Recoil in SR2, Am I missing something? (pun intended) |
Recoil in SR2, Am I missing something? (pun intended) |
May 6 2004, 10:14 PM
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#1
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Target Group: Members Posts: 12 Joined: 29-August 03 From: BC, Canada Member No.: 5,552 |
I got a question about recoil in SR2.
When they say that burst file is cumulative ( +3 for the first burst, +6 for the second ), how does recoil compensation work? Does it only work once? -3 recoil reduction +0 first burst, +6 second burst Or Does it kill off the recoil all the way through? - 3 recoil reduction +0 first burst, +3 second burst or am I not making sense at all? |
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May 6 2004, 10:17 PM
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#2
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Moving Target Group: Members Posts: 214 Joined: 7-January 03 From: Wilton NH Member No.: 3,872 |
Option 2 is correct.
Your recoil modifers keep adding up, but your RC pulls its rating off each of those. |
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May 6 2004, 10:18 PM
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#3
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I have no idea how it worked back in the 2nd Edition of Shadowrun, but it's certainly like your second example in SR3. Ie it negates the recoil caused by the amount of shots indicated by the RC rating all the way through.
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May 6 2004, 10:19 PM
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#4
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Target Group: Members Posts: 12 Joined: 29-August 03 From: BC, Canada Member No.: 5,552 |
Thanks. Option 2 seemed the most realistic to me, but I thought I'd get a second( or eighth) opinion.
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May 6 2004, 10:19 PM
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#5
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Moving Target Group: Members Posts: 511 Joined: 30-May 03 From: Tulsa, OK Member No.: 4,652 |
Option 2 is how we played it in 2nd Edition and how we continue to play it in 3rd. I don't think it's changed. Although I wouldn't be suprised if it worked completely differently in 1st Edition.
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May 7 2004, 08:13 AM
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#6
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Option 2 is the correct one, as I remember correctly. Penalties are cummulative, but each TN is subtracted by the recoil comp. So a 10 round burst in 2 3-rounders and a 4 rounder at 1 target with gasvent rating 3 on an LMG with a smart link at medium range would be:
Burst1: 5+3-2-3= TN 3, 12D, I believe Burst2: 5+6-2-3= TN 6, 12D Burst3: 5+10-2-3= TN 10, 13D Also check out Fields of fire, as your strength can give you some recoil comp. Don |
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May 7 2004, 09:30 AM
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#7
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Target Group: Members Posts: 90 Joined: 26-February 02 From: Germany Member No.: 2,102 |
The actual Stats for RC by Strength are in the CC, the numbers in the FoF are obsolet
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May 7 2004, 10:02 AM
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#8
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
But the original poster is playing 2nd ed. The second ed rules are in Fields of Fire. Breaking and entering rules are in Corporate Security that reprints some sections from Neo-Anarchist guide to real life.
Don |
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May 9 2004, 10:32 AM
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#9
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Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
SR1 was completely wacko - each bullet had an attack resolved individually which meant *lots* of rolling - each successive bullet had an increased recoil of 1 with the total RC subtracted from that.
Painful. |
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May 9 2004, 01:03 PM
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#10
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
A lot more realistic, but painful.
~J |
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May 12 2004, 02:43 AM
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#11
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Moving Target Group: Members Posts: 413 Joined: 20-November 03 Member No.: 5,835 |
It'd be a good reason to implement a program to do the rolling (lol). |
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