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Glyph
post Sep 7 2015, 02:39 AM
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It's a moot point, since forcibly removed cyberware will typically have some bits of flesh stuck to it.
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KCKitsune
post Sep 7 2015, 02:43 AM
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QUOTE (Glyph @ Sep 6 2015, 10:39 PM) *
It's a moot point, since forcibly removed cyberware will typically have some bits of flesh stuck to it.


True, but there would one big advantage... cyberware doesn't decay. It'll stay good for a long, Long, LONG time.

Also, I remembered something, pg 29 (Street Magic), symbolic links can use that septum piercing as a link to the target... especially if it was a favorite nose ring.
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KnightAries
post Sep 7 2015, 02:46 AM
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QUOTE (Glyph @ Sep 6 2015, 06:39 PM) *
It's a moot point, since forcibly removed cyberware will typically have some bits of flesh stuck to it.


If you have forcibly removed cyberware from an individual then there should be some blood splatter or bullets with blood on them around the area (if the body isn't ling in a ditch nearby).
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Neraph
post Sep 7 2015, 04:57 AM
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QUOTE (KnightAries @ Sep 6 2015, 08:14 PM) *
Unless sprayed with Ammonia, Bleach, or some other chemical that destroys tissue samples.

Who sprays all of their piercings down with chemicals when they're in a street brawl and the piercing happens to get torn out? Like, you just happen to carry a Windex bottle of bleach around at all times?
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Jaid
post Sep 7 2015, 06:13 AM
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QUOTE (KCKitsune @ Sep 6 2015, 09:43 PM) *
True, but there would one big advantage... cyberware doesn't decay. It'll stay good for a long, Long, LONG time.

Also, I remembered something, pg 29 (Street Magic), symbolic links can use that septum piercing as a link to the target... especially if it was a favorite nose ring.

not as big an advantage as you might think. the tech to store living tissue for long periods of time is pretty readily available in the shadowrun setting and doesn't seem to be all that expensive, and a blood sample doesn't take up a lot of room.

ultimately, the real cost comes from the fact that successfully casting a ritual on an unwilling target that is worth the bother is likely to require a rather skilled mage, possibly several of them to perform the ritual. not from storing the ritual component.
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KnightAries
post Sep 7 2015, 01:01 PM
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QUOTE (Neraph @ Sep 6 2015, 09:57 PM) *
Who sprays all of their piercings down with chemicals when they're in a street brawl and the piercing happens to get torn out? Like, you just happen to carry a Windex bottle of bleach around at all times?


Nobody would carry around a Windex bottle full of solution; a small 2oz spray bottle (like the ones for cleaning glasses) would be good for small blood splatters. If more is needed then that then the fight was way bigger and the runner probably have bigger problems then a few drops of blood.
Go watch Boondock Saints. (IMG:style_emoticons/default/biggrin.gif)
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Modular Man
post Sep 12 2015, 06:31 PM
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QUOTE (Neraph @ Sep 7 2015, 05:57 AM) *
Who sprays all of their piercings down with chemicals when they're in a street brawl and the piercing happens to get torn out? Like, you just happen to carry a Windex bottle of bleach around at all times?

In Shadowrun? You bet my characters do that (IMG:style_emoticons/default/biggrin.gif)
Small spray bottles (just mentioned before) go a long way. I even developed some smart "screw up evidence" grenades for my current character, which he will build once the current adventure is done (provided we earn any money, it's one of those revenge trips).

On a side note, I had that SR5 rigger character concept who had a whole lot of piercings and earrings. I was thinking of storing micro sensors in most of those. Never statted it out, though. I may revamp that concept for my current SR4 rigger, though.
Of course, one of the things to be wary of is that the bits of metal implanted in your face are hard to grab in a fight. One does not affix handles to ones own head, after all.
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