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> Just walked out of a game., Player sulking. You have been warned.
Jhaiisiin
post Jun 6 2014, 03:34 AM
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QUOTE (X-Kalibur @ Jun 4 2014, 04:23 PM) *
I think it ultimately helps if there's just general trust as well as a certain... lack of attachment to characters. You're all playing a game where people die all the time.


I find it interesting how often people here lose characters. That's never been my experience in RPG's, Shadowrun or otherwise. I think I've actually had characters die less than a half dozen times across multiple game systems and 2 decades of gaming. Character attachment becomes the rule in our groups, just because we play the same characters for so long.

Maybe I'll make a thread about this at some point. I can understand the idea, but the whole concept is pretty foreign to me, TBH.

On topic, yeah, FD, I think your GM needs to open up a bit as to what he/she is doing. It's a bit excessive to screw over your scouting every single time. I know I'd happily let my character bail and make up a different, more annoying character for that kind of game. "Oh, scouting is useless? Fine, here's Mongo the super troll who's a walking weapons platform. Eff stealth. Hur hur."

Yeah, I've done that. No, it's not mature. But it got things back on track with that GM.
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Brazilian_Shinob...
post Jun 6 2014, 12:39 PM
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Well, for my gaming group it's about the character dying because of player's stupidity or an appropriate dramatic time.
Granted, with burning edge rules, you can always save your character, but some of us don't like the idea of burning xp this way, and if the death occured in a pretty dramatic way, we *starts singing* LET IT GO, LET IT GO, erh, sorry, don't know what happened to me.
And through our other campaigns, Werewolf, for instance, what are the chances of a Garou dying in a non-dramatic way, anyway?
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Sendaz
post Jun 8 2014, 09:00 PM
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QUOTE (Brazilian_Shinobi @ Jun 6 2014, 08:39 AM) *
And through our other campaigns, Werewolf, for instance, what are the chances of a Garou dying in a non-dramatic way, anyway?
Depends, is it keeping up with his Heartworm medicine? (IMG:style_emoticons/default/nyahnyah.gif)
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toturi
post Jun 9 2014, 01:51 AM
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QUOTE (Brazilian_Shinobi @ Jun 6 2014, 08:39 PM) *
LET IT GO, LET IT GO,

Character death never bothered me anyway... (IMG:style_emoticons/default/nyahnyah.gif)
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X-Kalibur
post Jun 9 2014, 06:00 AM
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This is why we can't have nice things.
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toturi
post Jun 9 2014, 06:06 AM
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QUOTE (X-Kalibur @ Jun 9 2014, 02:00 PM) *
This is why we can't have nice things.

*sings* "Do you want to build a street sam?"
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Meatbag
post Jun 9 2014, 10:13 AM
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Hey look, a dead horse! Can I take a whack at it?

Situations like this are why GMs shouldn't get too attached to "the story". When I GM, my job is to set up conflict, that's all - how the players deal with that conflict is the story.

Problem: locked door.

Solutions:

A. Battering ram!

B: Talk your way in.

C: Hack your way in.

D: Dismantle the lock and "pick" it.

E: Drive the van through the side of the building.

Some of these are easier or harder. Some of these are more sensible, some are less so, and I get to decide exactly how hard each one is - but if they do it, then they do it, and the world reacts as it should.

They control five guys, I control the rest of the universe, I don't need to cheat.
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