Summoning a Familiar at Char Gen, ...can it be done and twinked |
Summoning a Familiar at Char Gen, ...can it be done and twinked |
May 8 2004, 06:19 PM
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#26
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
See thats the bit i didn't know/read/see |
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May 8 2004, 06:58 PM
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#27
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
As free spirits can't learn Conjuring, I very much doubt they'd bother to learn Chanelling to teach it to you. In-fact I probably wouldn't allow a free spirit to teach a power unless it was one they had an equivalent of (IE: Posessing or Masking).
A free spirit with the astral gateway power could use it to allow the aspected character to do an astral quest to learn the metamagic though. As for Karma: It probably couldn't ask for karma if it was bound. If it wasn't bound; it wouldn't nessecarily ask for karma, but it would ask for something in return. This is especially true for Guardian and Player spirits, or any spirit that maintains a metahuman support base. |
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May 9 2004, 08:19 AM
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#28
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Target Group: Members Posts: 85 Joined: 28-August 03 Member No.: 5,551 |
Question here;
By the RAW, are great form nature spirits really as good as everyone thinks? True, they can leave the domains they're summoned in, but by the BBB "If a shaman leaves a nature spirit's domain, any remaining services the spirit owes are canceled". (It will continue on with its last service, but barring munchkinny "services" like "follow me around and do everything I ask for the rest of the day", that's kinda weak.) Nothing in the Great Form section contradicts, this, so while the spirits can still be fun for remote service, they're a tad shy of elemental flexibility. |
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May 9 2004, 03:31 PM
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#29
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
If that's true, then only a toxic's spirits can ignore that rule, as it is stated that a toxic domain can move. Then the toxic is "never" outside the domain and can still order around the spirit.
Don |
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May 9 2004, 10:01 PM
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#30
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
Possibly, MitS says that:
implying that when you cross domain lines, the spirits remain bound. |
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May 10 2004, 12:53 AM
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#31
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panda! Group: Members Posts: 10,331 Joined: 8-March 02 From: north of central europe Member No.: 2,242 |
err, then why are there a specific way to calculate how big the domain of the spirit is? to me that sounds like the spirit can apear anywhere the summoner wants it to appear as long as he can see both the elemental spot to draw the spirit from and the spot where its suppose to appear. and force x 10 meter dont sound restrictive to me (alltho a true forest spirit can do a search of the entire forest and so on most times you will want it to stay close to you) as that gives a spirit a nice 6 meter range from the spot it was summoned... |
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May 10 2004, 04:17 AM
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#32
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Target Group: Members Posts: 85 Joined: 28-August 03 Member No.: 5,551 |
Both toxic spirits and normal great forms have a couple of huge advantages over basic nature spirits; you can send them to do remote service without being on-site or next to it, and more importantly they're nowhere near as easy to run away from. Both of these are pretty big advantages for the shaman.
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May 10 2004, 09:23 AM
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#33
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
You've got a holdover there. That was a rule from the 2nd Ed Grimoire, which has since been superceded by Magic In the Shadows. |
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May 10 2004, 05:52 PM
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#34
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Moving Target Group: Members Posts: 188 Joined: 16-June 03 From: Da Burgh, PA Member No.: 4,751 |
Actually, I'd disagree with the general run. Summoning elementals is best. They allow you "sorcery dice" for spell defense, which you can match with spell pool dice that are normally inaccessible for conjurors. Plus you can assign them to others to free up slots to carry more elementals for yourself. Elemental formulae can be acquired via the matrix. And you don't have to worry about those pesky domains.
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May 10 2004, 06:16 PM
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#35
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Shooting Target Group: Members Posts: 1,632 Joined: 26-February 02 From: Portland Oregon, USA Member No.: 1,304 |
If you're a member of a magical group, your groups guiding spirit can translate you to the meta planes. If it's not in MiTS, it's in Awakenings and nothing has contradicted it since.
<edit>OK, it hasn't been contradicted but updated. It now requires the Astral Gateway power of a free spirit to get to the metaplanes. I think that's a reasonable power for an Avatar to have though.</edit> |
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