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> Immortal Elves, Where are they now?
Glyph
post Mar 24 2015, 02:33 AM
Post #26


Great Dragon
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QUOTE (Bearclaw @ Mar 23 2015, 12:56 PM) *
Creatures with a magic rating of 27 are unkillable by militaries in general. Forget the physical specs, with the hardened armor that only ship mounted guns could penetrate, and ability to shred a tank with a slash of a claw. Forget the piles of force 10+ bound spirits. How are you going to kill something that can sustain a couple force 27 physical barriers, control thoughts your soldiers by the 100s, and can disarm you force without even hurting them if he wants (force 27 demolish guns will wipe out anything that shoots within 27 meters of where he centers it). You can't hit him by surprise because even without the other stuff, he's got a force 27 detect enemies (extended) running.

I'm fine with them being almost completely invulnerable gods.

How do in-game stats justify anything? They only demonstrate how retarded magic can get when it isn't capped when everything else is.

QUOTE (Fatum @ Mar 23 2015, 01:46 PM) *
Dragons could be powerless on the physical plane, that shouldn't change anything. It doesn't take an army to kill an oligarch, but old money still rule vast segments of the world in one way or another. Great Dragons are these off-the-scene players taken to the extreme, planning many more steps ahead, knowing more than any metahuman born in the last hundred of years could hope for, and possessing vast amounts of personal wealth. The fact that they're also powerful magicians just adds that little extra kick. Great Dragons have literally no reason to test their mettle in open battle (except maybe against their own kind, ritualistically), just the way you don't expect a Rothschild to settle down his family's business conflicts assault rifle at hand.

That's the better, less lazy-ass way I like seeing IE's and great dragons played. Not as ludicrously overpowered monstrosities with stats completely out of scale with the rest of the game world. Instead, I like to see them as powerful beings who might not be able to no-sell nukes (able to no-sell lots of other stuff, though), but who are still all but untouchable, because of their connections, their resources, and their planning.
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Critias
post Mar 24 2015, 06:16 AM
Post #27


Freelance Elf
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I've got a strong "the less, the better" attitude towards Greats, IEs, etc, myself. I like knowing they're there, in theory, for the flavor they add -- as just another type of "as unbeatable and inhuman as a megacorporation" enemy, basically -- but I hate using them. To me, they're best as background noise, rumors, and boogeymen.

They're the shadows you're scared of, they're not the guy under the spotlight.
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sk8bcn
post Mar 24 2015, 09:13 AM
Post #28


Moving Target
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/me wishes to see Goldorak vs Lofwyr soon


(looks at Ren (IMG:style_emoticons/default/biggrin.gif) )
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Fatum
post Mar 24 2015, 10:57 AM
Post #29


Runner
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QUOTE (Critias @ Mar 24 2015, 09:16 AM) *
I've got a strong "the less, the better" attitude towards Greats, IEs, etc, myself. I like knowing they're there, in theory, for the flavor they add -- as just another type of "as unbeatable and inhuman as a megacorporation" enemy, basically -- but I hate using them. To me, they're best as background noise, rumors, and boogeymen.

They're the shadows you're scared of, they're not the guy under the spotlight.
Well, what's stopping from using them as just that - the hidden powers with their agenda that act through many intermediaries? If the runners are employed from the megacorp very high, they're not introduced to the CEO. Similarly, they could as well be working for a dragon without ever knowing that.
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