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> Wasteland Blues (OOC)
Jack_Spade
post Dec 5 2017, 06:49 PM
Post #101


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Resist: 7d6t5 3
No dice
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Bastard
post Dec 6 2017, 05:47 AM
Post #102


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Karmakaze will delay action, since she wouldn't have known a spirit was going to materialize right behind her. Drawing weapon in IC for fluff.
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Mulcarn
post Dec 8 2017, 04:47 PM
Post #103


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@Bastard - What initiative score are you delaying your action to? Or are you only drawing your weapon for the first IP?
@Derfmancher - Where is Aeron currently? On the ride back with Titan or somewhere else?

Control Tower Mage is going to summon some backup.
Summoning Force 4 Fire Spirit: 8d6t5 3
Spirit Resistance: 4d6t5 2
Drain Resistance: 9d6t5 3

Force 4 Fire Elemental summoned with 1 service. Optional Power of Fear.
Control Tower Mage takes 1 box of stun drain.

The two elementals that materialized will be using their physical initiative.
Lesser Air Spirit - Initiative: 10+2d6 22
Lesser Fire Spirit - Initiative: 9+2d6 15

Initiative Order Pass 2

Harbinger - 15: Lightning Bolt on Lesser Fire Spirit
Lesser Air Spirit - 12: Air Engulf on Karmakaze
Karmakaze - 10: Burst Fire on Lesser Air Spirit
Jaws - 8: Action Pending
Lesser Man Spirit - 7: Materialize in the air facing Harbinger
Lesser Fire Spirit - 5: Disrupted
Control Tower Mage - 0: Nothing
New Fire Spirit - ???: Not part of combat yet
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Bastard
post Dec 9 2017, 06:04 AM
Post #104


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QUOTE (Mulcarn @ Dec 8 2017, 09:47 AM) *
@Bastard - What initiative score are you delaying your action to? Or are you only drawing your weapon for the first IP?


Delaying until another spirit arrives. My pulling weapon is part of my next action, it was just in there for fluff.
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Jack_Spade
post Dec 9 2017, 09:05 AM
Post #105


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Harbinger switches from astral to mundane sight and tries to take out the fire spirit with a lightning bolt:
Lightning Bolt F8: 14d6t5 3 [14d6t5=2, 2, 1, 4, 6, 5, 5, 1, 2, 2, 2, 3, 1, 2]
Drain resist: 11d6t5 6
No Drain
Elemental:
Defense: 10d6t5 4
But the bastard handily evades.
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Mulcarn
post Dec 9 2017, 02:45 PM
Post #106


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The air elemental will try to engulf Karmakaze and it has superior positioning due to it being behind her while attacking.
Air Engulf: 11d6t5 0

That spirit might be a little brain damaged...
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Bastard
post Dec 10 2017, 01:35 AM
Post #107


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QUOTE (Mulcarn @ Dec 9 2017, 07:45 AM) *
The air elemental will try to engulf Karmakaze and it has superior positioning due to it being behind her while attacking.
Air Engulf: 11d6t5 0

That spirit might be a little brain damaged...


What an airhead.

Karma turns and fires two burst fires from Ingram Smartgun X:
2 BF at Air Elemental with ISX: 13d6t5 2 13d6t5 4
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Mulcarn
post Dec 10 2017, 04:22 PM
Post #108


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You only get one attack per IP. (Unless using the Multiple Attacks action but that's a whole other can of worms) Did you want to spend your other simple action to Take Cover?

Defense: 8d6t5 3
Airhead manages to dodge.
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Gilga
post Dec 11 2017, 01:46 AM
Post #109


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Jaws would strike the fire elemental with his killing hands. (he has 20 dice - and I am subtracting 2 for BGC).

Killing hands + striking calluses (2 BGC assumed): 18d6t5 6

For most people this is going to burn... so I'll roll damage resistance from touching the fire elemental.
Damage resist: 35d6t5 9
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Bastard
post Dec 11 2017, 05:26 AM
Post #110


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QUOTE (Mulcarn @ Dec 10 2017, 09:22 AM) *
You only get one attack per IP. . .
Did you want to spend your other simple action to Take Cover?


Sorry. Most of my experience is SR1 and SR3. I thought BF got two shots.

Edited my IC post to only one burst fire.

Yes, simple action to take cover.
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Mulcarn
post Dec 18 2017, 12:26 PM
Post #111


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Sorry for the delay. Been swamped at work because it's the holidays. I'll have a post up later tonight.
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Mulcarn
post Dec 19 2017, 03:21 AM
Post #112


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Lesser Fire Spirit - Defense: 10d6t5 5
Lesser Fire Spirit - Damage Resistance: 4d6t5 0

The fire elemental goes down in one hit and you soak through it's energy aura.

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Mulcarn
post Dec 19 2017, 03:29 AM
Post #113


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The spirit of man will materialize in the air facing Harbinger.
Initiative: 8+2d6-20 -4

Initiative Order Pass 3

Harbinger 5: Lightning Bolt on Air Spirit
Lesser Air Spirit 2: Mass Accident
Karmakaze 0: Nothing
Jaws -2: Nothing
Lesser Man Spirit -4: Nothing
Control Tower Mage -10: Nothing
New Fire Spirit - ???: Not part of combat
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Jack_Spade
post Dec 19 2017, 08:57 AM
Post #114


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Harbinger tries again to take out the Air Spirit:
F9
Lightning Bolt: 14d6t5 3
Drain resist: 11d6t5 4
No Drain

Spirit of Air Defense: 10d6t5 5

Yeah. This is not going well.
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Mulcarn
post Dec 20 2017, 04:06 AM
Post #115


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The air elemental will use it's Accident power on Jaws, Karmakaze and Harbinger.

Accident: 6d6t5 3

Resist with Reaction + Intuition.
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Mulcarn
post Dec 20 2017, 04:12 AM
Post #116


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Combat Turn 2 Pass 1. Re-roll initiative.

Harbinger 33: Lightning Bolt on Air Spirit.
Lesser Air Spirit Initiative: 10+2d6 16: Disrupted
Lesser Man Spirit Initiative: 8+2d6 15: Action Pending
Jaws 14: Action Pending
Control Tower Mage Initiative: 6+1d6 12: Action Pending
New Fire Spirit ???
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Jack_Spade
post Dec 20 2017, 09:22 AM
Post #117


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Ini Round 2: 17+4d6 33

Resist Accident: 11d6t5 5

No Accident.

@gilga
Your melee attack will get you some burns from the elemental aura

Anyway, time to finally knock out one of those spirits: F10 Lightning Bolt
Lightning Bolt: 14d6t5 6
Drain resist: 11d6t5 6
No Drain


Spirit defense: 11d6t5 4
Spirit Soak: 3d6t5 0

Spirit kaput
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Gilga
post Dec 20 2017, 02:25 PM
Post #118


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I had 9 hits in the soak roll - I think it covered that problem.

reaction + intuition: 12d6t5 5
Initiative: 12+1d6 14
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Mulcarn
post Dec 20 2017, 03:43 PM
Post #119


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@Jack - I assume you were aiming for the air spirit, right?

Edit: Never mind I just reread the IC post.
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Mulcarn
post Dec 25 2017, 04:14 PM
Post #120


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I went ahead and rolled for Karmakaze's initiative.
Initiative: 9+3d6 23

Harbinger 33: Lightning Bolt on Air Spirit
Karmakaze 23: Burst Fire at Man Spirit
Jaws 14: Sniper Shot at Man Spirit
Control Tower Mage 12: Commanded Fire Elemental to fight
Fire Elemental: 6: Materialize in front of Harbinger
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Bastard
post Dec 28 2017, 02:45 PM
Post #121


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QUOTE (Mulcarn @ Dec 25 2017, 09:14 AM) *
I went ahead and rolled for Karmakaze's initiative.

Sorry... didn't realize you were waiting on me.

Karma will fire another pointless burst fire at the remaining spirit, because that is all she can really do.
BF at Air Elemental with ISX: 13d6t5 3
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Mulcarn
post Dec 29 2017, 06:57 AM
Post #122


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Lesser Man Spirit
Defense: 7d6t5 2
Damage Resistance: 10d6t5 2

The spirit soaks 2 damage and gets 3 auto-hits from Immunity to Normal Weapons.
Totaling for 4 Physical damage.
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Mulcarn
post Dec 29 2017, 09:05 AM
Post #123


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Lesser Man Spirit will try to influence Jaws into attacking Karmakaze.
Influence: 5d6t5 4
Resist with Willpower + Logic.
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Gilga
post Dec 29 2017, 12:51 PM
Post #124


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Resist influence: 8d6t5 4
Mind tricks did not work, but now Jaws is really pissed off.

He'll fire at the spirit with his sniper rifle.
Fire at spirit: 17d6t5 7

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Mulcarn
post Dec 30 2017, 02:03 AM
Post #125


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Defense: 8d6t5 1
Damage Resistance: 4d6t5 0
And pop goes the spirit!

Control Tower Mage will command his brand new fire elemental to join the fight.
Because the spirit is joining the fight after it started he'll have a -10 initiative penalty. (I need to reread that section in the CRB later when I get the chance)
Astral Initiative: 8+3d6-10 10

The spirit will use a free action to 'run' next to Harbinger and a complex to materialize one meter in front of him.
Initiative: 10+2d6-10 6
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