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silva
post Mar 27 2015, 11:31 PM
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Anyone know some tips & tricks for playing a Face Houngan (Voodoo tradition) ? I'm making a Gambit-like charming rogue of afro descendant origin and coming from New Orleans.

I custom-made a Mentor Spirit based on the Erzulie Loa, with +2 for Negotiation and Guidance spirits, and the Pacifist drawback. The most obvious trick I see is using Influence to get advantages from social tests. My idea is have the spirit always possessing an object or gris-grid, while on important meetings so it can help me.

Any more ideas ? I'm not looking for super-munchkin combos here, just some cool tricks and possibilities.

Oh, its default SR5 rules by the way.
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Tymeaus Jalynsfe...
post Mar 28 2015, 10:49 PM
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Convince is a really nice spell too... (IMG:style_emoticons/default/smile.gif)
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silva
post Mar 28 2015, 11:06 PM
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Where can I find this "Convince" spell ? Its not on the core SR5 book, is it ?
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Umidori
post Mar 28 2015, 11:10 PM
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Did you perhaps mean "Influence", TJ? (IMG:style_emoticons/default/wink.gif)

Alternately, the "Compulsion" Critter / Infected power can be very powerful in the right situations. I could see a Houngan going the extra distance to earn the favor of some Phantoms or Specters, for example - or possibly having a pet Sand Chameleon or something like that.

~Umi
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Tymeaus Jalynsfe...
post Mar 29 2015, 02:17 PM
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QUOTE (silva @ Mar 28 2015, 05:06 PM) *
Where can I find this "Convince" spell ? Its not on the core SR5 book, is it ?


Not in the Core Book, No... It is in Stolen Souls (Extractor's Toolkit, Spells). (IMG:style_emoticons/default/smile.gif)
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Tymeaus Jalynsfe...
post Mar 29 2015, 02:18 PM
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QUOTE (Umidori @ Mar 28 2015, 05:10 PM) *
Did you perhaps mean "Influence", TJ? (IMG:style_emoticons/default/wink.gif)

Alternately, the "Compulsion" Critter / Infected power can be very powerful in the right situations. I could see a Houngan going the extra distance to earn the favor of some Phantoms or Specters, for example - or possibly having a pet Sand Chameleon or something like that.

~Umi


Nope - I meant "Convince" (IMG:style_emoticons/default/wink.gif) (IMG:style_emoticons/default/smile.gif) Though Influence is also a great spell...
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Glyph
post Mar 29 2015, 07:40 PM
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You want to be careful about having a spirit use its powers on a Johnson - purely detection spells and passive abilities such as authoritative tone or tailored pheromones probably fall into an acceptable grey area, but spirit powers such as Influence are likelier to be seen as the equivalent of mental manipulation spells (a big no-no, treated as a hostile act).
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silva
post Mar 29 2015, 07:52 PM
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Hmmm, makes sense. It's not good form to deceive your employer.
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silva
post Mar 30 2015, 02:30 AM
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Whats more useful for a face, Con or Negotiation ?

It seems Negotiation has a more guaranteed usefulness in milking cash from Johnsons through bargaining (btw, whats the rate by the book? My group plays 10% per net hit, up or down, but I aint sure SR5 RAW says this).

While Con seems potentially more powerful during runs, but very very circumstancial.
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Modular Man
post Mar 30 2015, 08:41 AM
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I think it's more useful to have a high Con skill rating/pool. While Negotiation is useful for the meeting with the Johnson (especially in your group), Con is what you'll be doing on the run itself. More often than not, Faces are thrown into situations with people that don't (and cannot) know them. Said Face will then have to lie. That's Con for you.
Con is also a lot more often used against mistrusting or even hostile targets, so you'll need a bigger dice pool to offset the negative modifiers.

And face ist, lying or bluffing your way out of a tight situation is easier than negotiating it (IMG:style_emoticons/default/wink.gif) (though i have seen the latter been done exceptionally well)

Also, on the spirits... I always had that idea of a spirit possessing a small snake and then have the mage masquerade it as a fancy piece of jewelry. "Wear it in" on the meeting and fire away with the Compulsion power (IMG:style_emoticons/default/wink.gif)
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Umidori
post Mar 30 2015, 01:43 PM
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QUOTE (Modular Man @ Mar 30 2015, 01:41 AM) *
And fact is, lying or bluffing your way out of a tight situation is easier than negotiating it (IMG:style_emoticons/default/wink.gif) (though i have seen the latter been done exceptionally well)

"Drek! Incoming!"
*Blam! Blam! Blam! Blam! Blam!*
"Wait, everyone hold on!"
*Blam! Blam! Blam! Blam! Blam!*
"We can work this out! Let's make a deal!"
*Blam! Blam! Blam! "Aiiiieeeeeee!"*
"You let us go, and we'll make it worth your while!"
*Blam! Blam!* "Fritz! Fritz, get up for god's sake! Get up! They've killed Fritz! They've killed Fritz! Those lousy stinking yellow fairies! Those horrible atrocity-filled vermin! Those despicable animal warmongers! They've killed Fritz! Take that!" *Blam! Blam!* "Take this!" *Blam! Blam! Blam!* "Take that, you green slime! You black hearted, short, bow-legged..."
"Something tells me they're gonna play hardball on this deal."

~Umi
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Sendaz
post Mar 30 2015, 01:58 PM
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QUOTE (Umidori @ Mar 30 2015, 08:43 AM) *
"Drek! Incoming!"
*Blam! Blam! Blam! Blam! Blam!*
"Wait, everyone hold on!"
*Blam! Blam! Blam! Blam! Blam!*
"We can work this out! Let's make a deal!"
*Blam! Blam! Blam! "Aiiiieeeeeee!"*
"You let us go, and we'll make it worth your while!"
*Blam! Blam!* "Fritz! Fritz, get up for god's sake! Get up! They've killed Fritz! They've killed Fritz! Those lousy stinking yellow fairies! Those horrible atrocity-filled vermin! Those despicable animal warmongers! They've killed Fritz! Take that!" *Blam! Blam!* "Take this!" *Blam! Blam! Blam!* "Take that, you green slime! You black hearted, short, bow-legged..."
"Something tells me they're gonna play hardball on this deal."

~Umi

Taken from video footage of Runners trying to negotiate their way out of overdue parking tickets?

I've heard the Meter Maids in New York City are nothing to mess with.....
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silva
post Mar 30 2015, 02:13 PM
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Lol (IMG:style_emoticons/default/biggrin.gif) that sounds like something that could work actually. Specially against beat cops or cheap security guards.

"BLAM! BLAM! BLAM! BLAM!
Wait! Lets talk it out!
BLAM! BLAM! BLAM! BLAM!
I can give you 1k!
BLAM! BLAM! BLAM!
What about 2k!??
BLAM! BLAM! BLAM! Aiieeeee!
3k!! 3k !!
BLAM!
Fuck, 5k!!!!
YOU SAID 5K ??
Yes! Yes!
OK, RAISE YOUR HANDS AND GET HERE SO WE CAN TALK THIS OUT"



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Bearclaw
post Mar 30 2015, 03:48 PM
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If blam blam blam happens, it's because you failed to use your social skills.
The single best thing you can do for this character is to get the best health sustaining focus you can and keep increase charisma running all the time. Increase Charisma not only adds to all your social skills, it's your drain stat too. And unlike influence or anything else, people can't freak out about you using that spell.
My face has no mind control and sucks in a fight, but it doesn't matter, because with modified charisma of 11 and 7 in con (the goddess rewards her followers), it rarely matters.
Just start talking and waving a cred stick around before anyone else does, take charge of the conversation, and specialize in fast talk and the street sams get irritated because they never get to do anything.
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Sendaz
post Mar 30 2015, 04:14 PM
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Don't forget if you are cranking up the CHA, especially with the suggested Increase Charisma on sustaining, to maybe think about the Too Pretty to Hit Quality. (IMG:style_emoticons/default/wink.gif)
QUOTE (Run & Gun pg 127)
TOO PRETTY TO HIT (–3 KARMA)
It’s more about force of personality than actually being
pretty—sometimes a character just has a presence
about them that keeps people from shooting straight.
The character can use their Charisma attribute instead
of their Willpower attribute while using Full Defense.

Again, ideally it should not get that far if you are good at the smoothtalking, but if things do get hot a winning smile can still be an asset. (IMG:style_emoticons/default/biggrin.gif)
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silva
post Mar 30 2015, 05:04 PM
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Wow, that quality I crazy. Where can I find it ? Don't see it in the core neither on Run Faster.
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Sendaz
post Mar 30 2015, 05:23 PM
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QUOTE (silva @ Mar 30 2015, 12:04 PM) *
Wow, that quality I crazy. Where can I find it ? Don't see it in the core neither on Run Faster.

as listed in the quote description, its on page 127 in Run & Gun.
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silva
post Mar 30 2015, 06:02 PM
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Oops, my bad. Thanks.

Well, I have only 1 quality slot left so Ill stick to "First Impression", as it gives a nice +2 bonus to all social tests. Add this to another +2 Con from my Mentor Loa (Erzulie the Seductress) and I think its a better synergy for what Im brewing here.

BTW, can specializations start at higher than rank 6 ? I want to start with "Con (Fast Talk): 6 ( 8 )".
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Umidori
post Mar 30 2015, 06:36 PM
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The major flaw with "talking your way out of trouble" is the moment you run into a security drone, or security paracritters, or even just someone who speaks a different language, you're suddenly pretty useless.

~Umi
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Bearclaw
post Mar 30 2015, 07:31 PM
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You have to change your tactics if you're going to use social skills. Stealth is for when fast talk and negotiate and hack have failed, and combat is for when stealth has failed.
If you've convinced security that you're supposed to be there, the drones won't bother you.

edit>added the part about hacking.
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silva
post Mar 30 2015, 08:34 PM
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QUOTE (Umidori @ Mar 30 2015, 03:36 PM) *
The major flaw with "talking your way out of trouble" is the moment you run into a security drone, or security paracritters, or even just someone who speaks a different language, you're suddenly pretty useless.

~Umi

Ha! Not with my old man Papa Legba around. He can speak any language in existence. (IMG:style_emoticons/default/wink.gif)
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Umidori
post Mar 30 2015, 08:56 PM
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Yeah, as long as your GM handwaves away dice rolls for language comprehension.

Remember, you need 3 or more hits for anything even remotely technical - unless you've got enough dice to buy that, you should still be making rolls that you can and will mess up on when dealing with any non-native language. (Most language skills aren't going to get much above a half dozen dice, especially if you're taking ALL of them.)

"Excuse me, I need to see your (technical term)."
Uhh... I guess he wants my ID?
"What? No, not your ID - your (technical term).
Drek! What the hell does (technical term) mean?"
"HQ, I've got a possible intruder here. One last time, show me your (technical term) or put your hands up! Now!"

There's also the question of accent. If you're an American impersonating an SK lab tech in a research facility in Berlin, a crappy accent is going to give you away immediately. (I'm not even sure if there are rules for handling this sort of thing. Might have to use a Voice Mask? Even if not, probably still a Con roll?)

~Umi
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silva
post Mar 30 2015, 10:24 PM
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Papa Legba is a tasker spirit, so he can have any language skill as I wish in the time of the summoning. Even a lowly Force 3 spirit could make it out with some Edge to help it, no ?

The problem is the old man is a trickster, so if the GM really wants, he can throw some complication. ("What, your shift ends in 5 minutes ? Why dont we hit the bar! Hey team, go ahead with the maintenance, Im going to the bar with Joe here!"). (IMG:style_emoticons/default/biggrin.gif)
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Modular Man
post Mar 31 2015, 02:15 PM
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QUOTE (Sendaz @ Mar 30 2015, 05:14 PM) *
Too Pretty to Hit Quality. (IMG:style_emoticons/default/wink.gif)

(IMG:style_emoticons/default/eek.gif)
That actually is a thing now? I'm amazed and a little bit disturbed.
QUOTE (Umidori @ Mar 30 2015, 07:36 PM) *
The major flaw with "talking your way out of trouble" is the moment you run into a security drone, or security paracritters, or even just someone who speaks a different language, you're suddenly pretty useless.

~Umi

Call in your hacker, have him jumble the secutity interface a bit just so it looks somewhat broken, then call in the facility security staff and file a heavy complaint about a "malfunctioning" drone (IMG:style_emoticons/default/biggrin.gif)
Seriously, if the hacker and the face work together, they can synergize like crazy. (I may have watched "Leverage" a little too often (IMG:style_emoticons/default/wink.gif) )

You're right, though. High Charisma doesn't get you out of everything. If play your cards just right, though, it is definitely not restricted to the negotiation time with the Johnson.

Also, any face should be able to download a linguasoft just that fast in an emergency (rare languages nonwithstanding). Sweet talking bullets, though, people have not managed to do that just yet.
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Sendaz
post Mar 31 2015, 04:02 PM
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QUOTE (Modular Man @ Mar 31 2015, 09:15 AM) *
(IMG:style_emoticons/default/eek.gif)
That actually is a thing now? I'm amazed and a little bit disturbed.


Yeah, it can seem kind of odd, though I suppose there are a number of way it could apply...
http://www.the-whiteboard.com/autowb461.html

Now obviously the examples used are on the same team....

http://www.the-whiteboard.com/autowb462.html

Wonder if this happens around some of the elves occasionally..

http://www.the-whiteboard.com/autowb467.html

which of course leads to...

http://www.the-whiteboard.com/autowb468.html
(IMG:style_emoticons/default/biggrin.gif)
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