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#51
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
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#52
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Still losing out to energy boats.
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#53
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
If I remember correctly, this new game is set old enough that heat sinks aren't particularly efficient. Hopefully that means energy boats will be less common on warm worlds away from water.
Needing to refit while you're traveling to a job on a world with different climates would feel right, and make sure weird niche tactics/builds have their place (all flamers! Guerilla combat! Hiding in a lake to cool down!). |
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#54
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Hunchback 4P < = the original Energy Boat.
8 Medium Lasers! Enough Heat-Sinks to keep running and keep cool if you left one of the lasers away every 2nd or 3rd round of full speed ahead alpha strikes. 8x5 dmg = 40 DMG (twice the AC20 DMG) And no ammo that can explode or run out. 8x3 Heat=24 Heat and he has 24 single heatsinks. So, running you generate 2 points of overheat each turn running. At 5 overheat you lose one point of movement speed. so, run and gun, rund and gun, run and shoot one laser less and you continue on like that. |
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#55
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
If I remember correctly, this new game is set old enough that heat sinks aren't particularly efficient. The game will be set around 3025, which is the era just before the recovery of Lostech started. Depending on how long the campaign spans you might see the recovery of the Helm Memory Core (3028), but certainly not the results from it. There was a Q&A I can't find right now where the devs said that there might be some Star League tech to be found, but it sounded like they planned to make it a suitable rare occurence. Or maybe they'll just troll the players and hand you an LBX without ammo (IMG:style_emoticons/default/biggrin.gif) |
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#56
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
LB-X is only really good as a crit seeker.
If RANTAC and Rolling Crit Rules are used, then it can be hillariously OP. If not, you need to start ripping big holes into enemies before using shrapnell ammo. |
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#57
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
LB-X is only really good as a crit seeker. ...but only with cluster ammo, which couldn't be produced in 3025. So the ancient SLDF Lostech might end up being the booby prize (IMG:style_emoticons/default/biggrin.gif) |
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#58
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Yeah, without cluster ammo an LB-X Cannon is just a heavier and more expensive AC
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#59
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 ![]() |
In MWO it functions as a giant shotgun. Each pellet does one damage and the shot has a spread. Best for brawling.
It has an advantage in that each pellet has a chance to crit, as opposed to a single crit chance for a non-LBX version of the same cannon. But the damage is spread out. -k |
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#60
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Yeah, that is how it works in CBT as well.
You have 2, 5, 10 or 20 slivers. You roll for the to hit. Then you roll how many hit. Then you roll which one hits where as if it were SRMs, so no groupings of 5 like with LRM. Then you roll to see about normal damage dealt to and crits taken by the target. |
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#61
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Yeah, that is how it works in CBT as well. You have 2, 5, 10 or 20 slivers. You roll for the to hit. Then you roll how many hit. Then you roll which one hits where as if it were SRMs, so no groupings of 5 like with LRM. Then you roll to see about normal damage dealt to and crits taken by the target. ...which by the way sums up why I never got past one or two games of BT tabletop (IMG:style_emoticons/default/biggrin.gif) |
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#62
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Yeah, there is a certain element of tedium to it <.<
a game of 4 mechs versus 4 mechs, depending on several factors, can take up to 8 hours . . |
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#63
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
Also, that v 0.0.7 video is pretty. Once they get it fully functional, it'll be worth some (all of the) play time.
Kind of wish they'd started with Battletech before moving to SR. It's got to be easier to turn a miniatures strategy game into a computer strategy game than to computerize a pnp role-playing game. |
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#64
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Seeing how MegaMek has done that YEARS ago . . yes . . And before that, Mechcommander.
And before that, there was a round based Mechwarrior game already. But there are also flops. See MWO and the Mechwarrior:Tactics. |
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#65
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
Although I would like some sort of replay feature. Maybe they're just clicking through the damage reports quickly, but I'm missing the results about half of the time. I like that it doesn't bog down the game too much (giving us the 8-hour rounds Stahlseele mentioned), but sometimes you want to be able to ask for the extra information.
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#66
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
If they are smart, there will be some sort of complete log.
MegaMek does it, including the die rolls. You can always look it up. Let us hope they are smart . . . i do not want another botched battletech game ;_; |
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#67
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
If they are smart, there will be some sort of complete log. MegaMek does it, including the die rolls. You can always look it up. MegaMek is intended to be an implementation of the tabletop rules, just with the computer doing the rolls. Battletech doesn't aim for that and accordingly will take some liberties |
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#68
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
BATTLETECH Backer Beta: Multiplayer Gameplay
https://www.youtube.com/watch?v=rt6FatHHnzI ...not sure if want... |
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#69
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Moving Target ![]() ![]() Group: Dumpshocked Posts: 587 Joined: 27-January 07 From: United States Member No.: 10,812 ![]() |
MegaMek is intended to be an implementation of the tabletop rules, just with the computer doing the rolls. Battletech doesn't aim for that and accordingly will take some liberties Although MegaMek does love throwing loads of vehicles at you, even after you turn off the opponent getting double vehicles option. It also uses rules that scale poorly to lance-level campaigns. The changes to the computer game started reasonable, but have started to seem like they're overreaching. I'll probably use both, and wish someone would make something more like a combination of the two. |
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#70
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
It LOOKS like it is built on the same unity engine they used for the shadowrun games . .
So it should, hopefully, be modable as hell. And i hope for some good mods that change it to be closer to MegaMek. Also, i hate the inspiration nonsense they have going on with the catapult. And the melee combat is too one dimensional. And the DMG-Output is way too all over the place it seems <.< |
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#71
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 5,091 Joined: 3-October 09 From: Kohle, Stahl und Bier Member No.: 17,709 ![]() |
Guess who's back? Harmony Gold
Court filing For MWO it's the same old story about the Unseen/Reseen mechs. But then they got really creative with HBS, Harmony Gold's lawyers first claim that the Marauder from MWO is too close to one of their copyrighted designs, but then also claim that the Jenner artwork from BHS infringes upon the very same design, despite Jenner and Marauder looking very obviously different. And it's the same story for the Archer and Shadow Hawk, both are obviously not even close to looking alike but nevertheless Harmony Gold claims infringement based upon the same copyrighted design. I hope they just shot themselves in the foot with that dump claim... |
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#72
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
Yeah, that specific copyright should have been shot down ages ago . .
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#73
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,648 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
So, let's talk about this game.
Yes, I know there are some people with ultrawidescreen setups that curse and foam at the mouth, but for me it's running ... not great, but running. I'll start with the bad points
Now for some neutral points. It's not completely following the BT TT rules. I'll list the differences and if I like them or not:
Now to the good parts. Don't look for sandwich critique here. All the above being said, I love the game. Here's why. Many of these points will be completely subjective, so you might agree or disagree.
TL;DR: While flawed in technical aspects, HBS did a great job with the available budget. I love it and recommend buying it, even if you're on the fence. If it's the technical issues you're concerned with, definitely wait for 1 or 2 patches that surely will come around. |
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#74
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 ![]() |
i feel like a bit of an ass for doing this:
21:9 widescreen support. It should have fucking worked to begin with. It is fucking 2018 and not supporting that is stupid. Furthermore, according to several backers i talked to, it worked more or less just fine in the backer beta, so they actively broke something that appearantly(i was not in the beta, i can not confirm it myself) worked well enough. Furthermore, 21:9 is something you do not need to explicitly do anything for when using unity as your engine of choice, because unity in and off itself supports 21:9 natively as well. So they fucked up something royally there. And now for the part i feel like an ass about doing: QUOTE Annoyed I missed the AMA but looks like you guys covered a lot of the important questions. Here's a summary of the exciting stuff that's coming. •Game has been a big success. This means they are meeting soon for a 'roadmap' meeting to plan future content. •New content will take the form of DLC and FreeLC. •New content will include things like different encounter types (think battle, capture base, escort etc), some of these will be designed to increase the use of light and medium mechs late-game. •Other additions may include 'broader systemic gameplay, recurring enemies with grudges, contracts that aren't what they seem, and "unexpected events" in battles' •Looking to add to the post-game. Possibly harder missions, a map 'Domination' mode, enemy mechs with modded weapons and custom loadouts. •A Long War-esque (an X-com mod) options menu to change variables in the game (i,e ironman mode) to control difficulty is being considered. Other variables mentioned include 'CT destruction permanently destroys a mech, you need 5 pieces of salvage to reconstruct a mech, rather than 3, parts that get blown off a mech may lose slots or max armor capacity, etc.' •More random ship events which make use of mechwarrior tags, more Argo content and other additions to out-of-combat gameplay to come. •Technical performance issues are the top of their list of priorities and being worked on right now. FPS increase, ultrawidescreen compatibility issues etc. Press release coming soon. •They are working on cleaning up speed of animations and general dead time to speed up the game. •Linux support coming within a few months •Reinforcements appearing at the start of missions confirmed not a bug, but it's unexpected due to poor communication. Likely changes to the difficulty rating of missions though to make them more accurate. •Weapons are being rebalanced. In particular lostech weapons will get a boost. •Lostech weapons will be made available outside of the story campaign. •Urbanmechs are being made more common •Juggernaut skill (guts tree) is being looked at/redesigned •New mechs, including possible clan DLC may be coming but he is under NDA. 'We have plans' is all he could say. If there is a clan DLC the Stone Rhino will be included. Most of the new content needs to be discussed first at the roadmap meeting. •Ability to sort mechs in the mechbay is being considered •No Land Air Mechs coming •High/low spirits bug- they are looking for the cause so they can fix it. •AOE weapons may or may not come. Friendly fire unlikely to be implemented as it wasn't fun in testing. •No plans to have players control more than one lance at a time. Additional lances may have 'off screen' effects. •There will be no friction with the modding community- they are free to do what they want. No plans for official modding support but individual engineers may be approached for help. •Paradox are in charge of localizing the game in other languages •Developer team of about 35 people spread across a few rooms. Only one animator (great job Hollie!) From here: https://www.reddit.com/r/Battletechgame/com...amp;sh=18884913 |
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#75
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,648 Joined: 22-April 12 From: somewhere far beyond sanity Member No.: 51,886 ![]() |
I get that people are angry about it. Too bad, it will be patched, no need for the vitriol I've seen on the official forums.
Or in other words: Grow up, your niche will be added soon, or - if you voiced your criticism in a mature manner - rejoice that it will be addressed. What I don't get is why you feel like an ass for linking and quoting the link I linked. |
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Lo-Fi Version | Time is now: 30th July 2025 - 01:17 PM |
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