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> Nothing's Free in the Free Zone (OOC), Adventure 2: A Dish Best Served Cold
Lobo0705
post Feb 2 2015, 08:15 PM
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Amy 30 - Free Action, send Message to Jack, delay AP
Jack 18 Free Action - send message to team, AP put Running in instead of Unarmed, load Mandarin
Sisco 18 - hit dirt (Free Action) and AP
Spirit of Earth 15 - waiting on Amy's command

Mel 12 - hit dirt (Free Action), Perception test to overhear anything being said (simple action)
Spirit of Man 12 - waiting on Amy's command

So Huiquing continues to run toward you, covering another 16 meters or so.

Hao Fe dispatches the other goon.

Mel, you hear nothing further, Sisco and Amy are you taking any actions in the 1st IP or should I move to the 2nd IP?
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PraetorGradivus
post Feb 2 2015, 11:33 PM
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I suppose if there's a better hiding place within crawling distance, I'll crawl to it, otherwise no action on my first IP.
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Lobo0705
post Feb 2 2015, 11:58 PM
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QUOTE (PraetorGradivus @ Feb 2 2015, 06:33 PM) *
I suppose if there's a better hiding place within crawling distance, I'll crawl to it, otherwise no action on my first IP.


I can have you make a Sneaking test to get a better position if you want, no problem.

Chrome - any action for you?
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Chrome Head
post Feb 3 2015, 05:14 AM
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Just lie down as low as possible and stop moving. If she can, she'll assense the man running.

Next round, she will delay again.
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Lobo0705
post Feb 3 2015, 02:22 PM
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Amy 20 - delay AP
Jack 8
Sisco 8
Spirit of Earth 5 - waiting on Amy's command

Mel 2 - hit dirt
Spirit of Man 2 - waiting on Amy's command

IP 2 - ready when you are (IMG:style_emoticons/default/smile.gif)
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Jack VII
post Feb 3 2015, 03:11 PM
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While we don't/shouldn't have a long conversation about this OOC, from my perspective, we're pretty much fucked.

If we do nothing, the very first thing they're going to do (actually, are probably already doing) is to put all of their defenses on high alert (drones, spirits, matrix, guards, etc) to make sure the grounds are secure. That means we're probably going to get caught.

If we capture Huiquing, we have a small bit of leverage, but there's nothing stopping his people from calling in the rest of the White Lotus Triad to come kill us either there or when we leave.

Other than the fact it would mess up Lobo's game, I would honestly abort the run given these developments. The whole plan was predicated on not being seen (or at least, not being seen until we were much closer to our target) and that's pretty much an impossibility now. The only way to accomplish it, realistically, is to do a smash and grab: kill/knock out Huiquing and anyone else at the estate who gets in our way. So, I guess that's what Jack is going to advocate.
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Jack VII
post Feb 3 2015, 03:15 PM
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So Jack's action is to send another text to the team and swap his REG clip with one loaded with GEL. Should be a free action and two simples, IIRC.

<<@Team [JustJack] Well, even though we didn't do it, our cover is pretty much blown. When el jefe is attacked at home, the whole place is going to be on high alert. If anyone has non-lethal and a silenced weapon, take Huiquing out. It may draw Hao Fe to us so we can gang up on him.>>
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Chrome Head
post Feb 3 2015, 03:48 PM
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Our best bet is really to just take Huiqing out and bug out, I think.
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Jack VII
post Feb 3 2015, 04:26 PM
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QUOTE (Chrome Head @ Feb 3 2015, 09:48 AM) *
Our best bet is really to just take Huiqing out and bug out, I think.

Probably the smartest decision, given our information. Same pay as we were expecting, although our rep might take a hit. Then again, there are extenuating circumstances.
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Lobo0705
post Feb 3 2015, 04:28 PM
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Amy 20 - Command Earth Spirit, Assense Huiquing
Jack 8 - Free Action send message, AP swap regular ammo with Gel
Sisco 8
Spirit of Earth 5 - Conceal Party

Mel 2 -
Spirit of Man 2 - waiting on Amy's command

@Jack - I believe ejecting the clip is a free since you have a smartlink, and putting the new one in is a simple. Either way, you are all good.
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Jack VII
post Feb 3 2015, 04:34 PM
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QUOTE (Lobo0705 @ Feb 3 2015, 10:28 AM) *
@Jack - I believe ejecting the clip is a free since you have a smartlink, and putting the new one in is a simple. Either way, you are all good.

I wasn't sure if it required Wireless or not.
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Lobo0705
post Feb 3 2015, 04:42 PM
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QUOTE (Jack VII @ Feb 3 2015, 11:34 AM) *
I wasn't sure if it required Wireless or not.


Sorry - that was a kneejerk reaction to SR3, where having a smartlink allowed you to eject a clip as a free action.

You are of course correct that in 5e, since your gun is not running wireless right now, you have to spend a simple action to do so. However, since you have two Simple Actions, there are no problems.

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Lobo0705
post Feb 3 2015, 05:36 PM
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Sisco, Mel - actions?
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PraetorGradivus
post Feb 3 2015, 05:50 PM
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For my Last IP,
As a free action, since I am pluged into the gun, turn on wireless in silent mode (though what I'm about to do probably makes silent mode redundant).
As a simple action, Take Aim, Magnification-making extreme range down to Long plus +2 Dice pool from Smartgun.
As a simple action shoot El Jefe.
FA 5(Firearms)+8(AGI)+2(Smartgun)-3(Long Range)-1(Recoil)=11+-any other modifiers
ACC 6 Stick-n-Shock Ammo DV 6(e)
El Jefe-5Def
Don't know if he has cybernetic implants but the stick-n-shock causes secondary Matrix damage equal to half the Physical damage rounded down.
Assuming I hit of course.
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Chrome Head
post Feb 3 2015, 06:33 PM
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I changed my mind actually.. Snap will use two simple actions:
1) order her spirit to Conceal us while remaining unseen (it can conceal all four of us, and it can do so with LOS range, which means it can materialize quite far away and still be able to do this for us, I think).
2) aura reading on Huiqing use astral perception
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Lobo0705
post Feb 3 2015, 06:36 PM
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QUOTE (PraetorGradivus @ Feb 3 2015, 12:50 PM) *
For my Last IP,
As a free action, since I am pluged into the gun, turn on wireless in silent mode (though what I'm about to do probably makes silent mode redundant).
As a simple action, Take Aim, Magnification-making extreme range down to Long plus +2 Dice pool from Smartgun.
As a simple action shoot El Jefe.
FA 5(Firearms)+8(AGI)+2(Smartgun)-3(Long Range)-1(Recoil)=11+-any other modifiers
ACC 6 Stick-n-Shock Ammo DV 6(e)
El Jefe-5Def
Don't know if he has cybernetic implants but the stick-n-shock causes secondary Matrix damage equal to half the Physical damage rounded down.
Assuming I hit of course.



Ok so:
11 Dice - 5 hits
http://invisiblecastle.com/roller/view/4767423/

Huiquing Dodges
Int+React, +2 for running, -2 for Burst Fire is 11 dice - 3 hits
http://invisiblecastle.com/roller/view/4767424/

Damage of 6+2 for net hits, resisted by Body+Armor -5, is 11 dice - 1 hit Yikes (IMG:style_emoticons/default/smile.gif)
http://invisiblecastle.com/roller/view/4767425/

So he takes 7points of stun damage and takes a -1 die penalty, and an immediate -5 to his initiative. In addition, since the damage of the attack exceeded his physical limit, he is knocked down.



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Lobo0705
post Feb 3 2015, 06:41 PM
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QUOTE (Chrome Head @ Feb 3 2015, 01:33 PM) *
I changed my mind actually.. Snap will use two simple actions:
1) order her spirit to Conceal us while remaining unseen (it can conceal all four of us, and it can do so with LOS range, which means it can materialize quite far away and still be able to do this for us, I think).
2) aura reading on Huiqing use astral perception


Ok - just for clarity, I'm assuming you are using the non-bound Force of Earth Spirit (leaving it with 1 service left), and yes you are correct, it can materialize several a couple hundred yards to the east and still see you.

Astral Perception on Huiquing:
Int 5, Assensing 2, +2 from Adept Power, 9 dice

You determine that he is mundane, in good health, frightened, and has some cyberware implants, mostly in his head but one or two bodyware implants.
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PraetorGradivus
post Feb 3 2015, 06:56 PM
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It was full auto, that's why there was a -1 recoil (RC 3 plus 2 for STR 5, 6 recoil FA= 1)
So his defense should be -5 dice, not -2.
I don't know if this negates any of his successes as I'm at dialysis and i keeps giving me 'unable to open' error on the dice links.
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Jack VII
post Feb 3 2015, 07:06 PM
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How far away is Huiquing from us now? Like 34 meters?

As an aside, in the interest of not getting overly complicated, can we ignore the Electrical rider effect about Matrix Damage unless we're specifically shooting something for that effect (i.e. Called shot to someone's cyberarm) or if the target is wholly electronic (like a drone)? It seems like a lot of extra damage monitors to keep track of otherwise.
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Lobo0705
post Feb 3 2015, 07:18 PM
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@PG - Ah, ok, I see that you did a 6 round Full Auto Burst.

That actually takes away 2 of his successes, meaning he takes 9 boxes of damage. Apart from that, the effects are the same.

@Jack,

Agreed - too much paperwork otherwise.

ETA - Huiquing is approximately 84 meters from you right now.
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PraetorGradivus
post Feb 3 2015, 07:23 PM
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In most instances, you don't have to keep track of it.
However, take smartlink for example.
To get the +2 pool bonus it has to be on.
By extension that means Mel could brick the smartgun system or the cybernetic eye it's built into.
The matrix damage from the stick-n-shock adds onto the damage Mel could cause.
And a bricked cybernetic eye means a blind opponent...I'm all for blind opponents.
You really don't have to actually track it...if it becomes pertinent, you just go back to the posts that caused electrical damage and add it up.
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Lobo0705
post Feb 3 2015, 07:29 PM
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QUOTE (PraetorGradivus @ Feb 3 2015, 02:23 PM) *
In most instances, you don't have to keep track of it.
However, take smartlink for example.
To get the +2 pool bonus it has to be on.
By extension that means Mel could brick the smartgun system or the cybernetic eye it's built into.
The matrix damage from the stick-n-shock adds onto the damage Mel could cause.
And a bricked cybernetic eye means a blind opponent...I'm all for blind opponents.
You really don't have to actually track it...if it becomes pertinent, you just go back to the posts that caused electrical damage and add it up.


Fair enough - since it is all documented if I needed to go back and find it, I could.

I'm just not going to keep a condition monitor for each cybersystem that's all (IMG:style_emoticons/default/smile.gif)

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Jack VII
post Feb 3 2015, 07:38 PM
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I don't think it's intended, but that's up to y'all. The matrix damage is a secondary effect. By my reading, if we're introducing that, we also need to introduce the primary effect, which is that (e) damage is treated as physical damage by electronic equipment and drones. In other words, all of Huiquing's cyberware would have just suffered 9 boxes of physical damage and 4 (or 5, can't remember if you round up) boxes of Matrix Damage. Remember that this applies to PCs as well.
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Chrome Head
post Feb 3 2015, 07:49 PM
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QUOTE (Lobo0705 @ Feb 3 2015, 01:41 PM) *
Ok - just for clarity, I'm assuming you are using the non-bound Force of Earth Spirit (leaving it with 1 service left), and yes you are correct, it can materialize several a couple hundred yards to the east and still see you.

Yes, not the bound spirit, of course.
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Lobo0705
post Feb 3 2015, 07:53 PM
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QUOTE (Jack VII @ Feb 3 2015, 02:38 PM) *
I don't think it's intended, but that's up to y'all. The matrix damage is a secondary effect. By my reading, if we're introducing that, we also need to introduce the primary effect, which is that (e) damage is treated as physical damage by electronic equipment and drones. In other words, all of Huiquing's cyberware would have just suffered 9 boxes of physical damage and 4 (or 5, can't remember if you round up) boxes of Matrix Damage. Remember that this applies to PCs as well.


Yikes - If for no other reason than to avoid screwing over player characters then I would say we don't use the primary or secondary effects on cyberware, otherwise any schmuck with a taser and you are going to be spending most of your earnings repairing all your cyberware (IMG:style_emoticons/default/eek.gif)
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