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Feb 23 2016, 01:08 AM
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#1
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 |
Ive looked up all the rules I can and maybe I missed something and dont have a book but I am unable to find any method or combination of methods that allows one to gain 5 dice.
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Feb 23 2016, 01:45 AM
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
something that goes up to 4 dice. and then drugs.
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Feb 23 2016, 01:54 AM
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#3
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 |
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Feb 23 2016, 02:32 AM
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#4
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Moving Target ![]() ![]() Group: Members Posts: 152 Joined: 13-January 16 From: Fairfax, FDC Member No.: 199,957 |
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Feb 23 2016, 03:15 AM
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#5
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Target ![]() Group: Members Posts: 74 Joined: 28-September 06 Member No.: 9,490 |
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Feb 23 2016, 05:02 AM
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#6
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 21-January 16 From: Newbtown USA Member No.: 199,988 |
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Feb 23 2016, 08:05 AM
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#7
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
There is also the Blitz option when spending Edge.
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Feb 23 2016, 08:16 AM
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#8
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 3,039 Joined: 23-March 05 From: The heart of Rywfol Emwolb Industries Member No.: 7,216 |
Looks like I know what im getting for my adapt spell! May need to wait a little bit before getting max usage as Adept Spell has the maximum Force of the spell is your Magic Rating, but you can build to that. (IMG:style_emoticons/default/smile.gif) |
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Feb 23 2016, 02:21 PM
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#9
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Also, Drugs is the CHEAP AND EASY burn out way.
Because Drugs simply stack with everything else. None of the other +d6 ini things stack i think. That has been the case since basically forever in SR. SR3 had, i think, only one exception of one cyber and one bio ini booster stacking. And that was improved reflexes and synaptic accelerator. |
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Feb 23 2016, 03:00 PM
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#10
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 11-May 12 Member No.: 52,307 |
Also, Drugs is the CHEAP AND EASY burn out way. Because Drugs simply stack with everything else. None of the other +d6 ini things stack i think. That has been the case since basically forever in SR. SR3 had, i think, only one exception of one cyber and one bio ini booster stacking. And that was improved reflexes and synaptic accelerator. Those are boosted reflex and synaptic accelerator. You could go up to 5 dice this way. And if memory serves, boosted 3 (+2d6 +2 Re) was 2.8 essence. Wired 2 (+2d6, +4 Re) was 3 essence. Why were people using wired actually? |
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Feb 23 2016, 03:22 PM
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#11
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
Those are boosted reflex and synaptic accelerator. You could go up to 5 dice this way. And if memory serves, boosted 3 (+2d6 +2 Re) was 2.8 essence. Wired 2 (+2d6, +4 Re) was 3 essence. Why were people using wired actually? I think there was an issue with boosted not being upgradable or removable at all, thus you were stuck with it even if you wanted something else. I seem to remember an NPC in Elven Fire module having that issue. |
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Feb 23 2016, 03:25 PM
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#12
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Yeah, that was the only way to get a permanent +5D6 ini. And THEN you could start with drugs!
Because you could upgrade them to wired 3, boosted were in and done. And also incompatible with rigging. Wired worked with rigging. The whole not enough essence thing aside at least. And also, Reaction is good to have in SR3. |
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Feb 23 2016, 04:18 PM
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#13
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Moving Target ![]() ![]() Group: Members Posts: 383 Joined: 11-May 12 Member No.: 52,307 |
Yeah, but on average, wired 3 is still less than boosted 3 + synap 2, for less essence.
Ok, I guess there a few reasons… Yet, considering wired 3 is 5 essence, I'm dubious a lot of people used it… |
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Feb 23 2016, 04:51 PM
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#14
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Usualy not.
Technically, reaction is actually BETTER than Ini dice. Or at least, it was in SR3. No idea about how 5 works. 6 Reaction is 6 Reaction. 1D6 Ini is 1-6 Reaction. |
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Feb 23 2016, 05:24 PM
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#15
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
Usualy not. Technically, reaction is actually BETTER than Ini dice. Or at least, it was in SR3. No idea about how 5 works. 6 Reaction is 6 Reaction. 1D6 Ini is 1-6 Reaction. its nearly the same as in SR3 (IIRC) but back to the Question: even though there is a Cap at 5 Dice your Base Initiative can raise to 40 + ( it just takes a determined mystical Adept and about 50 Karma) So ImO the Cap of 5D is a moot point (is that the right expression ?) Hough! Medicineman |
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Feb 23 2016, 05:26 PM
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#16
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
yeah, moot point.
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Feb 23 2016, 09:15 PM
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#17
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Old Man Jones ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 4,415 Joined: 26-February 02 From: New York Member No.: 1,699 |
In 4E a decker could get 5 IP pretty easily.
Which is one of the reasons Cyborgs were scary mofos. Hardened combat chassis run by a novahot decker at insane initiative speeds. Or you could do what saw one guy in a Missions game do. Boost his static initiative numbers so high that he often just said "I take tye minimum roll" and still went first most of the time. -k |
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Feb 24 2016, 04:47 AM
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#18
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Freelance Elf ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 7,324 Joined: 30-September 04 From: Texas Member No.: 6,714 |
Usualy not. Technically, reaction is actually BETTER than Ini dice. Or at least, it was in SR3. No idea about how 5 works. 6 Reaction is 6 Reaction. 1D6 Ini is 1-6 Reaction. The other thing is that Reaction (or Intuition) are actually used for way more than Initiative, too. So not only is a +4 Reaction more reliably going to boost your Initiative than an extra 1d6 of Init dice, but it's also...y'know...a +4 Reaction. Ambush tests, dodging tests, driving vehicles, you get to use it for more stuff. |
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Feb 24 2016, 07:00 AM
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#19
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Shooting Target ![]() ![]() ![]() ![]() Group: Members Posts: 1,748 Joined: 25-January 05 From: Good ol' Germany Member No.: 7,015 |
same with INT +4
Percepton Rolls are so common and also so Important that its way more effective to raise INT than to gain another Die with an intuitive Dance Medicineman |
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Mar 7 2016, 05:57 PM
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#20
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Running Target ![]() ![]() ![]() Group: Members Posts: 1,288 Joined: 4-September 06 From: The Scandinavian Federation Member No.: 9,300 |
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Mar 7 2016, 06:48 PM
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#21
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Bioware and Cyber both have a +2 for int i think.
Gen-Stuff and nanostuff probably as well. Not sure. Otherwise, of course, raise attribute spell. Or Karma. Oh, wait, this is SR5. No idea if this still applied here. |
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Mar 7 2016, 10:56 PM
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#22
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Moving Target ![]() ![]() Group: Members Posts: 577 Joined: 6-May 10 From: Front Range Free Zone Member No.: 18,558 |
Data Trail has the deck mod to give deckers in hot sim +5 dice. And TMs can get the overclock echo in core.
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