[SR4] Armor on Cyberlimbs |
[SR4] Armor on Cyberlimbs |
Sep 2 2014, 04:27 PM
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#1
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Example: 2 cyberarms, each with 3 points of armor. Armored jacket (8/6) = (14/12) armor overall? Makes no sense to me but acc. tp RAW i see no mistake in it.
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Sep 2 2014, 04:29 PM
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#2
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
QUOTE each with 3 points of armor. Armored jacket (8/6) = (14/12) armor overall? thats correct. just add Cyberarmor (encumberless) to worn Armor hough! Medicineman |
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Sep 2 2014, 06:49 PM
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#3
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
/me waits for:"OMG! CYBER OP!"
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Sep 2 2014, 10:18 PM
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#4
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Add Orthoskin or Dermal Plating to the mix, titanium bone lacing, and a troll changeling with dermal deposits, and it's possible to shoot your armor through the roof.
Of course, you'll likely be taking more Stun damage than Physical when attacks get cut down below your Stun track. |
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Sep 3 2014, 12:11 AM
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#5
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Which is why it's mostly useless and impossible to propperly tank in SR4 in my opinion.
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Sep 3 2014, 06:59 AM
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#6
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Running Target Group: Members Posts: 1,102 Joined: 23-August 09 From: Vancouver, Canada Member No.: 17,538 |
Just tell your GM to always hit you APDS in full auto. Then you should always take physical. Problem solved. (IMG:style_emoticons/default/nyahnyah.gif)
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Sep 3 2014, 08:13 AM
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#7
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Shooting Target Group: Members Posts: 1,911 Joined: 26-February 02 From: near Stuttgart Member No.: 1,749 |
Seems a little bit overpowered. Shouldn´t it be like it is with attributes? Direct attack on armored limb = armor stacks. General attack = average of worn armor? Makes no sense to me, that 2 armor on one arm and 2 armor on the other arm = 4 armor. If i put on an armored overall the armor on the different parts of the suit are also not counted seperately.
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Sep 3 2014, 09:07 AM
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#8
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Shooting Target Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Seems a little bit overpowered. Shouldn´t it be like it is with attributes? Direct attack on armored limb = armor stacks. General attack = average of worn armor? Makes no sense to me, that 2 armor on one arm and 2 armor on the other arm = 4 armor. If i put on an armored overall the armor on the different parts of the suit are also not counted seperately. Its the same with PPP Forearmguards, or Legguards (IMG:style_emoticons/default/wink.gif) You get them Both for (IIRC ) +0/+2 that add too (but With encumberance ,as its worn Armor) Hip Protection ads another +1/+1 Shadowrun intends to have generic Armor rules. You get one Armor, and lots of bits and Pieces just add up to that Armor No need for direct hit tables, no need for additional rules that slow down a fight (which already takes quite a while (IMG:style_emoticons/default/wink.gif) ) with a generic, but faster Dance Medicineman |
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Sep 3 2014, 09:24 AM
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#9
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
So yes, if you have some high armor value bracelets you too can play Wonder Woman in your game. (IMG:style_emoticons/default/nyahnyah.gif)
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Sep 3 2014, 02:15 PM
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#10
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Seems a little bit overpowered. Shouldn´t it be like it is with attributes? Direct attack on armored limb = armor stacks. General attack = average of worn armor? Makes no sense to me, that 2 armor on one arm and 2 armor on the other arm = 4 armor. If i put on an armored overall the armor on the different parts of the suit are also not counted seperately. No it's not. If you did it any other way, it would be useless. It's at the limit of being useless AS IT STANDS. The Limbs and Armor in SR4 are, for the first and only time in the history of SR not a useless waste of money and essence. And of course the magocracy could not have that and promptly nerfed it again from what it was at the beginning of SR4. |
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Sep 3 2014, 02:33 PM
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#11
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Neophyte Runner Group: Members Posts: 2,351 Joined: 19-September 09 From: Behind the shadows of the Resonance Member No.: 17,653 |
Full armor on four partial cyberlimbs & torso, titanium bone lacing, and Rating 3 dermal sheath = B/I 24/25 armor, and that's before you include whatever armor you want to wear (like full on PPP gear, full FFBA, and armored jacket for another 16/14 for a B/I of 40/39).
But if you don't have magic support then one stunbolt spell will likely lay you out on the street. |
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Sep 3 2014, 05:49 PM
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#12
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
As will all chem-tech basically.
And the fact that your armor is likely to be bigger than anything hitting you, it just means that all damage goes directly to your stun track, which is shorter and harder to defend generally. So yes, you may not get holes poked into you, even with people shooting assault rifles in full auto at you . . but you will simply fall over after the third or so attack because your stun track is full. And if you don't keel over, even without them actually puncturing you, if they simply keep shooting you, you will still die because the damage stages up from the stun track to the physical track. No, the Armor is NOT OP. It's barely above usefull. Oh, and just for the record: /me waits for:"OMG! CYBER OP!" Seems a little bit overpowered. Shouldn´t it be like it is with attributes? Direct attack on armored limb = armor stacks. General attack = average of worn armor? Makes no sense to me, that 2 armor on one arm and 2 armor on the other arm = 4 armor. If i put on an armored overall the armor on the different parts of the suit are also not counted seperately. like a broken record. I TOLD YOU SO! (IMG:style_emoticons/default/nyahnyah.gif) -.- |
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Sep 3 2014, 07:44 PM
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#13
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Runner Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
As will all chem-tech basically. And the fact that your armor is likely to be bigger than anything hitting you, it just means that all damage goes directly to your stun track, which is shorter and harder to defend generally. So yes, you may not get holes poked into you, even with people shooting assault rifles in full auto at you . . but you will simply fall over after the third or so attack because your stun track is full. And if you don't keel over, even without them actually puncturing you, if they simply keep shooting you, you will still die because the damage stages up from the stun track to the physical track. If you are LUCKY they just keep shooting you until stun spills over into physical. Once they got you unconscious, the devious GM can do all sorts of things to the player and their gear.... |
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Sep 3 2014, 08:35 PM
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#14
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
which is why anybody with half a brain does not care about wether or not he will simply go unconscious, because if you are smrt, you will see unconscious as dead or worse already.
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Sep 3 2014, 09:02 PM
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#15
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Prime Runner Ascendant Group: Members Posts: 17,568 Joined: 26-March 09 From: Aurora, Colorado Member No.: 17,022 |
which is why anybody with half a brain does not care about wether or not he will simply go unconscious, because if you are smrt, you will see unconscious as dead or worse already. Unconscious is neither dead nor worse. (IMG:style_emoticons/default/smile.gif) It is an opportunity to move your character in a direction not contemplated previously. (IMG:style_emoticons/default/smile.gif) |
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Sep 3 2014, 11:21 PM
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#16
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yeah, usually with bits aquired during chargen missing and hard to replace if you are anything but a streetsam that has built everything more expensive than his guns into his body.
i have yet to play in a game where a brief unconsciousness on the battlefield does not equate to:"no, you can not even make a new character, you are going to keep playing this character and now i get to do what i want with it for a change." doesn't even have to be the GM, have seen antagonistic behaviour like that from both GM and other players as well. When he's dead you can at least say:"well, that could have gone better, now how to improve on this concept to make failure such as that more unlikely to happen in the future?" if you liked it enough to want to play it again immediately. Or:"well, that could have gone better . . anyway, back to the studio, where we have our next guest making an appearance. he is going to be an interesting one because reasons that are different from these of those who just left us!" But that is neither here nor there and has actually nothing to do with the topic at hand. No, cyberlimb armor is not and was not OP in SR4 ever. And still it was nerfed already. In SR3, Limbs and ESPECIALLY their Armor were all but useless, but the Armor/Damage-System meant that you could actually successfully tank damage. That changed with SR4. |
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Sep 4 2014, 03:15 PM
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#17
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
No it's not. If you did it any other way, it would be useless. It's at the limit of being useless AS IT STANDS. The Limbs and Armor in SR4 are, for the first and only time in the history of SR not a useless waste of money and essence. And of course the magocracy could not have that and promptly nerfed it again from what it was at the beginning of SR4. actually, cyberlimbs are very useful in SR5... with the right character. it's very easy to get a high attribute with a cyberlimb, and it's usable (albeit expensive) even for a street sam or similar. most will opt for just augmenting their attributes, so long as they can afford to put a good score in the relevant attributes. where they really shine, though, is for people who have crap attributes. especially if you use the interpretation that the cyberlimb does not have to obey your own augmented caps by virtue of having its own attribute, at which point you can leave agility as something very low and yet start off with agility as good as a street samurai - at least, for the purposes of shooting people or otherwise using your one arm. |
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Sep 4 2014, 05:26 PM
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#18
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Costs too much.
Both Money and especially Essence-Wise. It was the same Problem in SR3. An Arm cost you more than an Arm. And even if you have one superhuman Arm . . As soon as you need to to anything that needs to be done with not only just that one arm, you are functionally useless again. Augmenting your Attrbutes in your body might be capped, but the cap is usually not the problem and it means you can do more than just really really well pick your nose . . |
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Sep 4 2014, 05:38 PM
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#19
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Old Man of the North Group: Dumpshocked Posts: 9,652 Joined: 14-August 03 From: Just north of the Centre of the Universe Member No.: 5,463 |
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Sep 4 2014, 05:41 PM
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#20
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
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Sep 4 2014, 06:48 PM
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#21
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
Costs too much. Both Money and especially Essence-Wise. It was the same Problem in SR3. An Arm cost you more than an Arm. And even if you have one superhuman Arm . . As soon as you need to to anything that needs to be done with not only just that one arm, you are functionally useless again. Augmenting your Attrbutes in your body might be capped, but the cap is usually not the problem and it means you can do more than just really really well pick your nose . . sure, it's not as good as the real thing. but it is as good as the real thing for some purposes, and you've only got so many attribute points and karma to go around. I'd rather have real agility 6 with rating 3 enhancement on a decker. but the difference is, I can have a cyberlimb with 6 agility and rating 3 enhancement without needing to invest much more than it would cost just for the rating 3 enhancement on a regular person (and have room for another couple of toys), which means I can often afford 4-5 points more into the attributes that boost my actual specialty. for someone who focuses on agility, like many street samurai, physical adepts, infiltration experts, etc, having agility 6 in your whole body is investing a lot of resources into your area of focus, which is fine. if you just want to hold your own in a firefight, though, a cyberlimb is a much lower investment which will get the job done most of the time. |
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Sep 4 2014, 07:17 PM
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#22
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
QUOTE sure, it's not as good as the real thing. And you get to pay both money and essence FOR THAT! THAT is the main Problem.. Fluffwise, yes, they are seen as little better than a hook hand and a peg leg are nowadays. . . But mechanically that makes them terrible. Close enough to a trap option. Frank did his best to make them viable in SR4.. Appearantly too viable. |
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Sep 4 2014, 08:13 PM
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#23
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Moving Target Group: Members Posts: 366 Joined: 17-March 10 Member No.: 18,317 |
And the fact that your armor is likely to be bigger than anything hitting you, it just means that all damage goes directly to your stun track, which is shorter and harder to defend generally. So yes, you may not get holes poked into you, even with people shooting assault rifles in full auto at you . . but you will simply fall over after the third or so attack because your stun track is full. I've got a character I designed to take a lot of damage and be able to shrug most off. It's a gnome with four cyberlimbs and a cybertorso. Without his pain editor he'd keel over very fast, though. Sadly, all that left little room for initiative passes as his hackerware had to get in somewhere, too. But that's not his role anyway, that's his partner's game (IMG:style_emoticons/default/smile.gif) (who is quite heavily armored as well, but without a pain editor, and has been sputing colorful curses because of that.) Yes, it may not be terribly realistic, but armor in SR is mostly an abstraction and (luckily) lacks hit zones. That makes for some uneasyness, of course. Now that I come to think of it, another character is about to get a full cyberarm and I thought about some variation in switching the lower parts of that modular cyberarm... might as well patch in a "armor up" version for heavy duty. |
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Sep 4 2014, 08:33 PM
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#24
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Great Dragon Group: Members Posts: 7,089 Joined: 4-October 05 Member No.: 7,813 |
And you get to pay both money and essence FOR THAT! THAT is the main Problem.. Fluffwise, yes, they are seen as little better than a hook hand and a peg leg are nowadays. . . But mechanically that makes them terrible. Close enough to a trap option. Frank did his best to make them viable in SR4.. Appearantly too viable. i'm not sure i see your point. you can either spend money and essence for it, or you can spend money, essence *and* attribute points for it. it is not as good, but it is also not remotely as expensive in terms of character creation. 4-5 attribute points is not a small thing. attribute points in SR5 are extremely expensive. furthermore, 3 points of used muscle toner is 72k nuyen + 0.75 essence, for +3 attributes only and you need to have your attribute at a high rating. for a cyberlimb, if you accept the interpretation that it has it's own attributes and is not bound by your augmented limits (which i've heard people say is the case, but still haven't seen a direct clarification or errata from a developer to confirm), it will cost 30,000 for an agi 6, str 3 cyberlimb (you can boost the strength to 6 for another 15k if you care about melee), and slap in 3 points of agility enhancement to get 6(9) with the limb, for an additional cost of 19,500 nuyen (so about 60k nuyen vs 72k nuyen and 1 essence vs 0.75 essence). and you've still got capacity available for further increasing your strength, or your armour, or adding a cyberarm gyromount, or whatever other things you want in the arm, plus you get to add to your condition monitor, plus you didn't spend any attribute points in chargen to get there. 60k nuyen isn't exactly nothing, but it is by far the cheapest way to get a 6(9) attribute for combat. |
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Sep 5 2014, 09:23 AM
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#25
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Moving Target Group: Members Posts: 875 Joined: 16-November 03 Member No.: 5,827 |
Yes, but with only one extrem strong cyberlimb the old questions starts with "what attribute for which test?".
SYL |
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