worse runs... and been part of them, much to my shame.

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Capt. Dave
post May 4 2004, 10:06 PM
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Eh, there's one or two things I'd have done differently, but fair play to the lucky runners. Kudos to you, Noctum, for not fudging rolls.

I hear that, Tinkergnome.
This was a swiss fraggin' watch compared to some runs o' mine.
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Arethusa
post May 4 2004, 10:07 PM
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QUOTE (TinkerGnome)
I've seen worse runs... and been part of them, much to my shame.

I hear that.

But, to be fair, this was still pretty bad. Run them by everything they did wrong and help them learn to be professionals. That's all I can really suggest.
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RedmondLarry
post May 4 2004, 10:15 PM
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Things are supposed to go wrong on runs. People are only human, after all, and can't forsee everything.

You, the GM, appeared to do a good job deciding what the guards would do when things went wrong.

However, when the elevator doors opened, I'd be hard pressed as a GM to see any way Cinder could pull a grenade and toss it before the Guards with Delayed Actions fired upon her. After all, the guards have been told that there are two women in the elevator, and one is presumed armed and dangerous (otherwise why the Light Security Armor). Shooting someone when they reach for a weapon/grenade is SOP in the guards training, after they've ordered the subject to halt. Ordering the subject to halt is a Free Action for one of the guards, while the others continue to Delay Actions.

I'd let anyone with a Delayed Action, with gun ready and pointing, to go before someone could Ready Grenade and Throw Grenade.

I'd have been more likely, as a GM, to have the guards just getting into position when the elevator doors opened, or to have had the elevator stop completely while the guards got into position.
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D.Generate
post May 4 2004, 10:21 PM
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Yeah for some people its hard for them to understand what being a criminal is really like. For others its easy. Of course movies don't help much since if anyone ever tried anyhting in a movie they'd be busted in 2 minutes. PLus its hard to cover all angles when dealing with a Snach n grab on that scale, especially since they didn't have time to do any legwork for the most part, to find out where corp lady likes to hang and what not. I do have to say that they were very lucky however. Did they do anything drastically stupid? In my opinion they didn't, they just didn't plan too well or have a contingency plan from what I could tell. You always need a plan B and even a C can never hurt. Cause plan A almost never goes exactly right.

Also are these al new players to SR? If so of course they made a few mistakes hell even most veteran players don't know all the local Security ratings, or every possible security measure that can be in place in a Corp building. A

Anyways thats enough rambling from D.G. Noext time they should call me in for help, I'm a Pro at these things.
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Noctum
post May 4 2004, 10:22 PM
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Thanks for the Advice guys... and your right the Delayed actions should have gone first didn't even think of it.
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TinkerGnome
post May 5 2004, 12:18 AM
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Actually, I think it's a really good exercise to figure out what the PCs did wrong and go from there. Their mistakes as I see 'em were:
  • Calling the mage in late. If you're going to pay a spell slinger, you might as well get a whole run's worth of work out of them.
  • Not neutralizing the cameras. With a mage, this is relatively easy, or have the decker do it. Worst case scenario is that the guards figure something is up. At least they won't know what.
  • Too much focus on the mark and not enough on finding and neutralizing the assassin. If they could have found and geeked X, they wouldn't have had a deadline any longer. Can you symbolically link off of a photograph? If so, astral tracking would have done the job pretty fast.
  • Looting. It's not professional, but if you're going to loot, at least be neat about it. Also, for the love of god, wear gloves (which I don't know that they didn't).
  • All-in-all, going through the front door probably wasn't the best idea. If they could have found an alternate entrance (rooftop, sewer, maintenance) that would, more or less, compensated for their other problems.
  • Letting the mark call out was just bad planning. A decker watching the callcenter could have solved it, as could more diligent guarding.
On the elevator thing... I wouldn't have had the guards automatically hose the Sam. I would have called for the standard ambush/surprise roll with the guards being the ambushers, though. I'd have had them loaded with gel rounds or a freeze foam tank and ready to hose the elevator. After all, if you stop an extraction and don't kill the person you're saving, it worked out for the best.
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Arethusa
post May 5 2004, 12:41 AM
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QUOTE (TinkerGnome)
Can you symbolically link off of a photograph?

Whoah, no way. At least, fuck, I hope not.
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TinkerGnome
post May 5 2004, 12:56 AM
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I don't have SOTA on me right now or I'd check. If you can, it's a huge TN modifier. You probably need an object link, though.
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Gem the Troll
post May 5 2004, 01:10 AM
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This is just a personal thing...if I'm trying to SNEAK through the front door of a Corp apartment building, I wouldn't be toting any of my big artillery. I might try sneaking in a knife or a hold out-light pistol. If you get caught with a heavy pistol or grenades, you've pretty much just botched your assignment. If you are going to take in some of your larger toys, then you definately want a different way in. Loke I said, just a personal thought on this.
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TinkerGnome
post May 5 2004, 01:18 AM
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Depends on your assessment of the security. If you're looking at a standard MADS-based setup, then take the biggest thing you've got with ceramics. For the rest, you can come up with a better way to get it in (levitating mage works well, particularly if you can get someone else to the window from the inside.
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Jason Farlander
post May 5 2004, 01:40 AM
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QUOTE (Arethusa)
QUOTE (TinkerGnome @ May 4 2004, 08:18 PM)
Can you symbolically link off of a photograph?

Whoah, no way. At least, fuck, I hope not.

You *can* use a photograph as a symbolic link to a target...but its not easy. It's classified as a symbolic representation, and, if not created by the caster, involves a +8 TN modifier to the linking test.
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last_of_the_grea...
post May 5 2004, 02:03 AM
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QUOTE (Arethusa)
QUOTE (TinkerGnome @ May 4 2004, 08:18 PM)
Can you symbolically link off of a photograph?

Whoah, no way. At least, fuck, I hope not.

Yes, but it's a metamagic technique. If yer not an initiate who took that technique then forget it...and it's new so not many can unless they are voodoo guys. It's in SotA. Don't remember what page.
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Jason Farlander
post May 5 2004, 02:05 AM
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Oh right... forgot to add that you need symbolic linking metamagic. Its page 47 in SOTA.
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TinkerGnome
post May 5 2004, 02:34 AM
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Photographs are really bad for linking, it seems. They're between +6 and +14 to the test, depending on the skill of the photographer.

Still, it'd probably be worth a shot if you have the capability.
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Arethusa
post May 5 2004, 03:31 AM
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Good lord, that's horrible. I'm pretty appalled that ever made it in. Practically makes it impossible for a person to go to ground if the people after him really want to find him. That's just retarded.
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TinkerGnome
post May 5 2004, 03:39 AM
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Well, because of the way the symbolic linking thing reads, a GM is within the rules to disallow photographs to count. However, a stick figure drawing by someone who saw the character once, 10 years ago will work (badly).
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Solstice
post May 5 2004, 04:21 AM
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They didn't geek the X guy.
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kuroko
post May 5 2004, 04:28 AM
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QUOTE
8)  Welcome Ladies and Gents,  Today I have a story of Foolishness and Luck that makes my head hurt. So I decided to share with you.   
 
"The Rush Job" -  An Extraction and Counter-Assassination.


Well I've seen worse. But most of those are found here (CLUE Files). They had some smart moments, and some lucky moments.

QUOTE
Extraction Target -  Ares Arms Weapon Designer, Currently Assigned to Knight Errent Weapons Testing Facillity Tacoma Wa. 
 
Counter-Assassination Mark -  An Unknown by the name of "X".   
 
The runners are given a complete Dosier on thier extraction target and a pair of pictures of X.  They are informed that they have reason to believe that "X" has been contracted to remove "The Weapons Designer."  The Job is to make the extraction and remove the Assassin from his chosen line of work forever.  The Catch (they have 24 hours before X has guarenteed Her death).


1 - Ummm, so didn't they know this pullee would be a bit tougher than others? (If I'm reading it right and this is McBaine, then congrats to you for working something like that in).
2 - Did they bother trying to track down X?

QUOTE
 
I shook my head and called it quits for the night and now I'm waiting to see what they will do next...


Did they get the mark out? Can X track them down?
The very least that should happen here is Cinder joins the Colt DPT (Disposable Persons Team - enforce it how you will).

As for the other two - do intellegent sec forces find the doctored records, do they see the footage of Cinder walking in with Sinclair? DO they note that Max Karnage was lead up by the target? If so, same as Cinder.
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Eyeless Blond
post May 5 2004, 04:58 AM
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What's the problem with the Colt Manhunter, btw? I know that's supposed to be obvious from the context, but maybe I'm just not seeing it.
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A Clockwork Lime
post May 5 2004, 05:00 AM
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I don't get it either.

I think it's another classic example of one of those "brilliant GM clues" that really aren't that brilliant or that much of a clue. I mean, how shocking to find one of the most common handguns on the market in a weapon designer's sock drawer. Who woulda suspected something like that?
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FlakJacket
post May 5 2004, 05:03 AM
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QUOTE (Arethusa)
That's just retarded.

Says the man that's never even seen the rules about it.
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