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> I've fallen and I can't get up, There's No Such Thing As Retirement
TheCat
post May 9 2004, 05:08 AM
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GenCon event information
Game ID: RPG00818
Title: There's No Such Thing As Retirement
Event Description: Upon learning of a Corporate plan to demolish their retirement home, a group of geriatric retired shadowrunners plan one last run to save it. Hilarity ensues. (Game is BYOC, e-mail ****************** for character creation information)
Event Type: RPG - Role Playing Game
Game System: Shadowrun
Rules Edition: 3rd Edition
Age Requirement: Teen (13+)
Experience Required: Extensive Experience Needed
Event Duration (hours): 4
Event Start Date: 2004-08-20 14:00:00
Event Cost: $3.00
Gaming Group/Sponsor: FanPro LLC
Game Master Name(s): MooCow

GM Info on Game Setting

I'm still ironing out exactly how I'm going to do this, but I can give you the basics now. (All of which are subject to change)

- This game will be very tongue-in-cheek. It's a game about old shadow runners, and I expect to hear "I've fallen and I can't get up" at least once. ;)

- Characters have been retired for at least 15 years (current year being 2064). They should be in their late 60's, early 70's. In their day, they were damned good. So we're looking at around 75 Karma to make characters.

- In terms of cyberware, nothing that wasn't available in first edition (though we're using 3rd edition rules). This means no bio ware, no nanites, no move-by-wire, etc. If you have a question about a specific item, let me know.

- Cyberware will also cost 20% more in essence then what's listed in the book.

- Your characters are old. This means that things that used to work, don't. Mechanics wise, I'll decide what ailments you have based on the character you create (I'm flexible and can be negotiated with).

- The above applies to cyberware as well. You're wired reflexes may be spotty, or you may have a funky rash from your dermal armor.

- Mages are not excempt from this. A likely ailment to strike a mage would be senility. "Why are we sneaking in this building again?"

I think that covers the basics. If you have any other questions, let me know. Hope to see you there!

-MooCow

Questions

QUOTE
Should I be looking at a rating 2 VCR?


Yeah, rating 3 probably didn't even exist back in your day.

QUOTE
In terms of equipment, vehicles and such - can I have a cache hidden somewhere?


I'm real leery of that. It's not that I want to hamstring anyone's characters, but I want the "old" jokes to extend to all their equipment as well. Sure, you could have a stash, but the stuffs all 15-20 years old. And getting new stuff will be a problem, because your fixer's probably dead. ;)

I'm imagining that these characters came from a day when Skills were far more important then the latest cyber mods. Keep in mind that even in the modern game, people can be hesitant about cybering up with anything more then a data jack. Imagine what people thought in 2035?

Hope that answers your questions. If you you have a problem with anything let me know, I'm still working this out in my own head. Thanks for your interest, I'm looking forward to a fun and campy game.
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TheCat
post May 9 2004, 05:17 AM
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Elves and dwarves are out because they can't be "old" in 2064, unless they've magically aged or something. Can we play old orks or trolls?
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MooCow
post May 9 2004, 01:47 PM
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QUOTE
Elves and dwarves are out because they can't be "old" in 2064, unless they've magically aged or something. Can we play old orks or trolls?


Doh! You did specifically ask that already didn't you?

Yeah, I have no problems with that. Trolls and Orks who Goblinize have life spans similar to Humans (At least that's the claim many of the novels make). It's only those who are born Ork/Troll who have the shortened life span.

I'm not sure if there is Canon support for that or not - Wait, yes there is. Page 49 of SR3 it says something about the only Orks over forty are those that goblinized.
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TheCat
post May 9 2004, 02:10 PM
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Yeah, it would really suck to be 60 years old, goblinize, and instantly die of old age.
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MooCow
post May 9 2004, 02:41 PM
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The only qualification I'll make is that it happened "back in the day". Not neccesarily during that initial wave, but sometime well before this game.
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Misanthrope
post May 10 2004, 12:35 AM
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QUOTE (MooCow)
I'm not sure if there is Canon support for that or not - Wait, yes there is.  Page 49 of SR3 it says something about the only Orks over forty are those that goblinized.

I can find one really good source (and I have it at hand): The Earthdawn book.

Lessee. Lifespans are:

Dwarves: 100-150 years
Elves: 300-400 years (with a few exceptions, heh heh)
Orks: 40-60 years
Trolls: 50-70 years

This would mean Orks and Troll will be pretty much ancient.

And, given that SR and ED are the same, I suppose it's kind of canon. And I don't have the SR rules on CD...


---
The Misanthrope
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TheCat
post May 10 2004, 12:47 AM
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SR3 47 has the Metahuman Characteristics Table
Dwarf "More than 100 years"
Elf "Several hundred years"
Human "55 years (worldwide)"
Ork "35-40 years"
Troll "50 years"

SR3 28 states goblinization began in 2021. As MooCow pointed out, SR3 49 states that humans that goblinized into orks can be over 40 years old. He also said we can't be recently goblinized.

Thus, for the purposes of this game set in 2064, we can be:

1) Born orks (age 37-40, born between 2024-2030)
2) Goblinized orks or trolls (age 70+, previously human)
3) Human (age 70+)
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MooCow
post May 10 2004, 01:49 AM
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QUOTE
1) Born orks (age 37-40, born between 2024-2030)


Keeping mind that the ages given are averages. So you could be a born Ork/Troll as old as 43 (Born immediatly following UGE)

QUOTE
2) Goblinized orks or trolls (age 70+, previously human)
3) Human (age 70+)


Sounds right. I'd originally said I'd accept late 60's, but I'm gonna go with at least 70+. With modern medicine and a bit of exercise, late 60's really isn't all that old. At least not old enough for the effect we are going for here.

Now..... Where are the other four players I wonder. Game is sold out, but no one else has contacted me. I swear, if someone shows up at the con with a regular character, I will beat them. :D
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TheCat
post May 10 2004, 02:47 AM
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I suspect you should be prepared for the gonzo who shows up at the convention with no character at all.

What is Misanthrope thinking of playing?
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MooCow
post May 10 2004, 10:09 AM
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QUOTE
I suspect you should be prepared for the gonzo who shows up at the convention with no character at all


That player gets to play a gardener then. No cyber, skills like "Potting" and "Seeding". :D

QUOTE
What is Misanthrope thinking of playing?


An excellent question. Mis? Any thoughts yet?
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Misanthrope
post May 10 2004, 03:33 PM
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QUOTE (MooCow)
An excellent question.  Mis?  Any thoughts yet?

Err. A street same of some sort. Hadn't really give it any more thought that that.

A question just came to me: will money be as per priorities? Or we we doing Money for Karma or something wacky?

---
The Misanthrope
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MooCow
post May 10 2004, 04:24 PM
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QUOTE
A question just came to me: will money be as per priorities?


Ummm.... Sure. Or use the Build point method. Actually, I'd prefer that as I'm not a big fan of the Priority system. 125 build points.

My appologies for not saying that initially. It's been so long since I've dealt with the Priority system, I forogt it existed. :D

(Feel free to use the priority system if you wish)

QUOTE
Err. A street sam of some sort. Hadn't really give it any more thought that that.


Sounds good. Something to keep in mind would be that the idea of getting cyber for the sake of cyber was probably pretty unheard of. Therefore, anything you have would be because of an injury. You can still be a full cyber, almost 0 essence street sam, just keep in the back of your head that everything is the result of an injury.

"Let me tell you about the time I lost This!" *Pointing to a cyber arm*
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MooCow
post May 10 2004, 05:36 PM
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And on the subject of no Elves/Dwarves.....

Dwarves we could probably swing by claiming spike baby or something. Elves could be done if the character had a defect that causes him to age rapidly. I know there is one that exists in real life, so certainly one can exist in the 6th world.

(If you feel the absolute need to play an elf or dwarf)
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TheCat
post May 11 2004, 12:18 PM
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At this point, I'm making two characters (ork rigger and human raccoon shaman) and will decide which one to play depending on the composition of the rest of the group.
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MooCow
post May 11 2004, 12:37 PM
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Sounds good to me. Now, if we could just find the other players......

*MooCow checks to see if maybe they're behind the couch*
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Misanthrope
post May 11 2004, 01:03 PM
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QUOTE (MooCow)
Sounds good to me. Now, if we could just find the other players......

*MooCow checks to see if maybe they're behind the couch*

I think one of them is a friend of mine. I seem to recall she said she had gotten in. I'll fire her an email and let her know what's going on.
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MooCow
post May 11 2004, 01:42 PM
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AH HA!! The Truth comes out! :D
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TheCat
post May 14 2004, 02:42 AM
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Can I have a basic remote control deck and a small walker drone? I'm thinking of something I would be able to use like the helper dogs owned by people with disabilities.

Do we need to buy our retirement home lifestyle, or does it come gratis? If we need to buy it, how much does it cost?
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Joker9125
post May 14 2004, 03:54 AM
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Im in and im making a senile old mage! :grinbig:

EDIT: when do our characters need to be in? And how much of a background do we need for them?
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MooCow
post May 14 2004, 10:15 AM
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QUOTE
Can I have a basic remote control deck and a small walker drone?


Yes and Yes, however both of them are rather large and bulky compared to modern equivalents. (A side note, the same goes for cyber ware and the like).

I'll post some more clarifications for my thinking on all this when I get to work.
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MooCow
post May 14 2004, 12:17 PM
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So some more random thoughts on all this.

The majority of the characters should be living in the retirement community in question. The RC is equivalent to a medium to medium high lifestyle. It's a nice place, situated on a large plot of land (50 acres?) outside of some major city in North America (I don't think it's important which one, so you decide). However, you are not "rich", just plenty comfortable.

The characters made enough money (once properly invested) to keep themselves comfortable and chose to retire for any number of reason. Maybe they were in love, suffered a dibilitating injury (Street Sams with the parapalegic flaw actually make sense in this campaign), or were just tired of being shot at for a living.

You don't have gobs of money sitting around. Your resources stem from income bearing investments, maybe legit businesses you started (but are no longer active in), etc.

The above resource limit is one of the reasons your cyberware, vehicles, guns, etc are old. Staying SOTA is expensive, and if you aren't actively running there is no way you could.

The other is simply that your characters shouldn't be SOTA crazy types. You shouldn't have the type of characters who always have to have the latest deck, cyberware, vehicle mods, etc. The stuff they have is servicable, and that's good enough for them. They enjoyed the life, but not so much that they couldn't walk away (for what ever reason). Of course they may still occassionaly miss the excitment (one of the reasons they ultimatley end up doing this crazy stunt).

Now, there is nothing wrong with keeping up to date knowledge wise. Maybe you subscribe to various industry journals, so you have an idea what kinds of gear folks are running with these days (and you probably snear at it. "Back in my day, we didn't need these new fangled gadgets"). Maybe you help the community keep it's matrix running (decker), or act as a general fix it man (rigger). But, you won't have the insiders knowledge of exactly what the corps are doing or where the bleeding edge is.

Are all these restrictions completely logical? Not really. But this isn't exactly a logical campaign. I don't use the "GM vs Player" model that some do. I just want everyone to have a good time. In this case, that's gonna mean laughing at our characters alot. At the same time, your modern security guard probably isn't prepared for a runner who relies on skill and ingenuity to get by, instead of the latest gear. (Again, probably not realistic, but it should be funny. "How'd he get in?" "He just walked in the back door!")

wow... that was long winded. :talker:
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MooCow
post May 14 2004, 12:29 PM
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QUOTE
Im in and im making a senile old mage!


My mind is filled with images of a Columbo like character. "Now I know I put that fetish here somewhere." :D

QUOTE
when do our characters need to be in?


I don't know. I guess the sooner the better, but I don't want anyone to feel rushed. I'd like a few weeks prior to GenCon at least.

QUOTE
And how much of a background do we need for them?


Umm.... I'd say at least a few paragraphs. But the more the merrier. I'm bored at work. ;)

More important is what type of person they are /now/, so I can get an idea how they might react to things and have some good ideas in mind.

Plus who knows? If this works out well maybe we can put up a little humor site or something.
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snowRaven
post May 15 2004, 02:18 AM
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Once you've run this, is there any chance of sending a copy of the notes my way?

This sounds like something my group might enjoy... :grinbig:
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Silvertek
post May 15 2004, 09:07 PM
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I just found out about this forum today- I and my boy are both registered for the game, so here's two more players. :wobble:

I don't know about him, but I am also thinking of a street sam. "In my day, we could hit a fly at 100 paces...these days, kids can't hit the broad side of a barn without enough electronic doohickies to fill a store."
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BGMFH
post May 15 2004, 11:07 PM
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You forgot to add "without the disturbing the wageslave whose donut it was eating" to the fly comment, nor did you mention the fact that it was raining at the time, uphill bothways, and your iron sights were frozen in place and you had to use a dead man's dog tags as a sight to do it.

Spend some time around retired US Marines, you'll be able to get in character for this real quick.
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