IPB

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> House rule: Use either Agility or Strength for finesse melee weapons, Whichever is higher
Zednark
post Mar 8 2016, 04:58 AM
Post #1


Moving Target
**

Group: Members
Posts: 152
Joined: 13-January 16
From: Fairfax, FDC
Member No.: 199,957



Okay, this is intended to fix a (possibly perceived) problem with melee in SR4/5. If you want to build an elven knifemaster kind of build, Strength is your go to stat, even if you're using the knife as a precision tool. Moreover, all but the heaviest melee weapons are useless to low strength characters, and even then are of dubious utility (a combat axe at Strength 2 gets outdamaged by an Ares Predator) so while it might make sense in real life to carry a combat knife as a backup, in SR it makes no sense, unless you're a melee build to begin with.

Finesse weapons are small swords, knives and anything else that's more about hitting the right place than hitting like a truck. So no combat axes or claymores. Generally anything that outdamages a katana isn't finesse. Finesse weapons can use either Agility or Strength to determine damage, whichever is higher. So a Nocturnal Blademaster (Augmented Agility 10, Strength 2) deals 12P (Agi+2P, SR5) with a combat knife, for instance, while only dealing 7P damage with a combat axe (Str+5P).

This means elves, gnomes and other agile yet weak metatypes can be melee builds, when previously an unaugmented troll with a kitchen knife would outdamage them.
Go to the top of the page
 
+Quote Post
Raiderj
post Mar 8 2016, 05:20 AM
Post #2


Moving Target
**

Group: Members
Posts: 383
Joined: 21-January 16
From: Newbtown USA
Member No.: 199,988



This wasn't already a rule? I may only played DnD but it just seemed common sense in general to have a finesse rule of some sort.
Go to the top of the page
 
+Quote Post
Critias
post Mar 8 2016, 05:25 AM
Post #3


Freelance Elf
*********

Group: Dumpshocked
Posts: 7,324
Joined: 30-September 04
From: Texas
Member No.: 6,714



If you think it's necessary and balanced, knock yourself out. (IMG:style_emoticons/default/smile.gif)
Go to the top of the page
 
+Quote Post
binarywraith
post Mar 8 2016, 05:32 AM
Post #4


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



One of those lessons man learned in the late middle ages.

The gun is more powerful than the sword.

By all means change it if you think it suits your game, but be aware that with Agility linked to both firearms and melee, you're making it a lot cheaper for a sam to be really, really good in a broader set of abilities.
Go to the top of the page
 
+Quote Post
Ophis
post Mar 9 2016, 08:48 AM
Post #5


Mystery Archaeologist
******

Group: Members
Posts: 2,906
Joined: 19-September 05
From: The apple tree
Member No.: 7,760



If you want to do it, do it. However the whole hitting them in the right place thing is covered by Agility being used in the attack test, generating more hits...
Go to the top of the page
 
+Quote Post
FriendoftheDork
post Mar 9 2016, 03:33 PM
Post #6


Running Target
***

Group: Members
Posts: 1,288
Joined: 4-September 06
From: The Scandinavian Federation
Member No.: 9,300



QUOTE (Ophis @ Mar 9 2016, 09:48 AM) *
If you want to do it, do it. However the whole hitting them in the right place thing is covered by Agility being used in the attack test, generating more hits...


This.

While I agree with the overall idea that edged weapons requires less strength, especially the cutting, stabbing and slicing ones, Agility is already king because it's used to hit. The troll with Str 10 and Ag 3 hits like a brick, but seldom hits. The elf with Ag 10 and Str 3 hits often, and with a katana 6P+net hits isn't too bad, especially with AP.
If you really want to go combat knife all the way, pick an adept and get up to 6 more damage because Magic.
Go to the top of the page
 
+Quote Post
Wounded Ronin
post Mar 10 2016, 07:04 PM
Post #7


Great Dragon
*********

Group: Members
Posts: 6,640
Joined: 6-June 04
Member No.: 6,383



QUOTE (Zednark @ Mar 7 2016, 11:58 PM) *
Okay, this is intended to fix a (possibly perceived) problem with melee in SR4/5. If you want to build an elven knifemaster kind of build, Strength is your go to stat, even if you're using the knife as a precision tool. Moreover, all but the heaviest melee weapons are useless to low strength characters, and even then are of dubious utility (a combat axe at Strength 2 gets outdamaged by an Ares Predator) so while it might make sense in real life to carry a combat knife as a backup, in SR it makes no sense, unless you're a melee build to begin with.

Finesse weapons are small swords, knives and anything else that's more about hitting the right place than hitting like a truck. So no combat axes or claymores. Generally anything that outdamages a katana isn't finesse. Finesse weapons can use either Agility or Strength to determine damage, whichever is higher. So a Nocturnal Blademaster (Augmented Agility 10, Strength 2) deals 12P (Agi+2P, SR5) with a combat knife, for instance, while only dealing 7P damage with a combat axe (Str+5P).

This means elves, gnomes and other agile yet weak metatypes can be melee builds, when previously an unaugmented troll with a kitchen knife would outdamage them.


Besides for what has already been said by the other commentators, strength always matters for hand to hand combat. The idea that someone could be agile but weak, and still a top tier combatant, is basically a fantasy. The best combative sport athletes are both strong and agile.
Go to the top of the page
 
+Quote Post
Glyph
post Mar 12 2016, 07:49 AM
Post #8


Great Dragon
*********

Group: Members
Posts: 7,116
Joined: 26-February 02
Member No.: 1,449



Aren't trolls screwed over enough already, without taking one of their few strong areas away from them? And isn't Agility already the super-stat? This rule would unbalance the game towards high-Agility characters, who already get extra hits (and thus extra damage) from their higher dice pools.

Not balanced at all - but not every house rule needs to be. If your campaign is all players with nimble elves complaining about their low base damage codes, and trolls are only NPC opposition or cannon fodder, then that's fine.
Go to the top of the page
 
+Quote Post
Coldstone
post Mar 14 2016, 03:00 AM
Post #9


Target
*

Group: Members
Posts: 10
Joined: 26-January 16
Member No.: 200,071



at least in SR4, the other aspect of damage output is calling shots or whatnot - for melee weapons,

A knife is a backup emergency weapon, or a stealth weapon. If you run out of ammo, you can at least kill your target (otherwise you have ot knock them out first, then kill them, if you are aiming for that).

Even with a sliencer, there is risk of a gun being heard if you take someone out. a knife is otherwise silent, barring the actual attempt if it goes wrong.

Still, the game is aimed a bit more towards guns. That may be on purpose, so adepts can glory in the enhanced weaponry field.
Go to the top of the page
 
+Quote Post
binarywraith
post Mar 16 2016, 08:54 AM
Post #10


Shooting Target
****

Group: Dumpshocked
Posts: 1,973
Joined: 4-June 10
Member No.: 18,659



QUOTE (Glyph @ Mar 12 2016, 01:49 AM) *
Aren't trolls screwed over enough already, without taking one of their few strong areas away from them? And isn't Agility already the super-stat? This rule would unbalance the game towards high-Agility characters, who already get extra hits (and thus extra damage) from their higher dice pools.

Not balanced at all - but not every house rule needs to be. If your campaign is all players with nimble elves complaining about their low base damage codes, and trolls are only NPC opposition or cannon fodder, then that's fine.


So much so that they broke down Quickness from earlier editions into Ag and Re to try to make it less of a God-stat.
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic

 



RSS Lo-Fi Version Time is now: 4th October 2024 - 09:19 AM

Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.