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> Summoning a Familiar at Char Gen, ...can it be done and twinked
Shockwave_IIc
post May 8 2004, 06:19 PM
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QUOTE (A Clockwork Lime)
If it agrees to teach you Invoking, it'll likely ask for twice what it normally would (ie, twice their Spirit Energy).

See thats the bit i didn't know/read/see
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Lilt
post May 8 2004, 06:58 PM
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As free spirits can't learn Conjuring, I very much doubt they'd bother to learn Chanelling to teach it to you. In-fact I probably wouldn't allow a free spirit to teach a power unless it was one they had an equivalent of (IE: Posessing or Masking).

A free spirit with the astral gateway power could use it to allow the aspected character to do an astral quest to learn the metamagic though.

As for Karma: It probably couldn't ask for karma if it was bound. If it wasn't bound; it wouldn't nessecarily ask for karma, but it would ask for something in return. This is especially true for Guardian and Player spirits, or any spirit that maintains a metahuman support base.
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Anymage
post May 9 2004, 08:19 AM
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Question here;

By the RAW, are great form nature spirits really as good as everyone thinks? True, they can leave the domains they're summoned in, but by the BBB "If a shaman leaves a nature spirit's domain, any remaining services the spirit owes are canceled". (It will continue on with its last service, but barring munchkinny "services" like "follow me around and do everything I ask for the rest of the day", that's kinda weak.) Nothing in the Great Form section contradicts, this, so while the spirits can still be fun for remote service, they're a tad shy of elemental flexibility.
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shadd4d
post May 9 2004, 03:31 PM
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If that's true, then only a toxic's spirits can ignore that rule, as it is stated that a toxic domain can move. Then the toxic is "never" outside the domain and can still order around the spirit.

Don
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Lilt
post May 9 2004, 10:01 PM
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Possibly, MitS says that:
QUOTE
Because these spirits can cross domain lines, shamans must remember that they may only bind at one time a number of spirits less than or equal to their Charisma.

implying that when you cross domain lines, the spirits remain bound.
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hobgoblin
post May 10 2004, 12:53 AM
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QUOTE (BitBasher)
Right, summoning isnt the issue, USING them is. according to MITS pg 105 under the section Domains, elemental spirits cannot leave the elemental doman around which they were summoned. Salamanders cannot leave the Hell's Kitchen hot spots, nor can the Undine leave the area of the geyesrs. They are very restrictive, unless of course you summon a great form, but that's an entirely different issue.

err, then why are there a specific way to calculate how big the domain of the spirit is? to me that sounds like the spirit can apear anywhere the summoner wants it to appear as long as he can see both the elemental spot to draw the spirit from and the spot where its suppose to appear.

and force x 10 meter dont sound restrictive to me (alltho a true forest spirit can do a search of the entire forest and so on most times you will want it to stay close to you) as that gives a spirit a nice 6 meter range from the spot it was summoned...
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Anymage
post May 10 2004, 04:17 AM
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Both toxic spirits and normal great forms have a couple of huge advantages over basic nature spirits; you can send them to do remote service without being on-site or next to it, and more importantly they're nowhere near as easy to run away from. Both of these are pretty big advantages for the shaman.
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Cain
post May 10 2004, 09:23 AM
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QUOTE (shadd4d)
Wait a sec, how can a conjurer invoke? It requires a jaunt to the metaplanes, which a conjurer can't do as they can't project.

You've got a holdover there. That was a rule from the 2nd Ed Grimoire, which has since been superceded by Magic In the Shadows.
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Arz
post May 10 2004, 05:52 PM
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Actually, I'd disagree with the general run. Summoning elementals is best. They allow you "sorcery dice" for spell defense, which you can match with spell pool dice that are normally inaccessible for conjurors. Plus you can assign them to others to free up slots to carry more elementals for yourself. Elemental formulae can be acquired via the matrix. And you don't have to worry about those pesky domains.
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Bearclaw
post May 10 2004, 06:16 PM
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If you're a member of a magical group, your groups guiding spirit can translate you to the meta planes. If it's not in MiTS, it's in Awakenings and nothing has contradicted it since.

<edit>OK, it hasn't been contradicted but updated. It now requires the Astral Gateway power of a free spirit to get to the metaplanes. I think that's a reasonable power for an Avatar to have though.</edit>
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