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#101
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Resist: 7d6t5 3
No dice |
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#102
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,070 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 ![]() |
Karmakaze will delay action, since she wouldn't have known a spirit was going to materialize right behind her. Drawing weapon in IC for fluff.
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#103
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
@Bastard - What initiative score are you delaying your action to? Or are you only drawing your weapon for the first IP?
@Derfmancher - Where is Aeron currently? On the ride back with Titan or somewhere else? Control Tower Mage is going to summon some backup. Summoning Force 4 Fire Spirit: 8d6t5 3 Spirit Resistance: 4d6t5 2 Drain Resistance: 9d6t5 3 Force 4 Fire Elemental summoned with 1 service. Optional Power of Fear. Control Tower Mage takes 1 box of stun drain. The two elementals that materialized will be using their physical initiative. Lesser Air Spirit - Initiative: 10+2d6 22 Lesser Fire Spirit - Initiative: 9+2d6 15 Initiative Order Pass 2 Harbinger - 15: Lightning Bolt on Lesser Fire Spirit Lesser Air Spirit - 12: Air Engulf on Karmakaze Karmakaze - 10: Burst Fire on Lesser Air Spirit Jaws - 8: Action Pending Lesser Man Spirit - 7: Materialize in the air facing Harbinger Control Tower Mage - 0: Nothing New Fire Spirit - ???: Not part of combat yet |
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#104
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,070 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 ![]() |
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#105
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Harbinger switches from astral to mundane sight and tries to take out the fire spirit with a lightning bolt:
Lightning Bolt F8: 14d6t5 3 [14d6t5=2, 2, 1, 4, 6, 5, 5, 1, 2, 2, 2, 3, 1, 2] Drain resist: 11d6t5 6 No Drain Elemental: Defense: 10d6t5 4 But the bastard handily evades. |
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#106
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
The air elemental will try to engulf Karmakaze and it has superior positioning due to it being behind her while attacking.
Air Engulf: 11d6t5 0 That spirit might be a little brain damaged... |
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#107
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,070 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 ![]() |
The air elemental will try to engulf Karmakaze and it has superior positioning due to it being behind her while attacking. Air Engulf: 11d6t5 0 That spirit might be a little brain damaged... What an airhead. Karma turns and fires two burst fires from Ingram Smartgun X: 2 BF at Air Elemental with ISX: 13d6t5 2 13d6t5 4 |
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#108
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
You only get one attack per IP. (Unless using the Multiple Attacks action but that's a whole other can of worms) Did you want to spend your other simple action to Take Cover?
Defense: 8d6t5 3 Airhead manages to dodge. |
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#109
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Jaws would strike the fire elemental with his killing hands. (he has 20 dice - and I am subtracting 2 for BGC).
Killing hands + striking calluses (2 BGC assumed): 18d6t5 6 For most people this is going to burn... so I'll roll damage resistance from touching the fire elemental. Damage resist: 35d6t5 9 |
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#110
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,070 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 ![]() |
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#111
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Sorry for the delay. Been swamped at work because it's the holidays. I'll have a post up later tonight.
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#112
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Lesser Fire Spirit - Defense: 10d6t5 5
Lesser Fire Spirit - Damage Resistance: 4d6t5 0 The fire elemental goes down in one hit and you soak through it's energy aura. |
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#113
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
The spirit of man will materialize in the air facing Harbinger.
Initiative: 8+2d6-20 -4 Initiative Order Pass 3 Harbinger 5: Lightning Bolt on Air Spirit Lesser Air Spirit 2: Mass Accident Karmakaze 0: Nothing Jaws -2: Nothing Lesser Man Spirit -4: Nothing Control Tower Mage -10: Nothing New Fire Spirit - ???: Not part of combat |
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#114
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Harbinger tries again to take out the Air Spirit:
F9 Lightning Bolt: 14d6t5 3 Drain resist: 11d6t5 4 No Drain Spirit of Air Defense: 10d6t5 5 Yeah. This is not going well. |
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#115
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
The air elemental will use it's Accident power on Jaws, Karmakaze and Harbinger.
Accident: 6d6t5 3 Resist with Reaction + Intuition. |
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#116
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Combat Turn 2 Pass 1. Re-roll initiative.
Harbinger 33: Lightning Bolt on Air Spirit. Lesser Man Spirit Initiative: 8+2d6 15: Action Pending Jaws 14: Action Pending Control Tower Mage Initiative: 6+1d6 12: Action Pending New Fire Spirit ??? |
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#117
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Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,895 Joined: 18-September 13 From: Germany Member No.: 154,444 ![]() |
Ini Round 2: 17+4d6 33
Resist Accident: 11d6t5 5 No Accident. @gilga Your melee attack will get you some burns from the elemental aura Anyway, time to finally knock out one of those spirits: F10 Lightning Bolt Lightning Bolt: 14d6t5 6 Drain resist: 11d6t5 6 No Drain Spirit defense: 11d6t5 4 Spirit Soak: 3d6t5 0 Spirit kaput |
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#118
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
I had 9 hits in the soak roll - I think it covered that problem.
reaction + intuition: 12d6t5 5 Initiative: 12+1d6 14 |
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#119
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
@Jack - I assume you were aiming for the air spirit, right?
Edit: Never mind I just reread the IC post. |
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#120
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
I went ahead and rolled for Karmakaze's initiative.
Initiative: 9+3d6 23 Harbinger 33: Lightning Bolt on Air Spirit Karmakaze 23: Burst Fire at Man Spirit Jaws 14: Sniper Shot at Man Spirit Control Tower Mage 12: Commanded Fire Elemental to fight Fire Elemental: 6: Materialize in front of Harbinger |
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#121
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Grand Nagus ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 4,070 Joined: 27-July 04 From: Almost Heaven Member No.: 6,518 ![]() |
I went ahead and rolled for Karmakaze's initiative. Sorry... didn't realize you were waiting on me. Karma will fire another pointless burst fire at the remaining spirit, because that is all she can really do. BF at Air Elemental with ISX: 13d6t5 3 |
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#122
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Lesser Man Spirit
Defense: 7d6t5 2 Damage Resistance: 10d6t5 2 The spirit soaks 2 damage and gets 3 auto-hits from Immunity to Normal Weapons. Totaling for 4 Physical damage. |
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#123
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Lesser Man Spirit will try to influence Jaws into attacking Karmakaze.
Influence: 5d6t5 4 Resist with Willpower + Logic. |
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#124
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Great Dragon ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Group: Members Posts: 5,066 Joined: 12-June 16 From: Israel Member No.: 200,423 ![]() |
Resist influence: 8d6t5 4
Mind tricks did not work, but now Jaws is really pissed off. He'll fire at the spirit with his sniper rifle. Fire at spirit: 17d6t5 7 |
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#125
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Moving Target ![]() ![]() Group: Members Posts: 379 Joined: 1-June 17 From: Hell, USA Member No.: 209,326 ![]() |
Defense: 8d6t5 1
Damage Resistance: 4d6t5 0 And pop goes the spirit! Control Tower Mage will command his brand new fire elemental to join the fight. Because the spirit is joining the fight after it started he'll have a -10 initiative penalty. (I need to reread that section in the CRB later when I get the chance) Astral Initiative: 8+3d6-10 10 The spirit will use a free action to 'run' next to Harbinger and a complex to materialize one meter in front of him. Initiative: 10+2d6-10 6 |
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