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> Most Cyberpunky Shadowrun adventure?, Looking for something old school
Elfenlied
post May 6 2015, 03:18 PM
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Alright everybody,
I'm looking for a Shadowrun adventure that perfectly captures the essence/feel of old school cyberpunk or Shadowrun, set (preferably) in the 50s. Is there any adventure, published or homemade, that you guys can recommend, and if so, what are the adventure's main selling points?

Ideally, it would be something short that can be wrapped up in about 2-3 sessions.
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bannockburn
post May 6 2015, 03:46 PM
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Imago, DNA/DOA, Mercurial, Queen Euphoria, ... well, apart from a few examples basically the whole range of SR1 and SR2 products.
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Elfenlied
post May 6 2015, 04:31 PM
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QUOTE (bannockburn @ May 6 2015, 04:46 PM) *
Imago, DNA/DOA, Mercurial, Queen Euphoria, ... well, apart from a few examples basically the whole range of SR1 and SR2 products.


Well, I started with 4th edition, so I'm not really familiar with those. Are those products still available?
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Nightmaster
post May 6 2015, 04:41 PM
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You can also take a look on the sourcebook for Shadowrun 4th "Shadowrun 2050". It gives all the info needed to run a 50's campaign using the rules of 4th edition.
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Stahlseele
post May 6 2015, 04:43 PM
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Renraku: Arcology Shutdown!
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Bull
post May 6 2015, 05:05 PM
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QUOTE (Elfenlied @ May 6 2015, 11:31 AM) *
Well, I started with 4th edition, so I'm not really familiar with those. Are those products still available?


Most are LONG out of print, but they should almost all be available as PDF's via DriveThruRPG.
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Medicineman
post May 6 2015, 05:08 PM
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QUOTE (Stahlseele @ May 6 2015, 11:43 AM) *
Renraku: Arcology Shutdown

needs an exclamation Mark !

QUOTE
Well, I started with 4th edition, so I'm not really familiar with those. Are those products still available?

they should be . look for them at Conventions or get them as a PDF
Queen Euphoria and UB (Universal Brotherhood) can become very much like James Camerons Aliens
but
QUOTE
Ideally, it would be something short that can be wrapped up in about 2-3 sessions.

neither of these are
both (Renraku Arc Shutdown and UB/QE) are small campaigns with dozens of Sessions each



HougH!
Medicineman
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Stahlseele
post May 6 2015, 05:52 PM
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@Medizinmann:
Done.

@Everybody else.
Queen Euphoria and Universal Brotherhood, Imago, DNA/DOA are, as far as i remember, more Fantasy/Magic Heavy whereas R:AS! is basically you fightingf against murderbots. Which is as Cyberpunk as it gets, really.
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Adarael
post May 6 2015, 06:12 PM
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DNA/DOA is widely thought to be the shittiest of the printed adventures - basically because it's a dungeon crawl and also ignores world canon about how metagenes work.

For my money, the core 'Shadowrun' experiences are these (in no order):

Double Exposure
Dreamchipper
Imago
Eyewitness
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Wothanoz
post May 6 2015, 06:46 PM
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Dragonhunt, I think? The one where you're hired by an amnesiac dragon with datajacks to go and find out what happened is a good one.

Dreamchipper, if that's the one where the personality chips of Cleopatra, Jack the Ripper and Ghenghis Khan get loose.
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Cochise
post May 6 2015, 06:59 PM
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QUOTE (Wothanoz)
Dragonhunt, I think? The one where you're hired by an amnesiac dragon with datajacks to go and find out what happened is a good one.


Dragon Hunt certainly fits the bill of "cyberpunky" a bit better than most of the insect spirit related stuff ... and it doesn't take too long either in comparison to the more "whole campaign" things like Universal Brotherhood.

If it weren't too "over the top" in terms of an alleged "introduction" adventure one could even name "First Run" as fitting the bill
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Wothanoz
post May 6 2015, 07:09 PM
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QUOTE (Cochise @ May 6 2015, 01:59 PM) *
Dragon Hunt certainly fits the bill of "cyberpunky" a bit better than most of the insect spirit related stuff ... and it doesn't take too long either in comparison to the more "whole campaign" things like Universal Brotherhood.

If it weren't too "over the top" in terms of an alleged "introduction" adventure one could even name "First Run" as fitting the bill


Universal Brotherhood is a great campaign, honestly. But it's more "horror" than "cyberpunk" to me. And the background material is absolutely awesome.
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Cochise
post May 6 2015, 07:28 PM
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QUOTE (Wothanoz)
Universal Brotherhood is a great campaign, honestly. But it's more "horror" than "cyberpunk" to me. And the background material is absolutely awesome.


I certainly didn't comment on the general quality of UB (or the other insect spirit related stuff) ... I just noted that it isn't necessarily "cyberpunkish" (to me) either and there are others that fall into the same line despite being on the other end of the spectrum. Notably I would consider Renraku Arcology: Shutdown and its successor Brainscan as great campaign material as well but - particularly the former - being more of a "techno horror" than "cyberpunk".
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Bull
post May 6 2015, 08:48 PM
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Mercurial is very cyberpunk... You have rockers, you have a woman with a mysterious past hunted by assassins, you have lock headware that holds a secret that can really hurt a megacorp...

There's a reason it's always one of the first games I riff on when I run a new campaign.
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Tiralee
post May 7 2015, 01:41 AM
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DNA/DOA = short, dungeon-y Shadowrun, just ignore the non-cannon metagene crap
Mercurial = Oh yes, VERY Shadowrun.
Deamchipper = Also very Shadowrun/Cyberpunk, but it can insta-gib your team if they're not smart.
One Stage Before = Rocker Run, TM
Eye Witness = SR Scavenger hunt, actually, no, it's a bit long. Sorry.

One of the best is the SR3 quickstart rules run (Get the cyberhead?) which bugs the hell out of me as I cannot find my Quickstart rules book. It's a simple, in and out run that lets each character shine. Just ignore ol' Goldensnout's lackey (Tres unsubtle namedrop there, authors. But nowhere near as awful as the "First-Run with additional CyberZombie", aka - how to set your runners up for life with recovery of OMGWTFBBQ Deltaware cyber)

A lot of these will have to have the decking changed, as it was really primitive back then - just design the hosts and go with the ratings that you think your team can handle.

Good Runnings!

-Tir
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sk8bcn
post May 7 2015, 10:05 AM
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QUOTE (Adarael @ May 6 2015, 08:12 PM) *
DNA/DOA is widely thought to be the shittiest of the printed adventures - basically because it's a dungeon crawl and also ignores world canon about how metagenes work.


Agrees!

You even roll encounters in the sewers...

My god!
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Beta
post May 7 2015, 12:58 PM
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QUOTE (Tiralee @ May 7 2015, 01:41 AM) *
One of the best is the SR3 quickstart rules run (Get the cyberhead?) which bugs the hell out of me as I cannot find my Quickstart rules book. I


Is this the quickstart rules you are looking for? http://inky.org/scratch/shadowrun/QuickStart.pdf
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Shemhazai
post May 9 2015, 05:56 PM
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QUOTE (sk8bcn @ May 7 2015, 12:05 PM) *
You even roll encounters in the sewers...

My god!

What's so bad about that? I imagine all sorts of crazy down there.
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Stahlseele
post May 9 2015, 06:03 PM
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We don't roll encounters in Shadowrun . .
Keep that to DnD <.<
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Shemhazai
post May 9 2015, 06:15 PM
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QUOTE (Stahlseele @ May 9 2015, 08:03 PM) *
We don't roll encounters in Shadowrun . .
Keep that to DnD <.<

Point taken. I was referring to meeting the unexpected in the sewer.
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Stahlseele
post May 9 2015, 06:35 PM
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QUOTE (Shemhazai @ May 9 2015, 08:15 PM) *
Point taken. I was referring to meeting the unexpected in the sewer.

i know. i was trying and appearantly failing to poke at you for a bit of fun.

there actually was a book for SR with random encounters both socially and combat . . it's not talked about . .
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bannockburn
post May 9 2015, 07:30 PM
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QUOTE (Stahlseele @ May 9 2015, 08:03 PM) *
We don't roll encounters in Shadowrun . .
Keep that to DnD <.<


We people here just roll for the texture, flavor, color and state of the contents of shelves. For a long, long time.

In other words: It's not bad in and of itself, as long as it isn't the main content of an adventure.
One also shouldn't forget that there are quite a few more dungeon crawl style adventures out there than DNA/DOA, and that it is the first ever published adventure.
So there's that.
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Bull
post May 9 2015, 10:24 PM
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QUOTE (bannockburn @ May 9 2015, 03:30 PM) *
We people here just roll for the texture, flavor, color and state of the contents of shelves. For a long, long time.

In other words: It's not bad in and of itself, as long as it isn't the main content of an adventure.
One also shouldn't forget that there are quite a few more dungeon crawl style adventures out there than DNA/DOA, and that it is the first ever published adventure.
So there's that.



It's also worth noting that DNA/DOA was likely done before a lot of SHadowrun was really set in stone. It was also written by the late, great Dave Arneson, who some people may recognize as the co-creator of D&D along with Gary Gygax (and thus, a co-founder of our entire hobby).

Bull
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Wothanoz
post May 13 2015, 06:12 PM
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Bottled Demon! Yes!
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Chance359
post May 14 2015, 08:05 PM
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QUOTE
there actually was a book for SR with random encounters both socially and combat . . it's not talked about . .


Sprawl Sites is one of the best first ed books published. the random encounters should be used as filler or a jumping off points.
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