My Assistant
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Jul 23 2014, 08:29 PM
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#76
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
Ah okay. Comment withdrawn then. I just remembered when he de-errata'd the Arsenal once.
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Jul 26 2014, 01:20 AM
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#77
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Target ![]() Group: Members Posts: 59 Joined: 4-January 14 From: Moscow Metro hideout Member No.: 186,333 |
Cheese! Can't express how I hate DriveThrough search engine!!! Anybody, good fellas, a link please...
Updated: got it! I wonder, how can u find out what had been edited)))) Dies anybofy know, is there any list of corrections? |
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Jul 26 2014, 03:01 AM
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#78
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,038 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
Cheese! Can't express how I hate DriveThrough search engine!!! Anybody, good fellas, a link please... Updated: got it! I wonder, how can u find out what had been edited)))) Dies anybofy know, is there any list of corrections? http://forums.shadowruntabletop.com/index.php?topic=17340.0 Larsine was kind enough to run a comparison program and sift out the changes. THe majority of it is spelling error corrections and the previously revealed 5th ed errata file, just now incorporated into the main 5th ed file. |
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Jul 26 2014, 02:42 PM
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#79
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
also changing some page numbers without changing any references. and a couple of random screw-ups.
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Jul 26 2014, 05:44 PM
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#80
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
The usual drek.
What? Someone had to say it. |
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Jul 26 2014, 07:04 PM
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#81
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Shooting Target ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 1,973 Joined: 4-June 10 Member No.: 18,659 |
I've been character building today, and the thing that's struck me as funniest is that the page references in Street Grimoire are correct when referring to pages inside that book... but wrong whenever they reference SR5. It's like there's a curse on it.
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Jul 27 2014, 10:42 AM
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#82
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Target ![]() Group: Members Posts: 59 Joined: 4-January 14 From: Moscow Metro hideout Member No.: 186,333 |
http://forums.shadowruntabletop.com/index.php?topic=17340.0 Larsine was kind enough to run a comparison program and sift out the changes. THe majority of it is spelling error corrections and the previously revealed 5th ed errata file, just now incorporated into the main 5th ed file. My gratitude to Larsine and you! |
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Jun 30 2015, 03:52 PM
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#83
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Jason Hardy is the line developer, ultimately everything falls on him. My understanding is that layout and editing is largely treated as hands-off. I know proofreader fixes are sometimes ignored, but I believe the editors are also told to take a more passive role. Which is a crying shame, because a good editor can really bring out the potential in a given piece of writing. An editor should be an active part of the process, and probably the single most important collaborator. This looks awfully like a rubber-stamp process, where the editor is only allowed to look for gross errors, and then passes it on. This all over the place. Remember when we were proofing SR4A? FFS it was like we were getting the ramblings of a high school creative writing student rather than an edited piece. We weren't proofing so much as making a last-ditch attempt at making a first editing pass to try and keep the book from being (as much) utter shit. I'm a little disheartened that the processes apparently haven't improved since then. I've been out of the SR game for a while, but I just ran the QSR adventure at FreeRPG Day and it has me wanting to play again. My hope was that since it has been out for so long, I'd be able to pick up a largely corrected and solid physical book at GenCon. If they haven't even bothered to update the dead tree version with the paltry "official" errata that I've seen...I mean fuck. |
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Jun 30 2015, 08:55 PM
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#84
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
This all over the place. Remember when we were proofing SR4A? FFS it was like we were getting the ramblings of a high school creative writing student rather than an edited piece. We weren't proofing so much as making a last-ditch attempt at making a first editing pass to try and keep the book from being (as much) utter shit. If you think 4AE editing was shit, I highly advise to stay no less than six feet away from 5E books.
I'm a little disheartened that the processes apparently haven't improved since then. I've been out of the SR game for a while, but I just ran the QSR adventure at FreeRPG Day and it has me wanting to play again. My hope was that since it has been out for so long, I'd be able to pick up a largely corrected and solid physical book at GenCon. If they haven't even bothered to update the dead tree version with the paltry "official" errata that I've seen...I mean fuck. |
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Jun 30 2015, 09:04 PM
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#85
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Yup. From this and other stuff I've read I think I'll stick to my plan of using Interface Zero 2.0, the Fantasy Companion, and the rest of the Savage Worlds rules to run SR, and just use my 1st-4th edition stuff for fluff and reference.
Shame, because if they'd get their shit together, the core ideas of the Shadowrun mechanics really do support the feel of the game. |
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Jun 30 2015, 09:14 PM
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#86
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 2,801 Joined: 2-September 09 From: Moscow, Russia Member No.: 17,589 |
Oh, there's a Savage Worlds module for cyberpunk? Isn't the system a tad bit too deadly for SR, though?
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Jun 30 2015, 10:40 PM
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#87
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
Not the most extreme necropost I've seen here, but a year is pretty notable. (IMG:style_emoticons/default/smile.gif)
-k |
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Jun 30 2015, 10:43 PM
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#88
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Oh, there's a Savage Worlds module for cyberpunk? Isn't the system a tad bit too deadly for SR, though? http://www.drivethrurpg.com/product/124685...Metal-Cyberpunk There's ways of adjusting the deadly up and down. Overall, default Savage Worlds is pretty pulpy with lots of chances to "not die." Compared to Shadowrun I'd say running each one on "default" Shadowrun is deadlier by a mile. I ran the QSR adventure at the FLGS, the players won initiative, and I still almost dropped three PCs on round 1 with the SR5 ranged combat rules. IZ is really, really good. It has it's own world and story (which are pretty good, and def influenced by Shadowrun), but it would be super easy to ignore that, drop in the SR world, add the basic magic rules, rename the spells to their SR equivalents, and go. Hell, there are even some Savage Worlds Shadowrun conversions out there, though I haven't read through them very closely. |
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Jun 30 2015, 10:45 PM
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#89
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
Not the most extreme necropost I've seen here, but a year is pretty notable. (IMG:style_emoticons/default/smile.gif) -k And if I had made a new thread to ask about whether there was a new reprint, you'd be bitching about that instead. Nice to see the place hasn't changed much in my absence. (IMG:style_emoticons/default/silly.gif) |
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Jun 30 2015, 11:16 PM
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#90
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The King In Yellow ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE I'm a little disheartened that the processes apparently haven't improved since then. You have no idea. QUOTE IZ is really, really good. Not my cup of tea (I'm not keen on anthropomorphics), but even given that their adventure modules are definitly worth checking out if you feel let down by the publication frequency of SR5 missions. |
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Jun 30 2015, 11:32 PM
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#91
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ghostrider ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Retired Admins Posts: 4,196 Joined: 16-May 04 Member No.: 6,333 |
You have no idea. I have smoll idea. Smoll. (IMG:style_emoticons/default/wink.gif) QUOTE (hermit) Not my cup of tea (I'm not keen on anthropomorphics), but even given that their adventure modules are definitly worth checking out if you feel let down by the publication frequency of SR5 missions. Eh, I can understand that. But hell, there's plenty of shit I've ignored in Shadowrun over the years. |
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Jul 1 2015, 01:21 AM
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#92
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,076 Joined: 31-August 05 From: Rock Hill, SC Member No.: 7,655 |
http://www.drivethrurpg.com/product/124685...Metal-Cyberpunk IZ is really, really good. It has it's own world and story (which are pretty good, and def influenced by Shadowrun), but it would be super easy to ignore that, drop in the SR world, add the basic magic rules, rename the spells to their SR equivalents, and go. Hell, there are even some Savage Worlds Shadowrun conversions out there, though I haven't read through them very closely. I like IZ for the mechanics and overall setting, but some of the writing is boring as shit. The setting descriptions are ponderous, confusing, and overlong while still managing to be incredibly vague. When I ran a (short-lived) campaign, I had it take place in Detroit (a city for which there's little information in the actual book itself). I also rolled the timeline back by about 5 years so I could avoid some metaplot stupidity that I wasn't really keen on. Don't get me wrong, I like IZ despite its warts, I just wish the writing was there to support the game and make it a little less bland. Edit to say: Gunfire in that game can be incredibly deadly. You get shot at, you find cover or get your shit wrecked. It's probably more the "eggshells with hammers" type of game than Shadowrun is in certain situations. |
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Jul 1 2015, 04:18 AM
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#93
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
It's probably more the "eggshells with hammers" type of game than Shadowrun is in certain situations. Feels like my pathfinder game right now. We're playing Rasputin Must Die, so machine gun fire tends to one- or two-shot some of our PCs. GM got to roll 20d8 for something tonight and rather than scrounging up the dice, he just asked for my die roller app (supports up to something like 60 dice using full physics*). *I should really re-write it and release it on the Google play store. |
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Jul 1 2015, 06:41 AM
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#94
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,038 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
query, full physics?
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Jul 1 2015, 05:17 PM
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#95
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
Means it uses a physics simulator to determine the dice results rather than a random table. There are 3-D dice that get rolled in a physics environment. Kind of like a video game for dice. Check out Rock 'n' Roll dice roller for an example.
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Jul 1 2015, 07:52 PM
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#96
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Immortal Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 10,289 Joined: 2-October 08 Member No.: 16,392 |
Yep. Each die is spawned at a random position with random velocity and spin, so they tumble about, rather than "rand(1-6), that one's a 5!"
It was one of the first unity applications I made, so it has a couple of small issues I'd address, but which no one else would notice. There's also a bug where if you leave the application after rolling dice, you can't get the menu to show up again (if the menu was visible, it works, if it isn't, the buttons to make it visible don't work, but other things do). No idea why, haven't really bothered to look into it as I'm the only one using it and I don't use it very often. I'd also like to use the accelerometer, so you can pick your device up and give it a good shake in order to roll. (IMG:style_emoticons/default/biggrin.gif) |
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Lo-Fi Version | Time is now: 12th April 2022 - 10:16 PM |
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