Wasteland Blues Recruitment |
Wasteland Blues Recruitment |
Jun 23 2017, 02:58 PM
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#26
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
So.. you are saying mundane and Rad Resistant is the way to go! Hope our mage takes Bug Zapper..
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Jun 23 2017, 03:36 PM
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#27
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Using magic will awaken nearby sleeping bugs from their torpid state but spirits are notoriously difficult to bring down with conventional and mundane weaponry. Especially my game's version of them. Also, welcome Derfmancher! I'm happy you're interested. Play whatever you feel most comfortable with. If you want to play a mage or shaman or an adept then I can easily accommodate you into the game. And that goes for everybody else.
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Jun 23 2017, 05:25 PM
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#28
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
My present chummer build is a cyber-face with a side line as a medic. Would be pretty easy for me to build a mage on the run that likes to kill bugs though. Just a warning it would be my first full up mage.. buuuut I do play Pathfinder Wizards quite a bit.. so I'm down to give it a shot. I'll play with both and sort out what sounds more fun.
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Jun 23 2017, 08:26 PM
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#29
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Working on a mage concept. Are we talking more with spirits or other such magical silliness? If he's a wanted man, who has started making his living killing bugs and bug spirits.. what sorts of spells and such would he have? Also.. Radiation is a thing in the Chicago area, correct?
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Jun 23 2017, 08:55 PM
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#30
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Standard Mage/Shaman Spell Loadout. Aim for ten or so of these at Chargen
Lightning Bolt/Flamethrower/Acid Stream - Single Target Indirect Combat Spell Ball Lightning/Fireball/Toxic Wave - AOE Indirect Combat Spell Manabolt/Stunbolt - Single Target Direct Combat Spell Manaball/Stunball - AOE Direct Combat Spell Combat Sense - Buff Detection Spell Heal - Utility Health Spell Stabilize - Utility Health Spell Detox - Utility Health Spell Cure Disease - Utility Health Spell Increase Reflexes - Buff Health Spell Increase Attribute - Buff Health Spell Improved Invisibility - Utility Illusion Spell Physical Mask - Utility Illusion Spell Trid Phantasm - Crowd Control Illusion Spell Confusion/Chaos - Single Target Debuff Illusion Spell Mass Confusion/Chaotic World - AOE Debuff Illusion Spell Armor - Buff Manipulation Spell Levitate - Utility Manipulation Spell Ice Sheet - Crowd Control Manipulation Spell Control Thoughts - Single Target Mind Control Manipulation Spell Mob Control - AOE Mind Control Manipulation Spell Influence - Subtle Mind Control Manipulation Spell Casting spell/powers and summoning spirits might awaken nearby sleeping bugs. Depends on the Force being used. Expect radiation near where the Cermak Blast took place. With it being 'hotter' the closer you get to the center. |
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Jun 23 2017, 10:20 PM
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#31
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
A pretty good list. I'll be adjusting a bit. I was building for a more "battlefield control" sort, but given the personality I have in mind.. "Burn The Bugs" may just become his mantra. Adjusted to: Fireball, Lightning Bolt, Magebolt, Manaball, Combat Sense, Detox, Heal, Chaotic World, Physical Mask, and Trid Phantasm.
The basic character concept is an elf (name pending) who went into debt to buy a rather serious power focus (5) (taking forbidden gear, clearly). However he found out that the previous owner didn't part with the focus willingly, and has put a contract/price out on his head. So, Wanted/In Debt. He has turned to being a mage for hire in Chicago to stay under the radar (going by a new name) and make ends meat. He figures being one of many targets in a place like the Zone beats being in a commercial district and getting sniped on the way home from a Stuffer Shack visit. |
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Jun 24 2017, 04:05 AM
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#32
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Alright, I think I have him figured out. Ill post the sheet, then do a post with a more detailed backstory. C&C apprecated, as this is my first mage, and my first Chicago campaign.
[ Spoiler ] |
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Jun 24 2017, 04:12 AM
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#33
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Derry was a fire-haired child from an early age. His mother was a healmage for Ares for years. Clearly the passion for all things magic flows in his blood, almost as thick as his Irish heritage. He earned the nickname "Aeron" before moving to Chicago, from his local block mates. One day he 1-man show-stoped a Lone Star arrest sweep of squatters in his block. From that point on, the name stuck, after the old Irish god of war. This pushed him to further explore his magic, and ultimately lead to his (rather large) loan in order to buy a heavy duty power focus from a big time tailsmonger. Apparently the drekhead hadn't come to put his paws on it in any sort of legal way.. so now the former owner has targeted Aeron, and he has fled to Chicago as a means of finding work to pay off his debt, entertain himself through the slaughter of bugs, and hide out from the price on his life.
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Jun 24 2017, 06:39 AM
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#34
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
My recommendations - Lower Arcana from 6 to 1 if you can. Its not a skill that's used very much. Drop Banishing entirely. It's a trap skill. That point in pistols is kinda wasted since you only have 3 agility. You can still carry the revolver around for show but unless you have a DP of 9+ with it then its not worth the investment. No matter how minute. I'd also recommend learning your indirect combat spells with a fetish for lower drain. Take a mentor spirit/totem if you can manage one with Mentor's Mask option enabled. Can't go wrong with less Drain and better casting potential.
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Jun 24 2017, 07:46 AM
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#35
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Dragon Group: Members Posts: 4,879 Joined: 18-September 13 From: Germany Member No.: 154,444 |
Also, In debt 15 will kill you - literally
You have to pay 7500 Nuyen every month or someone takes off your kneecaps with unhealable damage - you are in for 4 points of damage in that case. I'd highly recommend not to go beyond 5 with this quality. |
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Jun 24 2017, 05:09 PM
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#36
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Further recommendations - Lower Resource priority to an E and raises Attributes to a B. Use those extra points to increase Willpower by 1, Intuition by 2 and Reaction by 1. Trust me, attributes are too important to neglect. You'll have less money for Gear and stuff and your Power Focus will probably be F3 instead of F6. But that way you'll have some more leftover Karma to pick up a Mentor Spirit you like and maybe one other quality.
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Jun 24 2017, 09:09 PM
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#37
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
My recommendations - Lower Arcana from 6 to 1 if you can. Its not a skill that's used very much. Drop Banishing entirely. It's a trap skill. That point in pistols is kinda wasted since you only have 3 agility. You can still carry the revolver around for show but unless you have a DP of 9+ with it then its not worth the investment. No matter how minute. I'd also recommend learning your indirect combat spells with a fetish for lower drain. Take a mentor spirit/totem if you can manage one with Mentor's Mask option enabled. Can't go wrong with less Drain and better casting potential. Ill drop Arcana down. I ve always been taught my character should have a "sidearm" skill point or two. Not a thing here? Droping banishing. How does one banish spirits and such then? I've never used a fetish, how do those work? Also, In debt 15 will kill you - literally You have to pay 7500 Nuyen every month or someone takes off your kneecaps with unhealable damage - you are in for 4 points of damage in that case. I'd highly recommend not to go beyond 5 with this quality. If I drop resources further, I won't be able to afford his giant power focus that is more or less the character concept. Am I better off dumping Karam into it with something like Born Rich? Further recommendations - Lower Resource priority to an E and raises Attributes to a B. Use those extra points to increase Willpower by 1, Intuition by 2 and Reaction by 1. Trust me, attributes are too important to neglect. You'll have less money for Gear and stuff and your Power Focus will probably be F3 instead of F6. But that way you'll have some more leftover Karma to pick up a Mentor Spirit you like and maybe one other quality. As above, with resources any lower I cant afford the power focus. What I am hearing is my mcguffin is too strong and I have to put too much into it to make it work. Ill make some adjustments and see what else I can come up with and repost. |
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Jun 24 2017, 10:20 PM
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#38
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Serious revamp. Had to take born rich to avord basically anything on resources E. Chaged attribs as recommended, dropped pistols and banish, took binding and Lion mentor spirit. Swap Neg quals to Hobo w/ A Shotgun and Corp Limited Sinner. Drastic reduction in gear. Also with the gear changes, I realized how potato my initive might be, so took improved reflexes, with a fetish. Also took one for the indirect spells (manaball and fireball). Why would a mage ever learn a spell without a fetish if he had the money for on? lol. Here ya go, Force 4, 2 dice. Sold! What else? Thought about doing Armor insteand of reflexes, but his dodge rating also went up. Also, realized this forum has spoiler tags!
[ Spoiler ]
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Jun 25 2017, 02:15 AM
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#39
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Moving Target Group: Members Posts: 200 Joined: 24-June 17 From: Bible Belt, USA Member No.: 210,183 |
I'm interested.
Good news? I am capable of playing anything. Not so good news? My main concept is kind of a mash of a couple of other characters already posted. I'll post it up for perusal, and have little issue about rolling up another character if preferred. Titan, Dwarven Bodyguard and Driver [UPDATED] [ Spoiler ] If there aren't any requests to roll another, I'll post up description / history / backstory. I want to take a moment to post some inferences I take away from Mulcarn's game intro. It is part "sanity check my thoughts," and part "here are some things for other players to think about" if I am right. 1) Deckers and Technomancers aren't really in as high demand as typical. On the flip side, should we find ourselves needing one, we really, really need one. - There aren't as many hosts encountered in escort runs. Each character needs to keep an eye on their own cyber security. 2) Likewise, the Face archetype isn't as stellar as you might be used to. - That isn't to say that they aren't useful. But any character pulled from the pages of Cutting Aces, for example, probably won't find their skills in as much demand when dealing with gangs / crime families / bug spirits. 3) Subtle gear is a priority. - Obvious Cyberware, Assault Rifles, Autocannons, and such will draw way too much attention. The same for magic, and full body armor... But those will usually cause a bit more caution from "interested parties." 4) Combat tactics are going to be in high demand. Maybe not Small Unit Tactics mechanics out of Run & Gun, but a similar spirit. 5) Unit comms are going to be nearly crucial. - Everyone should have some form of "Image Link" ability (AR if not actual Cyber), and some way of sharing vitals, positioning and such (think RIG gear from Run & Gun) --- For the record, I don't have all that for Titan - but I am prepared to sink nuyen into it ASAP to fill the need. Does that sound about right? Did I miss anything? Am I completely off my rocker? (IMG:style_emoticons/default/nyahnyah.gif) |
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Jun 25 2017, 02:36 AM
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#40
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Sounds about right from what I have built so far. Thus the mage is on the run just a bit.. but if you didn't detect on him you would think he was just an elf in a long coat. I am always down for playing a straight up street sam.. but something tells me combat magic may be in high demand when its needed. Otherwise ill be focusing on some more subtle tricks.
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Jun 25 2017, 07:59 PM
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#41
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Q: Are SINs as important for your professional mercenaries as a "typical" Shadowrun game? Are real SINs as much of a hindrance as usual? Is a SIN as necessary to get by day to day?
A: That depends. Are you planning on never, ever leaving the Zone? Spending the rest of your life only associating with other criminals and SINless chumps. If yes then a real or fake SIN won't matter the slightest. But if you ever want to leave and go somewhere else, let's say, downtown. And it becomes a whole other story. Without one of those nifty SINs you don't exist in the eyes of corporate law. Meaning you have no claim to any metahuman rights and aren't even a person. More like a talking object. That gives the cops full jurisdiction to take you out behind a dumpster or a dark alley and perform their civic duty of taking out the trash. Of course that's messy and tedious. They might be more inclined to arrest you and take you to a local precinct or county jail. To later be processed and sold to a different corporate black site for some lovely experimentation or lifelong service of imprisonment and hard labor. All of this assumes you got caught though. (IMG:style_emoticons/default/wink.gif) Q: How do you handle licenses for restricted cyberware? One license per item, or group a la Shadowrun Missions? A: One license per group. Firearms, cyberware, vehicles, etc. |
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Jun 25 2017, 09:11 PM
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#42
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Moving Target Group: Members Posts: 200 Joined: 24-June 17 From: Bible Belt, USA Member No.: 210,183 |
Q: Are SINs as important for your professional mercenaries as a "typical" Shadowrun game? Are real SINs as much of a hindrance as usual? Is a SIN as necessary to get by day to day? A: (Snipped for brevity, but I recommend all players read the answer) I get all that. I was asking from more of a "trying to fulfill your professional mercenary" requirement. Some people who hire mercenaries might not do a full background check, or any for that matter. And a real SIN might not phase them at all - hell you might even get extra marks for a Criminal SIN. (I would consider this SIN light versus a typical game.) On the other hand, if it is a government or corp contract (such as through Lone Star), a quality SIN is likely required and real SINs could be harmful to employment prospects. (A typical SIN game in my opinion.) While I don't expect full details on what is required, since we are all making characters looking for work in the area it isn't too far fetched that the characters would know the kind of employment opportunities available, and the necessity - or lack there of - of a quality SIN. (In other words, I see only two of the four proposed characters with any Fake SIN. How much are the others going to be hindered in your hiring culture?) Q: How do you handle licenses for restricted cyberware? One license per item, or group a la Shadowrun Missions? A: One license per group. Firearms, cyberware, vehicles, etc. Cool. Discount! More nuyen to spend. I'll be updating my character and editing my previous post with the new build (I'll put an [UPDATED] tag after the name when it is ready). As a heads up, sleeping on my inferences posted above made me realize the team does need a matrix competent character to act as a Comm's Officer of sorts. I am rolling up an alternate character, unfortunately Chummer crashed on me before I saved - so much for Matrix competent, eh? (IMG:style_emoticons/default/nyahnyah.gif) I have another question in that regard, would you allow an AI character? I am wagering "No," besides I am not sure how useful it would be in most situations... But I want to exhaust all possibilities. |
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Jun 25 2017, 10:25 PM
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#43
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
A SIN, fake or real, isn't needed so much to find work as it is to exist without being molested by corpsec and/or police for not having one if you wanted to go into a residential/commercial zone. Some jobs may have you raid a warehouse or another similar local located in an area patrolled by Lone Star. Having a quality SIN helps out in this regard in case you are stopped for 'trespassing' or for 'doing something suspicious'. I consider Fake SINs better because if you screw up and are caught for some reason then you can always ditch and burn your Fake SIN and go through the process of getting another. Having one period isn't mandatory or even necessary in some cases. But they are really, really nice and makes shadowrunning convenient in more than one sense.
Like you said not everyone is going to run a background check on every person they meet. Corporate and police types will but most civilians won't. And those that won't do it usually don't care enough to even bother with it in the first place. This goes without saying as you probably already know but shadowrunners would be hard pressed to find work if people weren't looking for professional criminal mercenaries to do their dirty work for them. Not having a SIN at all might make you more likely to get hired for the highly illegal jobs. Because in essence you are the ultimate deniable asset at that point. An AI character falls into the 'Special Snowflake' territory. So no. Let me put it this way - You're a shadowrunner. A criminal for hire. That ranges from being a thug who breaks people's legs for protection money owed to the Mafia all the way to rescuing kidnapped orphans who are about to be sacrificed from a newly-initiated blood mage. You do dangerous often illegal work not because you want (You may but most of the time that usually isn't the case for the more sane/emotionally well-adjusted characters) but because you can and that's all that is left for you. But thanks for asking. If it's any consolation I don't mind if you wanted to play a technomancer or decker. And the dissonance echos are on the table so to speak. Just not at chargen. |
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Jun 25 2017, 11:07 PM
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#44
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
@Derfmancher: You can have multiple spells on the same fetish if you're interested in that. That'll free up 4,000 Nuyen to upgrade you're commlink or lifestyle or whatever. If not then can you please list which spells are on which fetishes. It'll help with bookkeeping for me.
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Jun 26 2017, 02:26 AM
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#45
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Grand Nagus Group: Members Posts: 4,062 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Is there room for one more?
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Jun 26 2017, 03:19 AM
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#46
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
@Derfmancher: You can have multiple spells on the same fetish if you're interested in that. That'll free up 4,000 Nuyen to upgrade you're commlink or lifestyle or whatever. If not then can you please list which spells are on which fetishes. It'll help with bookkeeping for me. Whats the trade off? Can I have all of my spells use one fetish? Wait... if it gets jacked then I can't cast it? Hmmmmmm. |
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Jun 26 2017, 03:10 PM
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#47
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Moving Target Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 |
Is there room for one more? Yes! I have room for one more. Whats the trade off? Can I have all of my spells use one fetish? Wait... if it gets jacked then I can't cast it? Hmmmmmm. Correct. You can technically learn all of your spells using the same fetish. But if it gets lost, stolen or damaged then you can't cast until you have a new one made. |
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Jun 26 2017, 03:28 PM
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#48
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Target Group: Members Posts: 39 Joined: 22-June 17 Member No.: 210,126 |
Correct. You can technically learn all of your spells using the same fetish. But if it gets lost, stolen or damaged then you can't cast until you have a new one made. Can a spell be attached to more than one Fetish at a time? Like a backup? lol. I doubt it, but ya never know. |
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Jun 26 2017, 10:31 PM
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#49
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Grand Nagus Group: Members Posts: 4,062 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 |
Okay... I will get something together
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Jun 26 2017, 11:32 PM
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#50
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Moving Target Group: Members Posts: 200 Joined: 24-June 17 From: Bible Belt, USA Member No.: 210,183 |
I'm in the works of creating a team fixer for the group to receive jobs and purchase gear from. If you wanted to use you finite contact points on a talismonger or arms dealers then go ahead. Wait, is this team Fixer free? I'll have to move my contact points around then, as I was counting on buying the group fixer (It'll let me add some more points to my bartender contact). |
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