Is there a skill maximum?, how high can you go... |
Is there a skill maximum?, how high can you go... |
May 12 2004, 02:29 AM
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#1
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Target Group: Members Posts: 15 Joined: 12-January 04 Member No.: 5,974 |
Is there a maximum rating for skills? Specializations? Checked the main book but either its not there or I missed it somewhere.
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May 12 2004, 02:33 AM
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#2
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
Nope. They can go as high as you like as long as you pay the Karma for it (which is pretty expensive once you surpass twice your Attribute rating).
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May 12 2004, 02:37 AM
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#3
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Beetle Eater Group: Dumpshocked Posts: 4,797 Joined: 3-June 02 From: Oblivion City Member No.: 2,826 |
And Specializations are limited by the Primary skill, are they not?
Something like 1.5 times or plus 3? |
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May 12 2004, 02:38 AM
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#4
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Dragon Group: Members Posts: 4,138 Joined: 10-June 03 From: Tennessee Member No.: 4,706 |
Specializations are capped at base skill x 2 (or 3, for base skill 1).
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May 12 2004, 02:39 AM
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#5
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Neophyte Runner Group: Members Posts: 2,156 Joined: 15-March 03 From: Fresno, CalFree Member No.: 4,252 |
I like to max knowledge skills out at 10. Because the way the book describes it, having skill 8 in a knowledge skill seems like you're a foremost expert on the topic.
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May 12 2004, 03:05 AM
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#6
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Moving Target Group: Members Posts: 212 Joined: 1-July 02 From: Santa Maria, CA Member No.: 2,921 |
Oddly enough, I don't recall anyone in any of my games ever putting more points into a knowledge skill (that they already had), even ones that were semi-useful. How about y'all? |
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May 12 2004, 03:08 AM
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#7
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Shooting Target Group: Members Posts: 1,616 Joined: 15-March 04 Member No.: 6,158 |
I have, quite a few times in fact. They're pretty cheap to improve, and I'm a huge fan of Knowledge Skills (they're the best thing SR3 introduced in my opinion) so maybe that had something to do with it. :)
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May 12 2004, 03:28 AM
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#8
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Moving Target Group: Members Posts: 187 Joined: 30-April 04 Member No.: 6,294 |
My last caracter had an absolutely obscene number of knowledge skills... But she *was* an info-broker, so I guess it made snese to have close to 20 of the suckers...
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May 12 2004, 03:36 AM
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#9
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Technomancer Group: Retired Admins Posts: 4,638 Joined: 2-October 02 From: Champaign, IL Member No.: 3,374 |
I often raise the knowledge skills of things that I find usefull or things that I didn't have for a run but would have liked. I've also been known to have as many as 8 slots filled with know-, lingua-, or data- softs slotted at any one time using multiple 4 slot chipjacks. Save karma and spends money, but it depends on what type of game you're playing.
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May 12 2004, 03:55 AM
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#10
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Grand Master of Run-Fu Group: Dumpshocked Posts: 6,840 Joined: 26-February 02 From: Tir Tairngire Member No.: 178 |
Ditto. I raised my troll street sam's Art History (Antiquities) skill to a 9 for a very reasonable price. There's nothing like having a troll lecture at a museum curator, after all. |
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May 12 2004, 04:10 AM
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#11
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Moving Target Group: Members Posts: 162 Joined: 14-April 04 Member No.: 6,239 |
It used to be your skill can't be higher then twice its base attribute but its been awhile.
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May 12 2004, 10:01 AM
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#12
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Shooting Target Group: Members Posts: 1,756 Joined: 11-December 02 From: France Member No.: 3,723 |
Certainly awhile. I don't remember for the 1s Edition, but such rule just couldn't exist in the 2nd Edition since Skills hadn't anything like a Base Attribute back then. |
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May 12 2004, 10:06 AM
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#13
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Moving Target Group: Members Posts: 218 Joined: 26-February 02 From: Raleigh/Durham, CAS Member No.: 149 |
Personally, I always maxed skills out at 12.
After that, there's just too many dice to roll. |
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May 12 2004, 02:26 PM
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#14
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Moving Target Group: Members Posts: 142 Joined: 27-May 02 Member No.: 2,776 |
if you use the training rules in sr comp then you start to get really long training times as you get higher skills - i did a calc once while bored taking a test and figured that the highest skill a being could get that was awake in 5,000 year stints was somewhere in the 30's.
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May 13 2004, 08:12 PM
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#15
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Shooting Target Group: Members Posts: 1,665 Joined: 26-April 03 From: Sweden Member No.: 4,516 |
Thanx 3Threes - that info could become useful someday =)
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May 13 2004, 08:39 PM
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#16
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Target Group: Members Posts: 21 Joined: 13-May 04 Member No.: 6,326 |
How did you get that calculation? Following the rules for Training Times in the Shadowrun Companion, improving an Active Skill from 29 to 30 takes a base time of (75 Karma times 7) days, or 525 days which is just a year and a half. Since the target number for trying to reduce that time is unlikely to happen (target number 60), you can just skip it and increase the time by 50%. That means the final amount of time is just over two years. Reading the rules for instructors, it doesn't seem dependant on your own success at the training time test; every success the instructor makes on an Instruction(4) test counts as one success regardless of how many you achieved. So even just two successes on that test will cut the time in half.
Each skill point below that takes progressively less time. Elves in particular aren't going to have much trouble hitting 30 while they're still relatively young, and even an ork has a shot of hitting it before they're out of middle age. But within the span of a character's life in the shadows, it is indeed very unprobable. |
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May 13 2004, 09:24 PM
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#17
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Checking the math, advancing an active skill from 238 to 239 takes almost 5000 years. Advancing an active skill from nothing up to 50 takes less than 78 years (time based on assuming it was in the max karma cost from the beginning, so the actual time is less).
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May 13 2004, 10:29 PM
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#18
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MechRigger Delux Group: Retired Admins Posts: 1,151 Joined: 26-February 02 From: Hanger 18, WPAFB Member No.: 1,657 |
Herald...did you take instructers into account :twirl: lol
You have too much time on your hands |
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May 13 2004, 11:58 PM
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#19
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
It's only a minute or so with the book and a spreadsheet. No I did not add in the difficulty of finding an instructor or the slight penalty for "going alone" that I am not in the mood to look up.
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May 14 2004, 02:23 AM
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#20
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Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
Did you count training time form rating 1 to 2 then 3 then 4 and on and on, you know you can't skip levels right. So from rating 1 to 30's may take 5000 years. :) It don't really matter though does it?
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May 14 2004, 02:36 AM
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#21
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Moving Target Group: Members Posts: 606 Joined: 17-December 03 Member No.: 5,909 |
you people have WAY to much free time.
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May 14 2004, 02:41 AM
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#22
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Great thing about a spreadsheet is you can define a formula in one cell, copy it along to match a change in one of the inputs, and then look at the fun list of output. Skill level 50 takes less than 78 years total so 30 will not take 5000.
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May 14 2004, 02:48 AM
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#23
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Running Target Group: Members Posts: 1,213 Joined: 10-March 02 From: Back from the abyss. Member No.: 2,316 |
How much would it cost to hire a trainer for that skill and how long would it take to find one that has the skill that high? :) |
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May 14 2004, 02:59 AM
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#24
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Runner Group: Members Posts: 3,066 Joined: 5-February 03 Member No.: 4,017 |
Once you get up to the $4,000 per day range, you are probably better just taking the extra time to learn it unaided. Assuming no aid, the time for a skill from 0 to 50 will be about 113 years.
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May 14 2004, 03:41 AM
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#25
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Target Group: Members Posts: 21 Joined: 13-May 04 Member No.: 6,326 |
EDIT: Sorry I misread something.
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