Nothing's Free in the Free Zone (OOC), Adventure 2: A Dish Best Served Cold |
Nothing's Free in the Free Zone (OOC), Adventure 2: A Dish Best Served Cold |
Oct 13 2015, 02:28 PM
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#1751
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Shooting Target Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 |
Snap feels she needs to do something about these SUVs. She orders her spirit to force the "first" SUV into an accident.
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Oct 13 2015, 03:17 PM
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#1752
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Moving Target Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 |
Repeat Mel's last action...DS the damaged SUV icon
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Oct 13 2015, 06:18 PM
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#1753
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Moving Target Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 |
I'll go to full defense.
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Oct 13 2015, 06:46 PM
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#1754
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
Ok - so Sisco attempts to evade the fire:
3d6.hits(5)=1 He gets a hit, meaning the van is hit by the weapons fire, but suffers no damage. Snap 13 - Command Spirit Spirit of Man 8 Use Accident Power driver of SUV Mel 3 - DS SUV. Sisco does not get to go again, since his initiative was reduced to 8 by the Full Defense, and then when the new IP starts, it is reduced by 10 again to -2. So, since it is impossible for Snap to tell which Icon Mel has been attacking, I'll leave it up to a die roll. On a 1-3, the spirit chooses to go after the one that Mel is already going after, and on a 4-6 it goes after the other one. 1d6=1 Ok, so there is a slight duplication of effort here (IMG:style_emoticons/default/frown.gif) Spirit rolls Magic + Willpower: 8d6.hits(5)=2 Driver rolls Int + Reaction 8d6.hits(5)=4 No effect. ETA - the Spirit can actually affect both drivers - so the other driver has to resist: 8d6.hits(5)=1 So, not enough to cause a Critical Glitch, but enough to cause a Glitch. Mel uses DS again: 9d6.hits(5)=3 It resists 8d6.hits(5)=2 It now has to resist 7DV Matrix Damage: 8d6.hits(5)=0 - which bricks it - and is a Critical Glitch - these guys were NOT lucky this round. Snap actually gets to go one more time - I'll have the IC post up later today. Snap 3 |
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Oct 14 2015, 01:42 AM
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#1755
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Shooting Target Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 |
Snap will command her spirit to keep making it difficult for the drivers to follow us. (1 service remaining after that)
Btw, hasn't one of them taken enough damage from the ball lightning to suffer from a penalty? |
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Oct 14 2015, 12:01 PM
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#1756
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Moving Target Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 |
Mel will turn her attention to the other SUV. Data Spike.
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Oct 14 2015, 01:15 PM
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#1757
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
Snap will command her spirit to keep making it difficult for the drivers to follow us. (1 service remaining after that) Btw, hasn't one of them taken enough damage from the ball lightning to suffer from a penalty? One driver suffered 3 boxes, the other suffered 2. The one that suffered 3 was the one that Mel just bricked their car. So, initiative for next turn: Snap 4d6+11=22 Spirit of Man 2d6+10=15 Sisco 3d6+9=17 -1 =16 Jack 2d6+7=14 Mel 1d6+9=11 Snap 22 Sisco 17 Spirit of Man 15 - Use Accident Power on SUV Jack 14 Mel 11 Tactical Update: Two Triad Members 120 meters behind you, out of the fight. SUV#1 - bricked, unable to pursue, 40 meters behind you, passenger still able to shoot at you. SUV#2 - Was going to be traveling at Speed 2, would have increased to Speed 4 (gaining on you), but Accident Power reduced speed to 0, will accelerate to Speed 2 - meaning you will pull ahead by another 20 meters. Two Triad Members 60 meters northwest of you - one permanently out of the fight with no gun, the other will need to spend a simple action to clear the jam. The van will travel another 40 meters this turn, putting you through the gate and onto the road. |
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Oct 14 2015, 01:50 PM
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#1758
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
If I have ammo, I'll Take Aim and SA burst the guy who still has a viable weapon. If I am out of ammo, I'll grab the 16 round clip, load it, and take a shot at the same target.
RE: The passenger in SUV1... I think they need to make a not inconsiderable Composure (4) test, suffering potential penalties to their actions if they roll poorly. |
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Oct 14 2015, 02:16 PM
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#1759
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
If I have ammo, I'll Take Aim and SA burst the guy who still has a viable weapon. If I am out of ammo, I'll grab the 16 round clip, load it, and take a shot at the same target. RE: The passenger in SUV1... I think they need to make a not inconsiderable Composure (4) test, suffering potential penalties to their actions if they roll poorly. You switched to the 16 round mag last turn - you now have 13 rounds left in it. Good point with the Composure test (IMG:style_emoticons/default/smile.gif) Charisma + Willpower 6d6.hits(5)=3 So he takes -1 die modifier for 1 Combat Turn. |
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Oct 14 2015, 04:45 PM
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#1760
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Shooting Target Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 |
One driver suffered 3 boxes, the other suffered 2. The one that suffered 3 was the one that Mel just bricked their car. Does that affect his resistance test against the spirit's power or is this treated like drain and physical soaking tests, which aren't affected by wound modifiers? I thought it does affect these kinds of tests. For this action, Snap will cast Mass Confusion F3 on the SUVs (or just the closest one if she can't catch both) in the hopes of making their life more difficult. |
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Oct 14 2015, 06:23 PM
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#1761
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
Does that affect his resistance test against the spirit's power or is this treated like drain and physical soaking tests, which aren't affected by wound modifiers? I thought it does affect these kinds of tests. For this action, Snap will cast Mass Confusion F3 on the SUVs (or just the closest one if she can't catch both) in the hopes of making their life more difficult. Good call on the resistance - I hadn't thought about that. Fortunately, it doesn't affect things, in that it would only cause him to lose 2 dice (-1 for the wound and -1 for the secondary effects) - but that would only reduce his success roll to 3 hits, which is still more than the Spirit generated. Snap 22 - Cast Mass Confusion Sisco 17 - Complex Action - Drive Spirit of Man 15 - Use Accident Power on SUV Jack 14 - Take Aim, Fire 3 round burst at Triad Mel 11 - Data Spike SUV Snap Casts Mass Confusion - the SUV that is out of commission due to the Data Spike is too far away from the one still running to get both. 14d6.hits(5)=2 Passenger 1 (Driver) Resists (no damage, no modifier) 8d6.hits(5)=3 Passenger 2 (Shooter) Resists (2 boxes of damage - electrical effect is now gone) 8d6.hits(5)=5 You resist Drain 2DV 13d6.hits(5)=2 So no Drain (barely) The Spirit uses its Accident Power 8d6.hits(5)=3 The Driver Resists 8d6.hits(5)=4 So it has no effect. Next up is Jack Auto + Agility + SM + Take Aim =12, No recoil, range is close, -4 for speed, -2 for passenger = 6 dice 6d6.hits(5)=1 Shooter attempts to dodge 8 dice base, -2 for being a passenger, -2 for speed, -2 for burst = 2 dice 2d6.hits(5)=1 He just squeaks without getting hit. The bad guys go next. Triad with the jam clears it, then fires full auto at Mr. T Base dice 8, +2 for SM, -1 for range, -2 for recoil = 7d6 7d6.hits(5)=1 I'm assuming that Sisco goes Full Defense again 3d6.hits(5)=0 No hits, so Mr. T has to resist 8DV AP 4 24d6.hits(5)=5 So Mr. T takes another 3 boxes of damage, and Sisco has to resist 2 boxes of biodfeedback damage 6d6.hits(5)=3 So no damage Crash test 16 dice base, -1 for Sisco's wounds, -2 for damage to Mr. T = 13 dice 13d6.hits(5)=5 He easily passes the crash test. The driver of the SUV still moving accelerates to speed 2, putting him approximately 40 meters behind you. The passenger fires: 8 dice + SM link =10, -2 for passenger, -2 for speed, -1 for failed Composure test, -2 for recoil = 3d6 3d6.hits(5)=2 Sisco Dodges 2d6.hits(5)=0 No hits - so has to resist 9DV 24d6.hits(5)=10 - No damage! Mel now goes, targeting the other icon: 9d6.hits(5)=5 It dodges 8d6.hits(5)=3 So it has to resist 8DV 8d6.hits(5)=3 It takes 5 boxes of Matrix Damage Snap 12 - Cast Mass Confusion Spirit of Man 5 - Awaits Instructions Jack 4 - Mel 1 - |
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Oct 14 2015, 06:45 PM
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#1762
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Moving Target Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 |
I don't have to take the drive test first btw.
Quick question, is the gate the type that slides left to right or swings or is it gone all together? If it swings and is still there I'll like to take a test to slightly side swipe it to cause it to swing. If you can go up a ramp, roll and target a hook to rip off the bomb under your car for threshold 4 I think you can get a gate to swing closed behind you. Wont stop the SUV from going through the gate but at least they'd have to make a check not to lose control of the vehicle. If this stunt isn't possible, then my first action will be to do evasive driving and second pass to take the control vehicle test. |
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Oct 14 2015, 08:02 PM
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#1763
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
I don't have to take the drive test first btw. Quick question, is the gate the type that slides left to right or swings or is it gone all together? If it swings and is still there I'll like to take a test to slightly side swipe it to cause it to swing. If you can go up a ramp, roll and target a hook to rip off the bomb under your car for threshold 4 I think you can get a gate to swing closed behind you. Wont stop the SUV from going through the gate but at least they'd have to make a check not to lose control of the vehicle. If this stunt isn't possible, then my first action will be to do evasive driving and second pass to take the control vehicle test. The gate is on wheels and slides across (normally done via a button or matrix command, but that is long gone - now it has to be rolled back physically.) The gate is open, and I suppose you can sideswipe the gate and have the gate roll into place. |
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Oct 14 2015, 08:28 PM
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#1764
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Not that it matters, but I was trying to shoot at the other guy on the ground, not the dude in the SUV. My ammo is probably not sufficient to effect them given that they're rolling their armor and the vehicle's armor.
ETA: I'll also suggest that we not use RG3 anymore after this fight. For one, it over-complicates an already complicated ruleset, IMO. Second, it doesn't even make sense in this situation, save for the guys on foot. The vehicle that is following us is generally going to have to be pretty close to directly behind us in order to keep up. It's speed is almost irrelevant in hitting it since it isn't moving perpendicular to us. No leading or anything like that which is what this ruleset seems to try to be emulating. |
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Oct 14 2015, 10:21 PM
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#1765
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Moving Target Group: Members Posts: 448 Joined: 13-August 13 Member No.: 142,622 |
I guess we try and try and swipe the gate to close behind us.... with a Jason Statham happy dance.
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Oct 15 2015, 02:55 AM
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#1766
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Shooting Target Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 |
Snap commands the spirit to try to force an accident once again (if this can also affect the passenger, even better). This is the spirits final service owed.
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Oct 15 2015, 01:57 PM
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#1767
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
Snap 12 - Command Spirit
Spirit of Man 5 - Use Accident Power Jack 4 - Mel 1 - Jack - I'm fine dropping RG3 unless there is a strong desire by the others to keep it in - you are right, it is just one more modifier. Your action? @Mel - I'm assuming you want to DS the SUV again? |
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Oct 15 2015, 04:15 PM
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#1768
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
I think it adds unnecessary granularity. With that said, I don't think there would be a problem with making a call about an appropriate penalty to shoot at a vehicle if you're moving at a foot pace (or even just doing a comparison between the current speed rating of two vehicles to determine if there should be a modifier). They have nice manageable modifiers for shooting at someone running/sprinting. Maybe just extrapolating that out for vehicles might work?
I'll shoot at the guy on the ground who cleared his weapon. I don't think my SMG really has much hope to get through all the armor the passenger of the SUV is going to get to roll for his soak test. |
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Oct 15 2015, 05:09 PM
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#1769
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Moving Target Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 |
Correct...hit the SUV again.
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Oct 16 2015, 06:58 PM
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#1770
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
Snap 12 - Command Spirit
Spirit of Man 5 - Use Accident Power Jack 4 - Take Aim, Fire Burst Mel 1 - Data Spike SUV Invisible Castle is down - I'll just be rolling dice at my desk and posting the results - you'll have to trust me (IMG:style_emoticons/default/smile.gif) Spirit uses power: 8d6 4 hits Driver Resists 8d6 4 hits Passenger Resists 4 hits Ok - that's sort of unusual. Jack: 12 dice, -6 for passenger and speed (I'm going to keep using RG3 for this combat for continuity's sake) = 6 dice 3 hits He attempts to dodge: 8 - 2 for burst=6 dice 4 hits So no success there. Mel DS's the SUV 9 dice 3 hits It "dodges" 8 dice 2 hits It has to resist 7 DV Matrix Damage 8 dice 3 hits So it takes 4 more boxes of Matrix Damage, bringing it up to 9 boxes. - not quite bricked, but very close. Next IP (and I'll have an IC post up this afternoon) Snap - 18 Sisco - 17 Jack - 15 Mel - 15 |
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Oct 16 2015, 07:10 PM
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#1771
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Skillwire Savant Group: Members Posts: 3,154 Joined: 5-April 13 From: Aurora Warrens, UCAS Sector of the FRFZ Member No.: 88,139 |
Pretty much the same as last CT.
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Oct 16 2015, 11:09 PM
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#1772
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Shooting Target Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 |
I believe Snap was at init 12 last pass so she would have gotten one more pass on that combat turn?
I'm thinking that the illusion of a police drone (those that come and try to identify people and vehicles) coming from behind a building and towards them directly could serve as a distraction. Let's call it a F4 Phantasm. She'd also send a message to the team to let them know it's another illusion. |
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Oct 17 2015, 01:29 AM
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#1773
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Moving Target Group: Members Posts: 310 Joined: 3-November 14 Member No.: 190,980 |
Finish off that second SUV with another DS.
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Oct 19 2015, 04:14 PM
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#1774
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Prime Runner Group: Members Posts: 3,893 Joined: 8-August 13 From: New Jersey , USA Member No.: 140,076 |
@Chrome,
Good call - sorry about that - yes, you go at 2: Casting Force 4 Phantasm: IC is still down - 14 dice: 6 hits, reduced to 4 by limit Driver rolls to resist: 8 dice - 5 hits Passenger rolls 8 dice - 3 hits Ok - so the passenger at least will be distracted. Resist Drain 13 dice 5 hits - no drain Now we are up to next initiative: Snap - 18 Sisco - 17 - Hit gate so it closes (Control Test) Jack - 15 - Take Aim, Fire 3 round burst Mel - 15 - Data Spike SUV |
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Oct 20 2015, 11:21 PM
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#1775
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Shooting Target Group: Members Posts: 1,696 Joined: 8-August 13 Member No.: 140,284 |
Snap is going to use her action to move the illusion around, flash some lights, announce loudly on speakers that the vehicle must come to a stop, in other words try to be generally annoying.
That driver's resistance to magic is impressive though I gotta say (IMG:style_emoticons/default/smile.gif) P.S. sorry for not posting yesterday. |
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