IPB

Welcome Guest ( Log In | Register )

3 Pages V   1 2 3 >  
Reply to this topicStart new topic
> Best chargen system, How do they compare?
WHat's your favorite system for character generation and why?
You cannot see the results of the poll until you have voted. Please login and cast your vote to see the results of this poll.
Total Votes: 99
Guests cannot vote 
Smiley
post May 7 2004, 04:16 AM
Post #1


Running Target
***

Group: Members
Posts: 1,102
Joined: 23-March 04
From: The Grizzly Grunion, in a VIP room.
Member No.: 6,191



Just wondering what everyone used and why they chose that method. Why do you think one is better than the others?
Go to the top of the page
 
+Quote Post
Raptor1033
post May 7 2004, 05:08 AM
Post #2


Moving Target
**

Group: Members
Posts: 203
Joined: 3-April 03
Member No.: 4,370



we do priority or point, player decides which. so basically the magic users go for priority and the mundanes go for point. definately if the character is mundane human
Go to the top of the page
 
+Quote Post
theartthief
post May 7 2004, 05:14 AM
Post #3


Moving Target
**

Group: Members
Posts: 125
Joined: 1-March 04
From: Gulf Coast
Member No.: 6,111



Personally, I like the BP system due to flexibility. There again I don't make a ton of magic users. If I am playing mundane human I would change my answer to Sum-to-ten as one "A" and two "B"s kicks serious tail.

I have never used BECK's.

- theartthief
Go to the top of the page
 
+Quote Post
Connor
post May 7 2004, 05:24 AM
Post #4


Moving Target
**

Group: Members
Posts: 511
Joined: 30-May 03
From: Tulsa, OK
Member No.: 4,652



I'm currently a BeCKS fan, which is what I voted, but I think it depends on the group really. For inexperienced groups I think sticking to the priority system is best, and perhaps even new players joining an experienced group.

For the more experienced, whichever system they like best is fine by me. BeCKS just seems to fit my character generation style better than the other systems. Plus, I find that using it across the board sort of works as a good meter of balancing characters and npc's against each other since you have a single karma count to use as a rough gauge.
Go to the top of the page
 
+Quote Post
Arethusa
post May 7 2004, 06:19 AM
Post #5


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



I'm a devoted fan of BeCKs. It's not perfect, but given the heavy specialization forced by the other systems, nothing else really compares.
Go to the top of the page
 
+Quote Post
Diesel
post May 7 2004, 06:28 AM
Post #6


Moving Target
**

Group: Members
Posts: 608
Joined: 9-July 02
From: California
Member No.: 2,955



BeCKs brings about a whole different level of min/maxing. Before they'd go for the skill of six over the four and the two. Now they just specialize extensively in the skills where the likelihood of using a non-specializing is very low. Woohaw. :\
Go to the top of the page
 
+Quote Post
Arethusa
post May 7 2004, 06:32 AM
Post #7


Runner
******

Group: Members
Posts: 2,901
Joined: 19-June 03
Member No.: 4,775



In terms of skills, it doesn't allow for any more min maxing than you'd get in game. Any brokenness there is just a result of SR's handling of skills, not BeCKS.
Go to the top of the page
 
+Quote Post
Glyph
post May 7 2004, 07:12 AM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



I like build points because they are customizable to the type of game you are trying to run. Although 120 points is too little - most games on the boards seem to run 130 points or so, with 120 points used for things like beginning runners and ganger campaigns, and that is about right. I like BeCKS for street-level games, and I like some of its concepts (Karma costs to buy skills so that a 6-point skill is more expensive than two 4-point skill, Contacts handled separately from Resources, Resources broken down into increments, etc.) but it doesn't seem to work as well for certain types such as otaku.
Go to the top of the page
 
+Quote Post
Connor
post May 7 2004, 07:37 AM
Post #9


Moving Target
**

Group: Members
Posts: 511
Joined: 30-May 03
From: Tulsa, OK
Member No.: 4,652



No system is ever going to be immune to min-maxing unless it's a completely random system with no input from the player. The best ways to combat munchiness or min-maxing aren't messing with the generation system, but talking with the player as the GM and working out a way the player can create a character without needing to resort to tricks and loopholes. And to make the player realize that the game might not nessecarily be starting out at a particularly high level of skill and a lot of things can be worked for in game.

Just because you can min-max excessively or create an uber-munchkin character using a particular generation system doesn't mean that character is going to be accepted into a game.
Go to the top of the page
 
+Quote Post
tjn
post May 7 2004, 08:09 AM
Post #10


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



Preface: Somehow, somewhere, this post became a rant. I apologize if anyone takes it thewrong way, but it does adequetly describe my feelings towards the different character creation systems.

I go with Sum to Ten, mostly because I have problems with the other systems then for any like of the Sum to Ten.

Under normal priority, it produces too many metas IMO, if the character is mundane.

BP is a touch too harsh on magic users, full mages should be 24, aspected around 18. I also dislike the point costs for shapeshifters, ghouls, metavarients, and changelings.

Shapeshifters are boned with the two physical stats, ghouls have so many penalties it's rediculous to charge for it, and metavarients and SURGE should be choices based upon concept IMO. There's nothing too extreme about either, and both make the runner conspicous as all hell, which is a major drawback for a runner.

BeCKS however, drives me batty. The arbitrary numbers are whacked. It amplifes all the problems with the BP system while at the same time adding even more number crunching.

First off, it overcharges for magic users, especially in the light that spell points aren't included and they have to buy the attributes and skills to work with it as well.

Trolls, Ghouls, Otaku, and Shapeshifters all have some pretty big penalties inheirant to them that severely hamper the character, which put them out of line for their Karma costs.

Trolls: Being Fraggin Huge is more then a two point flaw (10 Karma). It's a major problem when the world is made for those who are 5'8. I'm 6'4" and I still have problems with ceiling fans and fitting into normal places. Add that all their equipment costs 25% more, and they're conspicous as hell. Sure they're the munchkin's favorite race, but only if the GM doesn't enforce their penalties.

Ghouls: Forced to eat metaflesh. Blind. Conspicous. Large amounts of prejudice. Dual Natured. Sensitive System. Less Essence, less magic, less charisma, less intelligence. Mild allergy Sunlight. All for two points in body, one in strength, being able to run a bit faster, having a little better hearing and sense of smell, and they're immune to VITAS. For 50 Karma? WTF mate.

Otaku are an exercise in futility. The price to get "normal" Otaku mental scores, computer skill, and channels are just prohibative, let alone trying something a bit different or out of the box and still remaining a competant Otaku.

Shapeshifters, boned again. The two attribute thing is a huge karma sink, they're dual natured, have vulnerabilities to silver, are actively hunted, not considered sentient by the world at large, and not really much of a point to play one enless they're magically active due to the no cyber thing (see above about magic). Regeneration's nice, but not 120 karma nice.

If concentrating on mundanes with an eye towards generalization, BeCKS works well. Start adding the fantasy side of Shadowrun and it falls to pieces IMO.
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post May 7 2004, 08:18 AM
Post #11


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



QUOTE (tjn)
BeCKS however, drives me batty. The arbitrary numbers are whacked.

Since you obviously know what arbitrary numbers are better than the current arbitrary numbers, why not share them? After all, the point of BeCKS isn't the set prices of some special abilities but the simple idea of using Karma to create characters with the same basic rules as improving existing ones.
Go to the top of the page
 
+Quote Post
Connor
post May 7 2004, 08:28 AM
Post #12


Moving Target
**

Group: Members
Posts: 511
Joined: 30-May 03
From: Tulsa, OK
Member No.: 4,652



QUOTE (Austere Emancipator)
QUOTE (tjn)
BeCKS however, drives me batty. The arbitrary numbers are whacked.

Since you obviously know what arbitrary numbers are better than the current arbitrary numbers, why not share them? After all, the point of BeCKS isn't the set prices of some special abilities but the simple idea of using Karma to create characters with the same basic rules as improving existing ones.

Exactly, they're already arbitrary numbers, changing them doesn't break some cosmic law or anything. If you feel the mages are penalized by having to buy spell points, throw 25 in for free.

I mean, you can prefer another generation system, that's fine, but complaing about numbers that are in the first place arbitrary and aren't really set in stone to begin with in a generation system that is hardly canon is just odd.
Go to the top of the page
 
+Quote Post
tjn
post May 7 2004, 09:42 AM
Post #13


Moving Target
**

Group: Members
Posts: 476
Joined: 30-December 03
From: Fresno, CFS: taking out one durned furriner at a time.
Member No.: 5,940



QUOTE (Austere Emancipator @ May 7 2004, 03:18 AM)
Since you obviously know what arbitrary numbers are better than the current arbitrary numbers, why not share them?

That's the thing AE, I don't know what would be a better arbitrary number.

I do feel that the ones suggested are whacked, which is one of the reasons I dislike the system.

And I have a sinking suspicion that were I to suggest lowered cost for some of these options would result in either: pitchforks and torches as the villiage gathers to the cry of munchkin, or those defensive of the system attacking me for not seeing the sublime beauty of the system.

For creating generalist mundanes, it's a good system, however I feel it breaks down after that.

EDIT: Been thinking, now BeCKS is still currently out of my league until I can get a better handle on the values of multiples in comparison to arbitrary numbers, so I took a shot at revising the BP rules to something that would be more palitable to me. Thoughts?

64 total points to spend.

Magic
24 Full
18 Aspected
12 Otaku (No free channels, no free atts. If the only atts spent on phys is to keep att above 0, mental can go past Racial Mod Limit)

Race
+24 Drake/Shapeshifter (remove second set of physical attributes for shapshifter; both with GM approval)
12 Elf/Troll
6 Ork/Dwarf
+0 Metavarient/Ghoul/Changeling (with GM's approval)

Attributes
18 Free, can sell for 1 Att per 2 points (with GM's approval)
1 Att per 2 points spent, can not exceed racial mod.

Skills
24 Free, can sell for 1 skill per 1 point (with GM's approval)
1 skill per 1 point spent under Att
1 skill per 2 points spent after Att

Resources

500 -4 N/A for Otaku
5k 0 Squatter
20k 4 Low
90k 8 Middle
200k 12
400k 16 High
650k 20
1000k 24 Luxury
Go to the top of the page
 
+Quote Post
shadd4d
post May 7 2004, 10:57 AM
Post #14


Moving Target
**

Group: Members
Posts: 515
Joined: 10-April 04
From: Chicago, IL...Ich vermisse Deutschland.
Member No.: 6,230



I use the point system. It's worked. It doesn't work the best, but it does work. I never really liked the priority system, although I have made use of it in some instances.

Don
Go to the top of the page
 
+Quote Post
Shockwave_IIc
post May 7 2004, 11:33 AM
Post #15


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



I prefer the Bp's myself as well, I find Priority (and thus Sum-to-10) to inflexable, due to the "you must have this this or this many skills/ Attribute Points

Becks, I like the idea behind Becks but i tend to find that theres too many Skill 4/7's with the Becks system, And some charatcer types really do get choked under this system.

With Bp's it has just about the right amount of flexability init for me. It's not perfect but some house rules it's good enough (Sphnyx's reasource system as an example)
Go to the top of the page
 
+Quote Post
Moonstone Spider
post May 7 2004, 11:39 AM
Post #16


Moving Target
**

Group: Members
Posts: 665
Joined: 20-November 03
Member No.: 5,834



I find Sum-To-10 the simplest to use but all Shadowrun Chargen systems seem to have the same horrible flaw: Resources.

I spend more time trying to buy gear for my character than every other aspect (Except possibly the story but I usually think that up while I'm driving or working so it's not particularly relevant.) Frequently I try to make a low-resource character, but crumb! I need 6100 :nuyen: worth of gear! Now I've got to buy 5 points worth of resources and that gives 20000 :nuyen: which means I have to figure out what to do with the other 10,900 I didn't want (Because paying points for 1/10th the nuyen sucks hugely). And the fact that it jumps so hugely is an irritation as well, the first 5 points is only worth 15,000 more Nuyen but the last 5 is worth 600,000? Why is 30 points of resources worth more than double what 25 points are?

I hate that. And it seems to work that way. In every system.
Go to the top of the page
 
+Quote Post
Shockwave_IIc
post May 7 2004, 11:56 AM
Post #17


Shooting Target
****

Group: Members
Posts: 1,512
Joined: 16-August 03
From: Northampton
Member No.: 5,499



Thats why i use this (from Sphynx)
-5 ======= 500¥
-4 = 1,400¥
-3 = 2,300¥
-2 = 3,200¥
-1 = 4,100¥
0 ===== 5,000¥
1 = 8,000¥
2 = 11,000¥
3 = 14,000¥
4 = 17,000¥
5 ==== 20,000¥
6 = 34,000¥
7 = 48,000¥
8 = 62,000¥
9 = 76,000¥
10 ==== 90,000¥
11 = 112,000¥
12 = 134,000¥
13 = 156,000¥
14 = 178,000¥
15 === 200,000¥
16 = 240,000¥
17 = 280,000¥
18 = 320,000¥
19 = 360,000¥
20 === 400,000¥
21 = 450,000¥
22 = 500,000¥
23 = 550,000¥
24 = 600,000¥
25 === 650,000¥
26 = 720,000¥
27 = 790,000¥
28 = 860,000¥
29 = 930,000¥
30 = 1,000,000¥
Go to the top of the page
 
+Quote Post
Austere Emancipa...
post May 7 2004, 01:01 PM
Post #18


Great Dragon
*********

Group: Members
Posts: 5,889
Joined: 3-August 03
From: A CPI rank 1 country
Member No.: 5,222



BeCKS gives Resources per Karma. You could get 6,000 or 6,500 :nuyen:, 12 or 13 Karma on Resources.
Go to the top of the page
 
+Quote Post
Siege
post May 7 2004, 01:05 PM
Post #19


Dragon
********

Group: Members
Posts: 4,065
Joined: 16-January 03
From: Fayetteville, NC
Member No.: 3,916



Knowing two terminal min-maxers, I'll second the "it's the gamer not the game" school of thought on that subject.

I prefer BP for the sheer flexability -- and I've never had a problem with having too much cash. :grinbig:

-Siege
Go to the top of the page
 
+Quote Post
Lilt
post May 7 2004, 01:17 PM
Post #20


Shooting Target
****

Group: Members
Posts: 1,965
Joined: 26-February 02
From: Edinburgh, Scotland
Member No.: 2,032



Priorities is fairly limited

The points system over-charges for magic compared to priorities. It's either that or it under-charges for sammies.

Becks is interesting. Having the same price for stuff at chargen as later in the game encourages keeping stats and skills low, but that can make it a bit boring for some people.

Sum-to-10 is the priorities system for min-maxers. OOh! A system just for me :)
Go to the top of the page
 
+Quote Post
toturi
post May 7 2004, 01:45 PM
Post #21


Canon Companion
**********

Group: Members
Posts: 8,021
Joined: 2-March 03
From: The Morgue, Singapore LTG
Member No.: 4,187



I stick to one of the 2 Canon systems, either Priorities or Build Points.

Usually Build Points but sometimes Priorities is used for Meta-Awakened.
Go to the top of the page
 
+Quote Post
Caine Hazen
post May 7 2004, 01:56 PM
Post #22


MechRigger Delux
***

Group: Retired Admins
Posts: 1,151
Joined: 26-February 02
From: Hanger 18, WPAFB
Member No.: 1,657



I like the build points, I'd go with BeCKs as a second...priorities are just whack!! (wiggity whack? no just regular type....) BeCKs seems to confuse my players though, so the vote goes to build pts..

I used priorities to determine my points though...I made 40 characters in priorities and averaged out the points it took to make them. The average turned out to be 127.8 points, so I go with 128 points for build totals...keeps em close to priorites level charas, but gives the players flexablility...I hadn't seen sphynx's money though..gotta use that next time
Go to the top of the page
 
+Quote Post
booklord
post May 7 2004, 01:56 PM
Post #23


Moving Target
**

Group: Members
Posts: 502
Joined: 14-May 03
From: Detroit, Michigan
Member No.: 4,583



I allow players to use either sum to 10, build points, or a slightly modified BECKS.

( I found how it handled netahumans like trolls with high physical stats and low mental stats troubling and had already house ruled that when using karma to raise attributes you did it after subtracting racial modifiers [Troll raising str from 9 to 10 would cost the same as a human raising str from 5 to 6])

Anyway, what I found is that players would make thier characters under BECKS (which by far is the most complicated) then try to remake them under Sum to 10 and build point systems to see if they could get a better deal. ( Oh, those wascally players )

Personally I liked BECKS characters best since you could get a lot of cheap but useful skills under BECKS. ( for example Biotech(first aid) of 2(4) is fairly cheap under BECKS and very useful on during a shadowrun ) But if a player is going to min/max their character anyway they might as well use the sum to 10 or build point systems.
Go to the top of the page
 
+Quote Post
A Clockwork Lime
post May 7 2004, 03:12 PM
Post #24


Shooting Target
****

Group: Members
Posts: 1,616
Joined: 15-March 04
Member No.: 6,158



The biggest problem with BeCKS is its own philosophy.

In a style that's nearly bordering on the obnoxious, it goes on and on about how it was disgusted by the arbitrary nature of the standard character creation systems and how they ignore their own character improvement rules using Karma. But then on the same hand, it ignores two major aspects of the game where Karma *is* clearly established and used to measure character improvement; the rules for Karma-for-Cash and the rules for buying off a flaw (which basically sets Edge and Flaw points at 10 Karma a pop).

But because Bethyaga didn't like either of those/couldn't get them to work, he threw it aside and just went the arbitrary route.

Basically all he ended up doing was creating an overcomplicated number-crunching intensive system that introduces staged costs for attributes and skills while overpricing everything else. It does nothing to bring character creation into the same lines as character improvement anymore than the costs for races or magic does in that system or any other. All it does is penalize players (yes, I said players) for being the experienced specialists they're assumed to be in the game.

'Course, then you have his personal dislikes about the game slipping in, like the bit about no initiations (or none with a group or ordeal in the so-called "extended" phase) or the lack of applying things like mnemonic enhancers (which I can agree to during standard creation, but not extended).
Go to the top of the page
 
+Quote Post
gfen
post May 7 2004, 03:27 PM
Post #25


Target
*

Group: Members
Posts: 53
Joined: 18-January 04
From: bethlehem, pennsylvania. not israel. we're not busy bulldozing any palestinian homesteads here. yet.
Member No.: 5,989



Everyone says BeCKS is ths wonderful, munchkin=proof system and I htink they're all horribly horribly wrong.

Not that I didn't try to get away with it at my last game, mind you. :)

I'm used to priorities, I like priorties, and it works well. My sole experience with BP was magical metas, and I wasn't happy. Now I realize that's because the system is a little too expensive for that, so perhaps BP isn't so bad.

I dunno, the made the game with priorties and BP. While I'm not one for constant, blind loyalty to some cause, I have to say they must've had their reasons, and not only that but those two systems (especially priority) are universal. Everything else is just a big, fancy house rule.

Go to the top of the page
 
+Quote Post

3 Pages V   1 2 3 >
Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 27th April 2024 - 11:21 PM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.