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Machiavelli
post Apr 28 2014, 11:10 AM
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Yesterday we have been playing again (after quite a long brake) and I have to admit, that it was very unsatisfying. Here a rough overview about the happenings:

At our first run, we should do an escort-job for a courier, which was stuck in a pub surrounded by a gay-streetgang (yeah-right). We were a little bit low on manpower (just a pistolero-adept, me as a combat oriented mystic adept and our hacker) but good on firepower. While my colleagues stepped inside, to check the situation, I stayed outside to monitor the enemy-movement. After a short time, we realized that the gang had some “additional members”, that only camouflaged as gangers. 4 of them on the front had only improvised gang-tags and an unknown number was on the backdoor (according to our hacker). Obviously either a corp- or a runner-team was also interested in the goods the courier carried around. On a secret command, the gangers stepped aside and closed the roads and every escape-route, while the “runners” started throwing Molotov-cocktails on the pub. 2 innocent guests stepped outside to escape the situation, but got beaten down, dragged into a backstreet so that the gangers could rape them. Because I play a medusa-like char. you might be able to imagine, that this isn’t something i would let happen (please check ancient-myths for further information’s), so my first shot was for the rapist, while the second one was directly in one of the runners. The quartet went after me, while my comrades tried to escape through the back-door. I got shot with an LSD-filled DMSO-bow-arrow, which took me out completely. My comrades tried to escape, but of course the other part of the team only waited for someone to step out of the backdoor, so my men got beaten down, too. Only because of the interference of an NSC, the team survived and we once again met at the street-doc.

The second run was over even faster. We should pick up an employee of a corp (young woman with 6-month old child, middle management) before “anyone else does”. So I put a decoy-car in a backstreet on the way to her, while my fellow runners rented a high-class car so that we could go to downtown unnoticed. As we arrived, 2 or 3 black vans parked directly in front of the apartment block, with the obligatory security personnel standing in front of it. The apartment block and the security belonged to the same corp and as we started to head for the house, the target moved out of the door, secured by even more bodyguards. It was obviously that she was not going with them willingly, but we was in a A-security-zone so we really had no clue what to do. So we tagged their cars to follow them, but (of course) they moved further into an AAA-security-zone.

I really donīt get if we did something wrong or if it was GM-despotism, but both runs were crap (IMHO). What do you think about that?
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Stahlseele
post Apr 28 2014, 11:25 AM
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Way too many enemies in an enclosed space with "innocents" around and a DMSO/LSD tipped Arrow from a bow . .
Yeah, no, i'd blame the GM on this one.


Way too many enemies and an AAA Zone where you can't use heavy artillery either . .
Yeah, no, i'd blame the GM on this one too.
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ltwutze
post Apr 28 2014, 11:53 AM
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Was the group coordinated with the GM? Maybe he expected you to be more Pink Mohawk and gun them down with assault cannons and such? If not, I'd be with Stahlseele on this, blame the GM. Maybe you should talk this over and get to common ground about how pink-mohawk/black-trenchcoat your game is and what consequences are to be expected from openly firing and such. If that doesn't help, you should either swap GM duty to another person or stop playing with this particular group.
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Machiavelli
post Apr 28 2014, 12:15 PM
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No, the group was not properly coordinated, but setting an ambush with 8 people plus support is not so much of a problem. With only 3 runners in my own team, we have a hard time to encircle somebody. ^^ Usually we only go pink mohawk in C and lower areas, but even in the Z-zone we were, we were massively outnumbered. I think i will have to talk with the GM about that.^^

But this leads me to another question: how many runners do you have in your teams?
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mister__joshua
post Apr 28 2014, 12:19 PM
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It sounds a bit much from the GM, but I'd like to ask:

In the first instance were you sent to the pub and then immediately surrounded or did you have time to move the target etc if you wanted to? Was there any reason to stay there? Did you have any warning of (or could you have found out about) the threat before you went there and, for instance, not all gone in. Or left a getaway outside etc.

In the second instance, if the GM said 'get there before anyone else' did you go there immediately? If so then that's a bit harsh but obviously what you're meant to be facing (albeit a tough job). If you didn't then the GM is probably within rights to beat you there and make the job tougher.

Sometimes we're given jobs that don't have time for proper planning. I enjoy them from time to time (mixed in with other more conventional jobs). It's a quick line into the action without the 1/2 sessions of legwork/spying/scouting/shopping etc.
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Shortstraw
post Apr 28 2014, 12:26 PM
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With my group it depends (I run mission style SR when not everyone can make it on game night) but from 2 to 6. As for a mohawky game may I suggest wearing a CMC-660 HCS (Iron Will with Life support lvl 2, Max Armor, Extreme environment mod, Fire Armor 10) next time and watching the zergzonelings burn.
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Stahlseele
post Apr 28 2014, 12:30 PM
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Usually 5 to 7 runners.
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Sendaz
post Apr 28 2014, 12:41 PM
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QUOTE (Machiavelli @ Apr 28 2014, 06:10 AM) *
At our first run, we should do an escort-job for a courier

Should have held out for the courier job for an escort. (IMG:style_emoticons/default/nyahnyah.gif)
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Machiavelli
post Apr 28 2014, 12:45 PM
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QUOTE (mister__joshua @ Apr 28 2014, 12:19 PM) *
It sounds a bit much from the GM, but I'd like to ask:

In the first instance were you sent to the pub and then immediately surrounded or did you have time to move the target etc if you wanted to? Was there any reason to stay there? Did you have any warning of (or could you have found out about) the threat before you went there and, for instance, not all gone in. Or left a getaway outside etc.

In the second instance, if the GM said 'get there before anyone else' did you go there immediately? If so then that's a bit harsh but obviously what you're meant to be facing (albeit a tough job). If you didn't then the GM is probably within rights to beat you there and make the job tougher.

Sometimes we're given jobs that don't have time for proper planning. I enjoy them from time to time (mixed in with other more conventional jobs). It's a quick line into the action without the 1/2 sessions of legwork/spying/scouting/shopping etc.



AS fort he first run, we were sitting in a restaurant, chatting about the happenings in the last few months as we got the information that we are needed immediately. So we didnīt even have time to get proper equipment. Just because we complained, we were given some better weapons (e.g. M23 with lasersight, instead of my fully-equipped-ares-alpha-combat-monster) and headed to the pub immediately. The only side-information we had was, that the courier was sitting in a pub and that he feels unsafe and wants escort before he leaves the location. There was no Wifi-surrounding close by, that we could hack, so we only had some very old road-maps. As we arrived there was a street party going on, because the gay-gang just conquered the street from a competitor. As my colleagues went into to bar to check the situation, it immediately went Boom.

As for the second situation, we got dressed up properly and rented a car. That was basically all the time we used up. We shortly thought about going there with my GMC-bulldog motorhome or with the hackers Ford Americar, but the GM told us that it would be ways to obvious and we even shouldnīt think about going there in less than good clothing. So yeah, we went there as immediately as possible.
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Tymeaus Jalynsfe...
post Apr 28 2014, 02:41 PM
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QUOTE (Machiavelli @ Apr 28 2014, 05:15 AM) *
But this leads me to another question: how many runners do you have in your teams?


We generally run with 5-6 (Rarely, with 7).
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Machiavelli
post Apr 28 2014, 02:44 PM
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I think you are talking about 5-7 players, not runners. So you donīt play 2 chars. simultaniously?
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Shortstraw
post Apr 28 2014, 03:00 PM
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In other games playing multiple characters just takes more bookkeeping. In SR? I mean, how do you stab yourself in the back without seeing it coming?
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Machiavelli
post Apr 28 2014, 03:04 PM
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It is difficult, i agree, but we usually deal, that the 2 chars you play run as a 2-man-team to support each other (like sharpshooter and his scout) or that you separate the second chars into team beta, so that you can handle them seperately. It works better than being beaten up because you are outnumbered. ^^
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Tymeaus Jalynsfe...
post Apr 28 2014, 03:11 PM
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QUOTE (Machiavelli @ Apr 28 2014, 07:44 AM) *
I think you are talking about 5-7 players, not runners. So you donīt play 2 chars. simultaniously?


Correct, 5-6 Players, running one character each. (IMG:style_emoticons/default/smile.gif)
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Machiavelli
post Apr 28 2014, 03:20 PM
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CURSE YOU!!! (IMG:style_emoticons/default/wink.gif) We are only 4 guys, from time to time a 5th is joinging, but only very unregulary. I am officially jealous. ^^
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Tymeaus Jalynsfe...
post Apr 28 2014, 04:52 PM
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QUOTE (Machiavelli @ Apr 28 2014, 08:20 AM) *
CURSE YOU!!! (IMG:style_emoticons/default/wink.gif) We are only 4 guys, from time to time a 5th is joinging, but only very unregulary. I am officially jealous. ^^


(IMG:style_emoticons/default/smile.gif) I guess it would be impolitic to tell you that in the past we had 7-8 Players then, right?
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Shortstraw
post Apr 28 2014, 04:57 PM
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Too many!
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Stahlseele
post Apr 28 2014, 05:05 PM
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yeah, 8 is cutting it close to too many, but we are usually 5 to 7 players +GM IF i get to play at all . .
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binarywraith
post Apr 28 2014, 05:06 PM
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Honestly, that reads like you need to have a chat with your GM.

Failing that, it's time to go Full Retard, and bust out the pink mohawks.

GM likes disarming you? Make a habit of having a layer of C16 and ball bearings sewn into your coat. Remove, throw down in middle of room, duck behind something.

Get cyberweapons. Get concealable holsters. Get in the habit of carrying unreasonable quantities of air-dispersal psychoactive drugs. Always and I mean ALWAYS wire your car for remote detonation in case you need a distraction in the parking lot.



Although really it sounds like you're badly in need of a mage and a rigger for overwatch and artillery.
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Tymeaus Jalynsfe...
post Apr 28 2014, 05:21 PM
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QUOTE (Shortstraw @ Apr 28 2014, 09:57 AM) *
Too many!


Agreed, which is why we are at the current 5-6. (IMG:style_emoticons/default/smile.gif)
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psychophipps
post Apr 28 2014, 06:40 PM
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My personal preference is 4-5 players. 6 is fine but 7 gets to being a PITA in my experience.
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Kincaid
post Apr 28 2014, 07:04 PM
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Honestly, I'd stop playing with the GM just because he thinks having gay gangers rape NPCs in the middle of a firefight is cool.
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Sponge
post Apr 28 2014, 07:10 PM
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Maybe the GM was thinking you would try non-confrontational options? It's hard to get the whole picture of the circumstances from a small paragraph, but when I see overwhelming force my thought is "ok, we need to find a different tactic", rather than "sure glad I brought along my big gun".

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Lobo0705
post Apr 28 2014, 07:16 PM
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QUOTE (Kincaid @ Apr 28 2014, 02:04 PM) *
Honestly, I'd stop playing with the GM just because he thinks having gay gangers rape NPCs in the middle of a firefight is cool.



This ^^
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Jack VII
post Apr 28 2014, 08:07 PM
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QUOTE (Lobo0705 @ Apr 28 2014, 01:16 PM) *
This ^^

So grimdark
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