Skill Groups, Skill Groups in life modules |
Skill Groups, Skill Groups in life modules |
Jun 16 2017, 09:51 PM
Post
#1
|
|
Moving Target Group: Members Posts: 180 Joined: 16-February 12 From: Minnesota Member No.: 50,147 |
Human
White Collar Military school Military academy UCAS TOD - medic Mercenary TOD - medic Street Doc Age 31, 230 Karma left Question, with these choices got bio skill group at +8 Now the rules mention skills cap at 7 I assume groups do also. However do you have to take Natural Aptitude in the skills? even if they are at 7? Heh, don't know if this set of choices are even viable with the karma I have left. Haven't done the math yet. |
|
|
Lo-Fi Version | Time is now: 28th March 2024 - 03:47 PM |
Topps, Inc has sole ownership of the names, logo, artwork, marks, photographs, sounds, audio, video and/or any proprietary material used in connection with the game Shadowrun. Topps, Inc has granted permission to the Dumpshock Forums to use such names, logos, artwork, marks and/or any proprietary materials for promotional and informational purposes on its website but does not endorse, and is not affiliated with the Dumpshock Forums in any official capacity whatsoever.