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Jun 6 2014, 03:34 AM
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#76
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,416 Joined: 4-March 06 From: Albuquerque Member No.: 8,334 |
I think it ultimately helps if there's just general trust as well as a certain... lack of attachment to characters. You're all playing a game where people die all the time. I find it interesting how often people here lose characters. That's never been my experience in RPG's, Shadowrun or otherwise. I think I've actually had characters die less than a half dozen times across multiple game systems and 2 decades of gaming. Character attachment becomes the rule in our groups, just because we play the same characters for so long. Maybe I'll make a thread about this at some point. I can understand the idea, but the whole concept is pretty foreign to me, TBH. On topic, yeah, FD, I think your GM needs to open up a bit as to what he/she is doing. It's a bit excessive to screw over your scouting every single time. I know I'd happily let my character bail and make up a different, more annoying character for that kind of game. "Oh, scouting is useless? Fine, here's Mongo the super troll who's a walking weapons platform. Eff stealth. Hur hur." Yeah, I've done that. No, it's not mature. But it got things back on track with that GM. |
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Jun 6 2014, 12:39 PM
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#77
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,989 Joined: 28-July 09 From: Somewhere along the brazilian coast Member No.: 17,437 |
Well, for my gaming group it's about the character dying because of player's stupidity or an appropriate dramatic time.
Granted, with burning edge rules, you can always save your character, but some of us don't like the idea of burning xp this way, and if the death occured in a pretty dramatic way, we *starts singing* LET IT GO, LET IT GO, erh, sorry, don't know what happened to me. And through our other campaigns, Werewolf, for instance, what are the chances of a Garou dying in a non-dramatic way, anyway? |
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Jun 8 2014, 09:00 PM
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#78
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
And through our other campaigns, Werewolf, for instance, what are the chances of a Garou dying in a non-dramatic way, anyway? Depends, is it keeping up with his Heartworm medicine? (IMG:style_emoticons/default/nyahnyah.gif) |
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Jun 9 2014, 01:51 AM
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#79
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
LET IT GO, LET IT GO, Character death never bothered me anyway... (IMG:style_emoticons/default/nyahnyah.gif) |
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Jun 9 2014, 06:00 AM
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#80
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 2,579 Joined: 30-May 06 From: SoCal Member No.: 8,626 |
This is why we can't have nice things.
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Jun 9 2014, 06:06 AM
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#81
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Canon Companion ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
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Jun 9 2014, 10:13 AM
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#82
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Moving Target ![]() ![]() Group: Members Posts: 151 Joined: 17-November 08 Member No.: 16,603 |
Hey look, a dead horse! Can I take a whack at it?
Situations like this are why GMs shouldn't get too attached to "the story". When I GM, my job is to set up conflict, that's all - how the players deal with that conflict is the story. Problem: locked door. Solutions: A. Battering ram! B: Talk your way in. C: Hack your way in. D: Dismantle the lock and "pick" it. E: Drive the van through the side of the building. Some of these are easier or harder. Some of these are more sensible, some are less so, and I get to decide exactly how hard each one is - but if they do it, then they do it, and the world reacts as it should. They control five guys, I control the rest of the universe, I don't need to cheat. |
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