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> 86ing the 88s, Wreaking havoc on Chinese gangsters - because fun
mister__joshua
post Apr 3 2017, 09:20 AM
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I've posted Jan's intentions, but not sure what more I can do until I know the situation around the corner (IMG:style_emoticons/default/smile.gif)
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Mercy
post Apr 3 2017, 01:32 PM
Post #302


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Resist Compulsion. Willpower 6 + Logic 6 = 12d6: Resist Compulsion: 12d6t5 4

Success
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mister__joshua
post Apr 3 2017, 03:45 PM
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If I engage the grenade-thrower in hand-to-hand, is that still part of the same IP I ran around the corner with? I guess so, and that's what I want to do. If not I think he'll be going before me again.
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Jack_Spade
post Apr 3 2017, 04:27 PM
Post #304


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You are free to engage in hand to hand.

Just in case, here is his defense test:
Defense: 14d6t5 5
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mister__joshua
post Apr 3 2017, 05:42 PM
Post #305


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And just to check the rules, if I engage him in hth and miss, he can't shoot me with a rifle without a hth roll can he? Cos we'd be in combat?

I've been trying to relearn the rules recently, when I have chance. How do I perform a disarm?
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Jack_Spade
post Apr 3 2017, 06:17 PM
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Disarm is a -4 dp called shot (you need your free action and your complex action for that)

And no, he can still shoot you, but he has -3 to hit (although you have -3 to dodge being shot too)
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mister__joshua
post Apr 3 2017, 10:10 PM
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I think I'm just gonna try and launch him, and hope for the best.

As I ran after him I'm assuming I'm ok to charge? Even though there's loads I want to buy, for fairness I decided against buying 'ware mid-scene so the charge bonus offsets the stun damage:

Melee wipe-out! Edged: 18d6h5 10

10 hits, his defense was 5 leaving 5 net hits. Jan hits quite hard. Not monowhip hard, but 11P+net hits, so 16P. I'm hoping that's enough to knock him off the bin at least! (IMG:style_emoticons/default/biggrin.gif)

Edit: the charge actually made no difference anyway...
I'll get an IC post up once I know the outcome
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Jack_Spade
post Apr 4 2017, 08:28 AM
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Nice,

the street sam has
Soak: 30d6t5 9
and takes 7S due to his gel packs this is enough to make him fall down.
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Aria
post Apr 4 2017, 11:46 AM
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Not sure where we are sitting in combat time at the moment...but I suspect with Glo's initiative I've got a little bit before you need another response from me?!? I've got an idea of what I want to do next but it will depend a little bit on whether the dwarf is still in the matrix or if he's been dumped entirely by the destruction of his drone...?
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Jack_Spade
post Apr 4 2017, 11:55 AM
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The dwarf will be very dumped and barely conscious after the drone destruction (hot sim is dangerous) and IIRC you still have an action phase left in this round after dealing with the mage.
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Aria
post Apr 4 2017, 12:08 PM
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Where's his RCC? Considering putting a burst of APDS through it...assuming it's not in his lap...or maybe even then (IMG:style_emoticons/default/ork.gif)
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Jack_Spade
post Apr 4 2017, 01:49 PM
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Not visible from your position, but a later inspection would reveal it to be in the armored glove compartment - Vulcan Liege Lord RCC with a modded Stealth attribute (IMG:style_emoticons/default/smile.gif)
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Jack_Spade
post Apr 5 2017, 09:18 AM
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Ok, if I see this right we are about finished with this whole intermezzo.
The street sam just lost the spells the mage laid on him and the spirit will depart momentarily

The Sam draws a Ruger and tries to hit Jan:

-3 to fire while in melee, -2 because he is wounded/winded and he lost his agility boost.
Shoot: 11d6t5 1[11d6t5=3, 6, 1, 3, 2, 2, 2, 1, 1, 2, 1]
... yeah, even with -3 to dodge, Jan will probably be able to avoid that shot.
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mister__joshua
post Apr 5 2017, 02:25 PM
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Jan isn't close to finished with these guys (IMG:style_emoticons/default/wink.gif)

I'll get a defence roll done later but if it's holding things up feel free to do it for me (IMG:style_emoticons/default/biggrin.gif)
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mister__joshua
post Apr 5 2017, 06:03 PM
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I assumed that as you mentioned it in the IC I could block against the Sam even though it was a ranged attack. I also assumed I could block with only 4 initiative left, but I can't remember exactly how that works.

Block: 11d6t5 5

If I can't block then I pass the defense test anyway, (3 successes) and possibly also get to attack again.
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Jack_Spade
post Apr 5 2017, 06:28 PM
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It's fine - you can't block a ranged attack, but it doesn't matter.
Anybody who has a third initiative phase can act now. The enemies are all down.
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mister__joshua
post Apr 5 2017, 06:42 PM
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I know we went a bit out of sequence, but I believe still need to act in the second IP. I was last in the first
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Jack_Spade
post Apr 5 2017, 07:12 PM
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Ah, right. Do your thing (IMG:style_emoticons/default/wink.gif)
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mister__joshua
post Apr 5 2017, 07:29 PM
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Not at PC, but unless the fights over I'd like to go for a good old fashioned stomp! Do I get superior position? If so I'll get 16 dice (including wound modifiers and opponent prone)

Ps. I rolled some dice and got 4 hits
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Jack_Spade
post Apr 5 2017, 07:57 PM
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Defense: 12d6t5 2 [12d6t5=1, 1, 4, 1, 3, 1, 5, 1, 1, 2, 1, 5]
And there's the glitch...

Your kick knocks his weapon away
Soak: 30d6t5 9
That's 4 more stun damage and the Street Sam is k.o.
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mister__joshua
post Apr 6 2017, 12:00 AM
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Cool. I'll IC that attack tomorrow. Is that everyone down now then? Is there anyone left to act?
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adamu
post Apr 6 2017, 11:42 AM
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Back from my trip. Looks like good timing as things maybe almost but not quite caught up with Al...I'll be around. ...
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Mercy
post Apr 6 2017, 02:01 PM
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Tanya does not know that all the foes are down and will probably head to the van. She is asking Jan if he knows, since she does not have access to your communications net.
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Jack_Spade
post Apr 6 2017, 02:09 PM
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Once the dwarf is taken care off, we can proceed to load the cars and have them taken to a Chop Shop (John has Glistening Pete as a contact - Ghoul Chop Shop taking care of machines and bodies alike (IMG:style_emoticons/default/wink.gif) )
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mister__joshua
post Apr 6 2017, 05:23 PM
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Jan doesn't know of Glos activities so I'll likely go with.

@Jack: Jan has tamanous connections he likes to keep happy, and also has a doc contact so there's somewhere for me to strip the expensive bits out of the bodies. We probably should interrogate one too. Docs surgery is good for that.
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