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> Being a tough but fair arbiter of consequences, When runs go pear shaped
LurkerOutThere
post Jul 15 2016, 01:54 PM
Post #1


Runner
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Group: Dumpshocked
Posts: 2,946
Joined: 1-June 09
From: Omaha
Member No.: 17,234



So to set the scene without going into too much detail.

Runners are hired to steal a truckload of hops from an agricultural distribution center. They are warned up front that the place has a combination of a security contract (4 fairly heavily armed ren a cops plus response force), an archaic matrix system (pre-wireless tech), and a deal of mutual assistance with a local go gang/biker club. The target is upstate new york, an area that's a little out there but certainly not a DMZ by any means.

The runners devise a plan to case the place by posing a potential agricorp looking to move some product through the distrobution center. THey set up with a meet with the owner and physically surveil the site in addition to the sneak and peek recon the night before.

The face and the physad go in with the rigger on site acting as their driver. The rest of the team (Combat Medic, Hacker, and Punchy Sam are conceiled nearby).

Midway through their false pretenses meet after the owner has kind of verbally confirmed the informnation the J already gave them (we have a security contract 24 hours and an agreement witht he local gang). THe team ops to just go from recon to extraction in one go. So under cover of broad daylight they punch out the owner, use thei riggers vehicle to splatter/level the guard house and sniper the guard in the overwastch position. Unfortunately for them one of the guards got to use his action and get a distress signal and a general description description of the situation (shots fired, hostile combat vehicle on site, Joe and Jill's biomonitors just went dead) before the hacker thought to set up the jammer. The remaining guards hole up and make themselves hard to kill and wait for help to come.

The team hotwires a tractor trailer to steal their primary objective. Rather then getting a second one going for bonus loot the hacker decides he wants to get his kill on and goes to try and deal with one the guards hold up in a part of the facility only to decide that maybe he should leave that to others after the guard made with the grenades.

The combat medic (one of the few team members other then the rigger with any decent pilot ground craft) pool takes off with their primary loot with the face riding shotgun.. THe rest of the team stays behind to loot the facilities weapons cache when they hear helicopters approaching. Que running gunfight with a couple of yellow jackets who are both driven off.

Meanwhile the runners in the loot truck end up going in the same direction the biker gang comes rolling in on. (i rolled randomly to decide this and the odds were not ever in their favor). The face killed one biker with a decent shotgun blast as he tried to climb aboard causing one of the others to go "fuck it" and toss a grenade rolling exceptionally well to get it into the passenger side window and into the cab. I gave them rolls to dodge (failed, the combat medic is under some decent wound penalties at this point) and let the face roll to try and scope the grenade out which was also failed. I think I might have also given the driver a check just to be absolutely merciful.

Rather then stay in the truck with a ticking grenade the Face and the Combat medic bail out at roughly 45 miles an hour. The face sticks the landing, the combat medic takes even more damage and is now barely staying concious thanks to a combination of her cyberware and her high physical stats. At that point the remaining 5 bikers roll up and start arguing about twhat to do with them.


At that point we broke session.

Now I have a dilema.

I mean the most straight forward situation is the runners int he riggers vehicle roll up and delete the gangers and maybe get into a running gun battle with the follow on security forces as they try and get the truck fixed enough to drive or steal another. - THis seems a little too nice and easy.

Another option is the gang takes the two hostage (presuming they go along relatively pliantly, one is shot to hell, the other has decent polls but not 5 on one win a gunfight levels of soak and armor considering she was playing the role of a corporate negotiator and didn't bring her heavy kit. The team and the gang/security forces can work out a hostage exchange as the other part of the team still has the owner in their custody. This makes it considerably harder for the runners to accomplish their primary mission but seems kind of like the most "realistic" outcome.

Is there anything I'm missing or should also consider. I mean this doesn't even take into consideration some of the piss poor decisions the runners made going from recon to hot run in one go. The infiltrators wern't disguised in any way. and they didn't wipe the cameras. Nor did they take any precaution if the owner has any type of comlink on him. I'm trying to be careful noit to spring too much int he wasy of "gotchas" on them but a part of me really wants to punish what was otherwise a carefully executed exercise.


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