Jack of all trades?, Character build |
Jack of all trades?, Character build |
Apr 20 2016, 08:34 PM
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#1
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Moving Target Group: Dumpshocked Posts: 586 Joined: 27-January 07 From: United States Member No.: 10,812 |
I remember building a character in 4th to see if a skillwire build could reasonably cover all skills, which morphed into a personal challenge to build a rules-legal starting character who didn't have less than 12 dice on any non-awakened skill test (minimum 14 on combat) without switching out skills in the skillwires. Probably not super playable, but it was an interesting personal challenge.
Has anyone tried anything similar in sr5? How high can we get the "not less than X, or X+2 for combat"? Dumpshock has one or two skilled min-maxers, so show me your best. Karmagen is probably easiest for this, but your call on build method. I'll see what I can cobble together as well. Edit: bonus points if you can hit magic and resonance-linked skills, but not required. |
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Apr 20 2016, 09:57 PM
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#2
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Moving Target Group: Members Posts: 152 Joined: 13-January 16 From: Fairfax, FDC Member No.: 199,957 |
I had a GM who built such a character as a playtest GMPC (he was new to 5e and wanted t experiment). He was regularly rolling as few as four dice on tests, and that's in 5e.
Granted, he was going with magic and cyber, not just cyber, so there's that, but I can't see you ever having more than maybe 6 dice per skill without extensive skillwire usage. Use skillwires, that's what they're for. |
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Apr 21 2016, 12:18 AM
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#3
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Moving Target Group: Dumpshocked Posts: 586 Joined: 27-January 07 From: United States Member No.: 10,812 |
I meant skill+stat+bonus, not just skill. The total number of (pre-edge) dice rolled. Although I think I tacked on the skillwire tool that allowed you to use edge for skillwire skills because it's a small investment that fit the character.
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Apr 21 2016, 02:41 AM
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#4
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Great Dragon Group: Members Posts: 7,116 Joined: 26-February 02 Member No.: 1,449 |
They had a similar generalist contest on the other board, which I contributed to. To be honest, skillwires and skillsofts are so expensive in SR5 that it is actually more cost-effective to just get the 46/10 skills instead. Notice that despite how different they were, every entry into that contest was A: skills, B: Attributes, and C: resources.
I have Run Faster now, but I have to say that priority/sum-to-ten is still the best for a generalist who has a lot of dice pools at the 12+ range. Point build and life modules can give you a glut of skills, but are not quite as optimal when you are trying for decent dice pools with them. |
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Apr 21 2016, 01:57 PM
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#5
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Moving Target Group: Dumpshocked Posts: 586 Joined: 27-January 07 From: United States Member No.: 10,812 |
Ah, that might be what I'm looking for. Thanks, Glyph.
Also, it doesn't surprise me that priority and sum to ten get you higher dicepools than karmagen. Those 2 are slightly-restricted build point generation from SR4. |
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Apr 21 2016, 02:01 PM
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#6
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
QUOTE Has anyone tried anything similar in sr5? In SR5, an skillwire-based build is not feasible simply because of prohibitive costs. Especially since Skillwire skills in SR5 are capped at half the natural skill maximum. So, just like in airplane construction, an SR5 skillwire-based Jack of all Trades is a Master of None (but much more expensive than a team of specialists). |
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Apr 22 2016, 09:53 PM
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#7
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
And here i thought Skillwires were mostly worthless in SR3 . .
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Apr 22 2016, 10:46 PM
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#8
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The King In Yellow Group: Dumpshocked Posts: 6,922 Joined: 26-February 05 From: JWD Member No.: 7,121 |
In SR3, before they fixed expert systems? They were much better than actual skills.
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Apr 23 2016, 12:27 AM
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#9
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The ShadowComedian Group: Dumpshocked Posts: 14,538 Joined: 3-October 07 From: Hamburg, AGS Member No.: 13,525 |
Aside from being removeable from the character yes.(That one i got around with some creative implanting and rules lawyering)
Aside from being a HUGE essence and money drain yes.(That one is still a considerable problem in terms of actual character advancement) |
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