Find me in the fire, Effective Sensors in Burning Buildings |
Find me in the fire, Effective Sensors in Burning Buildings |
May 7 2004, 02:42 AM
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#1
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
The scenario is routine. Firefighters arrive at a hundred story hi-rise where the 30th and 31st floors are on fire. The building is evacuating, but they have to find any survivors still trapped inside. So they send in the Screw, a drone designed to stay cool, to search a building quickly.
What sensor systems (R3, pg 30) would be most effective at defeating the impact of fire on thermographic and quickly locate living targets? Would you simply increase the themo sensors to a very high level, or does the fire negate it completely? What about increasing the sonic sensors to detect coughing? How loud are fires? Ultrasound would be very helpful in negating the smoke and fire penalties, but is it any good at detecting a life form? Finally, what level of sensors would be both efficient in cost and security, but able to locate targets consistently? |
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May 7 2004, 02:58 AM
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#2
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
As good and slightly better than video is, because it can penetrate many light obstacles. Note that thermographic sensors wouldn't fare much better than ultrasound for spotting humans in a room-temperature building, AFAIK. One obvious choice would be millimeter-wave radars, but they don't exist in SR. :( Because of the luvly Whateverindexthingamabob of 0.25 of Crawlers and Walkers up to Medium size, even Sensors-5 only cost 3,750 :nuyen: for them, so that's what I'd go for. You don't have to get through ECM, so Sensors-6 isn't that much of a help and costs 5,000 :nuyen:. This post has been edited by Austere Emancipator: May 7 2004, 03:02 AM |
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May 7 2004, 03:01 AM
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#3
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Ultrasound would actually be much worse, in reality, because of its incredibly short range and low resolution. In a normal temperature building, I'd definitely take thermal imaging. Of course, this probably doesn't apply to SR.
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May 7 2004, 03:06 AM
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#4
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Exactly right, at least on the last part. ;) In normal lighting conditions and good visibility, neither Thermal nor Ultrasound have any modifiers. In Fog/Rain/Smoke Thermal is better, but in poor lighting conditions Ultrasound is better. A burning building would probably count as Heavy Smoke, which causes +3 for Ultrasound. Fortunately, no such modifiers apply to Sensor Tests -- at least none specific to certain sensor types. This is just fluff, unless the GM makes some specific house rules. |
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May 7 2004, 03:10 AM
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#5
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
RADAR is part of sensors, and I don't see anything forbiding Millimeter Wave as part of that RADAR. What's the range on Milimeter Wave?
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May 7 2004, 03:19 AM
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#6
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Beats me, but I'm guessing Far Enough. I'm thinking a few kilometers max, but that really depends on what kind of millimeter wave radar we're talking about. In practice, it would be restricted by the walls in the building: I think they have no problem seeing through a simple brick, stone, wood or similar wall, but a few dozen will probably start fuzzing up the signals.
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May 7 2004, 03:26 AM
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#7
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
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May 7 2004, 04:24 AM
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#8
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Running Target Group: Members Posts: 1,102 Joined: 23-March 04 From: The Grizzly Grunion, in a VIP room. Member No.: 6,191 |
Maybe a heartbeat sensor, Rainbow Six style? You wouldn't have to worry about visibility as much and you coul tell right off the bat how many are trapped and where they are (generally).
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May 7 2004, 04:55 AM
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#9
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Moving Target Group: Members Posts: 223 Joined: 3-February 04 Member No.: 6,054 |
Just call up your friendly neighborhood spiderman.
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May 7 2004, 04:56 AM
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#10
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Traumatizing players since 1992 Group: Dumpshocked Posts: 3,282 Joined: 26-February 02 From: Las Vegas, NV Member No.: 220 |
Too bad for all intents and prposes it's a fictional device. |
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May 7 2004, 05:06 AM
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#11
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Moving Target Group: Members Posts: 203 Joined: 3-April 03 Member No.: 4,370 |
don't firefighters today use thermal imaging scopes? they just adjust it to account for the higher temps they expect and look for the cooler areas that are human shaped
edit: Linky! More Linky! yay! i was useful! oh, and big fires are incredibly loud. the best way to describe it would be a roar |
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May 7 2004, 08:46 AM
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#12
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Cool. I suppose thermo would work then. *gives the Raptor a cookie*
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May 7 2004, 12:09 PM
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#13
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Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Yes, my brother's fire station uses thermal imagers. Very rugged, "fire fighter proof" video cameras, I'm told. For the most part, smoke is pretty transpart to the thermal imagers, so it's great sensor in a burning buildings. Raptor1033 posted links to some good examples. |
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May 7 2004, 12:49 PM
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#14
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Prime Runner Group: Members Posts: 3,577 Joined: 26-February 02 From: Gwynedd Valley PA Member No.: 1,221 |
The other way to go is magic. send in a mage in astral form. she wouldn't be affected by the hostile environment at all and the energy of the living bodies would leap out at here.
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May 7 2004, 12:58 PM
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#15
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Some well-funded criminal investigation departments now have a similar hand-held thermograph device that can detect body heat residue from a person sitting in a chair.
Spiffy stuff these days. -Siege |
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May 7 2004, 01:59 PM
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#16
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Um, perhaps I'm reading my rules wrong... Doesn't Ultrasound simply halve vision penalties, no matter what sort of vision you are using? That's what the blurb seems to say. On the table in M&M, they give happen to give specific modifiers for using ultrasound with normal vision. But by my reading of the rules, ultrasound vision overlays perfectly well with other enhanced vision types. They just didn't give the modifiers in a table because it would double the size of the table. So is there anything wrong with using low-light with eyelights, for example, then halving the vision penalties with the ultrasound system? It's not like Thermo and low-light, which have specific modifiers for different situations, and with which you tend to use the better of the two. Bear in mind that ultrasound would still give problems due to white noise if it was stacked with other vision systems. |
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May 7 2004, 02:12 PM
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#17
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
I was referring to Ultrasound alone (cybereyes with nothing but US) as compared to thermographic vision alone (cybereyes with nothing but Thermographic). Not gonna discuss stacking or lack thereof.
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May 7 2004, 02:31 PM
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#18
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
Fair enough.
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May 7 2004, 03:43 PM
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#19
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
A person at 98 degrees F would stand out brightly against a background of 250 degrees F. While in the US army in the 80's I used thermographic devices created in the 70's that had none of the problems associated with thermographic vision in the 2060's. The horrible, blobby crap from Predator is using 1950's tech at best. It's terrible. The stuff I used was just about as good as regular vision, and it could see through smoke, fog and darkness.
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May 7 2004, 03:57 PM
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#20
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Moving Target Group: Members Posts: 669 Joined: 25-May 03 Member No.: 4,634 |
Also, extended range Detect: Life. |
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May 7 2004, 05:31 PM
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#21
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Dragon Group: Members Posts: 4,065 Joined: 16-January 03 From: Fayetteville, NC Member No.: 3,916 |
Amplified Hearing: Just follow the screams. :grinbig: -Siege |
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May 7 2004, 05:33 PM
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#22
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Chicago Survivor Group: Dumpshocked Posts: 5,079 Joined: 28-January 04 From: Canton, GA Member No.: 6,033 |
Select sound filter on the drones, edit out the roar.
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