Which Chargen System do you offer to players? |
Which Chargen System do you offer to players? |
May 9 2004, 01:15 PM
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#1
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
OK. I was considering making this a poll, but there are just too many options.
Essentially: What Chargen Systems do you allow? Do you set it to one of the main 4 featured in NSRCG? Do you let players choose from any of the 4 in NSRCG? Do you let them choose from a selection? IE: BPs or Sum To 10? Do you have your own custom system? Do you customise the common systems? Do you only allow your own customised system? You get the picture. So what options do you give to your players? |
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May 9 2004, 01:24 PM
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#2
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
I allow any of the four primary systems, though I'm considering dropping BeCKS.
~J |
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May 9 2004, 01:37 PM
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#3
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Moving Target Group: Members Posts: 502 Joined: 14-May 03 From: Detroit, Michigan Member No.: 4,583 |
I give my players a choice...
BECKS (slightly modified) Sum To Ten Build Points Note: The Modifications to BECKS involve house rules that say that karma costs for rasing attributes should be ( New Attribute value - racial modifier ) * 2. So a troll raising his intelligence from 2 to 3 pays ( 3 - (-2)) *2 = 10. It also requires those with negative attribute bonuses to pay to reach an attribute value of 1 during start up. A Troll with has to pay 24 karma during char gen just to get a charisma(10), intelligence(10) and quickness(4) of 1. I've also modified the cost of orks, elves, and dwarves to prevent them from getting too great of an advantage from my system of attribute raising. (Raised the cost of each to 30 karma) Anyway, I found that players would make their characters using the BECKS system. ( By far the most complicated system ) Then they would quickly compute their characters using both the Sum to 10 and Build Point Systems. If they scrape a few points out of those systems then they would use them instead. We use scrap paper when figuring out character stats, and do not use NSRCG. The finalized stats are then written into blank character sheets. ( and by that time I know enough about the characters to print off exactly what type of sheets they need ) |
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May 9 2004, 01:38 PM
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#4
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Canon Companion Group: Members Posts: 8,021 Joined: 2-March 03 From: The Morgue, Singapore LTG Member No.: 4,187 |
Priorities or 123 BPs
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May 9 2004, 02:35 PM
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#5
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Generally priority or 125 BPs. The others aren't "official" systems.
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May 9 2004, 03:20 PM
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#6
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Moving Target Group: Members Posts: 515 Joined: 10-April 04 From: Chicago, IL...Ich vermisse Deutschland. Member No.: 6,230 |
Build points 125 or priority. Usually we make use of Build points. Don't really use anything else.
Don |
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May 9 2004, 03:39 PM
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#7
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
Sum-to-Ten or Build Points (125). Not one or the other, but a choice between the two systems that everyone uses.
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May 9 2004, 08:04 PM
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#8
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Moving Target Group: Members Posts: 475 Joined: 17-June 02 From: Concord University, Athens, WV Member No.: 2,880 |
Everybody uses BeCKS, even NPCs when I take the time to properly balance them against the PCs instead of just saying "Yeah, that looks about right."
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May 9 2004, 09:16 PM
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#9
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Running Target Group: Members Posts: 1,428 Joined: 9-June 02 Member No.: 2,860 |
Priority system, with options for merits and flaws out of the Companion.
Every now and then, sum-to-ten and points turn up. |
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May 9 2004, 09:58 PM
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#10
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Target Group: Members Posts: 51 Joined: 9-January 04 From: Chicago Member No.: 5,967 |
Where did Sum to Ten come from? I haven't been able to locate it...
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May 9 2004, 10:02 PM
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#11
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
I think most people heard about it through NSRCG, although I once heard that the system originally featured in one of the 2nd ed books (The 2nd ed Shadowrun Companion?).
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May 9 2004, 10:15 PM
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#12
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
SRComp, 2nd edition.
~J |
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May 9 2004, 10:24 PM
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#13
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Moving Target Group: Members Posts: 608 Joined: 9-July 02 From: California Member No.: 2,955 |
Sum to Ten, Priority, or BP (120 with +'s for good BGs / stuff / pizza).
Sum to ten for the sammys, priority for the mages, and BP for people who both love to write and buy me pizza. |
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May 10 2004, 07:42 PM
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#14
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Target Group: Members Posts: 37 Joined: 15-April 04 Member No.: 6,248 |
i use the bp system with 114 points and up to 6 pts in flaws (yes, i know i am a stingy bastard :vegm: ). i don't charge any extra for meta variants, and i revamped werewolves and vamps (which i will post if anyone wants me to) into playable races. some bitching at first about the 114 points, but in the end everyone seems to be happy.
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May 10 2004, 07:45 PM
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#15
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Moving Target Group: Members Posts: 214 Joined: 7-January 03 From: Wilton NH Member No.: 3,872 |
I'm game. Lets see the crunchy bits on the mythological creatures. :proof: |
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May 10 2004, 07:54 PM
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#16
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Shooting Target Group: Members Posts: 1,965 Joined: 26-February 02 From: Edinburgh, Scotland Member No.: 2,032 |
"in the end everyone seems to be Not trying to insult ya, it just strikes me that you'll end-up with some fairly screwed-up groups... |
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May 10 2004, 08:05 PM
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#17
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Moving Target Group: Members Posts: 693 Joined: 26-March 03 Member No.: 4,335 |
I tend to pick one system, based on the sort of characters I'm trying to encourage. So I use BeCKS for gutter-games, BPs for specialists, Priorities for newbie-games. I like the idea behind sum-to-10. Never used it though.
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May 13 2004, 06:27 PM
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#18
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Target Group: Members Posts: 34 Joined: 10-May 04 From: Denmark Member No.: 6,318 |
My gamemaster is using building points (120) and apparingly no limits for edges and flaws
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Guest_Crimsondude 2.0_* |
May 13 2004, 07:05 PM
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#19
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Guests |
It was in SR1. Some people missed it, and it came back in the SR2Comp. I use 125 BP. |
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May 13 2004, 09:48 PM
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#20
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Moving Target Group: Members Posts: 345 Joined: 10-February 03 From: Leeds, UK Member No.: 4,046 |
You sure about that? - I played SR 1 extensively (in the early years at least) but never heard of it until recently (disclaimer is that I never played SR2 or 3). I'd always got the impression that it appeared in SR2Comp... |
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Guest_Crimsondude 2.0_* |
May 14 2004, 06:31 AM
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#21
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Guests |
I'm pretty sure it was SR1, but it's been a while. It didn't seem like something that they'd whip out of their asses just for the Comp. That was what BP was for. :)
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May 14 2004, 06:46 AM
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#22
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Senior GM Group: Dumpshocked Posts: 1,406 Joined: 12-April 03 From: Redmond, WA Member No.: 4,442 |
For those that don't know Sum-to-Ten, it's easy to explain.
It's like the Priority System, but numbers are assigned to each letter: A=4, B=3, C=2, D=1, E=0. Now you pick any combination of priorities that adds to 10. BBBDE for example. Or AACEE. You can have a full magician with 1,000,000 resources. For a mundane human you can take Race and Magic both at E, and have slightly better skills, resources, or attributes than you could with the standard Priority system. |
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May 14 2004, 06:02 PM
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#23
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Moving Target Group: Members Posts: 191 Joined: 10-May 04 Member No.: 6,316 |
Does Sum to 10 let you play a PhysAd/Aspected mage? Unfortunatly Magicians Way is all-or-nothing, when my character concept just has access to one element.
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May 14 2004, 06:18 PM
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#24
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Shooting Target Group: Members Posts: 1,512 Joined: 16-August 03 From: Northampton Member No.: 5,499 |
Of cause Priority B or 3 points
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May 16 2004, 01:33 AM
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#25
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Manus Celer Dei Group: Dumpshocked Posts: 17,006 Joined: 30-December 02 From: Boston Member No.: 3,802 |
Nope. There is no way to play an aspected PhysMage by canon without just voluntarily giving up the powers associated.
~J |
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