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May 16 2004, 01:42 AM
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#26
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
Whoot! Now where is the sixth? What part of e-mail me did people miss? :P |
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May 16 2004, 04:46 AM
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#27
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Target ![]() Group: Members Posts: 1 Joined: 16-May 04 Member No.: 6,332 |
Here is the 6th. The two of us have been doing things that don't involve computers lately, so we haven't had much of a chance to e-mail anyone. I have been thinking of a character. I'm leaning towards a rigger...in his own motorized wheel chair. Just call me Mad Hamish :eek: Ok, enough discworld references. I'm going to bed.
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May 16 2004, 12:10 PM
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#28
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Artural - rigger in motorized wheelchair
Silvertek - crotchety street sam Silvertek's boy - ??? Joker9125 - senile old mage Misanthrope - a street sam of some sort TheCat - not sure yet Silvertek, what is your boy thinking of playing? If Artural is a rigger I'll probably do something else to round out the group. Artural, I played a quadriplegic rigger once and designed a wheelchair that incorporated a walker drone to which I was hardwired. It's got interesting possibilities. |
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May 16 2004, 01:44 PM
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#29
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
WHOOT! *MooCow does a little dance* |
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May 16 2004, 06:10 PM
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#30
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Target ![]() Group: Members Posts: 2 Joined: 15-May 04 Member No.: 6,331 |
By my boy, I meant boyfriend, who I introduced to the wonderful world of shadowrunning quite a while ago. :D And, he's thinking of playing a rigger in a motorized wheel chair. So only five players are known right now....
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May 16 2004, 08:43 PM
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#31
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Ah, I see. I wondered who Artural meant by "we." So, this is the list so far:
Artural - rigger in motorized wheelchair Silvertek - crotchety street sam Joker9125 - senile old mage Misanthrope - a street sam of some sort TheCat - not sure yet, maybe an adept, keeps changing his mind unknown - unknown |
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May 17 2004, 01:41 AM
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#32
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
Damn!
Ok.... well everyone bring bail money then. If someone shows up without having e-mailed me, I'll need to be bailed out before we can play the game. :D |
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Jun 7 2004, 11:28 PM
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#33
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Still no sign of our last member...?
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Jun 8 2004, 01:13 AM
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#34
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
Nope.
How's everyone coming with characters? Any questions? Requests to raise/lower the power level? Seen any good movies? ;) |
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Jun 8 2004, 04:26 AM
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#35
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
I'm about 80% done creating a human adept scout. 75 karma lets me initiate to grade 5 with ordeal/group and a few karma left over. For an adept, that's not bad. I can see a street sam or other characters needing a bit more karma - for characters that were really good in their day, they raise two skills from 6 to 8 and that's 60 karma right there. Riggers and (goddess forbid) deckers get off easy since they don't have to pay for deck/vehicle/drone, so they should do OK.
A lot depends on how you want to run the game. After all, this one is more about story than numbers. We could do it with almost any power level. It might be fun (and a bit silly) to run it with 90 build points and no karma. :P |
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Jun 11 2004, 12:21 AM
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#36
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
75 karma lets me initiate to grade 5 with ordeal/group and a few karma left over.
So you think. MUWAHAHAHAHAHAHA!! :D After all, this one is more about story than numbers. We could do it with almost any power level. It might be fun (and a bit silly) to run it with 90 build points and no karma. We can do that to. *shrug* Makes no difference to me. I always make games with plenty of Karma because it's the type of game I /prefer/ to play myself. More karma means more you can do with the character, especially with Mages and Adepts. It's really you all's game though. You're the ones paying, so I'm pretty flexible about exactly how we set the rules up. It's my cardinal rule when not in a Tournament setting. |
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Jun 11 2004, 12:37 AM
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#37
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Oh, I'd definitely rather play with 75 karma.
Er, why do you laugh? Do you think otherwise? Is there something I should know? |
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Jun 11 2004, 10:05 AM
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#38
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
Well, keep in mind that I get to adjust your character for "wear and tear". Magical characters always have to concern themselves with burnout, geas, etc. I'm not likely to burn you out, that's kinda sucky, but you'll probably have a bunch of geas. Or maybe a haunting. Hmmm..... :D |
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Jun 11 2004, 11:13 AM
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#39
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Ah, that's fine. I thought you meant you were going to throw some cold water on my character creation and not let me initiate or something. I assume you want us to create character statistics as they were at the moment of retirement, after which you'll age them with input from us. Right?
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Jun 11 2004, 11:24 PM
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#40
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
Input?! YOU GET NO INPUT!!!
Errr.... I mean.... Yeah, that's fine. ;) |
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Jun 13 2004, 10:13 PM
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#41
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Here he comes to save the day: Leaky Larry!
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Jun 14 2004, 01:53 AM
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#42
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
Cool. I like the name. ;)
Did you use a program to create that? I know there are several in development here, but it's been years since I've looked at them. Just noted that all the page numbers and such were on there. Seems like alot of work if you did that by hand. Did we ever decide where the retirement home is located? I believe I said I'd leave that up to you all. |
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Jun 14 2004, 11:47 AM
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#43
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
I used the NSRCG - you can find it on the Dumpshock Matrix. I then edited with Dreamweaver in WYSIWYG mode, because NSRCG has a few minor bugs. This has the disadvantage that I can't go back and edit the character again in NSRCG.
In regard to location, I'd prefer somewhere near downtown Seattle like the University district or Ranier Valley. |
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Jul 14 2004, 12:49 AM
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#44
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Target ![]() Group: Members Posts: 23 Joined: 26-February 02 Member No.: 1,516 |
Hoping to see some more character sheets before the con...
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Jul 14 2004, 01:43 AM
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#45
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Moving Target ![]() ![]() Group: Members Posts: 749 Joined: 22-June 02 From: Parts Without Member No.: 2,897 |
Just lurking about this thread, I noticed the above.... given the game setting, it has whole new meaning... |
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Jul 14 2004, 02:34 AM
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#46
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
That would make two of us. (and I haven't forgotten about your character, just wanted to see some of the others before I hand out infirmities)
:D |
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Aug 2 2004, 12:29 PM
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#47
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Moo!! ![]() Group: Dumpshocked Posts: 75 Joined: 26-February 02 Member No.: 424 |
*Bump*
T-minus 3 weeks until GenCon. Anyone else got characters done? |
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Lo-Fi Version | Time is now: 6th August 2026 - 08:19 AM |
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