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> Cool ways to use spirits, Suggestions
A Clockwork Lime
post May 15 2004, 05:28 PM
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All spirits manifest however the player summoning them chooses to describe them. A city spirit can manifest as the cover of Magic in the Shadows for some shamans, or as a car like Christine for a mechanically-inclined shaman, a mass of rats for a rat shaman, or as just about anything else you can imagine. The same is true for hermetic mages.

About the only magicians who don't have much influence over their spirits are hougans, and only because they've already exerted influence to the point where the spirit manifests as human-like figures from their religion.
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Cirenya
post May 15 2004, 06:39 PM
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I was wondering if you, in a firefight, could get a spirit to use conceil at you and thus heigthen the TN to hit you, for your opponents? Haven't seen it mentioned before, but I imagine it to be similar to wearing a camosuit in the right setting. Could it be done, or have I overlooked something in the rule, which prohibit it?
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Panzergeist
post May 15 2004, 09:34 PM
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I think conceal only prevents people from noticing you, doesn't make it harder to hit you. Would any of you guys, as GMs, allow a player to use movement on a semiballistic to send it off into space? That would rock.
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TinkerGnome
post May 15 2004, 10:06 PM
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Hmm... concealment only adds to the TN to locate the subject. I'm guessing once you're located, the power does zilch for you ;)
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Panzergeist
post May 15 2004, 11:23 PM
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Ah, I see the rules clearly state that any vehicle can have movement used on it. See what you mean about acceleration though. So, the pilot could slow it down by simply slowing his acceleration. ould have to use it on a semiballistic on autopilot. Do semiballistics normally run on autopilot, with the pilots taking control only in emergenices, or do the pilots control them directly all the time? I assume semiballistics use liquid fuel. A solid fuel rocket wouldn't be able to adjust it's acceleration at all, making it the perfect target for the movement trick. Let's see how useful your new spy satelite is from an altitude of 10,000 klicks.
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Kanada Ten
post May 15 2004, 11:26 PM
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Chemical Rockets, but one can easily alter the speed of such by adjusting the thrust cavity.
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A Clockwork Lime
post May 15 2004, 11:34 PM
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Semiballistics have Acceleration ratings, too. Not sure why you're asking about Movement for helping it get to space, though; it could do that on its own. Movement also only increases your potential speed, it doesn't force you to move at that speed. So what exactly are you trying to accomplish here?

But to answer the question, yes, I'd allow it assuming the power could be maintained long enough for it to happen. The spirit's going to have to deal with some serious mana warps while trying to sustain it for that long, though. It's almost definitely not going to be able to work on a satellite, but I'd allow the attempt.
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Kanada Ten
post May 15 2004, 11:41 PM
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What Domain does Space fall under...
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Beast of Revolut...
post May 15 2004, 11:41 PM
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I think you are misunderstanding. We don't want to use movement to HELP them get to space. We want to use it to send them off into space when they mean to just fall back to Earth and land at an airport. And I'm pretty sure semiballistics can't go into space on their own, having neither enough fuel nor enough air to survive for more than a few hours.
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A Clockwork Lime
post May 15 2004, 11:43 PM
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Sky.

EDIT: In that case, no, Movement has no bearing on where or how fast you actually go, only the top speed you can achieve while doing so. Semiballistics could easily go out further if absolutely necessary, but there's no point in doing so and the consequences would probably be bad.
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Frag-o Delux
post May 15 2004, 11:44 PM
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When spirits manifest or materialize can they be seen by ultrasounds?

I am wondering because I work in secure buildings a lot and if you have a pass you need to swipe or hold to a reader, but when you leave the room you just walk up to the door and an ultrasound device above the door automatically unlocks it so you can just walk through. Some you have to hit a button on the door, but it is just a big button, no code. That is even in rooms that need a punch code. I guess it has to do with emergencies, if the oom is on fire you may panic and forget your code and get trapped.

Point being, if the spirit is "seen" by the ultrasound on the other side of the door you won't need a card, he will automatically open the door just by his presence, yeah he might have to hit a button, but it shouldn't be that hard to hit a single button to open the door.
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Kanada Ten
post May 15 2004, 11:45 PM
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Semiballistics have exactly enough fuel to make it to space. They then use gravity to pull them back down. Suborbitals cannot lift into space on its own, but both vehicles can survive in space.

Semiballistics are like ICBMs with people, and Suborbitals are like the Space Shuttle.
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A Clockwork Lime
post May 15 2004, 11:45 PM
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QUOTE
When spirits manifest or materialize can they be seen by ultrasounds?

Materalize, yes. Manifest, no. Manifested entities exist solely in the minds of those perceiving them.

EDIT: Too many people posting at the same time. :)
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Kanada Ten
post May 15 2004, 11:47 PM
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QUOTE
When spirits manifest or materialize can they be seen by ultrasounds?

When Materialized, yes. When Manifested... maybe. They can create sound but are intangible... I would say no, but that is open to personal viewpoints.

[edit]
:rotfl:

This post has been edited by Kanada Ten: May 15 2004, 11:47 PM
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Kanada Ten
post May 15 2004, 11:49 PM
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They could use Movement to prevent the Semiballistic from re-entering the atmosphere if they can reduce the Acceleration to zero.
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Frag-o Delux
post May 16 2004, 12:01 AM
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They wouldn't haveto reduce the speed to 0, a slight change in the speed of the vehicle may cause it bounce off the atmosphere into space. It doesn't have to be a big change either.
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A Clockwork Lime
post May 16 2004, 12:11 AM
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I stand corrected about Movement. I was misremembering it's abilities.

Oddly enough, after reading those rules, the pilot can compensate for the Movement power by making his own Acceleration and Deceleration Tests as appropriate. Dropping one to a Speed of 0 (from 1,500 with an Acceleration of 60) is going to be very unlikely, especially considering the Hull and Bulwark Rating of a semiballistic and the mana warp it's going to be operating in.

This is assuming Movement will work on any vehicle with a Hull Rating to begin with. Using the rules for Sorcery, the base TN of one would be 17, and that would only increase due to the mana warps.
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Cirenya
post May 16 2004, 12:12 PM
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Maybe you're right by the conceilment power, but if you look at the camosuit, it both add +4 to perception, but also a +2 in to ranged attack, by the CC...
but ofcause I don't know how the power is working... just a thougth as it is a physical power :talker:
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Beast of Revolut...
post May 16 2004, 08:24 PM
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Manifesting spirits don't produce light and sound, they just project their appearance telepathicaly. Security devices will not notice them. As for semiballistics, they do not have naval damage codes, do they? Anyway, you can't use movement to slow down their descent, because a: they are more than 80 miles up, not technically in space, but outside the gaiasphere, and b: they are not accelerating downward under their own power, but merely falling back to Earth due to gravity. You would have to accelerate them as they move upwards, and yes, the pilot would have a chance the counter this. But it would be awesome if you could pull it off.
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simonw2000
post May 17 2004, 06:27 AM
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Anyone remember Talon's ally?
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Panzergeist
post May 17 2004, 07:28 PM
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Hell yeah, Aracos the badass wolf! Ally spirits should all have cool personalities like that.
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Cirenya
post May 18 2004, 08:06 AM
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The manifesting is entirely psysic, and ultrasound shoudn't be able to see the spirit.

P 173, SR3: "Machines cannot percieve it in any way: cameras do not see it, microphones do not hear, and so forth"

When the ultrasound still is based on a physical prensence there would be nothing to detect.
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Joker9125
post May 19 2004, 06:52 AM
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Talon is fucking awsome

Nuff said.
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tisoz
post May 19 2004, 02:06 PM
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Yeah, it's too bad we don't get to play by the same rules as Kenson.
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toturi
post May 19 2004, 02:07 PM
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We do... You just don't munchkin enough.
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