Canon Revision Project: Combat Mechanics, thread 2, I will lose you if you don't lose me. |
Canon Revision Project: Combat Mechanics, thread 2, I will lose you if you don't lose me. |
May 9 2004, 04:44 PM
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#76
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Runner Group: Members Posts: 2,901 Joined: 19-June 03 Member No.: 4,775 |
Damn, could've sworn there were rules, but that's what I get for not double checking information before I post.
Anyway, I may revise those for some additional lethality. I really don't know. I'll have to take a look at some real life numbers. Question about realistic deadly trauma remains, though, and it's quite a bit bigger. |
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May 9 2004, 06:29 PM
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#77
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
I hear you, and have felt it once or twice thanks to the RPGs in AA. Crank up the DL, but I think the range is about right.
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May 9 2004, 06:34 PM
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#78
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Great Dragon Group: Members Posts: 5,889 Joined: 3-August 03 From: A CPI rank 1 country Member No.: 5,222 |
Not a particularly good example, because those things have a kill zone of up to 30 meters away straight towards the firer on a hit. Explosions are too lethal in that game. |
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May 9 2004, 10:20 PM
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#79
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
I meant the backblast, which is significantly less lethal. Very, as opposed to exceptionally, that is. :D
And as for AA's explosions, the blasts themselves are pretty small, it's the shrapnel that can make or break your day. Some days you're 250 meters away and take a sharp one in the face, other days you can be a foot away from an M67 and the pointy, deadly bits skip like a school girl in the opposite direction. Luck, I do suppose. Now, how to model...? :D |
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May 9 2004, 10:21 PM
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#80
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Moving Target Group: Members Posts: 973 Joined: 3-October 03 Member No.: 5,677 |
Well I'll be damned. :P That's what I get for playing with only the corebook. :| :wobble: :P |
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