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Mar 20 2016, 12:03 AM
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#1
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Target ![]() Group: Members Posts: 1 Joined: 12-March 16 Member No.: 200,296 |
Okay, a couple of questions; I know that I need good Int and Will attributes, and body isn't bad to have either, but should I dump the other attributes too hard?
And what about skills, I know I need Computers between 6 and 8, and then I need to fill in the Channels (Access, Control, Index, Files, and Slave) but what other skills would be useful? Also, can I use my base skill points to add to the channels or is it only the special pool you get? With knowledge skills, do I need any design skills, or is that more for deckers? That's all the questions I have right now, but if you have any general advice not covered by these questions, feel free to throw them out there, I'm having a hell of a time trying to figure this all out. Thanks for your time. |
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Mar 20 2016, 12:13 AM
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#2
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The ShadowComedian ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
If you are not a Combat-Character, BODY ain't as good as you might think.
Then you want to push quickness so you can wear more armor and get a higher combat pool for dodging, because not needing to soak is always preferable to being good at soaking. Can't help you with the Skills-Question, seeing how i never wanted to play a character of 14 years or younger, i never bothered to look at Otaku in SR3. Also, i think you start with a fixed ammount of ressources, these being a whole of 5K Nuyen. Edit: looking at one in NSRCG3 right now and what the hell were they drinking when they thought up those rules . . Charisma, Int and Will all go to 8 on normal humans, but Bod, Quicknes and STR only go up to 5 . . Hmm, strange. Seems to be a BUG in NSRCG3 where under Priority the Physical Attributes only go to 5 and the Mental Attributes go to 8 and under Points System the Physical ones go to 4 and the mental ones go to 9 . . |
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Mar 20 2016, 01:44 PM
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#3
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Mr. Quote-function ![]() ![]() ![]() Group: Dumpshocked Posts: 1,317 Joined: 26-February 02 From: Somewhere in Germany Member No.: 1,376 |
QUOTE (Stahlseele) looking at one in NSRCG3 right now and what the hell were they drinking when they thought up those rules . . I'm not so sure whether it's was too much drinking or not thinking at all but nevertheless Otaku creation rules certainly are overall far better than for example the Shapeshifter rules or - the worst thing in SR3 - Drake characters. I'm not too sure how the rest of their mechanics fit with the rest of the Matrix rules. QUOTE (Stahlseele) Charisma, Int and Will all go to 8 on normal humans, but Bod, Quicknes and STR only go up to 5 . . Hmm, strange. Seems to be a BUG in NSRCG3 where under Priority the Physical Attributes only go to 5 and the Mental Attributes go to 8 and under Points System the Physical ones go to 4 and the mental ones go to 9 . . Actually it seems your version is somewhat bugged in either generation system or you're doing something wrong with your presets. SR3 Otaku normally receive a -1 on normal racial maximum for physical attributes (so 5[8] in case of a human) and simultaneously a +1 on all mental attribute maximums (so 7[11] in case of a human) with no direct "racial" modifier but normal racial modifiers from chosen race still apply. They additionally have the option of taking a non-flaw version of the "infirm" flaw where they only allocate 1 point (2 points in case of a troll) per physical attribute. If they do so, their normal physical maximums drop by another point (4[6] in case of a human) and their mental attributes receive additional +1 to the racial maximum (8[12] for a human). There was always a degree of debate about when and how an Otaku could really utilize those increased attribute maximums because technically nothing in the Otaku creation rules would have allowed them to bypass the general rule restriction that a player can never allocate more than 6 attribute points per attribute prior to application of racial modifiers => Strictly by RAW a starting Otaku was still limited to values of 6 for his mental attributes (with the normal racial deviance) and even when using the "additional attribute point" edge in order to bypass the 6 point allocation limitation no RAW conforming Otaku could ever reach the standard human maximum of 8 points in mental attributes. ______________ @TheKT: Well, I was never too firm with the Matrix stuff in general nor the Otaku specialties in particular ... thus I cannot provide too detailed suggestions with regards to being a "very effective" Otaku in his main domain of Matrix interaction (Channels vs. Living Persona vs. Complex Forms vs. Sprites). So I'll stick with some general observations:
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Mar 25 2016, 01:53 AM
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#4
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
I did a rough otaku build once here, with the reasoning behind my choices. It might help. I am a lot less familiar with the SR3 rules after two subsequent editions. Overall, otaku tend to be more hyper-specialized than deckers, but their being just kids kind of makes it seem a bit more plausible/less munchkinny than an adult with those dump stats and missing skills would be.
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