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> Canon Revision Project: Combat Mechanics, thread 2, I will lose you if you don't lose me.
Arethusa
post May 9 2004, 04:44 PM
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Damn, could've sworn there were rules, but that's what I get for not double checking information before I post.

Anyway, I may revise those for some additional lethality. I really don't know. I'll have to take a look at some real life numbers.

Question about realistic deadly trauma remains, though, and it's quite a bit bigger.
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Diesel
post May 9 2004, 06:29 PM
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I hear you, and have felt it once or twice thanks to the RPGs in AA. Crank up the DL, but I think the range is about right.
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Austere Emancipa...
post May 9 2004, 06:34 PM
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QUOTE (Diesel)
RPGs in AA

Not a particularly good example, because those things have a kill zone of up to 30 meters away straight towards the firer on a hit. Explosions are too lethal in that game.
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Diesel
post May 9 2004, 10:20 PM
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I meant the backblast, which is significantly less lethal. Very, as opposed to exceptionally, that is. :D

And as for AA's explosions, the blasts themselves are pretty small, it's the shrapnel that can make or break your day. Some days you're 250 meters away and take a sharp one in the face, other days you can be a foot away from an M67 and the pointy, deadly bits skip like a school girl in the opposite direction.

Luck, I do suppose. Now, how to model...? :D
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Phaeton
post May 9 2004, 10:21 PM
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QUOTE (Diesel)
Phaeton is wrong. Cannon Companion, page 27 has rules on launch exhaust. 12M damage at point blank behind the launcher, -1 power / M, wound zone one meter wide.

I'd increase it a little, and modify it depending on the launcher, if I wanted to be complicated. And if I were to do that, I'd also make rules for overpressure due to firing from small rooms.

But I like it simple, so those rules are fine.

Well I'll be damned. :P That's what I get for playing with only the corebook. :| :wobble: :P
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