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> Interupt Actions
flowswithdrek
post May 11 2015, 10:21 PM
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Let me know if I've got this right.

Page 159 says 'At the end of each Initiative Pass the gamemaster subtracts 10 from all the characters Initiative Score.'

Lets say a character with an Initiative Score of 5 takes a complex action and then the combat moves on to another character's Action Phase, but still in the same Initiative Pass. The character could then declare an Interrupt Action (costing 5) and reducing their Initiative to zero. But if the same character took the same Interrupt Action first they wouldn’t have been able to take their action as the cost of the Interrupt Action reduces the Initiative Score to 0 immediately. Is that correct?
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Aaron
post May 12 2015, 01:03 AM
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As far as I can tell, yep.
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PraetorGradivus
post May 12 2015, 03:43 AM
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That's the tall and short of it.
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flowswithdrek
post May 12 2015, 06:43 PM
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Ok, cool. Just needed a second opinion on that, my brain kept telling me it wasn't quite right.
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