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Apr 14 2017, 03:53 AM
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#126
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0514 Outside the Professor's House Seattle
The door is not locked. The link with your gun shows a kitchen, but no one seems to be in it at this moment, at least not where the scope can see. You hear another roar from some kind of large pistol and another scream followed by what sounds like someone running through the house. OOC: He heard you climb the steps to the porch. You only had one hit on your silence spell and he perceived you. |
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Apr 14 2017, 04:11 AM
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#127
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
I snuck into the kitchen, moving the silence spell with me. OOC: That makes sense - the way you wrote it just implied that he was seeing me optically. Free Action: Movement (Sneaking (+2 Chameleon Suit, -1 Stun): 9d6t5 2) Complex Action: Move Spell |
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Apr 14 2017, 05:08 AM
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#128
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
OOC:
I was looking at the Hush and Silence spells and it seems that they block sound coming and going. If that is true, I am not sure that you are really hearing anything. Am I correct? |
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Apr 14 2017, 05:29 AM
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#129
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
OOC: I would agree with that perception to an extent - my one hit means it' s more like muffled sounds. Perception test to give you a clue.
Perception (-2 Stun + Silence, +1 Biosonar): 7d6t5 3 Given that these are gunshots and screams, I'm guessing they're audible to hear. For some reason this also brought up the idea of why sonic is not an elemental attack type in SR. You'd figure that some clever mage would cook up a combat spell with it! |
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Apr 14 2017, 02:11 PM
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#130
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0515 Inside the Professor's House Seattle
The silence spell does not completely rule out noise in either direction, but it does serves to make things sound a bit muffled. The shots and screams are as if you have a bit of cotton in your ears. The kitchen does appear to be empty. |
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Apr 19 2017, 03:27 PM
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#131
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
With the kitchen empty, I snuck towards the room I had seen the men in earlier when I scouted through the astral. I thought to the spirit, "What's going on? I'm inside and headed towards the enemy."
OOC: Initiative: 8+3+2d6 21 Free Action: Walk (Sneaking (+2 Chameleon Suit, -1 Stun): 9d6t5 3) Simple: Command Spirit Don't have a real use for the second simple, I'm afraid, but the longer message might account for it. By the way, the rule books do indicate that personality of the spirit is somewhat a function of the summoner's expectations. Hikari would think of spirits as distinct individuals, so you can expect her spirits to be interesting and unique in some way. |
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Apr 20 2017, 03:05 AM
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#132
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0516 Inside the Professor's House Seattle
As you head into the next room from the kitchen, you find large formal dining room, with a large table in the center that looks like it could easily seat twelve. Two of the chairs nearest the door are knocked askew, as if someone has bumped against them. You do not notice anyone in this room, either. "I am injured, but still able to fight. One of the men in the crowded room had a very large gun with some nasty bullets that managed to penetrate. After a couple of shots at me, that man grabbed your professor man and ran from the room. I could not attack the one without risking harm to the one you had told me not to harm. The other men in the room are dead or nearly so. The last mewling man in a suit is messing himself and will be dead in a moment." |
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Apr 20 2017, 05:09 AM
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#133
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
"Don't worry about him - find the one with the big gun, and use your movement power to slow him down. Take the gun if you can. Which way did he go?" I thought back. I broke into a run towards the crowded room - it sounded like he was making an escape. Some part of me also fretted about where that last guard had gone, but I couldn't worry about it to much.
OOC: Free Action: Run Simple Action: Command Spirit |
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Apr 23 2017, 03:44 AM
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#134
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0517 Inside the Professor's House Seattle
"The man with the big gun is the only one that can hurt me, but one more hit from him might disperse me. There are two others guarding his exit." You hear some pistol shots from the front of the house and another scream, but you do not hear the big pistol go off. The room you enter is a mes. The furniture is scattered all over the room, as is blood from the men dead or dying. There is a groan from the floor from a man wearing a fancy suit. He turns his head as the door opens but does not seem to see you. |
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Apr 24 2017, 05:10 AM
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#135
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
"Alright, then speed up my movement so I can get ahead of them. If the other two give me trouble, then keep them off my back. What did they just shoot at?" I continued running towards the front door, where the cars were earlier. (If I had some grenades, I would have planted them before I came in. Definitely on my shopping list as soon as I can visit Melvin.)
OOC: Free Action: Run (If my math is right I can run 120 meters per turn once the movement power activates. ) Simple (Command Spirit) |
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Apr 26 2017, 04:08 AM
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#136
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0517 Inside the Professor's House Seattle
"You will need to be moving very fast. The man with the big gun and the one you do not want me to hurt just left in a car. The man you do not want me to hurt is driving and the other is watching out the window in case I am chasing them. I killed one of the two guards at the door and the other is running to another of the cars. If I were to make an observation it would be that the man you do not want me to hurt is not resisting these actions. I must have scared him enough to cooperate with the man with the big gun." |
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Apr 27 2017, 06:24 AM
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#137
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
Realizing that the water spirit would not be of much help outside it's element, I slowed to a walk briefly as I shifted my focus, and I stretched out threads of my power towards a different metaplane, seeking out one who would come forth from the ground. I felt a connection and pulled.
Upon the astral, a form took shape from the Gaiasphere beneath, and while I could not see it, I could feel it's presence, it's link to myself. I felt my connection to the water spirit fade at the same time. Speeding up to a run again, I thought to the new spirit of the earth "I need your help in this fight. Can you speed us up to catch up with a car?" OOC: I wrote out the whole combat turn, with the next init pass being written assuming I don't run into any enemies. Inititative: 8+3+2d6 19 Free Action: Walk Complex Action: Summon Earth Spirit Summoning (-1 Wound) vs F6 Earth Spirit: 10d6t5 2 6d6t5 1 Resist Drain (-1 Wound): 12d6t5 3 1 service, no drain taken Next Init Pass: Free Action: Run Simple Action: Command Spirit (Earth) (As far as I can tell, the binding power appears to be written as something with no evasion test, only an escape test. Someone might want to clarify that and what exactly a vehicle rolls to escape.) You can assume I dropped the silence spell at some point back there during the conversations with the water spirit when I had a ton of unused simple actions. You should give these guys names when they pop in. (IMG:style_emoticons/default/smile.gif) Either that or tell me if you're good with me writing fluff for my spirits. |
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Apr 30 2017, 04:21 PM
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#138
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0518 Outside the Professor's House Seattle
The familiarity of the water spirit is replaced by the solid presence of the earth, leaving a bit of a bad taste in your mouth. Still, although not your preferred element, the spirit is your temporary servant and ally. You feel something much like a tendril reach up out of the ground at your feet, invisible to the eye but clearly present on the astral plane, and your running speed speed picks up dramatically. OOC: I do not mind at all if you add fluff to the posts, especially in the description and names of your spirits. I like that you want to help with creating the world a bit in that way. I would need some help in determining if you are going to be able to catch the car as it speeds away. It has a few seconds on you as it was already out of the driveway and moving when you left the house and you had to use a complex action to summon the spirit, giving it another bit of lead. The car is definitely accelerating away from you. Can you catch it? |
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Apr 30 2017, 10:48 PM
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#139
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
I watched as a spirit rose from the ground, looking something like an elf statue, with eyes that glowed blue and limbs covered in runes that carried the same color. He seemed to lack a nose or mouth, his ears giving him the elven appearance.
"I am Selphus, a keeper of the Earth. I grant you the power of speed to catch your enemiieess...." his voice trailed off in my head, and as I ran forward I felt the ground shift beneath me. I realized that I was riding a wave of earth, a slight limp the ground that moved faster than I could have on my own. It became a wave of pavement when I stepped onto that a moment later chasing after the car. OOC: The lead is even a little bit worse than that, I'm afraid, because as I understand it the spirit needs to materialize to use the power, which takes a total of two more complex actions the spirit's part. As I haven't read up on the rules of acceleration and vehicle combat, no clue how fast it's actually going, especially without the stats, but my speed is fairly easy to calculate. You get agility times four meters per combat turn (I goofed a little earlier thinking movement was per action phase - problem with being new to this game). The movement power grants the spirits magic (force) as a multiplier to that. Hikari has an agility of 5, spirit force of 6. As such, 5 * 4 * 6 = 120 meters per combat turn. A combat turn last 3 seconds, so that's 40 meters per second, or 89.4775 miles per hour. That's pretty decent speed for getting caught up to this car if he doesn' t push the speed to it's absolute limit - even then, so long as I'm close enough to shoot, that will be good. Keep me appraised as to the rough distance to the car, so that I know when it's time to shoot and how big the distance penalty is. If someone knows what penalties apply for trying to shoot someone inside a car, now would be the time to tell us so that I'm able to roll accurately when we get to that point. Initiative: 8+3+2d6 15 Free Action: Run |
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May 9 2017, 04:57 AM
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#140
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0518 Outside the Professor's House Seattle
The car has a good lead on you and the man behind the wheel is driving like the demons of hell were after him, which he can probably be forgiven for. As you climb on the moving mound of pavement beneath your feet and set off after the car, you realize that the lead is greater than you had hoped it would be. You speed is likely to be greater than the car can do on the road and you would easily catch up to it if this was a straight track sort of race, but it is not. Magic notwithstanding, your body has to obey some of the laws of physics and traveling at great speed is fine..............until you have to turn a corner. Still, as you round the first one, you see the taillights of the professor's car in the near distance. You are less than two blocks behind it and speeding up when it turns to the left at an intersection. |
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May 20 2017, 05:08 AM
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#141
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
I continued my race after the car, quickly bending around the corner, the world a blur around me as I moved at incredible speed. I switched my Steyr to full auto mode - with a pistol like the one he was carrying, I wasn't taking chances.
As I rounded the corner I squinted and tried to make out which seat held the professor to no avail. That didn't matter much, though, as I caught up to the car, it was pretty clear which seat he was in. I lined up a shot so that it would hit my target without hitting the professor, then pulled the trigger and let loose. OOC: Apologies for recent absence, college finals and lack of energy had me away for awhile. Based on the average city block length in Seattle (which works out to 110 meters), I can cover just over a block in a single combat turn. The post assumes that the car is moving at maximum speed of 40m per combat turn (based on the movement speed table on Core Pg 202). I note that I don't understand vehicle movement all that well - this may be an oversimplification. In the time I take to reach the turn and go around 20m past it (because I exceed average block length by 10m each turn), the car moves about 80m, resulting a sixty meter lead on me. This is still just out of range, and not really ideal range. An additional combat turn will put the car at 100 meters, just short of another intersection, with me able to catch up and fire at extremely close distance, avoiding any range penalty. Turn 1: (Init roll skipped because I'm not in the right position to do anything - just assuming that I got one pass at least.) Free Action: Run Simple (Switch Steyr TMP to Full Auto.) Turn 2 (Reach the Intersection, Initiative: 8+3+2d6 21 ) Free Action: Run Simple Action: Observe in Detail (-1 Stun, -2 Running): 5d6t5 1 Turn 3 (Distance Closed, Init: 8+3+2d6 18 ) Free Action: Run Complex Action: Full Auto Attack (-1 Stun, -2 Running): 8d6t5 3 |
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May 20 2017, 08:47 AM
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#142
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0519 Outside the Professor's House Seattle
You burst spangs against the side of the car, leaving little divots in the passenger door panel but leaving the gunman untouched. The gunman's pistol looks very large from this range as he points it directly at you and fires a semi-auto burst your way. OOC: Gunman Defense is Stats 11 + inside car 3 + good cover 4 - inside a car 2 - autofire 5 = 11d6. Defense: 11d6t5 4 Successfully defended Gunman shooting is stats 6 + skill 6 - inside car 2 = 10d6. fire: 10d6t5 3 3 Hits. DV 8 + net hits AP -1 -2 defense for semi auto burst You need to defend against three hits at a -2 to your defense for his shooting but a + 2 for running in consecutive turns. I think I have this right. |
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May 24 2017, 05:35 AM
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#143
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Target ![]() Group: Members Posts: 81 Joined: 6-January 17 Member No.: 203,715 |
I saw the gunman's pistol, and instinctively ducked a little when he aimed it in my general direction. The shots went pretty wide but they were still uncomfortably close. Getting a bullet into that car was going to be a trick - time to try a couple of the other ones I have up my sleeve. I reached down an arm, grabbing one of my large regent vials, as I whistled a sea bird call. I lashed out, the cork popping off, salt water vaporizing as it sprayed into the air. I let the mana fly like a stone from a sling as it coalesced into a stunbolt, passing straight through the glass and aiming for my target like a homing missile. Only fortitude of will would protect him from the raw power of the attack.
OOC: Blind fire is actually minus six (CRB pg. 176) - assuming that hits are removed from the end of the roll, that's -2 hits, which means that I only need 2 hits on the defense test to avoid. (Come to think of it, should have cast Combat Sense while I was running - would have made for a nice boost here. Oh well, that's why I want to learn Quickening soon enough.) Defense Test (-1 Wound): 7d6t5 3 Spent Regents (Total): 22 (This Post: 6) Complex Action: Cast Spell Spellcasting (Stunbolt, F1, Regents 6) (-1 Wound, -2 Running): 9d6t5 2 Correct me if I'm wrong and running doesn't apply penalties to spell-casting and/or drain resist (I'd be happy to hear it.) Resist Drain (2) (-1 Wound, -2 Running): 10d6t5 4 No drain taken. |
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May 25 2017, 02:15 PM
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#144
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Runner ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 3,348 Joined: 20-March 16 From: Alaska, USA Member No.: 200,310 |
Friday 14 June 2075 0521 On the Street Seattle
The stunbolt causes the target to flinch and his hand opens, dropping the gun to the pavement as the car continues traveling. The man curses and ducks inside the vehicle. OOC: Defense: 4d6t5 0 Bad time to glitch. |
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